move to eglwaitnative - still doesnt help tho:(

SVN revision: 45802
This commit is contained in:
Carsten Haitzler 2010-02-02 11:50:49 +00:00
parent b8b4a2bc9c
commit 0ee6420e42
1 changed files with 1 additions and 2 deletions

View File

@ -430,7 +430,7 @@ eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x
re->win->draw.drew = 1;
evas_gl_common_context_flush(re->win->gl_context);
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
eglWaitGL(); // previous rendering should be done and swapped
eglWaitNative(EGL_CORE_NATIVE_ENGINE); // previous rendering should be done and swapped
#else
glXWaitGL();
#endif
@ -450,7 +450,6 @@ eng_output_flush(void *data)
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]);
eglWaitGL(); // excessive - swapbuffers should wait in windowed mode
#else
#ifdef VSYNC_TO_SCREEN
if (re->info->vsync)