forked from enlightenment/efl
Remove old wayland_egl engine code in prep for rewrite to use gl_common.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
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80e1353807
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a0ed1b5b5d
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@ -1,49 +0,0 @@
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#ifndef _EVAS_ENGINE_WAYLAND_EGL_H
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#define _EVAS_ENGINE_WAYLAND_EGL_H
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/*
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* Wayland supoprt is considered experimental as wayland itself is still
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* unstable and liable to change core protocol. If you use this api, it is
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* possible it will break in future, until this notice is removed.
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*/
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#include <wayland-client.h>
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typedef struct _Evas_Engine_Info_Wayland_Egl Evas_Engine_Info_Wayland_Egl;
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struct _Evas_Engine_Info_Wayland_Egl
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{
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/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
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/* at you and make nasty noises */
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Evas_Engine_Info magic;
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/* engine specific data & parameters it needs to set up */
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struct {
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struct wl_display *display;
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struct wl_surface *surface;
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int depth;
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int screen;
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int rotation;
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int edges;
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unsigned int destination_alpha : 1;
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} info;
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/* engine specific function calls to query stuff about the destination */
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/* engine (what visual & colormap & depth to use, performance info etc. */
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struct {
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int (*best_depth_get) (Evas_Engine_Info_Wayland_Egl *einfo);
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} func;
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struct {
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void (*pre_swap) (void *data, Evas *e);
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void (*post_swap) (void *data, Evas *e);
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void *data; // data for callback calls
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} callback;
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/* non-blocking or blocking mode */
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Evas_Engine_Render_Mode render_mode;
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unsigned char vsync : 1; // does nothing right now
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unsigned char indirect : 1; // use indirect rendering
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};
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#endif
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File diff suppressed because it is too large
Load Diff
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#ifndef EVAS_ENGINE_H
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#define EVAS_ENGINE_H
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#include "config.h"
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#include "evas_common.h"
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#include "evas_private.h"
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#include "evas_gl_common.h"
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#include "Evas.h"
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#include "Evas_Engine_Wayland_Egl.h"
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#define GL_GLEXT_PROTOTYPES
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#include <EGL/egl.h>
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#ifdef GL_GLES
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# include <GLES2/gl2.h>
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# include <GLES2/gl2ext.h>
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#else
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# include <GL/gl.h>
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# include <GL/glext.h>
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#endif
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#include <wayland-egl.h>
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extern int _evas_engine_wl_egl_log_dom;
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#ifdef ERR
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# undef ERR
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#endif
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#define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
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#ifdef DBG
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# undef DBG
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#endif
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#define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
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#ifdef INF
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# undef INF
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#endif
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#define INF(...) EINA_LOG_DOM_INFO(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
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#ifdef WRN
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# undef WRN
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#endif
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#define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
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#ifdef CRIT
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# undef CRIT
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#endif
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#define CRIT(...) EINA_LOG_DOM_CRIT(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
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typedef struct _Evas_GL_Wl_Window Evas_GL_Wl_Window;
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struct _Evas_GL_Wl_Window
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{
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struct wl_display *disp;
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struct wl_egl_window *win;
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struct wl_surface *surface;
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int w, h;
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int screen;
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// XVisualInfo *visualinfo;
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// Visual *visual;
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// Colormap colormap;
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int depth;
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int alpha;
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int rot;
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Evas_Engine_GL_Context *gl_context;
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struct {
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int redraw : 1;
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int drew : 1;
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int x1, y1, x2, y2;
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} draw;
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EGLContext egl_context[1];
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EGLSurface egl_surface[1];
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EGLConfig egl_config;
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EGLDisplay egl_disp;
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int surf : 1;
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};
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Evas_GL_Wl_Window *eng_window_new(struct wl_display *disp, struct wl_surface *surface, int screen,
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int depth, int w, int h, int indirect,
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int alpha, int rot);
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void eng_window_free(Evas_GL_Wl_Window *gw);
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void eng_window_use(Evas_GL_Wl_Window *gw);
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void eng_window_unsurf(Evas_GL_Wl_Window *gw);
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void eng_window_resurf(Evas_GL_Wl_Window *gw);
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int eng_best_depth_get(Evas_Engine_Info_Wayland_Egl *einfo);
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#endif
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@ -1,297 +0,0 @@
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#include "evas_engine.h"
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static Evas_GL_Wl_Window *_evas_gl_wl_window = NULL;
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static EGLContext share_context = EGL_NO_CONTEXT;
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// fixme: something is up/wrong here - dont know what tho...
