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8 Commits

Author SHA1 Message Date
ChunEon Park 8ddcf231d5 bump up enventor v0.4.2 2015-02-02 16:43:15 +09:00
ChunEon Park 20c11eb4ba bin/main: fixed missing linenumber toogles.
F5 did nothing since it missed toggling the linenumber.

@fix
2015-02-02 16:35:52 +09:00
Jaehyun Cho 84fa8a957b edc_parser: Fix max value of mouse_events from 1000 to 1
Summary:
Fix max value of mouse_events from 1000 to 1
         @fix

Reviewers: Hermet

Reviewed By: Hermet

Differential Revision: https://phab.enlightenment.org/D1727
2015-02-02 16:34:52 +09:00
Jaehyun Cho 02181a9f21 edc_parser: Fix keyword name from "align" to "align:"
Summary:
edc_parser: Fix keyword name from "align" to "align:"

@fix

Reviewers: Hermet

Differential Revision: https://phab.enlightenment.org/D1702
2015-02-02 16:34:35 +09:00
ChunEon Park 30724ca3ee fix typo 2015-02-02 16:34:16 +09:00
Jaehyun Cho a178c499a1 Makefile: Install eo header files
Summary:
Install eo header files (enventor_object.eo.h, enventor_object.eo.legacy.h)
         @fix

Reviewers: Hermet

Reviewed By: Hermet

Subscribers: kfesyna

Differential Revision: https://phab.enlightenment.org/D1676
2015-02-02 16:33:33 +09:00
ChunEon Park c90daa5423 bump version up 0.4.1 2014-11-11 11:40:17 +09:00
ChunEon Park ef693eba67 fix wrong package dependency.
Thanks Scimmia!
2014-11-03 23:23:31 +09:00
318 changed files with 7642 additions and 41000 deletions

26
.gitignore vendored
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@ -4,20 +4,14 @@
*.edj
*.swp
*.eet
*.exe
*~
.*
*.eo.*
*.sed
*.sin
*.gmo
tags
Enventor.h
enventor
enventorql
Makefile.in.in
Makefile.in
Makefile
@ -38,20 +32,12 @@ install-sh
libtool
ltmain.sh
enventor.pc
!m4/efl_attribute.m4
!m4/efl_binary.m4
!m4/elm_quicklaunch.m4
!m4/efl_beta.m4
!m4/efl_eo.m4
m4/*
po/Makevars.template
po/POTFILES
po/Rules-quot
po/en@boldquot.header
po/en@quot.header
po/stamp-po
intl/
config.rpath
m4/libtool.m4
m4/ltoptions.m4
m4/ltsugar.m4
m4/ltversion.m4
m4/lt~obsolete.m4
m4/efl.m4
missing
src/bin/.deps/
src/bin/.libs/

1282
ABOUT-NLS

File diff suppressed because it is too large Load Diff

22
AUTHORS
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@ -1,4 +1,4 @@
Hermet Park <hermetpark@gmail.com>
Hermet (Chuneon Park) <hermet@hermet.pe.kr>
Cedric Bail <cedric.bail@free.fr>
Raoul Hecky <raoul.hecky@gmail.com>
Daniel Juyung Seo <seojuyung2@gmail.com>
@ -12,23 +12,3 @@ Alex-P. Natsios <drakevr@linuxteam.teilar.gr>
Kabeer Khan <kabeer.khan@samsung.com>
Leonid Dyudnik <l.dydnik@samsung.com>
Igor Murzov <garik@efl.so>
Lee Gwang-O <maeryo@live.co.kr>
Michelle Legrand <michelle.legrand@openwide.fr>
Yunho Jung <yunho7.jung@samsung.com>
Mincheol Seo <mcmin.seo@samsung.com>
Michelle Legrand <legrand.michelle@outlook.com>
Jerome Pinot <ngc891@gmail.com>
Jean-Phillippe Andre <jp.andre@samsung.com>
Vincent Torri <vincent.torri@gmail.com>
Stephen Houston <smhouston88@gmail.com>
Jee-Yong Um <jc9.um@samsung.com>
Tae-Hyup Kim <taehyub.kim@samsung.com>
Yurii Tsivun <y.tsivun@samsung.com>
Yongheon Shin <yongheon.shin@samsung.com>
Vyacheslav Reutskiy <v.reutskiy@samsung.com>
Bowon Ryu <bowon.ryu@samsung.com>
Jean Guyomarc'h <jean@guyomarch.bzh>
Thiep Ha <thiep.ha@samsung.com>
YeongJong Lee <cleanlyj@naver.com>
Massimo Maiurana <maiurana@gmail.com>
Amitesh Singh <amitesh.sh@samsung.com>

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@ -1,6 +1,6 @@
Copyright notice for Enventor:
Copyright (C) 2013-2016 Hermet Park and various contributors (see AUTHORS)
Copyright (C) 2013-2014 ChunEon Park and various contributors (see AUTHORS)
All rights reserved.

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@ -13,19 +13,16 @@ missing
filesdir = $(datadir)/$(PACKAGE)/docs
files_DATA = README
ACLOCAL_AMFLAGS = -I m4
EXTRA_DIST = \
README \
AUTHORS \
COPYING \
autogen.sh
SUBDIRS = src data . po
SUBDIRS = src data
ACLOCAL_AMFLAGS = -I m4
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = pc/enventor.pc
update-po:
$(MAKE) $(AM_MAKEFLAGS) -C po update-po

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@ -0,0 +1,19 @@
if HAVE_EOLIAN_CXX
EOLIAN_CXX = @eolian_cxx@
_EOLIAN_CXX_DEP = @eolian_cxx@
else
EOLIAN_CXX = EFL_RUN_IN_TREE=1 $(top_builddir)/src/bin/eolian_cxx/eolian_cxx${EXEEXT}
_EOLIAN_CXX_DEP = bin/eolian_cxx/eolian_cxx${EXEEXT}
endif
AM_V_EOLCXX = $(am__v_EOLCXX_@AM_V@)
am__v_EOLCXX_ = $(am__v_EOLCXX_@AM_DEFAULT_V@)
am__v_EOLCXX_0 = @echo " EOLCXX " $@;
SUFFIXES += .eo.hh
%.eo.hh: %.eo $(_EOLIAN_CXX_DEP)
$(AM_V_EOLCXX)$(EOLIAN_CXX) $(EOLIAN_FLAGS) -o $@ $<
CLEANFILES += $(BUILT_SOURCES)

24
Makefile_Eolian_Helper.am Normal file
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@ -0,0 +1,24 @@
if HAVE_EOLIAN_GEN
EOLIAN_GEN = @eolian_gen@
_EOLIAN_GEN_DEP = @eolian_gen@
else
EOLIAN_GEN = EFL_RUN_IN_TREE=1 $(top_builddir)/src/bin/eolian/eolian_gen${EXEEXT}
_EOLIAN_GEN_DEP = bin/eolian/eolian_gen${EXEEXT}
endif
AM_V_EOL = $(am__v_EOL_@AM_V@)
am__v_EOL_ = $(am__v_EOL_@AM_DEFAULT_V@)
am__v_EOL_0 = @echo " EOLIAN " $@;
SUFFIXES = .eo .eo.c .eo.h .eo.legacy.h
%.eo.c: %.eo ${_EOLIAN_GEN_DEP}
$(AM_V_EOL)$(EOLIAN_GEN) --eo --legacy $(EOLIAN_FLAGS) --gc -o $@ $<
%.eo.h: %.eo ${_EOLIAN_GEN_DEP}
$(AM_V_EOL)$(EOLIAN_GEN) --eo $(EOLIAN_FLAGS) --gh -o $@ $<
%.eo.legacy.h: %.eo ${_EOLIAN_GEN_DEP}
$(AM_V_EOL)$(EOLIAN_GEN) --legacy $(EOLIAN_FLAGS) --gh -o $@ $<
CLEANFILES += $(BUILT_SOURCES)

316
NEWS
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@ -1,320 +1,24 @@
==============
Enventor 1.0.0
Enventor 0.4.2
==============
Changes since Enventor 0.9.0:
-----------------------------
Additions:
* Tooltips: Newly supported.
* Wireframe: Newly introduced.
* File Tab: Newly introduced.
* Reference Popup: Newly introduced.
* A lot of Enventor APIs are changed.
Improvements:
* EDC Editor: Rearrange searched part to be placed in center.
* EDC Editor: Support to jump to the part define.
* File Borwser: Set current directory as a workspace in default.
* File Browser: add a function to set a main edc file with a marker.
* File Browser: Display sorted file list based on file type.
* File Browser: Skip files if their names were started with dot.
* Template: Add various samples.
* New File: Sort template list in alphabetical order.
* Help: Update overall content.
* Setting: Apply layze style to syntax color template code.
* Setting: Add the main EDC file path.
* Live Edit: support base_scale values.
* Console: Apply syntax color for error messages:.
* EDC Parser: Identify whole macro functions to have syntax color.
* Support vector type part.
* Update overall GUIs & Shortcut keys.
* Support individual group view size and view scale.
* Limit to an single Enventor instance.
* Update Syntax color keywords.
* Allow multi-file editor.
Changes since Enventor 0.4.1:
---------------------------
Fixes:
* Template: Fix Map template code typo.
* Template: don't localize floats in the relative values.
* Statusbar: Fix an incorrect view size.
* Indentation: Fix a incorrect indentation in a corner case.
* Live Edit: Fix incorrect stacking.
* Live Edit: Fix an added object to have min size properly.
* Live Edit: Dismiss ctxpopup when view position is changed.
* Goto: Fix window closing issue.
* Setting: Fix to not abuse user Elementary configuration file.
* Setting: Reset font style properly.
* EDC Editor: Show images on cursor "images.image".
* EDC Editor: Fix to remove focus highlight on template seletion button.
* Fix many crash scenarios.
* Fix a dummy swallow/spacer selection bug.
* Fix Undo's indiscriminate red alert.
* Fix build break on Win32.
Changes since Enventor 0.8.0:
-----------------------------
Additions:
* Mirror Mode: Newly introduced.
* File Browser: Newly introduced.
* Live Edit: Support Auto-Align feature.
* Live Edit: Support relative_to among the exist parts.
* Live Edit: Support Fixed Width & Height Interface.
* Live Edit: Add Edge Attaching Effect.
* Template: Add a Watchface code.
Improvements:
* Live Edit: Improve part name for more formal naming rule.
* Live Edit: Support direction key for moving live edit object item per pixels.
* Live Edit: Do not highlight part during live edit mode.
* Template: Remove a duplicated image comment to look better.
* Syntax Color: Improve string syntax color logic.
* Console: Hide unnecessary error messages.
* RedoUndo: Enhance smart function to support auto indentation.
* RedoUndo: Enable smart analyze for a pushed region text.
* Setting: Redesign GUI.
* Setting: Set Error-Message-Red-Alert-Effect configurable.
* About: Redesign from About to Help.
* EDC Navigator: Provide a program launch/stop functions.
* EDC Navigator: Redesign its basic tree behavior.
* Enventor API: renamed from enventor_object_file_set() -> enventor_object_main_file_set()
* Tools: Support a template insert button.
* Don't overwrite existing EDC with new template code.
* EDC Editor: Turned off focus highlight effect.
Fixes:
* Setting: Fix to activate edc navigator toggle correctly.
* Setting: Show current font correctly.
* EDC Navigator: Fix the editor cursor jumping issue.
* EDC Navigator: Compare name elaborately to search the part correctly.
* Statusbar: Fix view sizing issue when an invert button is clicked repeatedly.
* Indentation: Check '\r' when indented code line is created on Windows.
* Indentation: Fix to calculate indent depth after multi line comment.
* Indentation: Fix to paste a word at correct position.
* EDC Editor: Fix a crash issue on Windows when preview part on live view is clicked.
* EDC Editor: Compare name elaborately to search the clicked part correctly.
* Live Edit: Fix malfunction of key input on Windows.
* Live Edit: Fix center guide text positioning problem.
* Live View: Update dummy part when removing all source code.
* RedoUndo: Correct work with unicode symbols.
* Template: Fix the error of line position when inserting group template.
* Template: Fix line count of textblock part inserted in live edit mode.
* Template: Fix to insert template code to the correct place.
* EDC Parser: Fix wrong minimum value of "base_scale"
* EDC Parser: Fix a crash issue when double click words on Windows.
* Ctxpopup: Fix a broken preview image relay behavior.
* Ctxpopup: Block whole area if the editor ctxpopup is activated.
* Ctxpopup: Don't display image previews if the selected image string is in comments.
* Auto Completion: Fix its list moved to selected part name position.
* Fix a crash issue when removing all code in edc editor.
* Fix a compilation issue when new empty file is opened.
* Fix a color selector to scalable.
Changes since Enventor 0.7.0:
-----------------------------
Additions:
* Editor: Open/Close Bracket Highlighting.
* Statusbar: Support view inverting function (for simulating device rotation)
* Introduce a edc navigator.
* Support a color selector for "color" keywords in edc to change color.
* Add Enventor APis.
- enventor_object_part_states_list_get()
- enventor_object_parts_list_get()
- enventor_object_part_type_get()
- enventor_object_programs_list_get()
- ctxpopup,activated signal.
Removes:
* Remove fixed size option in setting.
* Remove minimum new template code.
* Remove Enventr_Max_Line data type.
Improvements:
* Editor: Support group name macros and preview those group macros.
* Improve Dummy Spacer UI.
* Statusbar supports live view zooming.
* Statusbar supports view size setting.
* View Scale slider in setting works on step size for mouse wheel.
* Improve the usage of the live view zooming with mouse wheel.
* Template code: fixed weird code insertion inside LazyEDC block.
* Support more autocomplete keywords.
* New design of Enventor logo.
* Improve tools ui.
* Simpilier editor ctxpopup ui.
* Console Box: Clicking Error log redirects editor cursor to the error code.
* Auto Indentation: Apply auto indentation for a edc file which is newly loaded.
* Auto Indentation: Improve logics for better smart results.
* Auto-select error code when error is occured.
* Auto completion: improve logic to guide better smart candidates lists.
* Live Edit: Select a name text in edc for a newly inserted part.
* Part Selection: Select a name in edc for a current selected part.
* RedoUndo: Support real-time preview when we undo/redo the code.
* Set a default font as Monospace type.
* Support monospace font types in the setting fonts list.
* In default, Select a current font type in the text setting.
* Editor Ctxpopup: Support Back key to reset the modification.
Fixes:
* Fix incorrect tools' tooltip position.
* Remove some unsupported edc keyowrds.
* Fix some memory leak issues.
* Fix ridiculous editor cursor jumping issue.
* Fix to paste markup symbols correctly.
* Fix editor to work with Copy & Paste Plain Text mode.
* Fix crash issues.
* Fix a bug that dummy swallow is invisible.
* Fix a bug that part selection in live view doesn't work.
* Fix not to insert an empty line at the end of file.
* Fix to keep the edc changed status correctly. This brought enventor save edc files multiple times unnecessarily.
* Fix initial line max is 0 issue.
* Reset cursor position to 0 when edc file is loaded.
* Fix to update images properly even if very large size of image were updated by other process.
Changes since Enventor 0.6.0:
-----------------------------
Additions:
* Tracking image resources for realtime live view updation.
* Marking lines which contains errors in edc editor.
* Support localization (English, Russian)
* Smart redo/undo function which applies coding convention for undo texts.
* Support dummy spacer.
* Jumping on to the code related with the current clicked part in live view.
Removes:
* Get rid of ELM_ENGINE environment.
Improvements:
* Focus shouldn't move on to ctxpopup when its moving.
* File Saving contains .edc extension automatically.
* Migrate on to lazy edc fully (syntax color, template code, etc..)
* Support realtime live view updation for the slider in ctxpoup.
* Renamed syntax color data file from color.src to edc.src.
* More compatible with ms windows platform.
* Add "base_scale" into template code.
* Improve auto completion for more correct and useful candidate keywords.
* Support ELM_ACCEL environment.
* Move the editor cursor at the end of the attributes after dismissing candidate list.
* Rename a temporary output file name to be different with input file name so that multiple enventors could modify same input file at the same time.
* Support more auto complete keywords.
- effect, anti_alias, mask_flags, limit, clip_to, domain
* Improve live edit icons quality.
Fixes:
* Fix key modifiers to work short cut keys correctly.
* Correct incorrect syntax color.
* Enventor_Path_Type interface is updated.
* Fix missing edc updation if it is modified by other processes.
* Fix some memory leaks.
* Recognize part descriptions properly in the editor even though they don't have names.
* Create a config home folder properly if it's not existed.
* Fix eo build break on the latest efl(1.16)
* Fix a broken redo/undo function after replacing the text with search/replace feature.
* Fix to be avaiable to choose the last item on the candidate list.
* Fix to work part highlighting out for all groups in one edc.
* Fix to close goto window while it's toggled with a toolbar button.
* Fix a wierd behavior which changes edc source when ctxpopup is going to be closed.
* Fix to move scroller bar to correct position for find function.
* Fix the issue that ctxpopup preview images are remained when mouse wheel works quickly.
* Reset console box error messages when new or open file is performed.
* Let the editor have focus after live edit is done.
* Dismiss ctxpopup when edc build error.
* Dismiss ctxpopup when warning box is shown up at window exit.
* Fix incorrect size displaying of the live object.
Changes since Enventor 0.5.0:
-----------------------------
Additions:
* Support editor font setting(font name, style, size).
* Add Enventor APis.
- enventor_object_font_set()/get() APIs.
- enventor_object_auto_complete_list_show() API.
Removes:
* Get rid of template insert feature per parts.
* Get rid of tooltips from menu buttons.
Improvements:
* Support more keywords in auto completion.
* Support more syntax color keywords
* Update live view with the current part that cursor positioned in.
* Improve live edit dragging handling.
* Introduce new command line arguments.
* Add more new file templates.
* Support edj output file path set.
* Update previous enventor config file properly by version info.
* Support saving edj file from file dialog.
* Enhance auto completion feature.
* Support part highlighting for SPACER type.
* Change short-cut keys for split views.
* Apply auto indentation when code is pasted.
* Support toggle effect on Tools GUI.
* Store/Restore editor split view status.
* Change live view scaling to zoom in/out concept.
* Adjust live view zoom range. (0.1 ~ 10.0)
Fixes:
* Fix the compatibility to eo syntax change.
* Fix library initialization count corruption.
* Disable part highlight on Live Edit mode.
* Fix the live view to update by groups correctly.
* Fix wrong candidate popup position.
* Fix context corruption of font/view scale up/down.
* Fix auto completion popup sizing issue.
* Close auto completion popup if the line is deleted.
* Fix focus highlight remaining issue when live edit item is selected.
* Zoom up/down properly on live edit mode.
* Cancel live edit if the about(F1) is activated.
* Ctrl + wheel works even with numlock.
Changes since Enventor 0.4.0:
-----------------------------
Additions:
* Support syntax color customization in setting.
* Add console auto hide mode.
* Support Live Edit (Ctrl + E).
* Add Enventor APIs.
- enventor_object_redo(), undo() APIs.
- enventor_object_cursor_pos_set() API.
- enventor_object_syntax_color_set()/get() APIs.
* Add "live_view,loaded" enventor smart callback.
Improvements:
* Enable to insert image descirtiption and textblock style in template inserting.
* Reset console error message when error is gone.
* Add Text Editor mode in setting.
* Menu supports tooltip.
* Redesign Tools and support tooltip helper.
* Redesign candidate popup and it's behavior.
* Support more keywords in candidate popup.
* Support more keywords in auto completion.
* Keep window size set last time.
Fixes:
* Fix to monitor empty file in live view.
* Fix intinite loop with "-to xxx.edc" in command line.
* Fix live view updation problem.
* Exporting/Importing Enventor dll for win32.
* Fix that edj is not reloaded when newly opened edc is changed.
* Fix wrong cursor position on status bar.
* Fix to goto window scalable.
* Set temporary path to default edc path by eina_file_mkstemp().
* Fix to show double quotation marks(") on efl 1.13
* Don't dismiss candidate popup on key events.
* Disable autoscrolling while ctxpopup is visible.
* Fix max value of mouse_events from 1000 to 1
* Fix to toggle linenumber properly with Shortcut key(F5)
* Fix max value of the mouse_events from 1000 to 1
* Fix candidate keyword name "align"
* Install missing eo header files
Changes since Enventor 0.4.0:
---------------------------
Fixes:
* Fix build package dependency.
Changes since Enventor 0.3.0:
-----------------------------
---------------------------
Additions:
* Support Redo/Undo (Ctrl+R/Ctrl+Z)
@ -342,7 +46,7 @@ Fixes:
* Fixed dummy object(swallow) was invisible case.
Changes since Enventor 0.2.0:
-----------------------------
---------------------------
Additions:
* Go to line (Ctrl+L)

