efl/src/modules/evas/engines/gl_common
ChunEon Park 4e55742f4a evas/gl - don't need to keep the texture altas height for the framebuffer.
they won't be utilized anything by atlas. 

Cause of this, It wasted unnecessary texture memory. :(



SVN revision: 79637
2012-11-24 17:25:43 +00:00
..
shader merge: and now Evas 2012-11-04 11:51:42 +00:00
evas_gl_api.c Fixed Evas GL direct rendering bug from refactoring. The conditions 2012-11-21 04:59:52 +00:00
evas_gl_api_ext.c Fixed a bug where if an image object rendered using Evas GL 2012-11-22 07:58:06 +00:00
evas_gl_api_ext.h merge: and now Evas 2012-11-04 11:51:42 +00:00
evas_gl_api_ext_def.h Fixed a bug where if an image object rendered using Evas GL 2012-11-22 07:58:06 +00:00
evas_gl_common.h merge: and now Evas 2012-11-04 11:51:42 +00:00
evas_gl_context.c evas/gl_common - removed unused 2012-11-10 11:18:27 +00:00
evas_gl_core.c Oops... cleaned up some code/warnings. Should have been a part of 2012-11-21 05:11:17 +00:00
evas_gl_core.h Fixed Evas GL direct rendering bug from refactoring. The conditions 2012-11-21 04:59:52 +00:00
evas_gl_core_private.h Fixed Evas GL direct rendering bug from refactoring. The conditions 2012-11-21 04:59:52 +00:00
evas_gl_filter.c merge: and now Evas 2012-11-04 11:51:42 +00:00
evas_gl_font.c merge: and now Evas 2012-11-04 11:51:42 +00:00
evas_gl_image.c merge: and now Evas 2012-11-04 11:51:42 +00:00
evas_gl_line.c merge: and now Evas 2012-11-04 11:51:42 +00:00
evas_gl_polygon.c merge: and now Evas 2012-11-04 11:51:42 +00:00
evas_gl_private.h merge: and now Evas 2012-11-04 11:51:42 +00:00
evas_gl_rectangle.c merge: and now Evas 2012-11-04 11:51:42 +00:00
evas_gl_shader.c merge: and now Evas 2012-11-04 11:51:42 +00:00
evas_gl_texture.c evas/gl - don't need to keep the texture altas height for the framebuffer. 2012-11-24 17:25:43 +00:00