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//#define NEWGL 1
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static int win_count = 0;
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Evas_GL_Wl_Window *
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eng_window_new(struct wl_display *disp, struct wl_surface *surface, int screen,
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int depth, int w, int h, int indirect, int alpha, int rot)
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{
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Evas_GL_Wl_Window *gw;
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int context_attrs[3];
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int config_attrs[40];
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int major_version, minor_version;
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int num_config, n = 0;
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const GLubyte *vendor, *renderer, *version;
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gw = calloc(1, sizeof(Evas_GL_Wl_Window));
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if (!gw) return NULL;
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win_count++;
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gw->disp = disp;
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gw->surface = surface;
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gw->screen = screen;
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gw->depth = depth;
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gw->alpha = alpha;
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gw->w = w;
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gw->h = h;
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gw->rot = rot;
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// EGL / GLES
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context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION;
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context_attrs[1] = 2;
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context_attrs[2] = EGL_NONE;
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config_attrs[n++] = EGL_SURFACE_TYPE;
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config_attrs[n++] = EGL_WINDOW_BIT;
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config_attrs[n++] = EGL_RENDERABLE_TYPE;
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config_attrs[n++] = EGL_OPENGL_ES2_BIT;
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# if 0
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// FIXME: n900 - omap3 sgx libs break here
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config_attrs[n++] = EGL_RED_SIZE;
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config_attrs[n++] = 1;
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config_attrs[n++] = EGL_GREEN_SIZE;
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config_attrs[n++] = 1;
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config_attrs[n++] = EGL_BLUE_SIZE;
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config_attrs[n++] = 1;
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// FIXME: end n900 breakage
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# endif
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if (gw->alpha)
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{
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config_attrs[n++] = EGL_ALPHA_SIZE;
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config_attrs[n++] = 1;
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}
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else
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{
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config_attrs[n++] = EGL_ALPHA_SIZE;
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config_attrs[n++] = 0;
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}
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config_attrs[n++] = EGL_DEPTH_SIZE;
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config_attrs[n++] = 0;
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config_attrs[n++] = EGL_STENCIL_SIZE;
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config_attrs[n++] = 0;
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config_attrs[n++] = EGL_NONE;
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/* FIXME: Remove this line as soon as eglGetDisplay() autodetection
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* gets fixed. Currently it is incorrectly detecting wl_display and
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* returning _EGL_PLATFORM_X11 instead of _EGL_PLATFORM_WAYLAND.
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*
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* See ticket #1972 for more info.
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*/
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setenv("EGL_PLATFORM", "wayland", 1);
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gw->egl_disp = eglGetDisplay((EGLNativeDisplayType)(gw->disp));
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if (!gw->egl_disp)
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{
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ERR("eglGetDisplay() fail. code=%#x", eglGetError());
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eng_window_free(gw);
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return NULL;
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}
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if (!eglInitialize(gw->egl_disp, &major_version, &minor_version))
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{
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ERR("eglInitialize() fail. code=%#x", eglGetError());
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eng_window_free(gw);
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return NULL;
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}
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eglBindAPI(EGL_OPENGL_ES_API);
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if (eglGetError() != EGL_SUCCESS)
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{
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ERR("eglBindAPI() fail. code=%#x", eglGetError());
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eng_window_free(gw);
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return NULL;
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}
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num_config = 0;
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if (!eglChooseConfig(gw->egl_disp, config_attrs, &gw->egl_config,
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1, &num_config) || (num_config != 1))
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{
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ERR("eglChooseConfig() fail. code=%#x", eglGetError());
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eng_window_free(gw);
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return NULL;
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}
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if ((gw->rot == 0) || (gw->rot == 180))
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gw->win = wl_egl_window_create(gw->surface, gw->w, gw->h);
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else if ((gw->rot == 90) || (gw->rot == 270))
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gw->win = wl_egl_window_create(gw->surface, gw->h, gw->w);
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gw->egl_surface[0] = eglCreateWindowSurface(gw->egl_disp, gw->egl_config,
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(EGLNativeWindowType)gw->win,
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NULL);
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if (gw->egl_surface[0] == EGL_NO_SURFACE)
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{
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ERR("eglCreateWindowSurface() fail for %p. code=%#x",
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gw->win, eglGetError());
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eng_window_free(gw);
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return NULL;
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}
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gw->egl_context[0] =
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eglCreateContext(gw->egl_disp, gw->egl_config, share_context,
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context_attrs);
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if (gw->egl_context[0] == EGL_NO_CONTEXT)
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{
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ERR("eglCreateContext() fail. code=%#x", eglGetError());
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eng_window_free(gw);
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return NULL;
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}
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if (share_context == EGL_NO_CONTEXT)
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share_context = gw->egl_context[0];
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if (eglMakeCurrent(gw->egl_disp, gw->egl_surface[0], gw->egl_surface[0],
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gw->egl_context[0]) == EGL_FALSE)
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{
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ERR("eglMakeCurrent() fail. code=%#x", eglGetError());
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eng_window_free(gw);
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return NULL;
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}
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vendor = glGetString(GL_VENDOR);
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renderer = glGetString(GL_RENDERER);
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version = glGetString(GL_VERSION);
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if (!vendor) vendor = (unsigned char *)"-UNKNOWN-";
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if (!renderer) renderer = (unsigned char *)"-UNKNOWN-";