188
README
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@ -1,114 +1,106 @@
[Enventor v1.0.0]
Enventor, which is also known as EDC (Edje Data Collections) Editor, is a EDC script editor tool that supports text editing and previewing functions for the EDC source code.
When your application requires real-time changeable layouts like animated ones, then you can write the layout design using EDC script, compile it into EDJ format file, and import it into your application using a UI layout component. You can also write design layouts from simple to complex ones using the EDC script with Enventor. Enventor helps you write EDC script code easier and finish your work faster. If you are not familiar with EDC programming, see Edje Programming Guide - https://www.enlightenment.org/program_guide/edje_pg for more information.
[Enventor v0.4.2]
This is an EDC editor with some convenient functions. It's brand new and was
only started near the begining of June 2013, so expecting it to do everything a
mature script editor does is a bit premature, but considering it's young age,
it does a lot.
[Requirements]
efl (>= 1.18.0)
Please note that some features may not quite function correctly or completely prior to EFL 1.18. Newer would be better.
Please see the following sites for more information.
https://www.enlightenment.org/about-enventor
https://phab.enlightenment.org/w/projects/enventor
http://www.openhub.net/p/enventor
efl (>= 1.12.0)
elementary (>= 1.12.0)
Please note that some features may not quite function correctly or completely
less EFL 1.12. Newer would be better.
Please see http://www.enlightenment.org for information on these.
[Compiling]
Once you have met the requirements, compiling and installing is simple:
Once you have met requirements, compiling and installing is simple:
$ ./autogen.sh
$ make
$ sudo make install
$ sudo ldconfig (it may need on Linux System)
[Short Cut Keys]
Esc - Open/Close Menu
F1 - Help
F2 - Set Main EDC (in File Browser)
F3 - Quick Jump (Open an including file / Jumping to a referencing part)
F4 - Revert Quick Jump
F5 - Keyword Reference
F7 - Toggle Tools
F8 - Toggle Status
F9 - Toggle File Browser
F10 - Toggle EDC Navigator
F11 - Toggle File Tab
F12 - Settings
Ctrl+S - Quick Save + Update Live View
Ctrl+U - Toggle Dummy Parts
Ctrl+H - Toggle Part Highlighting
Ctrl+M - Toggle Mirror Mode
Ctrl+W - Toggle Wireframes
Ctrl+T - Insert Default Template Code
Ctrl+Mouse Wheel Up - View Zoom In / Font Size Up
Ctrl+Mouse Wheel Down - View Zoom Out / Font Size Down
Alt+Left - Toggle Full Edit View
Alt+Right - Toggle Full Live View
Alt+Up - Toggle Full Console View
Alt+Down - Toggle Full Editors View
Ctrl+A - Select Text All
Ctrl+Double Click - Select a word without openning candidate popup
Ctrl+Z - Undo Text
Ctrl+R - Redo Text
Ctrl+C - Copy Selected Text
Ctrl+V - Paste Copied Text
Ctrl+X - Cut Selected Text
Ctrl+D - Delete a Current line
Ctrl+F - Find/Replace
Ctrl+L - Go to line
Ctrl+Home - Go to the Top line
Ctrl+End - Go to the Bottom line
Ctrl+Space - Search candidate keywords in the context
Esc = Open/Close Menu
F1 = About
F2 = New
F3 = Save
F4 = Load
F5 = Show/Hide Line Number
F9 = Show/Hide Tools
F10 = Show/Hide Console
F11 = Show/Hide Status
F12 = Setting
Ctrl+S = Quick Save + Compile EDC
Ctrl+I = On/Off Auto Indentation
Ctrl+O = On/Off Auto Completion
Ctrl+W = Show/Hide Dummy Swallow
Ctrl+H = On/Off Part Highlighting
Ctrl+Left = On/Off Full Edit View
Ctrl+Top = On/Off Full Console View
Ctrl+Bottom = On/Off Full Editors View
Ctrl+T = Insert Defaut Template Code
Ctrl+Mouse Wheel Up = View Scale Up / Font Size Up
Ctrl+Mouse Wheel Down = View Scale Down / Font Size Down
Ctrl+Shift+B = Insert Part Template Code: Textblock
Ctrl+Shift+I = Insert Part Template Code: Image
Ctrl+Shift+R = Insert Part Template Code: Rectangle
Ctrl+Shift+T = Insert Part Template Code: Text
Ctrl+Shift+S = Insert Part Template Code: Spacer
Ctrl+Shift+W = Insert Part Template Code: Swallow
Ctrl+A = Select Text All
Ctrl+Double Click = Select a word
Ctrl+Z = Undo Text
Ctrl+R = Redo Text
Ctrl+C = Copy Selected Text
Ctrl+V = Paste Copied Text
Ctrl+X = Cut Selected Text
Ctrl+D = Delete a Current line
Ctrl+F = Find/Replace
Ctrl+L = Go to line
Ctrl+Home = Go to the Top line
Ctrl+End = Go to the Bottom line
[Command Line Usage]
enventor --help
enventor [input file] [output file] [-t] [-i image path] [-s sound path] [-f font path] [-d data path] [-w workspace path]
input file = EDC file to open. If input file is skipped, Enventor will open a default template code with a temporary file.
output file = EDJ file to store compiled file. If output file is skipped, Enventor will store the binary file to the temporary directory.
-t = Open template menu when you launch Enventor
-i = path to image resources that the edc includes
-s = path to sound resources that the edc includes
-f = path to font resources that the edc includes
-d = path to data resources that the edc includes
-w = workspace directory path that contains group edc files
enventor [input file] [-to] [-id image path] [-sd sound path] [-fd font path] [-dd data path]
-input file = EDC file to open. If input file is skipped, Enventor will open a default template code with a temporary file.
-to = Open template menu when you launch Enventor
-id = image resources, that edc includes, path
-sd = sound resources, that edc includes, path
-fd = font resources, that edc includes, path
-dd = data resources, that edc includes, path
Examples of Enventor command line usage:
$ enventor
$ enventor input.edc -i ./images
$ enventor input.edc output.edj -i ./images
$ enventor -t
$ enventor newfile.edc -t
$ enventor input.edc output.edj -i ./images -s ./sounds -w ./workspace
$ enventor -to
$ enventor newfile.edc -to
$ enventor sample.edc -id ./images -sd ./sounds
[Developers]
Many developers have contributed to Enventor project. The following names are dedicated Enventor developers' names but there are more people who've gladly contributed for Enventor. For a complete list of contributors, See AUTHORS file.
Copyright (C) 2013 - 2016 by:
Hermet Park
A lots of developers have joined in Enventor project. Here listed are the dedicated Enventor developers but there are much more people who've gladly contributed for Enventor improvement. For list of whole contributors, See AUTHORS file.
Copyright (C) 2013 - 2014 by:
Hermet (Chuneon Park)
Jaehyun Cho
Mykyta Biliavskyi
Kateryna Fesyna
Tae-Hyup Kim
Bowon Ryu
Yunho Jeong
Mincheol Seo
Raoul Hecky
Yurii Tsivun
And various contributors (See AUTHORS)

View File

@ -6,7 +6,7 @@ rm -f aclocal.m4 ltmain.sh
touch README
touch ABOUT-NLS
echo "Running autopoint..." ; autopoint -f || :
# echo "Running autopoint..." ; autopoint -f || :
echo "Running aclocal..." ; aclocal $ACLOCAL_FLAGS -I m4 || exit 1
echo "Running autoheader..." ; autoheader || exit 1
echo "Running autoconf..." ; autoconf || exit 1

View File

@ -1,8 +1,8 @@
##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##
##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##
m4_define([v_maj], [1])
m4_define([v_min], [0])
m4_define([v_mic], [99])
m4_define([v_maj], [0])
m4_define([v_min], [4])
m4_define([v_mic], [2])
#m4_define([v_rev], m4_esyscmd([(git rev-list --count HEAD 2>/dev/null || echo 0) | tr -d '\n']))dnl
##-- When released, remove the dnl on the below line
dnl m4_undefine([v_rev])
@ -17,11 +17,10 @@ m4_define([lt_age], v_min)
##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##
##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##
AC_INIT(enventor, [v_ver], hermetpark@gmail.com)
AC_INIT(enventor, [v_ver], hermet@hermet.pe.kr)
AC_PREREQ(2.52)
AC_CONFIG_SRCDIR(configure.ac)
AC_CONFIG_MACRO_DIR([m4])
AC_PROG_CC
AC_CANONICAL_BUILD
AC_CANONICAL_HOST
AC_CANONICAL_TARGET
@ -29,28 +28,12 @@ AC_CANONICAL_TARGET
AM_INIT_AUTOMAKE(1.6 dist-bzip2 dist-xz)
m4_ifdef([AM_SILENT_RULES], [AM_SILENT_RULES([yes])])
AC_CONFIG_HEADERS(config.h)
AC_GNU_SOURCE
lt_cv_deplibs_check_method=pass_all
LT_INIT([win32-dll])
AC_PROG_LIBTOOL
AM_PROG_CC_C_O
ELM_QUICKLAUNCH
AM_PROG_AS
##-- localization with using gettext
AM_GNU_GETTEXT_VERSION(0.18.1)
AM_GNU_GETTEXT([external])
#===============================================================================
if test "x${prefix}" = "xNONE"; then
LOCALE_DIR="${ac_default_prefix}/share/locale"
else
LOCALE_DIR="${prefix}/share/locale"
fi
AC_SUBST(LOCALE_DIR)
#===============================================================================
##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##
##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##
m4_ifdef([v_rev], , [m4_define([v_rev], [0])])
@ -71,15 +54,12 @@ ENVENTOR_VERSION_MINOR=v_min
AC_SUBST(ENVENTOR_VERSION_MAJOR)
AC_SUBST(ENVENTOR_VERSION_MINOR)
EFL_ENABLE_EO_API_SUPPORT
EFL_ENABLE_BETA_API_SUPPORT
AC_DEFINE_UNQUOTED(ENVENTOR_WIN32_BUILD_SUPPORT, 1, "Support Win32 dllexport")
AC_DEFINE_UNQUOTED(ENVENTOR_BETA_API_SUPPORT, 1, "Enable access to unstable ENVENTOR API that are still in beta")
AC_DEFINE_UNQUOTED(EFL_UI_FOCUS_OBJECT_PROTECTED, 1, "Enable Focus Protected API")
efl_version="1.18.0"
efl_version="1.12.0"
requirement_enventor=" \
eo >= ${efl_version} \
efl >= ${efl_version} \
eina >= ${efl_version} \
eet >= ${efl_version} \
elementary >= ${efl_version} \
@ -92,20 +72,48 @@ efreet >= ${efl_version}"
AC_SUBST(requirement_enventor)
PKG_CHECK_MODULES([ENVENTOR], [${requirement_enventor}])
PKG_CHECK_MODULES([ENVENTOR],
[
${requirement_enventor}
]
)
### Checks for linker characteristics
lt_enable_auto_import=""
case "${host_os}" in
mingw*)
lt_enable_auto_import="-Wl,--enable-auto-import"
;;
esac
case "$host_vendor" in
ps3*)
# Escape had already been checked to exist
;;
esac
AC_SUBST([lt_enable_auto_import])
# Needs to be moved into a macro, and also, needs a way to automatically fetch from all the dependencies using the Requires.
DEPS_EOLIAN_FLAGS=`${PKG_CONFIG} --variable=eolian_flags eo evas edje ecore elementary efl`
AC_SUBST([DEPS_EOLIAN_FLAGS])
EFL_ATTRIBUTE_UNUSED
# Check edje_cc
EFL_WITH_BIN([eet], [eet-eet], [eet])
EFL_WITH_BIN([edje], [edje-cc], [edje_cc])
EFL_WITH_BIN([eolian], [eolian-gen], [eolian_gen])
EFL_WITH_BIN([eolian-cxx], [eolian-cxx], [eolian_cxx])
# Force the helper to try external eolian generator
AM_CONDITIONAL([HAVE_EOLIAN_GEN], [true])
AM_CONDITIONAL([HAVE_EOLIAN_CXX], [true])
AC_CONFIG_FILES([
po/Makefile.in
Makefile
src/Makefile
src/include/Makefile
src/lib/Makefile
src/lib/Enventor.h
src/bin/Makefile
data/Makefile
data/desktop/Makefile
@ -114,13 +122,10 @@ data/images/Makefile
data/themes/Makefile
data/themes/default/Makefile
data/themes/default/images/Makefile
data/themes/default/sounds/Makefile
data/templates/Makefile
data/color/Makefile
data/autocomp/Makefile
data/sounds/Makefile
data/help/Makefile
data/reference/Makefile
data/about/Makefile
pc/enventor.pc
])

