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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"uniform sampler2D tex, texm;\n"
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"varying vec4 col;\n"
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"varying vec2 tex_c, tex_cm;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = texture2D(texm, tex_cm.xy).aaaa * texture2D(tex, tex_c.xy).rgba * col;\n"
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"}\n"
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"\n"
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