25 lines
523 B
C
25 lines
523 B
C
"#ifdef GL_ES\n"
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"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
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"precision highp float;\n"
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"#else\n"
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"precision mediump float;\n"
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"#endif\n"
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"#endif\n"
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"uniform sampler2D tex;\n"
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"uniform sampler1D gaussian;\n"
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"varying vec4 col;\n"
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"varying vec2 tex_c;\n"
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"varying weight;\n"
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"uniform radius;\n"
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"void main()\n"
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"{\n"
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" int i;\n"
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" vec4 fc = vec4(0,0,0,0);\n"
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" \n"
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" for (i = 0 ; i < radius ; i ++){\n"
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" fc += texture2D(tex, tex_c.xy).rgba *\n"
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" texture1D(gaussian,i/radius).aaaa;\n"
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" }\n"
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" gl_FragColor = fc / 4;\n"
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"}\n"
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