View File

@ -1,3 +1,3 @@
MAINTAINERCLEANFILES = Makefile.in
SUBDIRS = images themes templates desktop icon color sounds help autocomp reference
SUBDIRS = images themes templates desktop icon color sounds about

89
data/about/ABOUT Normal file
View File

@ -0,0 +1,89 @@
<font_size=11><b>[Enventor v0.4.2]</b></font_size>
This is an EDC editor with some convenient functions.
It's band new and was only started near the begining of June 2013, so expecting it to do everything a mature script editor does is a bit premature, but considering it's young age, it does a lot.
Please note that some features may not quite function correctly or completely
less EFL 1.12. Newer would be better.
Please see http://www.enlightenment.org for information on these.
<font_size=11><b>[Short Cut Keys]</b></font_size>
Esc = Open/Close Menu
F1 = About
F2 = New
F3 = Save
F4 = Load
F5 = Show/Hide Line Number
F9 = Show/Hide Tools
F10 = Show/Hide Console
F11 = Show/Hide Status
F12 = Setting
Ctrl+S = Quick Save + Compile EDC
Ctrl+I = On/Off Auto Indentation
Ctrl+O = On/Off Auto Completion
Ctrl+W = Show/Hide Dummy Swallow
Ctrl+H = On/Off Part Highlighting
Ctrl+Left = On/Off Full Edit View
Ctrl+Top = On/Off Full Console View
Ctrl+Bottom = On/Off Full Editors View
Ctrl+T = Insert Defaut Template Code
Ctrl+Mouse Wheel Up = View Scale Up / Font Size Up
Ctrl+Mouse Wheel Down = View Scale Down / Font Size Down
Ctrl+Shift+B = Insert Part Template Code: Textblock
Ctrl+Shift+I = Insert Part Template Code: Image
Ctrl+Shift+R = Insert Part Template Code: Rectangle
Ctrl+Shift+T = Insert Part Template Code: Text
Ctrl+Shift+S = Insert Part Template Code: Spacer
Ctrl+Shift+W = Insert Part Template Code: Swallow
Ctrl+A = Select Text All
Ctrl+Double Click = Select a word
Ctrl+Z = Undo Text
Ctrl+R = Redo Text
Ctrl+C = Copy Selected Text
Ctrl+V = Paste Copied Text
Ctrl+X = Cut Selected Text
Ctrl+D = Delete a Current line
Ctrl+F = Find/Replace
Ctrl+L = Go to line
Ctrl+Home = Go to the Top line
Ctrl+End = Go to the Bottom line
<font_size=11><b>[Command Line Usage]</b></font_size>
enventor --help
enventor [input file] [-to] [-id image path] [-sd sound path] [-fd font path] [-dd data path]
-input file = EDC file to open. If input file is skipped, Enventor will open a default template code with a temporary file.
-to = Open template menu when you launch Enventor
-id = image resources, that edc includes, path
-sd = sound resources, that edc includes, path
-fd = font resources, that edc includes, path
-dd = data resources, that edc includes, path
Examples of Enventor command line usage:
$ enventor
$ enventor -to
$ enventor newfile.edc -to
$ enventor sample.edc -id ./images -sd ./sounds
<font_size=11><b>[Developers]</b></font_size>
A lots of developers have joined in Enventor project. Here listed are the dedicated Enventor developers but there are much more people who've gladly contributed for Enventor improvement. For list of whole contributors, See AUTHORS file.
Copyright (C) 2013 - 2014 by:
Hermet (Chuneon Park)
Jaehyun Cho
Mykyta Biliavskyi
Kateryna Fesyna
Raoul Hecky
And various contributors (See AUTHORS)

6
data/about/Makefile.am Normal file
View File

@ -0,0 +1,6 @@
MAINTAINERCLEANFILES = Makefile.in
filesdir = $(datadir)/$(PACKAGE)/about
files_DATA = \
ABOUT
EXTRA_DIST = $(files_DATA)

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@ -1,16 +0,0 @@
MAINTAINERCLEANFILES = Makefile.in
EET_EET = @eet_eet@
EXTRA_DIST = autocomp.src
filesdir = $(datadir)/$(PACKAGE)/autocomp
files_DATA = autocomp.eet
%.eet: %.src
$(EET_EET) -e \
$(top_builddir)/data/autocomp/$@ node \
$< 1
clean-local:
rm -rf *.eet *~

File diff suppressed because it is too large Load Diff

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@ -1,14 +0,0 @@
custom_target('autocomp.eet',
input : 'autocomp.src',
output : 'autocomp.eet',
command : eet_exe + [
'-e',
join_paths(meson.current_build_dir(), 'autocomp.eet'),
'node',
join_paths(meson.current_source_dir(), 'autocomp.src'),
'1'
],
install : true,
install_dir : join_paths(dir_pkgdata, 'autocomp')
)

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@ -3,13 +3,11 @@ MAINTAINERCLEANFILES = Makefile.in
EET_EET = @eet_eet@
EXTRA_DIST = \
edc.src \
syntax_template.dat
color.src
filesdir = $(datadir)/$(PACKAGE)/color
files_DATA = \
edc.eet \
syntax_template.dat
color.eet
%.eet: %.src
$(EET_EET) -e \

View File

@ -2,7 +2,6 @@ group "syntax_color_group" struct {
value "string" string: "AAAAAA";
value "comment" string: "00B000";
value "macro" string: "D42A2A";
value "count" string: "6";
group "colors" array {
count 6;
group "color" struct {
@ -20,8 +19,6 @@ group "syntax_color_group" struct {
value "key" string: "!";
value "key" string: "=";
value "key" string: "&amp;";
value "key" string: "&gt;";
value "key" string: "&lt;";
value "key" string: "|";
value "key" string: "\\";
}
@ -31,19 +28,10 @@ group "syntax_color_group" struct {
group "keys" list {
value "key" string: "box";
value "key" string: "collections";
value "key" string: "color_class ";
value "key" string: "color_classes";
value "key" string: "data";
value "key" string: "description";
value "key" string: "desc";
value "key" string: "dragable";
value "key" string: "externals";
value "key" string: "external";
value "key" string: "fill";
value "key" string: "filters";
value "key" string: "filter";
value "key" string: "fonts";
value "key" string: "gradient";
value "key" string: "group";
value "key" string: "images";
value "key" string: "image ";
@ -52,34 +40,23 @@ group "syntax_color_group" struct {
value "key" string: "item";
value "key" string: "map";
value "key" string: "origin";
value "key" string: "params";
value "key" string: "param";
value "key" string: "parts";
value "key" string: "part";
value "key" string: "programs";
value "key" string: "program";
value "key" string: "proxy";
value "key" string: "perspective ";
value "key" string: "rect";
value "key" string: "rel1";
value "key" string: "rel2";
value "key" string: "rotation";
value "key" string: "sample";
value "key" string: "script";
value "key" string: "set.";
value "key" string: "set ";
value "key" string: "snapshot";
value "key" string: "set";
value "key" string: "sounds";
value "key" string: "spacer";
value "key" string: "styles";
value "key" string: "swallow";
value "key" string: "size ";
value "key" string: "table";
value "key" string: "text ";
value "key" string: "text.";
value "key" string: "textblock";
value "key" string: "vector";
value "key" string: "zoom";
}
}
group "color" struct {
@ -89,8 +66,6 @@ group "syntax_color_group" struct {
value "key" string: "after";
value "key" string: "alias";
value "key" string: "align";
value "key" string: "anti_alias";
value "key" string: "aspect_mode";
value "key" string: "aspect_preference";
value "key" string: "aspect";
value "key" string: "backface_cull";
@ -100,21 +75,18 @@ group "syntax_color_group" struct {
value "key" string: "border";
value "key" string: "center";
value "key" string: "clip_to";
value "key" string: "code";
value "key" string: "color2";
value "key" string: "color3";
value "key" string: "color_class:";
value "key" string: "color_class";
value "key" string: "color";
value "key" string: "confine";
value "key" string: "cursor_mode";
value "key" string: "effect";
value "key" string: "ellipsis";
value "key" string: "entry_mode";
value "key" string: "file";
value "key" string: "fixed";
value "key" string: "focal";
value "key" string: "font";
value "key" string: "hid";
value "key" string: "ignore_flags";
value "key" string: "image";
value "key" string: "inherit";
@ -128,28 +100,19 @@ group "syntax_color_group" struct {
value "key" string: "mouse_events";
value "key" string: "multiline";
value "key" string: "name";
value "key" string: "nomouse";
value "key" string: "no_render";
value "key" string: "norender";
value "key" string: "normal";
value "key" string: "offset";
value "key" string: "on";
value "key" string: "padding:";
value "key" string: "perspective:";
value "key" string: "perspective_on";
value "key" string: "position";
value "key" string: "prefer";
value "key" string: "relative";
value "key" string: "render";
value "key" string: "repch";
value "key" string: "repeat_events";
value "key" string: "scale";
value "key" string: "select_mode";
value "key" string: "signal";
value "key" string: "span";
value "key" string: "spread";
value "key" string: "state";
value "key" string: "string";
value "key" string: "style";
value "key" string: "smooth";
value "key" string: "source";
@ -166,7 +129,6 @@ group "syntax_color_group" struct {
value "key" string: "type";
value "key" string: "tween";
value "key" string: "visible";
value "key" string: "weight";
value "key" string: "x:";
value "key" string: "y:";
value "key" string: "z:";
@ -178,33 +140,31 @@ group "syntax_color_group" struct {
group "keys" list {
value "key" string: "ACCELERATE_FACTOR";
value "key" string: "ACCELERATE";
value "key" string: "ACCEL_FAC";
value "key" string: "ACTION_STOP";
value "key" string: "BEFORE";
value "key" string: "BOTH";
value "key" string: "BOTTOM";
value "key" string: "BOUNCE";
value "key" string: "CUBIC_BEZIER";
value "key" string: "BOX";
value "key" string: "COMP";
value "key" string: "CURRENT";
value "key" string: "DECELERATE_FACTOR";
value "key" string: "DECELERATE";
value "key" string: "DECEL_FAC";
value "key" string: "DEFAULT";
value "key" string: "DIVISOR_INTERP";
value "key" string: "DIVIS";
value "key" string: "EDITABLE";
value "key" string: "EXPLICIT";
value "key" string: "EXTERNAL";
value "key" string: "FAR_SHADOW";
value "key" string: "FAR_SOFT_SHADOW";
value "key" string: "FOCUS_SET";
value "key" string: "GLOW";
value "key" string: "GRADIENT";
value "key" string: "GROUP";
value "key" string: "HORIZONTAL";
value "key" string: "IMAGE";
value "key" string: "LINEAR";
value "key" string: "LIN";
value "key" string: "LOSSY";
value "key" string: "LOSSY_ETC1";
value "key" string: "LOSSY_ETC2";
value "key" string: "MSG_FLOAT_SET";
value "key" string: "MSG_FLOAT";
value "key" string: "MSG_INT_FLOAT_SET";
@ -215,7 +175,6 @@ group "syntax_color_group" struct {
value "key" string: "MSG_STRING_INT";
value "key" string: "MSG_STRING_SET";
value "key" string: "MSG_STRING";
value "key" string: "NEITHER";
value "key" string: "NONE";
value "key" string: "ON_HOLD";
value "key" string: "OUTLINE_SOFT_SHADOW";
@ -226,19 +185,23 @@ group "syntax_color_group" struct {
value "key" string: "PLAIN";
value "key" string: "PLAY_SAMPLE";
value "key" string: "PROGRAM";
value "key" string: "PROXY";
value "key" string: "RAW";
value "key" string: "RECT";
value "key" string: "SHADOW";
value "key" string: "SIGNAL_EMIT";
value "key" string: "SINUSOIDAL_FACTOR";
value "key" string: "SINUSOIDAL";
value "key" string: "SIN_FAC";
value "key" string: "SIN";
value "key" string: "SOFT_OUTLINE";
value "key" string: "SOFT_SHADOW";
value "key" string: "SOLID";
value "key" string: "SPACER";
value "key" string: "SPRING";
value "key" string: "SOURCE";
value "key" string: "STATE_SET";
value "key" string: "SWALLOW";
value "key" string: "TABLE";
value "key" string: "TEXTBLOCK";
value "key" string: "TEXT";
value "key" string: "USER";
value "key" string: "VERTICAL";
}

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@ -1,19 +0,0 @@
custom_target('color.eet',
input : 'edc.src',
output : 'edc.eet',
command : eet_exe + [
'-e',
join_paths(meson.current_build_dir(), 'edc.eet'),
'color',
join_paths(meson.current_source_dir(), 'edc.src'),
'1'
],
install : true,
install_dir : join_paths(dir_pkgdata, 'color')
)
install_data(
sources : 'syntax_template.dat',
install_dir : join_paths(dir_pkgdata, 'color')
)

View File

@ -1 +0,0 @@
<font_size=%3d><color=#%s>//comment</color><br/><color=#%s>#define RECT_COLOR</color> 0 136 170 255<br/><color=#%s>rect</color> <color=#%s>{</color> <color=#%s>&quot;part_name&quot;</color><color=#%s>;</color><br/> <color=#%s>desc</color> <color=#%s>{</color> <color=#%s>&quot;default&quot;</color> <color=#%s>;</color><br/> <color=#%s>rel1</color><color=#%s>.</color><color=#%s>relative</color><color=#%s>:</color> 0.0 0.0<color=#%s>;</color><br/> <color=#%s>rel2</color><color=#%s>.</color><color=#%s>relative</color><color=#%s>:</color> 1.0 1.0<color=#%s>;</color><br/> <color=#%s>color</color><color=#%s>:</color> <color=#%s>RECT_COLOR</color><color=#%s>;</color><br/> <color=#%s>}</color><br/><color=#%s>}</color><br/><color=#%s>program</color> <color=#%s>{</color> <color=#%s>&quot;mouse_down&quot;</color><color=#%s>;</color><br/> <color=#%s>signal</color><color=#%s>:</color> <color=#%s>&quot;mouse,down,1&quot;</color><color=#%s>;</color><br/> <color=#%s>source</color><color=#%s>:</color> <color=#%s>&quot;rect&quot;</color><color=#%s>;</color><br/> <color=#%s>action</color><color=#%s>:</color> <color=#%s>STATE_SET</color> <color=#%s>&quot;default&quot;</color> 0.0<color=#%s>;</color><br/> <color=#%s>target</color><color=#%s>:</color> <color=#%s>&quot;rect&quot;</color><color=#%s>;</color><br/><color=#%s>}</color><br/><color=#%s>script</color> <color=#%s>{</color><br/> <color=#%s>public</color> flag <color=#%s>=</color> 0<color=#%s>;</color><br/> <color=#%s>public</color> func<color=#%s>() {</color><br/> <color=#%s>if</color> <color=#%s>(!</color><color=#%s>get_int</color><color=#%s>(</color>flag<color=#%s>))</color> <color=#%s>set_int</color><color=#%s>(</color>flag<color=#%s>,</color> 1<color=#%s>);</color><br/> <color=#%s>}</color><br/><color=#%s>}</color></font_size>

