this fixes disabled set behaviour. This ensures that when setting
disabled twice, that unsetting it once does not break the overall state.
This never appeared in any real life example, because
elm_object_disabled_set is already checking for equalness. However, this
is not wanted here, because the simple setter can also be used to sync
the state with the parent, which appears to be helpfull.
when setting twice the same value, unsetting the same value would not
restore the same state in the tree again. With this commit, we ensure
this is working correctly.
Add support for Text Interactive interface.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D11486
As described in task T8617
when toggle editable mode for textbox, we will reserve user changes (instead of reload them again).
this issue is affected by D9502, I do not fully understand why do we need it, so I leave color loading as it is.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D11404
when this lock is released, the evas may be immediately freed, leading to
invalid access in the log call
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D11536
we're going to be overriding the default in at least some classes, so make
sure we make it explicit that the behavior is documented
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D11310
this enables the existing looping functionality only when playback_loop
is set (which is always set for legacy widgets)
fix T8589
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D11308
make sure we have no stale pointers later on in this case
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D11307
this just calls efl.player::playing_set any time autoplay is true and
the internal image object is preloaded
ref T8589
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D11306
From now on we will only go with the new .exu format. All tests have
been converted two and a half years ago already. If there still is a
need for this in some corner cases the external exactness application
still has support for this.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D11537
We have an ecore function to handle most of this already. For the case
where we give a file name cut off that part before handing it off to
creation.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D11458
It needs a little special case handling for the player (to load the edj
file), but the rest is really the same.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D11460
Summary: the default is actually 1.0 and always has been for unified api
Reviewers: segfaultxavi
Reviewed By: segfaultxavi
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11544
Summary:
Filter does not know how to draw native surface image using engine_data.
It means that only image knows how to draw it. In case of GL engine, image
is using a shader program for IMAGENATIVE in the common_context_image_push.
This patch makes filter work for native surface image by drawing the native
surface first using the common_context_image_push as below.
Before: image -> common_filter_*_push -> filter_output
After: image -> common_context_image_push -> filter_input ->
common_filter_*_push -> filter_output
Test Plan: {F3856981}
Reviewers: Hermet, jsuya, herb
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11546
Summary:
we "sometimes" set this to EXPAND,EXPAND in the base efl object constructor,
so we need to unset that in this case
Reviewers: bu5hm4n
Reviewed By: bu5hm4n
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11543
Man, this was a tough one!
The content still needs work, but the structure makes a bit more sense now,
and there are no broken links, typos or doxygen warnings anymore.
Summary: This is a dead feature, remove it.
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11525
the manager is basically not new, its just the moved fade manager, with
a little bit more utilization. The manager now can be equipt with 3
animaton objects that are played when the correct reason happens.
For now the fade manager is the only thing that uses that.
Reviewed-by: Jaehyun Cho <jae_hyun.cho@samsung.com>
Differential Revision: https://phab.enlightenment.org/D11358
This is preparation work for a later commit. This brings a flag that
indicates what the reason for a switch to call is, either a jump a push
or a pop.
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D11357
modified the wrong word for mime_type parameters
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D11446
_last_events and eel structure are not freed when ecore_event_evas is shutdown.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D11520
'sefl' is definitely a typo
this patch fixes it
Reviewed-by: Shinwoo Kim <cinoo.kim@samsung.com>
Differential Revision: https://phab.enlightenment.org/D11510
In EFL we have multiple hirachies of parts. One in Efl.Layout namespace
(alias edje) and one in Efl.Ui namespace. The seperation of these two
makes sense from the perspective of hiding functionality. However, a
functionality that we want to have on both is: we want to be able to
check which type of part this is. In order to do so, this commit
introduces a common interface, which allows that.
This is required because eo is currently undergoing some works, where
only APIs on a object are allowed, that are also inheriting its type,
which is normal in OOP, but sometimes, due to the lack of limitation, we
did that. This commit resolves one more case of that.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D11516
Summary:
modified the join enum documentation for Efl_Gfx_Join and Evas_Vg_Join
since the order of documentation is wrong
Depends on D11519
Reviewers: jsuya, Hermet
Reviewed By: jsuya
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11521
Summary:
On the SW engine, the rendering has inconsistent between smart object and
non-smart object, if they are mapped children. The smart object does ASYNC
render while the non-smart object does SYNC render. Because of this there
is a filckering rendering problem.
[Problem]
The following is a case of problems.
elm_layout (mapped, map_surface_1)
│
├─ elm_image_1 (mapped)
│
└─ elm_image_2 (not mapped)
│
└─ evas_object_image
After elm_image_1 adds draw command to the draw thread queue, and it starts
its drawing on the map_surface_1 on a thread, and stops middle of drawing.
At this point, evas_object_image does SYNC draw on the same surface
map_surface_1. And the thread for elm_image_1 works for remains.
Because the evas_object_image draws before finishing drawing of elm_image_1,
There is the problem.
F.Y.I. From the first evas_render has done SYNC render for mapped child.
cb10c7d evas: Modify software_generic ... with threaded renderer
This patch makes mapped children do ASYNC render.
Test Plan:
{F3856130}
{F3856131}
Reviewers: Hermet, jsuya, herb
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11506
Summary:
Made small change to expand mapping range by using celling values.
Now : rgb(255,255,255) -> y(255)
Now : rgb(1 , 1 ,1 ) -> y(1)
Old : rgb(255,255,255) -> y(254)
Old : rgb(1 , 1, 1) -> y(0)
It is important for white point convert to not loss any value
Test Plan:
```
#include <stdio.h>
int main()
{
unsigned char r =255, g =255,b =255;
unsigned int gry8_old = ((r * 19595) + (g * 38469) + (b * 7471)) >> 16;
unsigned int gry8_new = ((r * 19596) + (g * 38470) + (b * 7472)) >> 16;
printf("gry_old=%i\n",gry8_old);
printf("gry_new=%i\n",gry8_new);
return 0;
}
```
Reviewers: cedric, raster, zmike, vtorri, Hermet, woohyun, bu5hm4n, segfaultxavi
Reviewed By: segfaultxavi
Subscribers: segfaultxavi, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9490