Summary:
Use fourth component texture. Update mechanism generation pixels, scene renderer
to texture and geting color pixels from texture. Update shader for color pick.
Reviewers: Hermet, raster, cedric
Reviewed By: cedric
Subscribers: Oleksander, cedric
Differential Revision: https://phab.enlightenment.org/D2549
Summary: Now mechanism of creation of primitives is similar to model loading.
Reviewers: Oleksander, Hermet, raster, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2516
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Use RGBA texture unit for generation shadow. Use separate framebuffer and
renderbuffer for shadow map.
Refactor shadow map shader to use position of shadow and pack depth value in
RGBA texture.
Refactor shader function for generation shadow factor to unpack depth value from
RGBA shadow map.
Reviewers: cedric, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2578
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Modified codes according to prevent result
The im will be freed by data_image_preload_done api.
But if image load error happen, never call that api
@fix
Test Plan: prevent tool
Reviewers: Jaehyun, Hermet, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2565
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
For calculation 'aabb' need to know how mesh was transformed.
So for primary data of mesh was calculate all transformation.
Reviewers: Hermet, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2563
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Eo files will now fail to compile if a cycle is detected.
This required some temporary changes in existing eo files
(we had 2 cycles) for which I added a FIXME (they do not
affect C generation).
@feature
Summary: As it turns out, we don't need to make the call to set an
output mode during creation. The mode will end up getting set anyway
when we set the first buffer.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This broke following my eo_constructor() changes. This is weird though
as:
1. Eina doesn't depend on Eo.
2. It was casting the constructor for some reasons.
Anyhow, fixed now.
so you know the files should change when you "make" and shf files are
updated, add notes to the .x files generated to indicate they should
be committed back to the repo so it is clear
Compilation was failing due to the changes in the Eolian library. The
generator has not been updated.
This patch fixes the compilation but not the tests that I let to my
lovely q66.
Summary: When we generate an Ecore key down/up event, we should also
be setting the keycode in the event structure
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Sometimes it is necessary to specify a different set of values for a
getter or a setter. This commit allows such specializations. This also
renders @const_get and @const_set useless (soon to be removed).
To function correctly, this required adjustment of several public APIs
as well as deprecation of eolian_function_parameter_get_by_name.
This function was not used in any generator and was pretty much
useless in the first place, so it was removed.
@fix
While unrefing twice works, it's cleaner to unref the ref we
have and delete normally. It will handle parnet detachments in
a nicer way, and is just more correct.
This is another cleanup in perparation for the Eo stable release.
This is no longer needed thanks to the proper error reporting with
eo_constructor()'s new return value.
The finalizer change cleans it up a bit so it catches more cases/issues.
This also means that the finalizer cleans up the object in all cases,
and not only some.
@feature.
Because we defer the deletion of this object until we get all the
responses from the network, we must manually free it. A better solution
would possibly be to just free the requests upon object deletion instead
of deferring the deletion.
@fix