Summary:
The !global test is a post-condition that _ecore_wl2_global_find
provided valid data, so the code is clearer if this is kept separate
from the subsequent if chain for looking up the shell. Since this
post-condition returns from the function on error, it can stand alone.
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewers: devilhorns, ManMower
Reviewed By: ManMower
Subscribers: jpeg, cedric
Differential Revision: https://phab.enlightenment.org/D4690
If GL context is free'd before processing font shutdown,
textures for emoji glyph's GL images will be free'd without clean
up its GL images. It causes eina mempool infinite loop issue when
emoji's GL images are free'd in shutdown process.
So, the patch will make a list for emoji's GL images in context and
clean up them when the context is free'd. Just like font textures in
context.
@fix
Differential Revision: https://phab.enlightenment.org/D4695
Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
Yay to full color characters. The list of selected emojis is
quite random. Some more could be added.
Just two remarks:
- Aren't they supposed to scale down?
- Why is my grinning face always ugly?
If item pop was started without focus at a naviframe object
and the naviframe object got focus before finising item pop,
the naviframe object could give focus to its first object of prev item.
It could ruin focus orders and failed to restore previous focused
object in the item.
To keep consistency of focus policy, same logic will be applied to
item push scenario.
@fix
Change-Id: Ia74bdce3620bd59622ef32a0cedf5fbd84815400
This will abort E when using Bryce and EINA_LOG_ABORT is enabled
(it is enabled by default when running a non-release version of E).
That's on purpose, as that code needs fixing :)
Ref T3144
GLView tends to print some random garbage when using the
GLView Gears test. That's because we're allocating and printing
a 0 byte buffer. Don't do that.
It was assumed that GLES 3 would only work with EGL but in fact
OpenGL 4.3 & 4.5 are supersets of GLES 3.0 & 3.1 respectively. So
GLX should also support GLES 3.0 or GLES 3.1 for evas gl, if the
driver supports it, of course.
Of course while doing this patch things didn't go like they were
supposed to go. I'm currently using NVIDIA's proprietary driver,
that conveniently provides EGL with GLES 3.2. But wait, there's
a catch: GL_VERSION is "OpenGL ES 3.2 NVIDIA" except that none
of the functions of GLES 3.1 or GLES 3.2 are actually supported.
Those functions are only present in the GLX/OpenGL variant of the
driver. Thanks so much for making my life easier...
So yeah, this patch contains a hack for those invalid versions
of GLES 3.x. What was supposed to be a small fix became a huge
mess.
Also add a comment about the possibly invalid auto-upgrade from
GLES 2 to GLES 3.
This adds a test case in elm_test, but only to verify that
elm_glview_version_add(3) actually works. We need a proper GLES 3
test case, eventually (and 3.1, 3.2 of course).
We need to make sure that we wait properly on the animator thread
otherwise we end up with the animator finish callback being called
later on during the shutdown process which means trouble.
Previously, edje_cc in a path containing space character was not
supported. (e.g. "/usr/local/s p a c e/bin/edje_cc")
Now, to resolve above issue, edje_cc path is treated with double
quotation marks.
On Windows, if command begins with double quotation marks, then the
first and the last double quotation marks may be either deleted or not.
(See "help cmd" on Windows.)
Therefore, to preserve the string between the first and the last double
quotation marks, "cmd /S /C" and additional outer double quotation marks
are added.
Summary:
winsock2.h included in Ecore.h
But Ecore.h ' is included in
/bin/efreet/efreet_desktop_cache_create.c
src/bin/efreet/efreet_mime_cache_create.c
src/tests/ecore_con/ecore_con_test_efl_net_ip_address.c
Reviewers: NikaWhite, cedric, raster, an.kroitor
Reviewed By: raster
Subscribers: artem.popov, cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4687
When using smart objects (quite likely, isn't it?), the internal
layer usage count was not perfectly tracked. This was especially
true if layer_set() was called on a (top-level) smart object.
As a consequence, there could be no objects in the layer but the
usage would still be > 0. Thus, the layer was not deleted, not
removed from the inlist of layers, and efl_gfx_stack_above_get()
could return NULL as the layer above a certain object was empty.
Fixes T5201
Summary: CreateFileMapping return handle. The handle before use is always closed. This handle can be immediately closed after use.
Reviewers: cedric, raster, vtorri, rimmed, an.kroitor, FurryMyad, NikaWhite
Reviewed By: raster
Subscribers: artem.popov, cedric, jpeg
Tags: #windows
Differential Revision: https://phab.enlightenment.org/D4699
The mouse cursor in a text entry tends to not disappear even when
the mouse moves out of the entry. This seems to happen more when
the cursor was visible for a single frame only (although I'm not
100% sure about this condition).
One important difference with previous versions of EFL is that
the cursor is now part of the theme, so it is an image object
and not set by the compositor (it looks vastly different).
Anyway, when processing the list of pending_objects, we look at
the flags render_pre and rect_del which were (re)set during the
previous frame. Those flags are then (re)set during phase 1 which
happens after processing the pending objects list... only if
needed. So, phase 1 sets the condition to invalidate the current
lists of objects but that condition is checked for before phase 1.
This patch adds a check on delete_me which should hopefully make
it a rare enough case, for performance, but still force correct
rendering.
This is all spaghetti code, sorry if this explanation also reads
like pasta.
Note that exactness tests may still be broken because earlier
versions of EFL simply did not have the cursor inside the canvas
itself.
Fixes T5231
I believe that all the threads created in our test suite should
be spawned without any special CPU affinity. The default parameter
is not 0 (corresponds to the first CPU, known as CPU 0) but -1.
Similarily the default priority is NORMAL (1), not 0 (URGENT).
This also affects two unused code paths: evas render2 and gl preload.
@fix
Currently, ecore_evas_extn only use exclusive lock.
so if there are many ecore_extn_plugs , there is competition among the ecore_extn_plugs.
since the ecore_extn_plugs dont need to use exclusive lock, add the shred lock mode.
We need a display unset path for software render to prevent an async
render completing after a disconnect from posting a frame and crashing
us.
As of this commit both software and gl session recovery work for me.
fix T5005
#SessionRecoveryWorksHere
Calling ecore_wl2_window_surface_get() has the side effect of creating
a new wayland surface if we don't already have one. If we do that
during a session recovery, we can try to create a new surface while
we have no connection to a compositor - that's Bad.
So we just use the one we already have stored - which we NULL out on
disconnect.
When wayland session recovery happens, we can end up down this path
with no gl context when elm reprocesses its config file.
That callback fires long before we've re-set up our wayland connection
so we can't possibly have a valid gl context yet.
Prevent that from crashing.
This reverts commit 2c6808e4ee.
this breaks a number of expectations and guarantees in efl:
* causes unexpected event iteration during app startup before main loop begins
- leads to event loss
* causes unexpected event iteration during app shutdown after main loop quits
- leads to invalid memory access
* causes recursive event iteration during event handler callbacks
- leads to ?????????????????????????????????????????????????????????????????
all of these can be easily seen by running enlightenment, and all of these cause
unexpected behaviors in enlightenment including, but not limited to, a lot of crashes
fix T5232
Only generate the classes' own funcs/events (and overridden). Let other
classes generate their own stuff. This prevents some files from being
generated multiple times, which more than halves generation time.