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@ -1 +0,0 @@
<font_size=%3d><color=#%s>//comment</color><br/> <color=#%s>#define RECT_COLOR</color> 0 136 170 255<br/> <color=#%s>part</color> <color=#%s>{</color> <color=#%s>name</color><color=#%s>:</color> <color=#%s>&quot;rect&quot;</color><color=#%s>;</color><br/> <color=#%s>type</color><color=#%s>:</color> <color=#%s>RECT</color><color=#%s>;</color><br/> <color=#%s>description</color> <color=#%s>{</color> <color=#%s>state</color><color=#%s>:</color> <color=#%s>&quot;default&quot;</color> 0.0<color=#%s>;</color><br/> <color=#%s>rel1</color><color=#%s>.</color><color=#%s>relative</color><color=#%s>:</color> 0.0 0.0<color=#%s>;</color><br/> <color=#%s>rel2</color><color=#%s>.</color><color=#%s>relative</color><color=#%s>:</color> 1.0 1.0<color=#%s>;</color><br/> <color=#%s>color</color><color=#%s>:</color> <color=#%s>RECT_COLOR</color><color=#%s>;</color><br/> <color=#%s>}</color><br/> <color=#%s>}</color><br/> <color=#%s>program</color> <color=#%s>{</color> <color=#%s>name</color><color=#%s>:</color> <color=#%s>&quot;mouse_down&quot;</color><color=#%s>;</color><br/> <color=#%s>signal</color><color=#%s>:</color> <color=#%s>&quot;mouse,down,1&quot;</color><color=#%s>;</color><br/> <color=#%s>source</color><color=#%s>:</color> <color=#%s>&quot;rect&quot;</color><color=#%s>;</color><br/> <color=#%s>action</color><color=#%s>:</color> <color=#%s>STATE_SET</color> <color=#%s>&quot;default&quot;</color> 0.0<color=#%s>;</color><br/> <color=#%s>target</color><color=#%s>:</color> <color=#%s>&quot;rect&quot;</color><color=#%s>;</color><br/> <color=#%s>}</color><br/> <color=#%s>script</color> <color=#%s>{</color><br/> <color=#%s>public</color> flag <color=#%s>=</color> 0<color=#%s>;</color><br/> <color=#%s>public</color> func<color=#%s>() {</color><br/> <color=#%s>if</color> <color=#%s>(!</color><color=#%s>get_int</color><color=#%s>(</color>flag<color=#%s>))</color> <color=#%s>set_int</color><color=#%s>(</color>flag<color=#%s>,</color> 1<color=#%s>);</color><br/> <color=#%s>}</color><br/> <color=#%s>}</color></font_size>

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@ -3,8 +3,6 @@ Encoding=UTF-8
Type=Application
Name=Enventor
Comment=Enlightenment EDC Editor
Comment[fr]=Éditeur de fichiers EDC
Comment[it]=Editor per i file EDC di Enlightenment
Comment[ru]=Редактор EDC-файлов
Icon=enventor
Exec=enventor

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install_data(
sources : 'enventor.desktop',
install_dir : join_paths(dir_data, 'applications')
)

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enventor --help</br>
enventor [input file] [output file] [-t] [-i image path] [-s sound path] [-f font path] [-d data path] [-w workspace path]</br>
</br>
input file = EDC file to open. If input file is skipped, Enventor will open a default template code with a temporary file.</br>
output file = EDJ file to store compiled file. If output file is skipped, Enventor will store the binary file to the temporary directory.</br>
-t = Open template menu when you launch Enventor</br>
-i = path to image resources that the edc includes</br>
-s = path to sound resources that the edc includes</br>
-f = path to font resources that the edc includes</br>
-d = path to data resources that the edc includes</br>
-w = workspace directory path that contains group edc files</br>
</br>
Examples of Enventor command line usage:</br>
$ enventor</br>
$ enventor input.edc -i ./images</br>
$ enventor input.edc output.edj -i ./images</br>
$ enventor -t</br>
$ enventor newfile.edc -t</br>
$ enventor input.edc output.edj -i ./images -s ./sounds -w ./workspace

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Many developers have contributed to Enventor project. The following names are dedicated Enventor developers' names but there are more people who've gladly contributed for Enventor. For a complete list of contributors, See AUTHORS file.</br>
</br>
Copyright (C) 2013 - 2016 by:</br>
</br>
Hermet Park</br>
Jaehyun Cho</br>
Mykyta Biliavskyi</br>
Kateryna Fesyna</br>
Tae-Hyup Kim</br>
Bowon Ryu</br>
Yunho Jeong</br>
Mincheol Seo</br>
Raoul Hecky</br>
Yurii Tsivun</br>
</br>
And various contributors (See AUTHORS)

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<b>Changes since Enventor 0.8.0</b><br>
<br>
<b>Additions:</b><br>
* Mirror Mode: Newly introduced.<br>
* File Browser: Newly introduced.<br>
* Live Edit: Support Auto-Align feature.<br>
* Live Edit: Support relative_to among the exist parts.<br>
* Live Edit: Support Fixed Width and Height Interface.<br>
* Live Edit: Add Edge Attaching Effect.<br>
* Template: Add a Watchface code.<br>
<br>
<b>Improvements:</b><br>
* Live Edit: Improve part name for more formal naming rule.<br>
* Live Edit: Support direction key for moving live edit object item per pixels.<br>
* Live Edit: Do not highlight part during live edit mode.<br>
* Template: Remove a duplicated image comment to look better.<br>
* Syntax Color: Improve string syntax color logic.<br>
* Console: Hide unnecessary error messages.<br>
* RedoUndo: Enhance smart function to support auto indentation.<br>
* RedoUndo: Enable smart analyze for a pushed region text.<br>
* Setting: Redesign GUI.<br>
* Setting: Set Error-Message-Red-Alert-Effect configurable.<br>
* About: Redesign from About to Help.<br>
* EDC Navigator: Provide a program launch/stop functions.<br>
* EDC Navigator: Redesign its basic tree behavior.<br>
* Enventor API: renamed from enventor_object_file_set() -> enventor_object_main_file_set()<br>
* Tools: Support a template insert button.<br>
* Don't overwrite existing EDC with new template code.<br>
* EDC Editor: Turned off focus highlight effect.<br>
<br>
<b>Fixes:</b><br>
* Setting: Fix to activate edc navigator toggle correctly.<br>
* Setting: Show current font correctly.<br>
* EDC Navigator: Fix the editor cursor jumping issue.<br>
* EDC Navigator: Compare name elaborately to search the part correctly.<br>
* Statusbar: Fix view sizing issue when an invert button is clicked repeatedly.<br>
* Indentation: Check '\r' when indented code line is created on Windows.<br>
* Indentation: Fix to calculate indent depth after multi line comment.<br>
* Indentation: Fix to paste a word at correct position.<br>
* EDC Editor: Fix a crash issue on Windows when preview part on live view is clicked.<br>
* EDC Editor: Compare name elaborately to search the clicked part correctly.<br>
* Live Edit: Fix malfunction of key input on Windows.<br>
* Live Edit: Fix center guide text positioning problem.<br>
* Live View: Update dummy part when removing all source code.<br>
* RedoUndo: Correct work with unicode symbols.<br>
* Template: Fix the error of line position when inserting group template.<br>
* Template: Fix line count of textblock part inserted in live edit mode.<br>
* Template: Fix to insert template code to the correct place.<br>
* EDC Parser: Fix wrong minimum value of "base_scale"<br>
* EDC Parser: Fix a crash issue when double click words on Windows.<br>
* Ctxpopup: Fix a broken preview image relay behavior.<br>
* Ctxpopup: Block whole area if the editor ctxpopup is activated.<br>
* Ctxpopup: Don't display image previews if the selected image string is in comments.<br>
* Auto Completion: Fix its list moved to selected part name position.<br>
* Fix a crash issue when removing all code in edc editor.<br>
* Fix a compilation issue when new empty file is opened.<br>
* Fix a color selector to scalable.<br>
<br>
Please see NEWS for more information.

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<b>Enventor v1.0.0</b></br>
</br>
Enventor, which is also known as EDC (Edje Data Collections) Editor, is a EDC script editor tool that supports text editing and previewing functions for the EDC source code.</br>
</br>
When your application requires real-time changeable layouts like animated ones, then you can write the layout design using EDC script, compile it into EDJ format file, and import it into your application using a UI layout component. You can also write design layouts from simple to complex ones using the EDC script with Enventor. Enventor helps you write EDC script code easier and finish your work faster. If you are not familiar with EDC programming, see Edje Programming Guide - https://www.enlightenment.org/program_guide/edje_pg for more information.</br>
</br>
Please see the following sites for more information.</br>
</br>
https://www.enlightenment.org/about-enventor</br>
https://phab.enlightenment.org/w/projects/enventor</br>
http://www.openhub.net/p/enventor

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MAINTAINERCLEANFILES = Makefile.in
filesdir = $(datadir)/$(PACKAGE)/help
files_DATA = \
INTRO \
HISTORY \
SHORTCUT \
COMMAND \
DEVEL
EXTRA_DIST = $(files_DATA)

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<b>Functions:</b></br>
Esc - Open/Close Menu</br>
F1 - Help</br>
F2 - Set Main EDC (in File Browser)</br>
F3 - Quick Jump (Open an including file / Jumping to a referencing part)</br>
F4 - Revert Quick Jump</br>
F5 - Keyword Reference</br>
F7 - Toggle Tools</br>
F8 - Toggle Status</br>
F9 - Toggle File Browser</br>
F10 - Toggle EDC Navigator</br>
F11 - Toggle File Tab</br>
F12 - Settings</br>
</br>
Ctrl+S - Quick Save + Update Live View</br>
Ctrl+U - Toggle Dummy Parts</br>
Ctrl+H - Toggle Part Highlighting</br>
Ctrl+M - Toggle Mirror Mode</br>
Ctrl+W - Toggle Wireframes</br>
Ctrl+T - Insert Default Template Code</br>
Ctrl+Mouse Wheel Up - View Zoom In / Font Size Up</br>
Ctrl+Mouse Wheel Down - View Zoom Out / Font Size Down</br>
</br>
<b>Panes Control:</b></br>
Alt+Left - Toggle Full Edit View</br>
Alt+Right - Toggle Full Live View</br>
Alt+Up - Toggle Full Console View</br>
Alt+Down - Toggle Full Editors View</br>
</br>
<b>Text Editor:</b></br>
Ctrl+A - Select Text All</br>
Ctrl+Double Click - Select a word without openning candidate popup</br>
Ctrl+Z - Undo Text</br>
Ctrl+R - Redo Text</br>
Ctrl+C - Copy Selected Text</br>
Ctrl+V - Paste Copied Text</br>
Ctrl+X - Cut Selected Text</br>
Ctrl+D - Delete a Current line</br>
Ctrl+F - Find/Replace</br>
Ctrl+L - Go to line</br>
Ctrl+Home - Go to the Top line</br>
Ctrl+End - Go to the Bottom line</br>
Ctrl+Space - Search candidate keywords in the context

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help_files = [
'INTRO',
'HISTORY',
'SHORTCUT',
'COMMAND',
'DEVEL'
]
install_data(
sources : help_files,
install_dir : join_paths(dir_pkgdata, 'help')
)

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install_data(
sources : 'enventor.png',
install_dir : join_paths(dir_data, 'icons')
)

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MAINTAINERCLEANFILES = Makefile.in
filesdir = $(datadir)/$(PACKAGE)/images
files_DATA = ENVENTOR_EMBEDDED_IMAGE.png \
ENVENTOR_EMBEDDED_TRIAB-01.png \
ENVENTOR_EMBEDDED_TRIAB-02.png \
ENVENTOR_EMBEDDED_TRIAB-03.png \
ENVENTOR_EMBEDDED_TRIAB-04.png \
ENVENTOR_EMBEDDED_TRIAB-05.png \
ENVENTOR_EMBEDDED_TRIAB-06.png \
ENVENTOR_EMBEDDED_TRIAB-07.png \
ENVENTOR_EMBEDDED_TRIAB-08.png \
ENVENTOR_EMBEDDED_TRIAB-09.png \
ENVENTOR_EMBEDDED_TRIAB-10.png \
ENVENTOR_EMBEDDED_TRIAB-11.png \
ENVENTOR_EMBEDDED_TRIAB-12.png \
ENVENTOR_EMBEDDED_MONTH_STROKE.png \
ENVENTOR_EMBEDDED_MOONPHASE_COVER.png \
ENVENTOR_EMBEDDED_MOONPHASE_MOON.png \
ENVENTOR_EMBEDDED_NEEDLE_HOUR.png \
ENVENTOR_EMBEDDED_NEEDLE_MINUTE.png \
ENVENTOR_EMBEDDED_NEEDLE_SECOND.png \
ENVENTOR_EMBEDDED_WATCHFACE.png \
ENVENTOR_EMBEDDED_NEEDLE_HOUR_RECT.png \
ENVENTOR_EMBEDDED_NEEDLE_MINUTE_RECT.png \
ENVENTOR_EMBEDDED_NEEDLE_SECOND_RECT.png \
ENVENTOR_EMBEDDED_WATCHFACE_RECT.png \
ENVENTOR_EMBEDDED_BUTTON_BG.png \
ENVENTOR_EMBEDDED_BUTTON_BG_HOVER.png \
ENVENTOR_EMBEDDED_BUTTON_BG_DOWN.png \
ENVENTOR_EMBEDDED_ICON_ARROW.png \
ENVENTOR_EMBEDDED_ICON_BADGE.png \
ENVENTOR_EMBEDDED_ICON_BADGE_DOWN.png \
ENVENTOR_EMBEDDED_ICON_CLIP.png \
ENVENTOR_EMBEDDED_ICON_CLIP_DOWN.png \
ENVENTOR_EMBEDDED_ICON_DOCK.png \
ENVENTOR_EMBEDDED_ICON_DOCK_DOWN.png \
ENVENTOR_EMBEDDED_ICON_LOCK.png \
ENVENTOR_EMBEDDED_ICON_LOCK_DOWN.png \
ENVENTOR_EMBEDDED_BAT1.svg \
ENVENTOR_EMBEDDED_BAT2.svg \
ENVENTOR_EMBEDDED_SVG.svg \
ENVENTOR_EMBEDDED_BG1.png \
ENVENTOR_EMBEDDED_BG2.png \
ENVENTOR_EMBEDDED_BG3.png \
ENVENTOR_EMBEDDED_FIELD.png \
ENVENTOR_EMBEDDED_PLATFORM.png \
ENVENTOR_EMBEDDED_LADDER.png \
ENVENTOR_EMBEDDED_TACK.png \
ENVENTOR_EMBEDDED_CHERRY.png \
ENVENTOR_EMBEDDED_MELON.png \
ENVENTOR_EMBEDDED_WATERMELON.png \
ENVENTOR_EMBEDDED_MASK.png \
enventor_logo.png
files_DATA = logo.png \
TRIAB-01.png \
TRIAB-02.png \
TRIAB-03.png \
TRIAB-04.png \
TRIAB-05.png \
TRIAB-06.png \
TRIAB-07.png \
TRIAB-08.png \
TRIAB-09.png \
TRIAB-10.png \
TRIAB-11.png \
TRIAB-12.png
EXTRA_DIST = $(files_DATA)

