Summary:
Unneccessary resources are deleted.
In example of frustum used sweet_home.
In example of colorpick used sphere primitive.
Possibility to set precision of spheres deletes need in high quality mesh.
For spheres used textures of wood and rock, so for good work of colorpick https://phab.enlightenment.org/D2044 should be merged firstly.
Reviewers: cedric, raster, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2081
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: Materials are not used in any loader and will not be used in nearest future.
Reviewers: cedric, raster, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2080
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: Had a chat with raster to understand the behavior of these two functions in the IRC. Thought it might be helpful if added in the documentation itself. So updated it accordingly.
Reviewers: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2083
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: Adding of two modes of node orientation, by setting of the angle and by setting of the quaternion.
Reviewers: Hermet, raster, cedric
Reviewed By: cedric
Subscribers: artem.popov, cedric
Differential Revision: https://phab.enlightenment.org/D2087
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
If the socket is local, then there is no need to through error if the port is less than 0 (i.e., negetive). The behavior is same in _ecore_con_connector_eo_base_finalize funtion. So applied the same here. There is code in ecore_con_local.c to handle if port is less than zero for local sockets.
In _ecore_con_connector_eo_base_finalize function, I've added a space just so that it shows difference in phabricator and would be easy for you to review.
Reviewers: cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2089
Summary:
Add eina_test_xattr.c file for testing eina xattr functions and added test
cases for eina_xattr_set and eina_xattr_fd_set functions. Those tests need
a directory where the underlying file system allow xattr. Usually /tmp is
running on tmpfs that doesn't support today xattr. This test won't be run
if we are not provided with an existing proper directory.
Signed-off-by: vivek <vivek.ellur@samsung.com>
Reviewers: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2090
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Add test cases related to SSL. Now it is not crashing and all test cases passes.
Signed-off-by: Srivardhan Hebbar <sri.hebbar@samsung.com>
Reviewers: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2095
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
ecore_con_local doesn't currently require any initialization, but it might need
that on some platform and not having the init make the source code non obvious.
This is just a patch to improve future maintenability.
Signed-off-by: Srivardhan Hebbar <sri.hebbar@samsung.com>
Reviewers: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2098
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Previously: Each allocation happened in the first chain after any free.
Now: All allocation will happen in one chain until all buckets are full, this can reduce
fragmentation to some extent.
Reviewers: seoz, govi, shilpasingh, raster, cedric
Reviewed By: cedric
Subscribers: cedric, rajeshps
Differential Revision: https://phab.enlightenment.org/D2071
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Automatically fallback to OpenGL ES 2.0 if OpenGL ES 3 is not supported.
This is a first step in trying to support GLES 3 for Evas GL.
This commit is also a wild test to see whether using GLES 3 contexts
by default will break anything. The theory says that GLES 3 is
backwards compatible with GLESv2.
So, if anything GL breaks for you... scream loudly!
But before reporting any bugs, please set the env variable:
- export EVAS_GL_DISABLE_GLES3=1
This does not add any requirement for GLESv3 support.
Just a simple log domain issue (EvasGL was not initialized, so
ERR() would trigger a fatal error). EvasGL is now initialized
on demand when a new GL surface is requested.
@fix
how on earth has everything worked to date? someone must have remved
some evas_init from somewhere int he init codepath. this adds it back
in and edje_decc works again without a segv.
Summary: This implements edid parsing to obtain output make and model
so we can get better output names. This also fixes a false FIXME
statement in ecore_drm_output_physical_size_get function. As it turns
out, we don't need to get these values from edid parsing as they are
already available in the drm connector.
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary: This adds an edid substructure to Ecore_Drm_Output so that
when we parse out EDID information, we have a place to store it
Signed-off-by: Chris Michael <cp.michael@samsung.com>
engine
Summary: This changes the ecore_evas_pointer_xy_get function call (on
drm engine) to use the new ecore_drm_device_pointer_xy_get so we can
center mouse pointer on an output at startup.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary: This adds a function (ecore_drm_device_pointer_xy_get) to we
can return the mouse position inside ecore_evas_pointer_xy_get calls.
This is going to be used for centering the mouse when E-Wl starts up.
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary: Added cmake config files for Eio
Test Plan: install it and test it with a app with needs eio
Reviewers: cedric, tasn
Reviewed By: tasn
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2079
print err message only if edje has a non-fixed textblock.
This dosen't affect any application ui results,
but err message will point out the problem textblock parts exactly.
Unfortunately, this "feature" has many problems and does not really
fix those it was supposed to address:
- Elm Photocam becomes horrible to use (the transition from
low-res to high-res tiles triggers this miniature path).
- Evas async preload callback is called before the full image
is ready (ie. the texture is not uploaded yet), when really
the preload callback should be triggered only once the image
is 100% ready. (TODO)
- Sometimes the miniature image keeps being used even though the
main image has been uploaded (eg. with E background). Maybe the
object image is not redrawn when it should.
- This uses a separate thread for the upload, which is both a good
and bad idea because we need to do a make current. Also, this does
not upload the full-res image tile by tile, but only in one pass,
thus blocking the render loop until finished.
This patch changes the env var from "EVAS_GL_NOPRELOAD" to
"EVAS_GL_PRELOAD" (and only "1" will enable).
Sorry Cedric, we can talk later about how to improve this.
Sample in the middle of the "macro pixels" and fool around with the
borders (usually used to limit linear sampling artifacts) to improve
image quality on the edges.
Those miniatures are still 16x16 but MAAAYYYYYBE they will look a bit
less awful.
NOTE: The first row still doesn't scale properly (interpolates with
garbage above y=0).
When evas GL uploads textures, it will first upload a 16x16 miniature
image, and then wait for some idle time in the main loop to upload the
high-res image.
Some images may not have smooth scaling enabled which results in the
miniature scaled with GL_NEAREST, showing big ugly squares. Let's
force smooth scaling instead, for a blur image rather than a
checkerboard.
The previous commit modifies the concept of direct rendering
vs. indirect rendering, so some runtime checks (in debug mode
only) will fail.
This commit introduces two new engine functions:
- gl_get_pixels_pre
- gl_get_pixels_post
The latter will be used in a later patch for optimization.
not changed.
Automatically fallback to indirect rendering on FBO or X11 Pixmap
if the Evas Object Image is not marked as dirty. This should
improve the performance and/or power consumption in those
rare cases where this area of the canvas needs to be redrawn
but the GL content has not changed.
@feature