NOTE: for people using Evas pipe rendering infrastructure. I am interested in reporting
expedite test before and after this patch with the associated type of CPU (number, thread,
cache). Thanks.
SVN revision: 71887
Now evas will in all case do the layout during the prepare stage. It will do that
once and as long as the text didn't change. This does improve by a factor of at
least 2.3 in all expedite test case except the text change that only get a 30%
increase (I expect a drop in performance on non pipe rendering for text change
expedite test only, but this case is not common in real life).
This also fix the issue that show random size glyph when using pipe rendering.
SVN revision: 71220
glyph metrics.
Instead of having to render the glyph to get the width and horizontal
bearing of it, it's possible to get this information from the glyph
metrics (which are available on the glyph slot).
This change now allows Evas to only render the glyph at the rendering
phase, instead of having to render it during layout phase.
SVN revision: 71132
now seriously...
Introducing Cache Serve 2.
This cache server will initially load images for clients connected to
it. It starts slave processes to load these images, and share the loaded
images through shm with the clients. All the connection done between
clients and the server goes through sockets.
The cserve2 build option is turned on by default, while the old cserve
was disabled, but in order to make clients use it, the environment
variable EVAS_CSERVE2 must be set, and a server must be running.
Clients will try to find the socket on a specified location using the
environment variable EVAS_CSERVE2_SOCKET. If it's not defined, then the
XDG_RUNTIME_DIR path should be used, and finally HOME, TMPDIR and /tmp.
SVN revision: 70699
NOTE: This should be part of evas_render itself and not
delegated to the engine. So cleaning things to make it easier
during evas_render rewrite.
SVN revision: 70503
NOTE: other things that may join it in the near futur EVAS_FRAME_QUEUE,
EVAS_METRIC_CACHE and maybe EVAS_WORD_CACHE also. This is all part of
cleaning up our rendering path so we can actually improve it more easily.
SVN revision: 70499
Subject: Drawing objects by pixman
* Extend pixman support to allow other operations to use
pixman when doing software rendering. On x86 this isn't useful
but on ARMv7 with NEON pixman happens to do better with image
blending and nearest scale blending.
* Add tiled rotator for 32bit display as an option.
SVN revision: 66478
Subject: RE: [E-devel] [Patch] Animation gif feature patch
Animated gif suport in evas and api's to handle animated images and
frame flipping. from jy.
SVN revision: 62331
Subject: evas_gl_api_get patch.
Here's a patch that simply overrides the GL functions for Evas_GL
except for two functions that I provide on my own. It may have some symbol
resolving warnings but that'll all go away eventually when we do everything
via dlsym or getProcAddress.
You can apply the patch to the latest revision of evas. (I've just
updated them) I'm also attaching a sample GLES program that uses
evas_gl_api_get. You don't need to link it to -lGL.
SVN revision: 59092
etc. etc. in corner-cases. it also re-factors the image cache code to
be much more manageable and understandable with cache/list management
doing the right thing in the internal calls.
SVN revision: 58779
More work, proudly supported by Samsung. Filters!
So now you can apply a whole host of cheesy visual effects to objects at
runtime. This is the first commit, there are a couple of more to come as I
tweak the filters, and fix blur with GL[1].
Please direct bugs to me nash@nash.id.au.
[1] You'd think shaders would be good at this.. but no, generic blur and GL
are like trying to get an apple product to work with Linux.
SVN revision: 58726
Now when setting :style=Oblique/Italic/Cursiva/Bold and etc and there's
no matching font found in the system, adjustments will be done on
runtime to support that feature.
Patch by Myoungwoon Roy Kim (roy_kim).
SVN revision: 58584
This seems to have got lost in my big messup before. This pushes enough of
mask/arbitrary clip to be somewhat useful. I need to push a little more soon
for it to be 100% happy, but this is useful level.
SVN revision: 58373