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image_files = [
'ENVENTOR_EMBEDDED_BAT1.svg',
'ENVENTOR_EMBEDDED_BAT2.svg',
'ENVENTOR_EMBEDDED_BG1.png',
'ENVENTOR_EMBEDDED_BG2.png',
'ENVENTOR_EMBEDDED_BG3.png',
'ENVENTOR_EMBEDDED_BUTTON_BG.png',
'ENVENTOR_EMBEDDED_BUTTON_BG_DOWN.png',
'ENVENTOR_EMBEDDED_BUTTON_BG_HOVER.png',
'ENVENTOR_EMBEDDED_CHERRY.png',
'ENVENTOR_EMBEDDED_FIELD.png',
'ENVENTOR_EMBEDDED_ICON_ARROW.png',
'ENVENTOR_EMBEDDED_ICON_BADGE.png',
'ENVENTOR_EMBEDDED_ICON_BADGE_DOWN.png',
'ENVENTOR_EMBEDDED_ICON_CLIP.png',
'ENVENTOR_EMBEDDED_ICON_CLIP_DOWN.png',
'ENVENTOR_EMBEDDED_ICON_DOCK.png',
'ENVENTOR_EMBEDDED_ICON_DOCK_DOWN.png',
'ENVENTOR_EMBEDDED_ICON_LOCK.png',
'ENVENTOR_EMBEDDED_ICON_LOCK_DOWN.png',
'ENVENTOR_EMBEDDED_IMAGE.png',
'ENVENTOR_EMBEDDED_LADDER.png',
'ENVENTOR_EMBEDDED_MASK.png',
'ENVENTOR_EMBEDDED_MELON.png',
'ENVENTOR_EMBEDDED_MONTH_STROKE.png',
'ENVENTOR_EMBEDDED_MOONPHASE_COVER.png',
'ENVENTOR_EMBEDDED_MOONPHASE_MOON.png',
'ENVENTOR_EMBEDDED_NEEDLE_HOUR.png',
'ENVENTOR_EMBEDDED_NEEDLE_HOUR_RECT.png',
'ENVENTOR_EMBEDDED_NEEDLE_MINUTE.png',
'ENVENTOR_EMBEDDED_NEEDLE_MINUTE_RECT.png',
'ENVENTOR_EMBEDDED_NEEDLE_SECOND.png',
'ENVENTOR_EMBEDDED_NEEDLE_SECOND_RECT.png',
'ENVENTOR_EMBEDDED_PLATFORM.png',
'ENVENTOR_EMBEDDED_SVG.svg',
'ENVENTOR_EMBEDDED_TACK.png',
'ENVENTOR_EMBEDDED_TRIAB-01.png',
'ENVENTOR_EMBEDDED_TRIAB-02.png',
'ENVENTOR_EMBEDDED_TRIAB-03.png',
'ENVENTOR_EMBEDDED_TRIAB-04.png',
'ENVENTOR_EMBEDDED_TRIAB-05.png',
'ENVENTOR_EMBEDDED_TRIAB-06.png',
'ENVENTOR_EMBEDDED_TRIAB-07.png',
'ENVENTOR_EMBEDDED_TRIAB-08.png',
'ENVENTOR_EMBEDDED_TRIAB-09.png',
'ENVENTOR_EMBEDDED_TRIAB-10.png',
'ENVENTOR_EMBEDDED_TRIAB-11.png',
'ENVENTOR_EMBEDDED_TRIAB-12.png',
'ENVENTOR_EMBEDDED_WATCHFACE.png',
'ENVENTOR_EMBEDDED_WATCHFACE_RECT.png',
'ENVENTOR_EMBEDDED_WATERMELON.png',
'enventor_logo.png',
]
install_data(
sources : image_files,
install_dir : join_paths(dir_pkgdata, 'images')
)

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MAINTAINERCLEANFILES = Makefile.in
filesdir = $(datadir)/$(PACKAGE)/reference
files_DATA = reference.src
EXTRA_DIST = $(files_DATA)

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install_data(
sources : 'reference.src',
install_dir : join_paths(dir_pkgdata, 'reference')
)

