171 lines
5.6 KiB
C
171 lines
5.6 KiB
C
#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <Eina.h>
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#include <Ector.h>
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#include "gl/Ector_GL.h"
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#include "ector_private.h"
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#include "ector_gl_private.h"
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typedef struct _Ector_Renderer_GL_Shape_Data Ector_Renderer_GL_Shape_Data;
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struct _Ector_Renderer_GL_Shape_Data
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{
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Efl_Gfx_Shape_Public *public_shape;
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Ector_Renderer_Shape_Data *shape;
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Ector_Renderer_Data *base;
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GLshort *vertex;
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};
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static void
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_ector_renderer_gl_shape_path_changed(void *data, const Efl_Event *event EINA_UNUSED)
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{
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Ector_Renderer_GL_Shape_Data *pd = data;
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Efl_Gfx_Path_Change_Event *ev = event->info;
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if (ev && !((ev->what & EFL_GFX_CHANGE_FLAG_MATRIX) ||
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(ev->what & EFL_GFX_CHANGE_FLAG_PATH)))
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return;
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free(pd->vertex);
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pd->vertex = NULL;
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}
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static Eina_Bool
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_ector_renderer_gl_shape_ector_renderer_prepare(Eo *obj, Ector_Renderer_GL_Shape_Data *pd)
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{
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Eina_Rect bounding_box;
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Eina_Bool r;
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if (pd->vertex) return EINA_TRUE;
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r = ector_renderer_prepare(efl_super(obj, ECTOR_RENDERER_GL_SHAPE_CLASS));
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efl_gfx_path_bounds_get(obj, &bounding_box);
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pd->vertex = malloc(sizeof (GLshort) * 6 * 3);
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// Pushing 2 triangles
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pd->vertex[0] = bounding_box.x;
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pd->vertex[1] = bounding_box.y;
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pd->vertex[2] = 0;
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pd->vertex[3] = bounding_box.x + bounding_box.w;
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pd->vertex[4] = bounding_box.y;
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pd->vertex[5] = 0;
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pd->vertex[6] = bounding_box.x;
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pd->vertex[7] = bounding_box.y + bounding_box.h;
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pd->vertex[8] = 0;
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pd->vertex[9] = bounding_box.x;
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pd->vertex[10] = bounding_box.y + bounding_box.h;
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pd->vertex[11] = 0;
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pd->vertex[12] = bounding_box.x + bounding_box.w;
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pd->vertex[13] = bounding_box.y + bounding_box.h;
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pd->vertex[14] = 0;
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pd->vertex[15] = bounding_box.x + bounding_box.w;
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pd->vertex[16] = bounding_box.y;
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pd->vertex[17] = 0;
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return r;
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}
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static Eina_Bool
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_ector_renderer_gl_shape_ector_renderer_draw(Eo *obj, Ector_Renderer_GL_Shape_Data *pd, Efl_Gfx_Render_Op op, Eina_Array *clips, unsigned int mul_col)
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{
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uint64_t flags = 0;
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ector_renderer_draw(efl_super(obj, ECTOR_RENDERER_GL_SHAPE_CLASS), op, clips, mul_col);
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// FIXME: adjust flags content correctly
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// FIXME: should not ignore clips (idea is that the geometry will be cliped here and the
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// context will just look up clips for match with current pipe to render)...
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if (pd->shape->fill)
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{
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ector_renderer_gl_op_fill(pd->shape->fill, flags, pd->vertex, 6, mul_col);
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}
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else
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{
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ector_gl_surface_push(pd->base->surface, flags, pd->vertex, 6, mul_col);
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}
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return EINA_TRUE;
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}
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static Eina_Bool
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_ector_renderer_gl_shape_ector_renderer_gl_op_fill(Eo *obj EINA_UNUSED,
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Ector_Renderer_GL_Shape_Data *pd EINA_UNUSED,
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uint64_t flags EINA_UNUSED,
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GLshort *vertex EINA_UNUSED,
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unsigned int vertex_count EINA_UNUSED,
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unsigned int mul_col EINA_UNUSED)
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{
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// FIXME: let's find out how to fill a shape with a shape later.
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// I need to read SVG specification and see what to do here.
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ERR("fill with shape not implemented\n");
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return EINA_FALSE;
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}
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static void
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_ector_renderer_gl_shape_efl_gfx_path_bounds_get(const Eo *obj, Ector_Renderer_GL_Shape_Data *pd, Eina_Rect *r)
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{
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efl_gfx_path_bounds_get(obj, r);
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r->x += pd->base->origin.x;
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r->y += pd->base->origin.y;
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}
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static unsigned int
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_ector_renderer_gl_shape_ector_renderer_crc_get(const Eo *obj, Ector_Renderer_GL_Shape_Data *pd)
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{
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unsigned int crc;
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crc = ector_renderer_crc_get(efl_super(obj, ECTOR_RENDERER_GL_SHAPE_CLASS));
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// This code should be shared with the other implementation
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crc = eina_crc((void*) &pd->shape->stroke.marker, sizeof (pd->shape->stroke.marker), crc, EINA_FALSE);
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crc = eina_crc((void*) &pd->public_shape->stroke.scale, sizeof (pd->public_shape->stroke.scale) * 3, crc, EINA_FALSE); // scale, width, centered
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crc = eina_crc((void*) &pd->public_shape->stroke.color, sizeof (pd->public_shape->stroke.color), crc, EINA_FALSE);
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crc = eina_crc((void*) &pd->public_shape->stroke.cap, sizeof (pd->public_shape->stroke.cap), crc, EINA_FALSE);
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crc = eina_crc((void*) &pd->public_shape->stroke.join, sizeof (pd->public_shape->stroke.join), crc, EINA_FALSE);
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if (pd->shape->fill) crc = _renderer_crc_get(pd->shape->fill, crc);
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if (pd->shape->stroke.fill) crc = _renderer_crc_get(pd->shape->stroke.fill, crc);
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if (pd->shape->stroke.marker) crc = _renderer_crc_get(pd->shape->stroke.marker, crc);
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if (pd->public_shape->stroke.dash_length)
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{
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crc = eina_crc((void*) pd->public_shape->stroke.dash, sizeof (Efl_Gfx_Dash) * pd->public_shape->stroke.dash_length, crc, EINA_FALSE);
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}
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return crc;
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}
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static Efl_Object *
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_ector_renderer_gl_shape_efl_object_constructor(Eo *obj, Ector_Renderer_GL_Shape_Data *pd)
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{
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obj = efl_constructor(efl_super(obj, ECTOR_RENDERER_GL_SHAPE_CLASS));
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if (!obj) return NULL;
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pd->public_shape = efl_data_xref(obj, EFL_GFX_SHAPE_MIXIN, obj);
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pd->shape = efl_data_xref(obj, ECTOR_RENDERER_SHAPE_MIXIN, obj);
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pd->base = efl_data_xref(obj, ECTOR_RENDERER_CLASS, obj);
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efl_event_callback_add(obj, EFL_GFX_PATH_EVENT_CHANGED, _ector_renderer_gl_shape_path_changed, pd);
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return obj;
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}
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static void
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_ector_renderer_gl_shape_efl_object_destructor(Eo *obj, Ector_Renderer_GL_Shape_Data *pd)
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{
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efl_data_xunref(obj, pd->shape, obj);
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efl_data_xunref(obj, pd->base, obj);
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efl_data_xunref(obj, pd->public_shape, obj);
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}
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#include "ector_renderer_gl_shape.eo.c"
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