Carsten Haitzler
b2ac7c110a
fix mmx code
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SVN revision: 43386
2009-11-01 11:45:16 +00:00
Carsten Haitzler
6f4db357dd
i shoudl use join macro
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SVN revision: 43385
2009-11-01 09:03:01 +00:00
Carsten Haitzler
069de70853
add color to the vertexes in map. this allows for fading/shading of
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reflections, goraud shading for smooth 3d surfaces, mor realistic lighting
etc. etc. it comes at a small cost, but worth it.
SVN revision: 43384
2009-11-01 01:32:23 +00:00
Vincent Torri
00d1eab6d8
spelling
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SVN revision: 43374
2009-10-31 15:18:19 +00:00
Carsten Haitzler
1545cc226e
more map work. now only re-render map surface if size changed or any contents
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changed. still renders all, but better now. keeps map surfacer around for
shits and giggles until map unset or object deleted. als be able to set
smooth map and disable alpha (for smart objects)
SVN revision: 43362
2009-10-31 09:08:01 +00:00
Carsten Haitzler
bb3824803c
finally! smart objects work with map!
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SVN revision: 43343
2009-10-30 10:11:15 +00:00
Carsten Haitzler
335081d18c
ifdef++
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SVN revision: 43337
2009-10-29 11:54:47 +00:00
Carsten Haitzler
422faf09fd
clean up map - move to #included worker and add mmx - just copied from normal
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image scaler actually.
SVN revision: 43336
2009-10-29 06:52:51 +00:00
Carsten Haitzler
5cc7803ef9
the start of other objects being able to map! text objects work.. tested.
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SVN revision: 43323
2009-10-28 08:59:01 +00:00
Mike Frysinger
e204104de3
fix typo in previous change -- EVAS_DEFAULT_LOG_COLOR, not EVAS_DEFAULT_COLOR
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SVN revision: 43300
2009-10-26 20:42:24 +00:00
Carsten Haitzler
b0695a6712
fill in last fixme on rendering code and make it better written by moving
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comon code blobs to functions.
SVN revision: 43298
2009-10-26 14:06:21 +00:00
Vincent Torri
56f784dacd
fix+++
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SVN revision: 43250
2009-10-24 17:00:34 +00:00
Vincent Torri
d8c4555c36
eng_setup must return 1 on success and 0 on failure
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SVN revision: 43248
2009-10-24 15:24:11 +00:00
Carsten Haitzler
b36917b180
smooth map works (down to 1/2 size its good. its pretty much gl_linear, but
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in software. but it looks gorgeous. rotations are groovey.
SVN revision: 43226
2009-10-23 13:17:22 +00:00
Carsten Haitzler
4a6609c55f
fix copy & paste bug.
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SVN revision: 43225
2009-10-23 13:11:23 +00:00
Carsten Haitzler
2168b2a57f
fix statements
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SVN revision: 43224
2009-10-23 06:48:22 +00:00
Vincent Torri
f60b381333
Fix some warnings. I don't touch gl engines for now
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SVN revision: 43221
2009-10-22 22:33:06 +00:00
Vincent Torri
e5046c8846
Fix some warnings. I don't touch map code for now.
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SVN revision: 43218
2009-10-22 22:22:10 +00:00
Gustavo Sverzut Barbieri
4b95e6b078
oops, it's eina_log_domain_unregister... domain, not dom!
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SVN revision: 43213
2009-10-22 20:14:05 +00:00
Gustavo Sverzut Barbieri
6982f7b9c6
evas_map: more extensible and safe. add docs
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change evas_map to return a structure that serves as an array of
points. This way we'll know for sure the number of points in it. Right
now it's hardcoded to 4, so check it, but in future we can just allow
more points and it should work.
added docs. I'm not sure about most of it, so it would be good to have
someone to review and fill in more, maybe that's raster? Grep for
"TODO" and you'll see the missing stuff. It would be good to add
examples in evas_map_point_coord_set() and
evas_map_point_image_uv_set()
SVN revision: 43211
2009-10-22 20:11:33 +00:00
Cedric BAIL
9af68d80da
* evas: Add map to SDL also.
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SVN revision: 43206
2009-10-22 17:06:06 +00:00
Cedric BAIL
0cf81bc080
* evas: Fix missing correction.
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SVN revision: 43205
2009-10-22 16:39:20 +00:00
Carsten Haitzler
041327008f
a little cleaner, but not faster
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SVN revision: 43204
2009-10-22 16:06:32 +00:00
Carsten Haitzler
a24ad9a1c4
fast path for solid maps.
