evas-drm: Remove hardware acceleration fields from engine structure

@bugfix: Removed hardware acceleration fields from engine structure.
These are now located inside the buffer management code itself, so no
need for them here.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
Chris Michael 2014-03-06 10:59:44 +00:00
parent e2357578d3
commit 4bcd26d5b9
1 changed files with 0 additions and 15 deletions

View File

@ -1,10 +1,6 @@
#ifndef _EVAS_ENGINE_DRM_H
# define _EVAS_ENGINE_DRM_H
# ifdef HAVE_DRM_HW_ACCEL
# include <EGL/egl.h>
# endif
typedef struct _Evas_Engine_Info_Drm Evas_Engine_Info_Drm;
struct _Evas_Engine_Info_Drm
@ -30,17 +26,6 @@ struct _Evas_Engine_Info_Drm
int output;
int plane;
# ifdef HAVE_DRM_HW_ACCEL
void *bufmgr;
struct
{
EGLDisplay disp;
EGLContext ctxt;
EGLConfig cfg;
} egl;
# endif
Eina_Bool use_hw_accel : 1;
} info;