Commit Graph

24 Commits

Author SHA1 Message Date
Wayde Milas eb3afb0581 Bug fixes.
SVN revision: 1983
2000-01-28 04:29:32 +00:00
Wayde Milas d47215b6b5 Fixed the pixilating problem. Im not using mipmaps cause i dont feel like
spending the time. deal with it. :P I am seperating out the specular light
so we get nice lighting and material properties with the texture. Yeah. The
effect fails with Invalid value to GLX_lightmodel_size on my box when running
in GLX hardware. It runs fine and looks nice in software MESA. I'm gonna
spend some time tracking down the glx bug. Not much else to do in this epplet,
It pretty much demos all the stuff i wanted to show. Go out and build
3D spinning load meters and stuff now!


SVN revision: 1982
2000-01-28 02:29:51 +00:00
Wayde Milas a4a42b02d7 Opps, forgot to include the texture RGB file.
SVN revision: 1981
2000-01-27 23:58:05 +00:00
Wayde Milas bd3718af20 Added basic texture mapping for the cube. It does not take lighting into
effect, and the damn texture is pixilating as it spins, but it works :P I'll
fix the pixilating and add light and alpha blending in in a bit.


SVN revision: 1980
2000-01-27 21:06:45 +00:00
Wayde Milas 7e40e68d81 Added Epplet_default_bind_GL, a quick and dirty default binding for people
to use if the new Epplet_bind_double_GL confuses the hell out of em and they
dont need Epplet_bind_double_GL various buffer settings.


SVN revision: 1975
2000-01-25 21:51:46 +00:00
Wayde Milas f467bc0d4a Altered the api so that you can define ALL the nitty gritty GLX stuf like
accumulation buffers for red, green, blue, alpha channels, depth buffers,
stencil buffers, ect. I'll Add default easier to use calls next.


SVN revision: 1973
2000-01-25 21:07:05 +00:00
Wayde Milas 79b565d620 Ok, the Demo now works corretly. Lighting works on the cube but NOT on the
square. The square doesnt have and back face normals and i really dont want
to set any up, since its just supposed to show how to draw a simple non
lighted polygon with colors. Next task is to solidify the glx epplet epi.


SVN revision: 1971
2000-01-25 17:04:56 +00:00
Wayde Milas 44f512f364 Well, I broke alot of stuff in the Demo. The important part is that the
light mapped cube works. I need to totally redo the api interface to
enable the correct stecil, depth, and accumulation minimums.


SVN revision: 1970
2000-01-25 04:48:59 +00:00
Michael Jennings db8ab96bb7 *sigh*
SVN revision: 1968
2000-01-24 19:17:15 +00:00
Wayde Milas dd22073df5 Damn, Errant commit. I hate scripts.
SVN revision: 1964
2000-01-24 03:10:13 +00:00
Wayde Milas 29b5ac60f7 Oops, forgot to take out some debugging code.
SVN revision: 1963
2000-01-24 03:01:56 +00:00
Wayde Milas 61950733d8 New popup for lighting. Turn it on or off, ect. Only works for the cube, and it
still doesnt work correctly.


SVN revision: 1962
2000-01-24 02:48:56 +00:00
Wayde Milas 9334c967f4 Added saving for configurations. Also started to add lighting. As you can see, its going horribly wrong right now. I'll fix it as soon as i can.
SVN revision: 1961
2000-01-23 23:35:14 +00:00
Wayde Milas 5abf967a95 Altered the cube to use vertex arrays. You can see how to use glVertex3f
calls in teh square, and the much more compact Vertex arrays for the
cube. Notice how it is possible to put them in a display list as long as
you dont alter the vertex data :P


SVN revision: 1960
2000-01-22 03:24:01 +00:00
Wayde Milas bf827469ac Added config popup that lets you select objects. Added a 3d rotating
purple cube to the flat colored square. Anyone have any suggestions
for an E-texture that i can slap on teh sides of the cube? :P


SVN revision: 1956
2000-01-20 23:47:14 +00:00
Wayde Milas db306b79ac Cleaned up more of the Demo code. Tried to track down the case where
Orthogonal projection is getting mapped 2 pixel up and to the right
in the viewport. Cant figure out why its happening. For now im just
adjusting the viewport 2 pixels down and left. Oh, also notice the
pretty colors on teh square. I PROMISE I'll put something more interesting
to look at in in a day or two. :P


SVN revision: 1952
2000-01-20 03:56:46 +00:00
Wayde Milas 8e2554c699 Added a helpfile/help screen for E-OpenGL-Demo
SVN revision: 1947
2000-01-19 03:44:58 +00:00
Wayde Milas 515bde65b2 Cleaned up the code, fixed the identing to all tabs like normal people use,
and added a close box.


SVN revision: 1946
2000-01-19 03:06:16 +00:00
Michael Jennings d3e7f3fa66 Thanks Valdis.
SVN revision: 1940
2000-01-18 19:27:12 +00:00
Wayde Milas 23ccffba5b Faster spinning square. Oh boy.
SVN revision: 1930
2000-01-15 03:44:13 +00:00
Wayde Milas b8b567d918 Added the beginnings of single and double buffer abstraction.
SVN revision: 1928
2000-01-15 03:07:11 +00:00
Wayde Milas f4b3b253be Added double bufering binding.
SVN revision: 1924
2000-01-15 01:12:46 +00:00
Michael Jennings b0d27c0fed Some cleaning up for CVS....
SVN revision: 1922
2000-01-15 00:56:08 +00:00
Wayde Milas caf0185dd8 The beginnings of a Demo epplet for OpenGL
SVN revision: 1921
2000-01-15 00:47:46 +00:00