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@ -1,555 +0,0 @@
collections { "The <hilight>collections</hilight> represents a theme.</br>The <hilight>collections</hilight> block contains a list of groups that composes a theme.";
base_scale { "The <hilight>base_scale</hilight> indicates the scale factor that the edc file is based on.</br>The size of a scalable object is multiplied with the device scale value. If the scalable object with the size 10 is created in a device with the scale 1.0, the size of the object is 20 in a device with the scale 2.0, and 40 in a device with the scale 4.0.</br>The relationship among scale, device scale and base scale is as follows.</br>Scale = Device Scale / Base Scale.";
}
color_classes { "The <hilight>color_classes</hilight> block contains a list of one or more <hilight>color_class</hilight> blocks.</br>Each <hilight>color_class</hilight> allows designers to name an arbitary group of colors to be used in the theme, the application can use that name to alter the color values at runtime.";
color_class { "The <hilight>color_class</hilight> allows designers to name an arbitrary group of colors to be used in the theme, the application can use that name to alter the color values at runtime.";
color { "The main color.";
}
color2 { "Used as outline in text and textblock parts.";
}
color3 { "Used as shadow in text and textblock parts.";
}
name { "Sets the name for the color class, used as reference by both the theme and the application.";
}
}
}
fonts { "The <hilight>fonts</hilight> block is used to list each font file with an alias used later in the theme.";
font { "Defines each font file and alias.";
}
}
group { "The <hilight>group</hilight> represents a widget style.</br>The <hilight>group</hilight> block contains parts and programs that compose a widget style.";
alias { "Additional name to be used as an identifier. Defining multiple aliases is supported.";
}
broadcast_signal { "Signal gets automatically broadcasted to all sub group parts. Default is "on".";
}
data { "The <hilight>data</hilight> block is used to pass arbitrary parameters from the theme to the application.";
item { "Defines a new parameter, the value is the string specified next to it.";
}
}
fonts { "The <hilight>fonts</hilight> block is used to list each font file with an alias used later in the theme.";
font { "Defines each font file and alias.";
}
}
images { "The <hilight>images</hilight> block is used to list each image file which are used in the theme. If any compression method is used, it is also defined here.";
image { "The <hilight>image</hilight> represents an image file which is used in the theme. If any compression method is used, it is also defined here.";
}
set { "The <hilight>set</hilight> block is used to define an image with different content depending on their size.";
image { "The <hilight>image</hilight> block inside the <hilight>set</hilight> block defines the characteristic of an image. Every block describes one image and the size rule to use it.";
size { "Defines the minimum and maximum size that selects the specified image.";
}
image { "This is included in each image file. Available compression methods are RAW, COMP, LOSSY, and USER.";
}
}
name { "Defines the name that refer to this image description.";
}
}
}
inherit { "Parent group name for inheritance.</br>Group inherit is used to inherit any predefined group and change some property which belongs to part, description, items or program. The child group has the same properties as its parent group.</br>If you specify the type again in an inherited part, it causes an error.";
}
limits { "This block is used to trigger signals when the Edje object is resized.";
horizontal { "This sends a signal limit,name,over when the object is resized and passes the limit by growing over it.</br>When the object's size is reduced below the limit, signal limit,name,below is sent.</br>This limit is applied on the y axis and is given in pixels.";
}
vertical { "This sends a signal limit,name,over when the object is resized and passes the limit by growing over it.</br>When the object's size is reduced below the limit, signal limit,name,below is sent.</br>This limit is applied on the x axis and is given in pixels.";
}
}
max { "The maximum size for the container defined by the totality of the parts.";
}
min { "The minimum size for the container defined by the composition of the parts.";
}
parts { "The <hilight>parts</hilight> represents visual elements.</br>The <hilight>parts</hilight> block contains a list of parts that describes a basic design element.";
part { "The <hilight>part</hilight> represents a basic design element such as an image, rectangle or text.</br>The <hilight>part</hilight> block contains a list of descriptions that defines a state of the element.";
access { "Specifies whether the part uses accessibility feature (1), or not (0).</br>It is set to 0 by default.";
}
box { "On a box part, the <hilight>box</hilight> block is used to set other groups as elements of the box.</br>These can be mixed with external objects set by the application through the edje_object_part_box*() functions.";
items { "The <hilight>items</hilight> block contains a list of <hilight>item</hilight> blocks.</br>Each <hilight>item</hilight> item block contains other group as an element of the box.";
item { "The <hilight>item</hilight> item block contains other group as an element of the box.";
align { "Moves the item relatively along both axis inside the part.</br>For horizontal alignment, 0.0 moves the item to touch the left edge of the part and 1.0 moves the item to touch the right edge of the part.</br>For vertical alignment, 0.0 moves the item to touch the top edge of the part and 1.0 moves the item to touch the bottom edge of the part.</br>The default value is 0.5 0.5.";
}
aspect { "Sets the aspect width and height hints for this object.";
}
aspect_mode { "Sets the aspect control hints for this object.</br>The available hints are NONE, NEITHER, HORIZONTAL, VERTICAL, and BOTH.";
}
max { "Sets the maximum size hints for this object.";
}
min { "Sets the minimum size hints for this object.";
}
name { "Sets the name of the object via evas_object_name_set()";
}
options { "Sets extra options for the object.";
}
padding { "Sets the padding hints for this object.";
}
prefer { "Sets the preferred size hints for this object.";
}
source { "Sets the group this object is made of.";
}
spread { "Replicates the item in a rectangle of size width x height box starting from the defined position of this item.</br>The default value is 1 1.";
}
type { "Sets the type of the object this item holds.</br>The supported type is GROUP.";
}
weight { "Sets the weight hints for this object.";
}
}
}
}
clip_to { "Only renders the area of the part that coincides with the given part.";
}
cursor_mode { "Sets where to draw the (blinking) cursor for textblock parts.</br>The available modes are UNDER and BEFORE.";
}
desc { "The <hilight>desc</hilight> defines a state of a part.</br>The <hilight>desc</hilight> block contains properties of a part such as size, position, color, image and text.";
align { "Moves the object relatively along both axis inside its container.</br>For horizontal alignment, 0.0 moves the object to touch the left edge of its container and 1.0 moves the object to touch the right edge of its container.</br>For vertical alignment, 0.0 moves the object to touch the top edge of its container and 1.0 moves the object to touch the bottom edge of its container.</br>The default value is 0.5 0.5.";
}
aspect { "Forces the ratio of the width to height to be kept between the minimum and maximum set.</br>For example, 1.0 1.0 increases the width a pixel for every pixel added to height and 2.0 2.0 increases the width two pixels for every pixel added to height.</br>The default value is 0.0 0.0 which disables <hilight>aspect</hilight>.";
}
aspect_preference { "Sets the dimensions to which the <hilight>aspect</hilight> property applies.</br>For example, if the dimension is HORIZONTAL, then the object fits its width to its container's width so its height can be longer than its container's height.</br>Available options are BOTH, VERTICAL, HORIZONTAL, SOURCE, and NONE.";
}
box { "On a box part, the <hilight>box</hilight> block is used to define how items are displayed inside of the box part.";
align { "Moves items relatively along both axis inside the box.</br>For horizontal alignment, 0.0 moves items to touch the left edge of the box and 1.0 moves items to touch the right edge of the box.</br>For vertical alignment, 0.0 moves items to touch the top edge of the box and 1.0 moves items to touch the bottom edge of the box.</br>The default value is 0.5 0.5.";
}
layout { "Sets how the items are arranged in the box.</br>The available layouts are horizontal (default), vertical, horizontal_homogeneous, vertical_homogeneous, horizontal_max, vertical_max, horizontal_flow, vertical_flow, and stack.";
}
min { "When any of the parameters is enabled (1) it forces the minimum size of the box to be equal to the minimum size of the items.</br>The default value is 0 0.";
}
padding { "Sets the padding in pixels between items of the box.</br>The default value is 0 0.";
}
}
clip_to { "Only renders the area of the part that coincides with the given part.";
}
color { "Sets the main color to the specified values in RGBA (between 0 and 255).</br>Notice that the <hilight>color</hilight> of the textblock part is set in the text style.";
}
color2 { "Sets the text outline color to the specified values in RGBA (0 to 255).</br>Notice that <hilight>color2</hilight> is valid only for the text part with the outline effect.</br>Notice that the <hilight>color2</hilight> of the textblock part is set in the text style.";
}
color3 { "Sets the text shadow color to the specified values in RGBA (0 to 255).</br>Notice that <hilight>color3</hilight> is valid only for the text part with the shadow effect.</br>Notice that the <hilight>color3</hilight> of the textblock part is set in the text style.";
}
color_class { "The part uses the color values of the named color_class, these values can be overridden by the <hilight>color</hilight>, <hilight>color2</hilight>, and <hilight>color3</hilight> properties.";
}
fill { "Sets how the image is going to fill the image part.";
origin { "Sets the starting point of the image relatively to the image part.";
offset { "Sets the starting point of the image in pixels from the top-left of the image part.</br>For example, 50 50 fills the image from 50 pixels right and 50 pixels down from the top-left point of the image part.";
}
relative { "Sets the starting point of the image relatively from the top-left of the image part.</br>For example, 0.1 0.1 fills the image from the 0.1 0.1 relative position of the image part.";
}
}
size { "Sets the tile size.";
offset { "Increases the tile size in pixels along each axis.</br>For example, 50 50 increases the tile size by 50 pixels along x and y axis.";
}
relative { "Sets the tile size relatively to the image size.</br>For example, 0.5 0.5 shrinks the tile size to 1/4 of the image size.";
}
}
smooth { "Specifies whether the smooth scaling is applied to the image when the image is scaled.</br>The default value is 1 (enabled).";
}
type { "Spicifies whether the image is scaled or tiled to fill the image part.</br>The available types are SCALE (default) and TILE.";
}
}
fixed { "Specifies whether the minimum size of this part affects the minimum size of the widget (group).</br>Normally, <hilight>fixed</hilight> is used to set a minimum width or height to a line or a point shaped part.</br>For example, rel1 and rel2 of a part are the same position along x axis and the part has a minimum width, then fixed: 1 0 should be applied not to increase the minimum width of the widget infinitely.</br>The default value is 0 0 (the minimum size of the part affects the minimum size of the widget).";
}
image { "On an image part, the <hilight>image</hilight> block is used to define how the image is displayed.";
border { "Sets the area (in pixels) of each side of the image (left, right, top, and bottom) which is displayed as a fixed size border from the side.</br>The border area is not resized when the image is resized to fill the image part.";
}
border_scale { "Specifies whether the border is scaled by the object/global scale factors.";
}
border_scale_by { "If border scaling is enabled then normally the OUTPUT border sizes (e.g. if 3 pixels on the left edge are set as a border, then normally at scale 1.0, those 3 columns are always exactly 3 columns of output, or at scale 2.0 they are 6 columns, or 0.33 they merge into a single column).</br>This property multiplies the input scale factor by this multiplier, allowing the creation of supersampled borders to make higher resolution outputs possible by always using the highest resolution artwork and then runtime scaling it down.</br>Value can be: 0.0 or bigger (0.0 or 1.0 to turn it off).";
}
middle { "Specifies how the rest of the image (not covered by the defined border) is displayed.</br>The rest of the image can be displayed with alpha (DEFAULT), displayed without alpha (SOLID), or not displayed (NONE).</br>The default value is DEFAULT.";
}
normal { "Sets the name of an image to be used.</br>Notice that the name of the image should be declared in the <hilight>images</hilight> block.";
}
scale_hint { "Sets the evas image scale hint letting the engine more effectively save cached copies of the scaled image if it makes sense.</br>The available values are NONE, DYNAMIC, and STATIC.";
}
tween { "Sets the name of an image to be animated during the transition to the state of the part containing the <hilight>image</hilight> block.</br>The <hilight>image</hilight> block can have none, one or multiple <hilight>tween</hilight> declarations.</br>Images declared with <hilight>tween</hilight> are displayed in the order they are listed during the transition to the state they are declared in.</br>The <hilight>normal</hilight> image is displayed in the beginning and in the end.";
}
}
inherit { "Inherits all the properties from the named description.</br>The properties defined in the description override the inherited properties, reducing the amount of necessary code for simple state changes.";
}
limit { "Emits a signal when the part size changes from zero or to a zero ("limit,width,over" or "limit,width,zero"). By default no signal are emitted.</br>The available values are NONE, WIDTH, HEIGHT, and BOTH.";
}
link { "The <hilight>link</hilight> block can be used to create transitions to the enclosing part description state.</br>The result of the above block is identical to creating a program with.";
after { "Specifies a program that is run after the current program completes.</br>The source and signal parameters of a program run as an after are ignored.</br>Multiple after statements can be specified per program.";
}
base { "Specifies a signal and a source which triggers the transition to this state.</br>The source parameter is optional here and is filled with the current group's default value if it is not provided.";
}
in { "in [from] [range]</br>Waits [from] seconds before executing the program and adds a random number of seconds (from 0 to [range]) to the total waiting time.";
}
transition { "transition [type] [length] (interp val 1) (interp val 2) (option)</br>Defines how transitions occur using STATE_SET action.</br>[type] is the style of the transition and [length] is a double specifying the number of seconds in which to preform the transition.</br>The available types are LINEAR, SINUSOIDAL, ACCELERATE, ACCELERATE_FACTOR, DECELERATE_FACTOR, SINUSOIDAL_FACTOR, DIVISOR_INTERP, BOUNCE, and SPRING";
}
}
map { "The <hilight>map</hilight> block is used to apply evas map rendering functions (e.g. perspective effect, rotation effect, lighting, and color blending).";
alpha { "Specifies whether alpha channel is enabled or not during map rendering.</br>The default value is 1 (enabled).";
}
backface_cull { "Specifies whether backface culling is enabled or not.";
}
color { "color [point] [red] [green] [blue] [alpha]</br>Sets the color of a vertex in the map.</br>Colors are linearly interpolated between vertex points through the map.</br>The default color of a vertex in a map is white solid (255, 255, 255, 255) which means it has no affect on modifying the part pixels.</br>Currently only four points are supported: 0 - Left-Top point of a part. 1 - Right-Top point of a part. 2 - Left-Bottom point of a part. 3 - Right-Bottom point of a part.";
}
light { "Sets the part that is used as the light for calculating the brightness (based on how directly the part's surface is facing the light source point).</br>Like the perspective point part, the center point is used and zplane is used for the z position (0 being the zero-plane where all 2D objects normally live) and positive values being further away into the distance.</br>The light part color is used as the light color (alpha not used for light color). The color2 color is used for the ambient lighting when calculating brightness (alpha also not used).";
}
on { "Specifies whether mapping is enabled or not for the part.</br>The default value is 0 (disabled).";
}
perspective { "Sets the part that is used as the perspective point for giving a part a 3D look.</br>The perspective point must have a perspective section that provides zplane and focal properties. The center of this part is used as the focal point, thus size, color and visibility are not relevant, just center point, zplane and focal are used. This also implicitly enables perspective transforms.";
}
perspective_on { "Specifies whether perspective effect is enabled or not.";
}
rotation { "The <hilight>rotation</hilight> is used to rotate the part, optionally with the center on another part.";
center { "Sets the part that is used as the center of rotation when rotating the part with this description.</br>The part's center point is used as the rotation center when applying rotation around the x, y and z axes.</br>If no center is given, the parts original center itself is used for the rotation center.";
}
x { "Sets the rotation around the x axis of the part considering the <hilight>center</hilight> set.</br>The value is given in degrees.";
}
y { "Sets the rotation around the y axis of the part considering the <hilight>center</hilight> set.</br>The value is given in degrees.";
}
z { "Sets the rotation around the x axis of the part considering the <hilight>center</hilight> set.</br>The value is given in degrees.";
}
}
smooth { "Specifies whether smooth map rendering is enabled or not.</br>This may be linear interpolation, anisotropic filtering or anything the engine decides is smooth. This is a best-effort hint and may not produce precisely the same results in all engines and situations.</br>The default value is 1 (enabled).";
}
}
max { "Sets the maximum size of the part.</br>The size of -1.0 means that it is ignored in that direction.";
}
min { "Sets the minimum size of the part.</br>To make this <hilight>min</hilight> size not affect to the minimum size of the object, <hilight>fixed</hilight> should be set with 1 for that direction.";
}
minmul { "Sets a multiplier forcibly applied to whatever minimum size is only during minimum size calculation.";
}
perspective { "The <hilight>perspective</hilight> is used to add focal and plane perspective to the part.</br>Must be provided if the part is being used by other parts as it is perspective target.";
focal { "Sets the z value that is not scaled.</br>Normally this is 0 as that is the z distance.";
}
zplane { "Sets the distance from the focal z plane (zplane) and the camera (i.e. equating to focal length of the camera).";
}
}
rel1 { "The <hilight>rel1</hilight> block is used to define the position of the top-left corner of the part.</br>";
offset { "Adds an absoute offset (in pixels) along each axis.";
}
relative { "Moves the corner to a relative position of the part given to the keyword <hilight>to</hilight>.</br>The value for the left side of the part is 0.0 and the value for the right side of the part is 1.0.</br>The value for the top side of the part is 0.0 and the value for the bottom side of the part is 1.0";
}
to { "Sets another part referenced for positioning the corners along both x axis and y axis.";
}
to_x { "Sets another part referenced for positioning the corners along x axis.";
}
to_y { "Sets another part referenced for positioning the corners along y axis.";
}
}
rel2 { "The <hilight>rel2</hilight> block is used to define the position of the bottom-right corner of the part.";
#inherit "collections.group.parts.part.desc.rel1";
}
source { "Sets another part to be used by the part's content.</br>Notice that this works only with proxy parts.";
}
step { "Restricts resizing of each dimension to values divisible by its value.</br>This causes the part to jump from value to value while resizing.</br>The default value is 0 0 which disables stepping.";
}
table { "On a table part, the <hilight>table</hilight> block is used to define how items are displayed inside of the table part.";
align { "Moves items relatively along both axis inside the table.</br>For horizontal alignment, 0.0 moves items to touch the left edge of the table and 1.0 moves items to touch the right edge of the table.</br>For vertical alignment, 0.0 moves items to touch the top edge of the table and 1.0 moves items to touch the bottom edge of the table.</br>The default value is 0.5 0.5.";
}
homogeneous { "Sets how the space for each item is arranged in the table.</br>The available modes are NONE (default), TABLE, and ITEM.";
}
min { "When any of the parameters is enabled (1) it forces the minimum size of the table to be equal to the minimum size of the items.</br>The default value is 0 0.";
}
padding { "Sets the padding in pixels between items of the table.</br>The default value is 0 0.";
}
}
text { "The <hilight>text</hilight> block is used to define text properties.";
align { "Moves the text relatively along both axis inside the part.</br>For horizontal alignment, 0.0 moves the text to touch the left edge of the part and 1.0 moves the text to touch the right edge of the part.</br>For vertical alignment, 0.0 moves the text to touch the top edge of the part and 1.0 moves the text to touch the bottom edge of the part.</br>The default value is 0.5 0.5.";
}
domain { "Sets the domain name of the .mo file which has to be checked for translation.";
}
ellipsis { "Balances the text in a relative point from 0.0 to 1.0, this point is the last section of the string to be cut out in case of a resize that is smaller than the text itself.</br>The default value is 0.0.";
}
fit { "Specifies whether resizing the text to fit in the part or not.</br>The default value is 0 0 (disabled).";
}
font { "Sets the font family to one of the aliases set up in the <hilight>fonts</hilight> block.";
}
max { "When any of the parameters is enabled (1) it forces the maximum size of the container to be equal to the maximum size of the text (width and height).</br>The default value is 0 0 (disabled).";
}
min { "When any of the parameters is enabled (1) it forces the minimum size of the container to be equal to the minimum size of the text (width and height).</br>The default value is 0 0 (disabled).";
}
repch { "Sets a replacement character string to hide the details in the password mode.</br>This works only if the part is <hilight>textblock</hilight> and the <hilight>entry_mode</hilight> is PASSWORD.</br>Normally * is used, but you can use anything you like.";
}
size { "Sets the default font size.";
}
size_range { "Sets the allowed font size.</br>Setting min and max to 0 means that sizing is not restricted.</br>The default value is 0 0 (sizing is not restricted).";
}
source { "Uses text properties of the given part (e.g. font and size).";
}
style { "Uses the default style and tags defined in the <hilight>style</hilight> block with the specified name.";
}
text { "Sets the default text string.";
}
text_class { "Sets the text's class which can be used to factor font and font size properties.";
}
text_source { "Sets the text string the same as the given part's text string.</br>The text string is updated when the given part's text string changes.";
}
}
visible { "Specifies whether the part is visible or not.</br>If the part is not visible, then the part does not receive mouse events.</br>The default value is 1 (visible).";
}
}
description { "The <hilight>description</hilight> defines a state of a part.</br>The <hilight>description</hilight> block contains properties of a part such as size, position, color, image and text.";
#inherit "collections.group.parts.part.desc";
}
dragable { "When this block is used the part can be dragged around the interface, do not confuse with external drag and drop.</br>By default Edje (and most applications) attempts to use the minimal size possible for a draggable part.</br>If the min property is not set in the description the part is (most likely) set to 0px width and 0px height, thus invisible.";
confine { "Limits the movement of the dragged part to another part's container.</br>Set a min size for the part, or the dragged object will not show up.";
}
events { "Causes the part to forward the drag events to another part, thus ignoring them for itself.";
}
threshold { "When set, the movement of the dragged part can only start when it get moved enough to be outside of the threshold part.";
}
x { "Used to set up dragging events for the X axis.</br>The first parameter is used to enable (1 or -1) and disable (0) dragging along the axis.</br>When enabled, 1 sets the starting point at 0.0 and -1 at 1.0.</br>The second parameter takes any integer and limits movement to values divisible by it, causing the part to jump from position to position.</br>If the second parameter, step, is set to 0 it is calculated as width of confine part divided by the third parameter,count.";
}
y { "Used to set up dragging events for the Y axis.</br>The first parameter is used to enable (1 or -1) and disable (0) dragging along the axis.</br>When enabled, 1 sets the starting point at 0.0 and -1 at 1.0.</br>The second parameter takes any integer and limits movement to values divisible by it, causing the part to jump from position to position.</br>If the second parameter, step, is set to 0 it is calculated as height of confine part divided by the third parameter, count.";
}
}
effect { "Applies the selected outline, shadow, or glow effect to textblock parts.</br>The available effects are PLAIN, OUTLINE, SOFT_OUTLINE, SHADOW, SOFT_SHADOW, OUTLINE_SHADOW, OUTLINE_SOFT_SHADOW, FAR_SHADOW, FAR_SOFT_SHADOW, and GLOW.</br>The available shadow directions definitions are BOTTOM_RIGHT, BOTTOM, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, and RIGHT (default is BOTTOM_RIGHT).";
}
entry_mode { "Sets the edit mode for textblock parts.</br>The available modes are NONE, PLAIN, EDITABLE, and PASSWORD.";
}
ignore_flags { "Specifies whether events with the given flags are ignored, i.e., do not emit signals to the parts.</br>Multiple flags must be separated by spaces, the effect is ignoring all events with one of the flags specified.</br>The available flags are NONE and ON_HOLD";
}
insert_after { "Inserts the part above the given part.</br>Notice that one part cannot have both insert_before and insert_after.</br>Notice that one part cannot refer more than one by insert_after.";
}
insert_before { "Inserts the part below the given part.</br>Notice that one part cannot have both insert_before and insert_after.</br>Notice that one part cannot refer more than one by insert_before.";
}
mouse_events { "Specifies whether the part receives mouse events or not.</br>The default value is 1 (receiving mouse events).";
}
multiline { "Specifies whether multiple lines are allowed for editable textblock parts.";
}
pointer_mode { "Sets the mouse pointer behavior for the given part.</br>The default value is AUTOGRAB.</br>The available modes are AUTOGRAB and NOGRAB.";
}
repeat_events { "Specifies whether the part passes mouse events to other parts below it.</br>The default value is 0 (not passing mouse events).";
}
scale { "Specifies whether the part scales its size with an Edje scaling factor.</br>This is used to scale properties such as font size, min/max size of the part, and it can also be used to scale based on DPI of the target device.</br>The default value is 0 (not scaling).";
}
select_mode { "Sets how the text selection is triggered for textblock parts.</br>The available modes are DEFAULT and EXPLICIT.";
}
source { "Sets the given group to the group/textblock parts.</br>Sets the given elementary widget to the external part. (e.g. elm/button)";
}
table { "On a box part, the <hilight>table</hilight> block is used to set other groups as elements of the box.</br>These can be mixed with external objects set by the application through the edje_object_part_box*() functions.";
items { "The <hilight>items</hilight> block contains a list of <hilight>item</hilight> blocks.</br>Each <hilight>item</hilight> item block contains other group as an element of the box.";
item { "The <hilight>item</hilight> item block contains other group as an element of the box.";
align { "Moves the item relatively along both axis inside the part.</br>For horizontal alignment, 0.0 moves the item to touch the left edge of the part and 1.0 moves the item to touch the right edge of the part.</br>For vertical alignment, 0.0 moves the item to touch the top edge of the part and 1.0 moves the item to touch the bottom edge of the part.</br>The default value is 0.5 0.5.";
}
aspect { "Sets the aspect width and height hints for this object.";
}
aspect_mode { "Sets the aspect control hints for this object.</br>The available hints are NONE, NEITHER, HORIZONTAL, VERTICAL, and BOTH.";
}
max { "Sets the maximum size hints for this object.";
}
min { "Sets the minimum size hints for this object.";
}
name { "Sets the name of the object via evas_object_name_set()";
}
options { "Sets extra options for the object.";
}
padding { "Sets the padding hints for this object.";
}
position { "Sets the position in the table.";
}
prefer { "Sets the preferred size hints for this object.";
}
source { "Sets the group this object is made of.";
}
span { "Sets how many columns and rows this item uses.</br>The default value is 1 1.";
}
spread { "Replicates the item in a rectangle of size width x height box starting from the defined position of this item.</br>The default value is 1 1.";
}
type { "Sets the type of the object this item holds.</br>The supported type is GROUP.";
}
weight { "Sets the weight hints for this object.";
}
}
}
}
type { "Sets the part type.</br>The available types are IMAGE (default), RECT, SWALLOW, TEXT, TEXTBLOCK, SPACER, GROUP, BOX, TABLE, PROXY and EXTERNAL.";
}
}
box { "The <hilight>box</hilight> represents a box part. The <hilight>box</hilight> part is used to contain other objects.</br>The <hilight>box</hilight> block contains a list of descriptions that defines a state of the box part.</br>It also has a row or column.";
#inherit "collections.group.parts.part";
}
external { "The <hilight>external</hilight> represents an external part. The <hilight>external</hilight> part is used to set a widget inside of it.</br>The <hilight>external</hilight> block contains a list of descriptions that defines a state of the external part.";
#inherit "collections.group.parts.part";
}
group { "The <hilight>group</hilight> represents a group part. The <hilight>group</hilight> part is used to include other group (widget style) inside of it.</br>The <hilight>group</hilight> block contains a list of descriptions that defines a state of the group part.";
#inherit "collections.group.parts.part";
}
image { "The <hilight>image</hilight> represents an image part. The <hilight>image</hilight> part is used to display an image file.</br>The <hilight>image</hilight> block contains a list of descriptions that defines a state of the image part.";
#inherit "collections.group.parts.part";
}
proxy { "The <hilight>proxy</hilight> represents a proxy part. The <hilight>proxy</hilight> part is used to clone other part in the same group.</br>The <hilight>proxy</hilight> block contains a list of descriptions that defines a state of the proxy part.";
#inherit "collections.group.parts.part";
}
rect { "The <hilight>rect</hilight> represents a rectangle part. The <hilight>rect</hilight> part is used to draw a rectangle.</br>The <hilight>rect</hilight> block contains a list of descriptions that defines a state of the rectangle part.";
#inherit "collections.group.parts.part";
}
spacer { "The <hilight>spacer</hilight> represents a spacer part. The <hilight>spacer</hilight> part is used as a padding area (it is not visible and it does not receive mouse events and it also does not need any memory allocation unlike other parts.).</br>The <hilight>spacer</hilight> block contains a list of descriptions that defines a state of the spacer part.";
#inherit "collections.group.parts.part";
}
swallow { "The <hilight>swallow</hilight> represents a swallow part. The <hilight>swallow</hilight> part is used to set a widget into this part.</br>The <hilight>swallow</hilight> block contains a list of descriptions that defines a state of the swallow part.";
#inherit "collections.group.parts.part";
}
table { "The <hilight>table</hilight> represents a table part. The <hilight>table</hilight> part is used to contain other parts.</br>The <hilight>table</hilight> block contains a list of descriptions that defines a state of the table part.</br>It also has a row and column.";
#inherit "collections.group.parts.part";
}
text { "The <hilight>text</hilight> represents a text part. The <hilight>text</hilight> part is used to write a simple string with single line in this part.</br>The <hilight>text</hilight> block contains a list of descriptions that defines a state of the text part.";
#inherit "collections.group.parts.part";
}
textblock { "The <hilight>textblock</hilight> represents a textblock part. The <hilight>textblock</hilight> part is used to write complex strings and mark-up elements with multiple lines in this part.</br>The <hilight>textblock</hilight> block contains a list of descriptions that defines a state of the textblock part.";
#inherit "collections.group.parts.part";
}
vector { "The <hilight>vector</hilight> represents a vector part. The <hilight>vector</hilight> part is used to display a vector file.</br>The <hilight>vector</hilight> block contains a list of descriptions that defines a state of the vector part.";
#inherit "collections.group.parts.part";
}
}
programs { "The <hilight>programs</hilight> defines how your interface reacts to events.</br>The <hilight>programs</hilight> block contains a list of programs that reacts to events.";
program { "The <hilight>program</hilight> defines how your interface reacts to events. The <hilight>program</hilight> can change the state of parts and trigger/listen events.</br>The <hilight>program</hilight> block contains signal, source, action and target.</br>signal is an event that the program is waiting for.</br>source is a part that catches the signal. (e.g. mouse clicking area)</br>action defines what is going to do when the signal is caught. (e.g. changing the state of a part)</br>target is a part that changes its state.";
action { "action [type] (param1) (param2) (param3) (param4)</br>Specifies an action to be performed by the program.</br>The available types are STATE_SET, SIGNAL_EMIT, etc.";
}
after {"Specifies a program that is run after the current program completes.</br>The source and signal parameters of a program run as an after are ignored.</br>Multiple after statements can be specified per program.";
}
filter { "filter [part] [state]</br>Filters signals to be only accepted if the part is in state named [state].</br>Only one filter per program can be used.</br>If [state] is not given, the source of the event is used instead.";
}
in { "in [from] [range]</br>Waits [from] seconds before executing the program and adds a random number of seconds (from 0 to [range]) to the total waiting time.";
}
name { "Sets the name of the program as a unique identifier.";
}
signal { "Specifies a signal which triggers the transition to this state.</br>Only one signal per program can be used.</br>The available predefined signals are "mouse,in", "mouse,out", "mouse,move", "mouse,down,*", "mouse,up,*", "mouse,wheel,0,*", etc.";
}
source { "Specifies a source which filters the incoming signals depending on the sender name.</br>The part name which receives the signal is used as the source name (e.g. If a user does mouse down to a part named "abc", then "mouse,down,*" signal and "abc" source can catches this event.).</br>Only one source per program can be used.";
}
target { "Specifies a program or a part on which the specified action acts.";
}
transition { "transition [type] [length] (interp val 1) (interp val 2) (option)</br>Defines how transitions occur using STATE_SET action.</br>[type] is the style of the transition and [length] is a double specifying the number of seconds in which to preform the transition.</br>The available types are LINEAR, SINUSOIDAL, ACCELERATE, ACCELERATE_FACTOR, DECELERATE_FACTOR, SINUSOIDAL_FACTOR, DIVISOR_INTERP, BOUNCE, and SPRING";
}
}
}
script { "The <hilight>script</hilight> block is used to inject embryo scripts to a given Edje theme and it functions in two modalities. When it is included inside a program block, the script is executed every time the program is run, on the other hand, when included directly into a group, part, or description block, it is executed once at the load time, in the load order.";
}
sounds { "The <hilight>sounds</hilight> block contains a list of one or more sound samples and tone items.";
sample { "The <hilight>sample</hilight> block defines the sound sample.";
name { "Used to include each sound file. Valid types are RAW, COMP, LOSSY, and AS_IS.";
}
source { "The sound source file name.";
}
}
tone { "A sound of the given frequency.";
}
}
styles { "The <hilight>styles</hilight> block contains a list of one or more <hilight>style</hilight> blocks.</br>The <hilight>style</hilight> block is used to create style <tags> for advanced TEXTBLOCK formatting.";
style { "The <hilight>style</hilight> block is used to create style <tags> for advanced TEXTBLOCK formatting.";
base { "The <hilight>base</hilight> represents style properties that are applied to the text.</br>The available tags that can be used in the style property are as follows.</br>font, font_size, color, color_class, text_class, ellipsis, wrap, style, valign, and align.";
}
name { "The name of the style to be used as reference later in the theme.";
}
tag { "The <hilight>tag</hilight> defines the meaning of each tag in the style.</br>Style is applied to the text between the beginning tag <tags> and the ending tag </tags>.";
}
}
}
}
images { "The <hilight>images</hilight> block is used to list each image file which are used in the theme. If any compression method is used, it is also defined here.";
image { "The <hilight>image</hilight> represents an image file which is used in the theme. If any compression method is used, it is also defined here.";
}
set { "The <hilight>set</hilight> block is used to define an image with different content depending on their size.";
image { "The <hilight>image</hilight> block inside the <hilight>set</hilight> block defines the characteristic of an image. Every block describes one image and the size rule to use it.";
size { "Defines the minimum and maximum size that selects the specified image.";
}
image { "This is included in each image file. Available compression methods are RAW, COMP, LOSSY, and USER.";
}
}
name { "Defines the name that refer to this image description.";
}
}
}
sounds { "The <hilight>sounds</hilight> block contains a list of one or more sound samples and tone items.";
sample { "The <hilight>sample</hilight> block defines the sound sample.";
name { "Used to include each sound file. Valid types are RAW, COMP, LOSSY, and AS_IS.";
}
source { "The sound source file name.";
}
}
tone { "A sound of the given frequency.";
}
}
styles { "The <hilight>styles</hilight> block contains a list of one or more <hilight>style</hilight> blocks.</br>The <hilight>style</hilight> block is used to create style <tags> for advanced TEXTBLOCK formatting.";
style { "The <hilight>style</hilight> block is used to create style <tags> for advanced TEXTBLOCK formatting.";
base { "The <hilight>base</hilight> represents style properties that are applied to the text.</br>The available tags that can be used in the style property are as follows.</br>font, font_size, color, color_class, text_class, ellipsis, wrap, style, valign, and align.";
}
name { "The name of the style to be used as reference later in the theme.";
}
tag { "The <hilight>tag</hilight> defines the meaning of each tag in the style.</br>Style is applied to the text between the beginning tag <tags> and the ending tag </tags>.";
}
}
}
}
color_classes { "The <hilight>color_classes</hilight> block contains a list of one or more <hilight>color_class</hilight> blocks.</br>Each <hilight>color_class</hilight> allows designers to name an arbitary group of colors to be used in the theme, the application can use that name to alter the color values at runtime.";
color_class { "The <hilight>color_class</hilight> allows designers to name an arbitrary group of colors to be used in the theme, the application can use that name to alter the color values at runtime.";
color { "The main color.";
}
color2 { "Used as outline in text and textblock parts.";
}
color3 { "Used as shadow in text and textblock parts.";
}
name { "Sets the name for the color class, used as reference by both the theme and the application.";
}
}
}
data { "The <hilight>data</hilight> block is used to pass arbitrary parameters from the theme to the application.";
file { "Defines a new parameter, the value is the contents of the specified file formatted as a single string of text.</br>This property only works with plain text files.";
}
item { "Defines a new parameter, the value is the string specified next to it.";
}
}
fonts { "The <hilight>fonts</hilight> block is used to list each font file with an alias used later in the theme.";
font { "Defines each font file and alias.";
}
}
images { "The <hilight>images</hilight> block is used to list each image file which are used in the theme. If any compression method is used, it is also defined here.";
image { "The <hilight>image</hilight> represents an image file which is used in the theme. If any compression method is used, it is also defined here.";
}
set { "The <hilight>set</hilight> block is used to define an image with different content depending on their size.";
image { "The <hilight>image</hilight> block inside the <hilight>set</hilight> block defines the characteristic of an image. Every block describes one image and the size rule to use it.";
size { "Defines the minimum and maximum size that selects the specified image.";
}
image { "This is included in each image file. Available compression methods are RAW, COMP, LOSSY, and USER.";
}
}
name { "Defines the name that refer to this image description.";
}
}
}
styles { "The <hilight>styles</hilight> block contains a list of one or more <hilight>style</hilight> blocks.</br>The <hilight>style</hilight> block is used to create style <tags> for advanced TEXTBLOCK formatting.";
style { "The <hilight>style</hilight> block is used to create style <tags> for advanced TEXTBLOCK formatting.";
base { "The <hilight>base</hilight> represents style properties that are applied to the text.</br>The available tags that can be used in the style property are as follows.</br>font, font_size, color, color_class, text_class, ellipsis, wrap, style, valign, and align.";
}
name { "The name of the style to be used as reference later in the theme.";
}
tag { "The <hilight>tag</hilight> defines the meaning of each tag in the style.</br>Style is applied to the text between the beginning tag <tags> and the ending tag </tags>.";
}
}
}