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if (!version) version = (unsigned char *)"-UNKNOWN-";
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if (getenv("EVAS_GL_INFO"))
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{
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fprintf(stderr, "vendor: %s\n", vendor);
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fprintf(stderr, "renderer: %s\n", renderer);
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fprintf(stderr, "version: %s\n", version);
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}
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gw->gl_context = evas_gl_common_context_new();
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if (!gw->gl_context)
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{
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eng_window_free(gw);
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return NULL;
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}
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#ifdef GL_GLES
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gw->gl_context->egldisp = gw->egl_disp;
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#endif
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eng_window_use(gw);
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evas_gl_common_context_resize(gw->gl_context, w, h, rot);
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gw->surf = 1;
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return gw;
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indirect = 0;
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}
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void
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eng_window_free(Evas_GL_Wl_Window *gw)
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{
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int ref = 0;
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win_count--;
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eng_window_use(gw);
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if (gw == _evas_gl_wl_window) _evas_gl_wl_window = NULL;
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// if (gw->win) wl_egl_window_destroy(gw->win);
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if (gw->gl_context)
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{
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ref = gw->gl_context->references - 1;
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evas_gl_common_context_free(gw->gl_context);
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}
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if (gw->egl_surface[0] != EGL_NO_SURFACE)
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eglDestroySurface(gw->egl_disp, gw->egl_surface[0]);
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eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (gw->egl_context[0] != EGL_NO_CONTEXT && gw->egl_context[0] != share_context)
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eglDestroyContext(gw->egl_disp, gw->egl_context[0]);
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if (ref == 0)
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{
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/* NB: This is causing an unknown hang when we run elm apps as
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* wayland clients inside the weston compositor */
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/* eglTerminate(gw->egl_disp); */
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eglReleaseThread();
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}
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free(gw);
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}
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void
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eng_window_use(Evas_GL_Wl_Window *gw)
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{
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Eina_Bool force_use = EINA_FALSE;
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if (_evas_gl_wl_window)
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{
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if ((eglGetCurrentContext() !=
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_evas_gl_wl_window->egl_context[0]) ||
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(eglGetCurrentSurface(EGL_READ) !=
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_evas_gl_wl_window->egl_surface[0]) ||
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(eglGetCurrentSurface(EGL_DRAW) !=
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_evas_gl_wl_window->egl_surface[0]))
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force_use = EINA_TRUE;
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}
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if ((_evas_gl_wl_window != gw) || (force_use))
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{
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if (_evas_gl_wl_window)
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{
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evas_gl_common_context_use(_evas_gl_wl_window->gl_context);
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evas_gl_common_context_flush(_evas_gl_wl_window->gl_context);
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}
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_evas_gl_wl_window = gw;
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if (gw)
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{
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// EGL / GLES
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if (gw->egl_surface[0] != EGL_NO_SURFACE)
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{
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if (eglMakeCurrent(gw->egl_disp, gw->egl_surface[0],
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gw->egl_surface[0],
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gw->egl_context[0]) == EGL_FALSE)
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{
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ERR("eglMakeCurrent() failed!");
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}
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}
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}
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}
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if (gw) evas_gl_common_context_use(gw->gl_context);
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}
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void
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eng_window_unsurf(Evas_GL_Wl_Window *gw)
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{
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if (!gw->surf) return;
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if (!getenv("EVAS_GL_WIN_RESURF")) return;
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if (getenv("EVAS_GL_INFO")) printf("unsurf %p\n", gw);
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if (_evas_gl_wl_window)
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evas_gl_common_context_flush(_evas_gl_wl_window->gl_context);
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if (_evas_gl_wl_window == gw)
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{
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eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (gw->egl_surface[0] != EGL_NO_SURFACE)
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eglDestroySurface(gw->egl_disp, gw->egl_surface[0]);
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gw->egl_surface[0] = EGL_NO_SURFACE;
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_evas_gl_wl_window = NULL;
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}
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gw->surf = 0;
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}
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void
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eng_window_resurf(Evas_GL_Wl_Window *gw)
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{
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if (gw->surf) return;
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if (getenv("EVAS_GL_INFO")) printf("resurf %p\n", gw);
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gw->egl_surface[0] =
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eglCreateWindowSurface(gw->egl_disp, gw->egl_config,
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(EGLNativeWindowType)gw->win, NULL);
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if (gw->egl_surface[0] == EGL_NO_SURFACE)
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{
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ERR("eglCreateWindowSurface() fail for %p. code=%#x",
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gw->win, eglGetError());
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return;
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}
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if (eglMakeCurrent(gw->egl_disp, gw->egl_surface[0], gw->egl_surface[0],
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gw->egl_context[0]) == EGL_FALSE)
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{
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ERR("eglMakeCurrent() failed!");
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}
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gw->surf = 1;
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}
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int
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eng_best_depth_get(Evas_Engine_Info_Wayland_Egl *einfo)
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{
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if (!einfo) return 0;
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if (!einfo->info.display) return 0;
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return (einfo->info.depth ? einfo->info.depth : 32);
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}
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