efl/src/modules/evas/engines/gl_common/shader/filter_invert_bgra.h

15 lines
325 B
C

"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
"varying vec2 tex_c;\n"
"void main()\n"
"{\n"
" gl_FragColor = (vec4(1.0, 1.0, 1.0, 1.0) - texture2D(tex, tex_c.xy))*col;\n"
"}\n"