example: glview - use delete to deallocate memory

CID: 1327363
This commit is contained in:
Amitesh Singh 2015-10-14 20:27:57 +05:30
parent 8ab665bab0
commit 78cde26a79
1 changed files with 1 additions and 1 deletions

View File

@ -42,7 +42,7 @@ load_shader(GLData *gld, GLenum type, const char *shader_src )
gl->glGetShaderInfoLog(shader, info_len, NULL, info_log);
printf("Error compiling shader:\n%s\n======\n%s\n======\n", info_log, shader_src );
free(info_log);
delete [] info_log;
}
gl->glDeleteShader(shader);
return 0;