spending the time. deal with it. :P I am seperating out the specular light
so we get nice lighting and material properties with the texture. Yeah. The
effect fails with Invalid value to GLX_lightmodel_size on my box when running
in GLX hardware. It runs fine and looks nice in software MESA. I'm gonna
spend some time tracking down the glx bug. Not much else to do in this epplet,
It pretty much demos all the stuff i wanted to show. Go out and build
3D spinning load meters and stuff now!
SVN revision: 1982
effect, and the damn texture is pixilating as it spins, but it works :P I'll
fix the pixilating and add light and alpha blending in in a bit.
SVN revision: 1980
to use if the new Epplet_bind_double_GL confuses the hell out of em and they
dont need Epplet_bind_double_GL various buffer settings.
SVN revision: 1975
square. The square doesnt have and back face normals and i really dont want
to set any up, since its just supposed to show how to draw a simple non
lighted polygon with colors. Next task is to solidify the glx epplet epi.
SVN revision: 1971
calls in teh square, and the much more compact Vertex arrays for the
cube. Notice how it is possible to put them in a display list as long as
you dont alter the vertex data :P
SVN revision: 1960
Orthogonal projection is getting mapped 2 pixel up and to the right
in the viewport. Cant figure out why its happening. For now im just
adjusting the viewport 2 pixels down and left. Oh, also notice the
pretty colors on teh square. I PROMISE I'll put something more interesting
to look at in in a day or two. :P
SVN revision: 1952