efl/src/modules/evas/engines/gl_common/shader/filter_sepia_bgra_nomul.shd

19 lines
434 B
Plaintext

#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;
varying vec2 tex_c;
void main()
{
vec3 inp = texture2D(tex,tex_c.xy).rgb;
gl_FragColor.r = dot(inp, vec3(.393, .769, .189));
gl_FragColor.g = dot(inp, vec3(.349, .686, .168));
gl_FragColor.b = dot(inp, vec3(.272, .534, .131));
gl_FragColor.a = texture2D(tex,tex_c.xy).a;
}