forked from enlightenment/efl
move to eglwaitnative - still doesnt help tho:(
SVN revision: 45802
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@ -430,7 +430,7 @@ eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x
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re->win->draw.drew = 1;
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re->win->draw.drew = 1;
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evas_gl_common_context_flush(re->win->gl_context);
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evas_gl_common_context_flush(re->win->gl_context);
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#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
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#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
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eglWaitGL(); // previous rendering should be done and swapped
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eglWaitNative(EGL_CORE_NATIVE_ENGINE); // previous rendering should be done and swapped
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#else
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#else
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glXWaitGL();
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glXWaitGL();
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#endif
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#endif
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@ -450,7 +450,6 @@ eng_output_flush(void *data)
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#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
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#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
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eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]);
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eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]);
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eglWaitGL(); // excessive - swapbuffers should wait in windowed mode
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#else
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#else
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#ifdef VSYNC_TO_SCREEN
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#ifdef VSYNC_TO_SCREEN
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if (re->info->vsync)
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if (re->info->vsync)
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