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@ -1,6 +1,6 @@
MAINTAINERCLEANFILES = Makefile.in
filesdir = $(datadir)/$(PACKAGE)/sounds
files_DATA = \
ENVENTOR_EMBEDDED_TAP.wav
kbd-tap.wav
EXTRA_DIST = $(files_DATA)

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@ -1,5 +0,0 @@
install_data(
sources : 'ENVENTOR_EMBEDDED_TAP.wav',
install_dir : join_paths(dir_pkgdata, 'sounds')
)

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@ -1,71 +0,0 @@
collections {
base_scale: 1.0;
group { "main";
/* TODO: Please replace embedded image files to your application image files. */
images {
image: "ENVENTOR_EMBEDDED_IMAGE.png" COMP;
}
parts {
image { "logo";
desc { "default";
rel1.relative: 0.0 0.0;
rel2.relative: 0.5 0.5;
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_IMAGE.png";
aspect: 1 1;
aspect_preference: BOTH;
}
}
rect { "rect";
desc { "default";
rel1.relative: 0.5 0.0;
rel2.relative: 1.0 0.5;
color: 0 136 170 255;
}
desc { "clicked";
rel1.relative: 0.65 0.15;
rel2.relative: 0.85 0.35;
color: 170 136 0 255;
}
}
text { "text";
scale;
effect: SOFT_OUTLINE;
desc { "default";
rel1.relative: 0.0 0.5;
rel2.relative: 0.5 1.0;
color: 255 255 255 255;
color2: 0 136 170 100;
text {
size: 25;
font: "Sans";
text: "enventor";
align: 0.5 0.5;
}
}
}
swallow { "content";
desc { "default";
rel1.relative: 0.5 0.5;
rel2.relative: 1.0 1.0;
}
}
}
/*
programs {
program { "mouse_down";
signal: "mouse,down,1";
source: "rect";
action: STATE_SET "clicked";
target: "rect";
}
program { "mouse_up";
signal: "mouse,up,1";
source: "rect";
action: STATE_SET "default";
target: "rect";
}
}
*/
}
}

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@ -1,60 +0,0 @@
collections {
base_scale: 1.0;
group { "main";
/* TODO: Please replace embedded image files to your application image files. */
images {
image: "ENVENTOR_EMBEDDED_BG1.png" COMP;
image: "ENVENTOR_EMBEDDED_BG2.png" COMP;
image: "ENVENTOR_EMBEDDED_BG3.png" COMP;
}
parts {
image { "night";
desc { "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_BG1.png";
}
}
image { "sky";
desc { "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_BG2.png";
}
desc { "sunset";
inherit: "default";
color: 255 125 125 255;
}
desc { "night";
inherit: "default";
color: 0 0 0 0;
}
}
image { "mountain";
desc { "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_BG3.png";
}
}
}
programs {
program { "sunset";
signal: "load";
action: STATE_SET "sunset";
transition: LINEAR 5.0;
target: "sky";
after: "night";
}
program { "night";
action: STATE_SET "night";
transition: LINEAR 5.0;
target: "sky";
after: "day";
}
program { "day";
action: STATE_SET "default";
transition: LINEAR 5.0;
target: "sky";
after: "sunset";
}
}
}
}

View File

@ -1,29 +0,0 @@
collections {
base_scale: 1.0;
group { "main";
/* TODO: Please replace embedded image files to your application image files. */
images {
image: "ENVENTOR_EMBEDDED_IMAGE.png" COMP;
}
parts {
rect { "clipper";
desc { "default";
rel1.relative: 0.0 0.0;
rel2.relative: 0.5 1.0;
color: 0 136 170 255;
}
}
image { "logo";
clip_to: "clipper";
desc { "default";
rel1.relative: 0.0 0.0;
rel2.relative: 1.0 1.0;
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_IMAGE.png";
aspect: 1 1;
aspect_preference: BOTH;
}
}
}
}
}

