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#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_mask_10
#define NAME "Image Mask 10"
#define ICON "blend.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[1];
static Evas_Object *o_mask;
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
o = evas_object_image_add(evas);
o_mask = o;
evas_object_image_file_set(o, build_path("e-logo-mask.png"), NULL);
evas_object_image_fill_set(o, 0, 0, 720, 420);
evas_object_resize(o, 720, 420);
evas_object_move(o, (win_w - 720) / 2, (win_h - 420) / 2);
evas_object_show(o);
for (i = 0; i < 1; i++)
{
o = evas_object_image_add(evas);
o_images[i] = o;
evas_object_image_file_set(o, build_path("texture.png"), NULL);
evas_object_image_fill_set(o, 0, 0, win_w * 4, win_h * 4);
evas_object_resize(o, win_w * 4, win_h * 4);
evas_object_clip_set(o, o_mask);
evas_object_show(o);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < 1; i++) evas_object_del(o_images[i]);
evas_object_del(o_mask);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Map *m;
Evas_Coord x, y, w, h;
for (i = 0; i < 1; i++)
{
w = win_w * 4;
h = win_h * 4;
x = (win_w / 2) - (w / 2);
y = (win_h / 2) - (h / 2);
m = evas_map_new(4);
evas_map_util_points_populate_from_geometry(m,
-win_w, -win_h,
win_w * 4, win_h * 4, 0);
evas_map_util_rotate(m, f, win_w / 2, win_h / 2);
evas_object_map_enable_set(o_images[i], 1);
evas_object_map_set(o_images[i], m);
evas_map_free(m);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON