(gilbertt)
E-ScreenShoot.c E-SD.c E-ScreenSave.c
Urm. Should've done this before. Removed some duplication, and one omission
in my cloaking code. Silly really, most people won't notice any difference,
but I will :)
SVN revision: 1462
(KainX)
Major restructuring and cleanup. I think the new standard should be pretty
self-explanatory, but let me know if you have any questions. CVS developers,
PLEASE read epplets/Makefile.am carefully to see how it all works now.
Icons are stored in epplets/icons/ and are installed into
$EROOT/epplet_icons/. All miscellaneous data files (including images) are
stored in epplets/<epplet name>-data/ and are installed into
$EROOT/epplet_data/<epplet name>/. Also note that, if you're going to use the
same old aircut3.ttf and bg.png in your help section, add your epplet's name
to NEED_BG and NEED_FONT in epplets/Makefile.am. Do NOT commit duplicates of
those two files.
SVN revision: 1394
(gilbertt)
I am such a dufus.
Changed my epplets to actually save their config when you finish your X
session, instead of only when you click the close button.
How did I let this go unfixed???
SVN revision: 1381
(gilbertt)
Changed the Makefile.am to put epplet images in $EROOT/epplet_data.
I wanted to have epplet subdirs under this directory, but it really
complicated the Makefile, so I left it for now. It was easy for me the make
the changes with sed this way too ;)
Any stuff your app needs to install should go in epplet_data, preferably
with the filename prefixed with the name of your epplet.
Flame me if this bugs you...
SVN revision: 1345
(gilbertt)
Changes to : E-ScreenShoot.[ch] clock.[ch]
Renamed "Rotator" to "Mesh", and added new cloak-animation, "Funky Mesh"
I was bored. Ok?
SVN revision: 1295
(gilbertt)
Changed ~/ to $HOME/ in the default E-ScreenShoot directory config, for
those people with strange obscure machines that just don't play ball :-P
Oh, and just for KainX, there follows TWO newlines. One for this entry, and
one to make up for the last omission. ;-)
SVN revision: 1255
(gilbertt)
More late-night coding for Tom ;-)
The trouble with using a .1f format string for something which will
accept a < 0.1 value, is that the value is written as 0.0
This is clearly not a good idea, and led to an interesting 5 minute
bug-hunt.
Time for sleep.
SVN revision: 1166
(gilbertt)
Nothing spectacular:
Fixed some issues with a couple of cloak-anims
Added SineWave. Unless I'm feeling wacky sometime, that just about
does it for cloak-anims. Enough is enough ;-)
Next step is to change most of them from global arrays to mallocs, to reduce
memory consumption somewhat (currently around 270Kb non-shared on my box)
SVN revision: 1096
(gilbertt)
New cloak-animation - text banner.
Fixed my bouncing ball.
Rand()omised my atoms.
How can I even try to make a serious ChangeLog entry when all I've done is
fix my bouncing ball? I give up.
SVN revision: 1074