View File

@ -1,449 +0,0 @@
collections {
base_scale: 1.0;
group { "main";
/* TODO: Please replace embedded image files to your application image files. */
images {
image: "ENVENTOR_EMBEDDED_BUTTON_BG.png" COMP;
image: "ENVENTOR_EMBEDDED_BUTTON_BG_HOVER.png" COMP;
image: "ENVENTOR_EMBEDDED_BUTTON_BG_DOWN.png" COMP;
}
#define ICON 1
#define LABEL 2
#define MASK 3
#define DISABLE 4
#define PRESSED 8
#define BACKGROUND 16
script {
public btmode;
public eval_mode(m) {
new m1 = m & MASK;
new d = m & DISABLE;
new p = m & PRESSED;
new bg = m & BACKGROUND;
if (bg) {
set_state(PART:"base", "hidden", 0.0);
set_state(PART:"elm.swallow.background", "visible", 0.0);
} else {
set_state(PART:"elm.swallow.background", "default", 0.0);
if (!d) {
if (!p)
{
set_state(PART:"base", "default", 0.0);
set_state(PART:"base", "default", 0.0);
}
else {
set_state(PART:"base", "pressed", 0.0);
}
} else {
set_state(PART:"base", "disabled", 0.0);
}
}
if (m1 == (ICON | LABEL)) {
if (!d) {
set_state(PART:"elm.swallow.content", "visible", 0.0);
set_state(PART:"sizer.content", "visible", 0.0);
set_state(PART:"event", "default", 0.0);
if (!p) {
set_state(PART:"elm.text", "visible", 0.0);
set_state(PART:"icon_clip", "default", 0.0);
} else {
set_state(PART:"elm.text", "pressed_visible", 0.0);
set_state(PART:"icon_clip", "pressed", 0.0);
}
} else {
set_state(PART:"elm.swallow.content", "visible", 0.0);
set_state(PART:"sizer.content", "visible", 0.0);
set_state(PART:"elm.text", "disabled_visible", 0.0);
set_state(PART:"icon_clip", "disabled", 0.0);
set_state(PART:"event", "disabled", 0.0);
}
} else if (m1 == (ICON)) {
if (!d) {
set_state(PART:"elm.swallow.content", "icononly", 0.0);
set_state(PART:"sizer.content", "icononly", 0.0);
set_state(PART:"event", "default", 0.0);
set_state(PART:"elm.text", "default", 0.0);
if (!p)
set_state(PART:"icon_clip", "default", 0.0);
else
set_state(PART:"icon_clip", "pressed", 0.0);
} else {
set_state(PART:"elm.swallow.content", "icononly", 0.0);
set_state(PART:"sizer.content", "icononly", 0.0);
set_state(PART:"elm.text", "default", 0.0);
set_state(PART:"icon_clip", "disabled", 0.0);
set_state(PART:"event", "disabled", 0.0);
}
} else if (m1 == (LABEL)) {
if (!d) {
set_state(PART:"elm.swallow.content", "default", 0.0);
set_state(PART:"sizer.content", "default", 0.0);
set_state(PART:"icon_clip", "default", 0.0);
set_state(PART:"event", "default", 0.0);
if (!p)
set_state(PART:"elm.text", "textonly", 0.0);
else
set_state(PART:"elm.text", "pressed_textonly", 0.0);
} else {
set_state(PART:"elm.swallow.content", "default", 0.0);
set_state(PART:"sizer.content", "default", 0.0);
set_state(PART:"elm.text", "disabled_textonly", 0.0);
set_state(PART:"icon_clip", "disabled", 0.0);
set_state(PART:"event", "disabled", 0.0);
}
} else {
if (!d) {
set_state(PART:"elm.swallow.content", "default", 0.0);
set_state(PART:"sizer.content", "default", 0.0);
set_state(PART:"icon_clip", "default", 0.0);
set_state(PART:"event", "default", 0.0);
} else {
set_state(PART:"elm.swallow.content", "default", 0.0);
set_state(PART:"sizer.content", "default", 0.0);
set_state(PART:"icon_clip", "disabled", 0.0);
set_state(PART:"event", "disabled", 0.0);
}
}
}
}
parts {
image { "base";
nomouse;
desc { "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_BUTTON_BG.png";
image.border: 3 3 3 3;
image.middle: SOLID;
rel1.offset: -1 0;
rel2.offset: 0 1;
fill.smooth: 0;
color_class: "button_bg";
}
desc { "hovered";
inherit: "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_BUTTON_BG_HOVER.png";
}
desc { "pressed";
inherit: "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_BUTTON_BG_DOWN.png";
color_class: "button_bg_pressed";
}
desc { "disabled";
inherit: "default";
color_class: "button_bg_disabled";
}
desc { "hidden";
inherit: "default";
visible: 0;
}
}
swallow { "elm.swallow.background";
nomouse;
desc { "default";
rel1.to: "base";
rel2.to: "base";
visible: 0;
}
desc { "visible";
inherit: "default";
visible: 1;
}
}
rect { "icon_clip";
desc { "default";
color_class: "button_icon";
}
desc { "pressed";
inherit: "default";
color_class: "button_icon_pressed";
}
desc { "disabled";
inherit: "default";
color_class: "button_icon_disabled";
}
}
swallow { "elm.swallow.content";
nomouse;
clip_to: "icon_clip";
desc { "default";
fixed: 1 0;
align: 0.0 0.5;
rel1.offset: 6 5;
rel1.to: "base";
rel2.relative: 0.0 1.0;
rel2.offset: 6 -8;
rel2.to: "base";
visible: 0;
}
desc { "visible";
inherit: "default";
fixed: 1 0;
aspect: 1.0 1.0;
visible: 1;
}
desc { "icononly";
inherit: "default";
fixed: 0 0;
align: 0.5 0.5;
rel2.relative: 1.0 1.0;
rel2.offset: -7 -8;
visible: 1;
}
}
text { "sizer.content";
nomouse;
scale;
desc { "default";
visible: 0;
text {
font: FN;
size: 10;
min: 0 0;
text_class: "button_text";
}
}
desc { "visible";
inherit: "default";
rel1.to: "elm.swallow.content";
rel2.to: "elm.swallow.content";
text {
min: 1 1;
ellipsis: -1;
text: "M";
}
}
desc { "icononly";
inherit: "default";
rel1.to: "elm.swallow.content";
rel2.to: "elm.swallow.content";
text {
min: 1 1;
ellipsis: -1;
text: "M";
}
}
}
text { "elm.text";
nomouse;
effect: SHADOW BOTTOM;
scale;
desc { "default";
rel1.offset: 0 5;
rel1.relative: 1.0 0.0;
rel1.to_x: "elm.swallow.content";
rel1.to_y: "base";
rel2.offset: -8 -8;
rel2.to: "base";
color_class: "button_text";
color3: 255 255 255 255;
text {
font: FN;
size: 10;
align: 0.5 0.5;
min: 0 0;
text_class: "button";
}
visible: 0;
fixed: 1 1;
}
desc { "visible";
inherit: "default";
rel1.offset: 2 5;
text.min: 1 1;
text.ellipsis: -1;
visible: 1;
fixed: 0 0;
}
desc { "pressed_visible";
inherit: "default";
rel1.offset: 2 5;
text.min: 1 1;
text.ellipsis: -1;
visible: 1;
fixed: 0 0;
color_class: "button_text_pressed";
}
desc { "textonly";
inherit: "default";
text.min: 1 1;
text.ellipsis: -1;
visible: 1;
fixed: 0 0;
}
desc { "pressed_textonly";
inherit: "default";
text.min: 1 1;
text.ellipsis: -1;
visible: 1;
fixed: 0 0;
color_class: "button_text_pressed";
}
desc { "disabled_visible";
inherit: "default";
rel1.offset: 2 5;
color_class: "button_text_disabled";
color3: 255 255 255 255;
text.min: 1 1;
text.ellipsis: -1;
visible: 1;
fixed: 0 0;
}
desc { "disabled_textonly";
inherit: "default";
color_class: "button_text_disabled";
color3: 255 255 255 255;
text.min: 1 1;
text.ellipsis: -1;
visible: 1;
fixed: 0 0;
}
}
rect { "event";
desc { "default";
color: 0 0 0 0;
}
desc { "disabled";
inherit: "default";
visible: 0;
}
}
}
programs {
program {
signal: "mouse,down,1";
source: "event";
action: SIGNAL_EMIT "elm,action,press" "elm";
after: "button_click_anim";
}
program { "button_click_anim";
script {
new m = get_int(btmode);
m |= PRESSED; set_int(btmode, m);
eval_mode(m);
}
}
program { "button_unclick";
signal: "mouse,up,1";
source: "event";
action: SIGNAL_EMIT "elm,action,unpress" "elm";
after: "button_unclick_anim";
}
program { "button_unclick_anim";
script {
new m = get_int(btmode);
m &= ~PRESSED; set_int(btmode, m);
eval_mode(m);
}
}
program { "button_hover";
signal: "mouse,in";
source: "event";
action: STATE_SET "hovered";
target: "base";
}
program { "button_unhover";
signal: "mouse,out";
source: "event";
action: STATE_SET "default";
target: "base";
}
program { "buttonactivate";
signal: "elm,anim,activate";
source: "elm";
action: STATE_SET "pressed" 0.0;
target: "base";
after: "button_unpressed_anim";
}
program { "button_unpressed_anim";
action: STATE_SET "default" 0.0;
in: 0.5 0.0;
target: "base";
}
program {
signal: "mouse,clicked,1";
source: "event";
action: SIGNAL_EMIT "elm,action,click" "elm";
}
program { "button_text_visible";
signal: "elm,state,text,visible";
source: "elm";
script {
new m = get_int(btmode);
m |= LABEL; set_int(btmode, m);
eval_mode(m);
}
}
program { "button_text_hidden";
signal: "elm,state,text,hidden";
source: "elm";
script {
new m = get_int(btmode);
m &= ~LABEL; set_int(btmode, m);
eval_mode(m);
}
}
program { "button_icon_visible";
signal: "elm,state,icon,visible";
source: "elm";
script {
new m = get_int(btmode);
m |= ICON; set_int(btmode, m);
eval_mode(m);
}
}
program { "button_icon_hidden";
signal: "elm,state,icon,hidden";
source: "elm";
script {
new m = get_int(btmode);
m &= ~ICON; set_int(btmode, m);
eval_mode(m);
}
}
program { "button_background_visible";
signal: "elm,state,background,visible";
source: "elm";
script {
new m = get_int(btmode);
m |= BACKGROUND; set_int(btmode, m);
eval_mode(m);
}
}
program { "button_background_hidden";
signal: "elm,state,background,hidden";
source: "elm";
script {
new m = get_int(btmode);
m &= ~BACKGROUND; set_int(btmode, m);
eval_mode(m);
}
}
program { "button_state_disabled";
signal: "elm,state,disabled";
source: "elm";
script {
new m = get_int(btmode);
m |= DISABLE; set_int(btmode, m);
eval_mode(m);
}
}
program { "button_state_enabled";
signal: "elm,state,enabled";
source: "elm";
script {
new m = get_int(btmode);
m &= ~DISABLE; set_int(btmode, m);
eval_mode(m);
}
}
}
#undef ICON
#undef LABEL
#undef MASK
#undef DISABLE
#undef PRESSED
#undef BACKGROUND
}
}

View File

@ -1,257 +0,0 @@
/* TODO: Please replace embedded image files to your application image files. */
#define LADDER_POS(x1, y1, y2) \
image.normal: "ENVENTOR_EMBEDDED_LADDER.png"; \
min: 32 32; \
rel1.relative: x1 y1; \
rel2.relative: x1 y2; \
align: 0.5 0.5; \
fill.size.relative: 0 0; \
fill.size.offset: 32 32
/* TODO: Please replace embedded image files to your application image files. */
#define TACK_POS(x1, y1) \
image.normal: "ENVENTOR_EMBEDDED_TACK.png"; \
min: 25 25; \
rel1.relative: x1 y1; \
rel2.relative: x1 y1; \
align: 0.5 1; \
fill.size.relative: 0 0; \
fill.size.offset: 25 25
/* TODO: Please replace embedded image files to your application image files. */
#define PLATFORM_POS(x1, y1, x2) \
image.normal: "ENVENTOR_EMBEDDED_PLATFORM.png"; \
min: 33 20; \
rel1.relative: x1 y1; \
rel2.relative: x2 y1; \
rel2.offset: 0 -1; \
align: 0.5 0; \
fill.size.relative: 0 0; \
fill.size.offset: 33 20;
#define FRUIT_POS(x1, y1) \
min: 35 35; \
rel1.relative: x1 y1; \
rel2.relative: x1 y1; \
align: 0.5 1; \
fill.size.relative: 0 0; \
fill.size.offset: 35 35; \
} \
desc { state:"hide" 0.0; \
inherit: "default" 0.0; \
visible: 0 \
#define FRUIT_REMOVE(num, sig) \
program { num##_remove;\
signal: sig; \
source: ""; \
action: STATE_SET "hide" 0.0; \
target: num; \
}
collections {
group { "main";
/* TODO: Please replace embedded image files to your application image files. */
images {
image: "ENVENTOR_EMBEDDED_FIELD.png" COMP;
image: "ENVENTOR_EMBEDDED_PLATFORM.png" COMP;
image: "ENVENTOR_EMBEDDED_LADDER.png" COMP;
image: "ENVENTOR_EMBEDDED_TACK.png" COMP;
image: "ENVENTOR_EMBEDDED_CHERRY.png" COMP;
image: "ENVENTOR_EMBEDDED_MELON.png" COMP;
image: "ENVENTOR_EMBEDDED_WATERMELON.png" COMP;
}
parts {
image { "foothold1";
desc { "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_FIELD.png";
min: 33 80;
rel1.relative: 0 0.88;
rel2.relative: 1 1;
align: 0 0;
fill.size.relative: 0 0;
fill.size.offset: 33 110;
}
}
image { "foothold2";
desc { "default";
PLATFORM_POS(0, 0.7, 0.3);
}
}
image { "foothold3";
desc { "default";
PLATFORM_POS(0.35, 0.7, 1.0);
}
}
image { "foothold4";
desc { "default";
PLATFORM_POS(0.7, 0.5, 1.0);
}
}
image { "foothold5";
desc { "default";
PLATFORM_POS(0.3, 0.5, 0.65);
}
}
image { "foothold6";
desc { "default";
PLATFORM_POS(0.0, 0.45, 0.2);
}
}
image { "foothold7";
desc { "default";
PLATFORM_POS(0.1, 0.3, 0.7);
}
}
image { "foothold8";
desc { "default";
PLATFORM_POS(0.9, 0.3, 1.0);
}
}
image { "foothold9";
desc { "default";
PLATFORM_POS(0.7, 0.3, 0.75);
}
desc { "move";
PLATFORM_POS(0.8, 0.3, 0.85);
}
}
image { "ladder1";
desc { "default";
LADDER_POS(0.2, 0.7, 0.89);
}
}
image { "ladder2";
desc { "default";
LADDER_POS(0.6, 0.7, 0.89);
}
}
image { "ladder3";
desc { "default";
LADDER_POS(0.8, 0.5, 0.7);
}
}
image { "ladder4";
desc { "default";
LADDER_POS(0.5, 0.3, 0.5);
}
}
image { "ladder5";
desc { "default";
LADDER_POS(0.1, 0.45, 0.7);
}
}
image { "tack1";
desc { "default";
TACK_POS(0.6, 0.505);
}
}
image { "tack2";
desc { "default";
TACK_POS(0.4, 0.705);
}
}
image { "tack3";
desc { "default";
TACK_POS(0.7, 0.89);
}
}
image { "tack4";
desc { "default";
TACK_POS(0.4, 0.305);
}
}
image { "tack5";
desc { "default";
TACK_POS(0.3, 0.305);
}
}
image { "tack6";
desc { "default";
TACK_POS(0.22, 0.305);
}
}
image { "fruit1";
desc { "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_CHERRY.png";
FRUIT_POS(0.92, 0.3);
}
}
image { "fruit2";
desc { "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_MELON.png";
FRUIT_POS(0.4, 0.89);
}
}
image { "fruit3";
desc { "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_WATERMELON.png";
FRUIT_POS(0.9, 0.708);
}
}
image { "fruit4";
desc { "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_MELON.png";
FRUIT_POS(0.05, 0.46);
}
}
image { "fruit5";
desc { "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_CHERRY.png";
FRUIT_POS(0.65, 0.7);
}
}
image { "fruit6";
desc { "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_MELON.png";
FRUIT_POS(0.85, 0.51);
}
}
image { "fruit7";
desc { "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_WATERMELON.png";
FRUIT_POS(0.35, 0.51);
}
}
image { "fruit8";
desc { "default";
/* TODO: Please replace embedded image files to your application image files. */
image.normal: "ENVENTOR_EMBEDDED_CHERRY.png";
FRUIT_POS(0.15, 0.3);
}
}
}
programs {
program { "foothold_move1";
signal: "load";
action: STATE_SET "move";
target: "foothold9";
transition: LINEAR 5.0;
after: "foothold_move2";
}
program { "foothold_move2";
signal: "load";
action: STATE_SET "default";
target: "foothold9";
transition: LINEAR 5.0;
after: "foothold_move1";
}
FRUIT_REMOVE("fruit1", "fruit1,remove");
FRUIT_REMOVE("fruit2", "fruit2,remove");
FRUIT_REMOVE("fruit3", "fruit3,remove");
FRUIT_REMOVE("fruit4", "fruit4,remove");
FRUIT_REMOVE("fruit5", "fruit5,remove");
FRUIT_REMOVE("fruit6", "fruit6,remove");
FRUIT_REMOVE("fruit7", "fruit7,remove");
FRUIT_REMOVE("fruit8", "fruit8,remove");
}
}
}

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