This patch avoids slices double deletion case ecore evas deletes the
slices evas objects before ephysics has actually shutdown and/or simulation
thread hasn't been canceled.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79605
implementation
This patch introduces the ellipsoid soft body and its multi face
implementation.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79603
Changed the double named group in list.edc to alias and fix the
abortion issue on tests.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79602
body->evas_object anymore
So we can use the same functions to initialize the slices in case of
face slicing.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79598
This changes how initial points of deformations are mapped, now we
must support multiple faces so different points of deformation for
each.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79597
Prepare to use the same infra structure of slicing for soft body multi-face
deformation implementation.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79596
If a evas object has its layer reset so we must apply the change its
slices evas objects.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79595
This patch introduces the API ephysics_body_soft_body_bending_constraints_add
used define how deformeable a soft body is supposed to be.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79592
Unlikely the cluster generate bullet will not rebuild the bending
constraints every call, so we must prevent creating duplicated
constraints.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79591
Hi all,
I had prepare some fix for evas_object_key_grab function.
In my opinion when given modifiers are equal it should return FALSE.
Please verify attached file.
Regards,
Patrick
Signed-Off-By: Patryk Kaczmarek<patryk.k@samsung.com>
SVN revision: 79563
direct rendering and then another image object using Native
Surface rendering, there was a potential for it to fall into
the same direct rendering path.
Also, fixed some minor Evas GL extension bugs that came from refactoring.
SVN revision: 79532
EGL 1.4 spec Section 3.5.1: If there is already an
EGLSurface associated with win (as a result of a previous
eglCreateWindowSurface call), then an EGL_BAD_ALLOC error is
generated.
So that this eglCreateWindowSurface() will fail if the egl driver is
a strict conformance to the spec.
SVN revision: 79505
weren't set properly where if a program uses evas_gl to do GL rendering
in direct rendering mode and then use a pixmap to do native
GL rendering in the same program, native pixmap rendering would
also fall into the direct rendering path and not render anything for
image object. It's been fixed.
SVN revision: 79493
The current code was a mix of r78302 (when edbus2 support was made
optional) and r78867 (when edbus2 support was made a required
dependency).
This patch fixes a few bugs:
o The syntax of the AC_ARG_WITH call was wrong and `dbusservicedir' was
always set to "", which meant it was always installed into
${datadir}/dbus-1/services.
o The check for the value of $dbusservicedir was wrong at the end of
configure.ac, since passing "yes" to --with-dbus-services does not
make sense.
And simplifies some checks and calls now that edbus2 is mandatory.
Patch by Raphael Kubo da Costa
SVN revision: 79464
saddly eina_bench stills segv and as I can't find any install target for
it, and I'm not a kung-auto-foo warrior, I can't gdb it.
could someone provide a benchmark-install target or point me to the
direction I missed?
Patch by: Jérémy Zurcher <jeremy@asynk.ch>
SVN revision: 79448
x1, x2 shadow something in the math library.
Would probably be better to turn off -Wshadow, but for some
reason people think this there's some value in it...
Signed-off-by: Mike McCormack <mikem@atratus.org>
SVN revision: 79446