there are some early-return code that were leaving the size_hint as it
was before, then if you removed every child it should go to 0x0 but
couldn't.
PLEASE BACKPORT THIS TO 1.7 BRANCH FOR ME :-(
SVN revision: 79948
This patch refactors common code for map draws - so that it can be used
by other engines and *threaded* X11.
Signed-off-by: Paulo Alcantara <pcacjr@profusion.mobi>
Patch by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 79855
This patch refactors common code for line draws - so that it can be used
by other engines and *threaded* X11.
Signed-off-by: Paulo Alcantara <pcacjr@profusion.mobi>
Patch by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 79854
This patch refactors common code for font draws - so that it can be used
by other engines and *threaded* X11.
Signed-off-by: Paulo Alcantara <pcacjr@profusion.mobi>
Patch by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 79853
Delete the constraints a body belongs to on body removal and avoid
bullet to segfault.
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SVN revision: 79850
This patch changes how constraints are created and configured, now we
use a bullet generic implementation which let us operate on the 6
degrees of freedom(linear and angular ones).
We have used 6dof for slider constraint but now we assume 2 types of
constraints, single body - simply ephysics_constraint_add(body) - and a linked
one - ephysics_constraint_linked_add(body1, body2) used to constrain 2 bodies
linked together.
Having said that we introduce the following changes:
+ migrate p2p constraint to 6Dof
We want to have a constraint api generic enouth to allow many different
constraint behaviour, 6Dof was picked to do that, so p2p needs a migration.
+ move ephysics_constraint_slider_* functions
Since the whole constraint infra-sctructure is being migrated to 6Dof the
linear and angular limit functions - previously used only by slider constraint -
now looks more generic enough to be used by constraint in general.
+ add constraint anchor API
Instead of telling the anchoring positioning in the constraint creating we have
set it's default value to the the middle os the body and if the user wants to change
it call ephysics_constraint_anchor_set and reset it.
The ephysics_constraint_anchor_set() considers the canvas coordinate instead of using
the body orientation. So now one can tell a constraints anchor is set to 100, 10, 0
in the canvas coordinate system and not (body_center.x - 20, body_center.y - 5, body_center.z - 1).
+ constraint migrate the bt_constraint
Since we're working only with 6Dof constraints it is reasonable to change the constraints
bt_constraint field to btGeneric6DofConstraint.
+ add 3 axes to constraints
Now constraints API knows about x, y and z axes - linear and angular limiting, anchor
setting and the constraint creation functions are fully supported.
+ constraint calls are renamed
The constraint calls were renamed so ephysics_constraint_p2p_add() now is known as
ephysics_constraint_linked_add() and ephysics_constraint_slider_add() became
ephysics_constraint_add() where the first one is meant for constrain 2 bodies and
the second one for single body constraints.
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SVN revision: 79848
Avoiding a circular dependency edje -> elementary -> edje.
It was breaking the build system when option --enable-build-examples was given.
SVN revision: 79839
Cedric suggested that we migth not be able to open the cert files. And he
was right. The CERT_DIR define checked for an absolute path in TESTS_SRC_DIR
but that get set to .. in Makefile_Eet.am as it sits in src/. Now the define
evaluated to src/tests/eet/.. where no cert files could be found.
I could not see a good reason for the suffix here so I just removed it.
Vincent, if there was a reason I was not able to see please fix it in a
different way. It was the least invasisve fix I could see.
SVN revision: 79838
Every touch down event should be converted into mouse in +
mouse button. So we should let every mouse in event go in the
_ecore_evas_wl_common_cb_mouse_in(), instead of preventing it by
"if (!ee->in)". Besides that, the coordinates carried by mouse in
event should be set to Evas_Public_Data::pointer by calling
_ecore_evas_mouse_move_process().
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 79818
This patch refactors common code for image draws - so that it can be used
by other engines and *threaded* X11.
Signed-off-by: Paulo Alcantara <pcacjr@profusion.mobi>
Patch by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 79795
Just two bodies falling (a circle and a box) and colliding
to the floor.
bug: when edje is resized objects will be moved back to original
position.
SVN revision: 79794
Just an initial support, it's not possible to configure worlds
or bodies. Just adding it. Only possible customization is the
type of body.
It defines what's the collision shape and type (rigid / soft).
It can't be changed over time, so it's not on part's description.
It's expected that many cases won't be covered yet.
If you have ephysics installed and don't want it, just use
--disable-ephysics. It shouldn't affect anything for cases
where ephysics is not installed.
SVN revision: 79793