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SVN revision: 43203
2009-10-22 15:51:18 +00:00
Carsten Haitzler
7fce71c5d9
add some beginnigns of utility funcs to evas map. move it to its own file.
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SVN revision: 43201
2009-10-22 15:47:30 +00:00
Cedric BAIL
8984a75799
* evas: Cleanup move to eina log.
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Patch from Mathieu Taillefumier.
SVN revision: 43200
2009-10-22 15:22:22 +00:00
Carsten Haitzler
6f4b45e296
re-enable yuv shader for 6410.
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SVN revision: 43195
2009-10-22 08:55:07 +00:00
Carsten Haitzler
c1b3587659
enable npot textures
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SVN revision: 43194
2009-10-22 08:53:25 +00:00
Carsten Haitzler
43234e9b59
pull smooth... that's not going to be sane. or smooth. hmmm.
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SVN revision: 43192
2009-10-22 07:31:25 +00:00
Carsten Haitzler
67fd2dd37c
default load - 75dpi. like fonts.
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SVN revision: 43190
2009-10-22 06:40:58 +00:00
Carsten Haitzler
63ec70ea91
enable smooth path - same as nearest... for now
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SVN revision: 43183
2009-10-21 14:53:55 +00:00
Carsten Haitzler
ceb6cb9600
handle if uv are out of image coords - clamp. remove unsued bounds checks
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(not needed anymore). also fix a black edge.
SVN revision: 43182
2009-10-21 14:45:55 +00:00
Cedric BAIL
4d083a6627
* evas: Make quartz engine compile again.
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SVN revision: 43180
2009-10-21 13:09:04 +00:00
Carsten Haitzler
0f138474d6
improve map.. now no rendering or segv bugs (that i have seen). woot. also
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handle clipping and clip-outs.
SVN revision: 43178
2009-10-21 09:33:07 +00:00
Carsten Haitzler
8bf3f50b2c
map code... works.. with bugs... but works. visually...
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SVN revision: 43163
2009-10-20 16:03:57 +00:00
Carsten Haitzler
c50ea6b1c8
map image... not used yet.
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SVN revision: 43131
2009-10-17 10:25:51 +00:00
Vincent Torri
3066c3d305
Evas_Data.h functions are deprecated.
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SVN revision: 43130
2009-10-17 09:10:31 +00:00
Vincent Torri
2b57e1d0da
remove evas data from the visual studio project
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SVN revision: 43129
2009-10-17 08:54:41 +00:00
Jonathan Atton
75303b4b5b
Evas :The doc say "This function removes the most recently added callback", consequently we have te prepend the items
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SVN revision: 43103
2009-10-15 20:50:15 +00:00
Carsten Haitzler
8cf88e6b18
and flush there too
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SVN revision: 43091
2009-10-15 03:25:22 +00:00
Carsten Haitzler
40f23d3708
flush queu at context change time (use win) just in case
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SVN revision: 43090
2009-10-15 01:39:22 +00:00
Vincent Torri
a4196bafd2
evas doc looks better now
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SVN revision: 43082
2009-10-14 19:21:37 +00:00
Vincent Torri
ebdf658cfd
use fprintf for messages
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SVN revision: 43056
2009-10-13 17:31:18 +00:00
Vincent Torri
3414279848
fix compilation on Windows CE
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SVN revision: 43055
2009-10-13 17:27:49 +00:00
Carsten Haitzler
017e26b4e0
fix font aligned tex.
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SVN revision: 43049
2009-10-13 10:42:03 +00:00
Carsten Haitzler
0b3d755ce9
more work putting shared bits in shared. but context seems to be a big problem.
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:(
SVN revision: 43048
2009-10-13 09:40:39 +00:00
Carsten Haitzler
022dc0cb6e
disable yuv for 6410 - seems theres a bug., use img shader instead just as a
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placeholder.
SVN revision: 43047
2009-10-13 03:12:32 +00:00
Carsten Haitzler
6b1d31e5bc
free up stuff on context free. still need to do programs
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SVN revision: 43046
2009-10-13 01:44:46 +00:00
Carsten Haitzler
f62f738c7e
add level 0 as request. dont want overlay.
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SVN revision: 43045
2009-10-13 01:30:04 +00:00
Carsten Haitzler
e31d7799ee
set tex min/mag filter always
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SVN revision: 43044
2009-10-13 00:37:16 +00:00