2016-06-07 07:41:48 -07:00
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#include "efl_ui_win.eo.legacy.h"
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2015-05-04 14:33:17 -07:00
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2016-05-23 04:14:54 -07:00
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/**
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* @brief In some environments, like phones, you may have an indicator that
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* shows battery status, reception, time etc. This is the indicator.
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*
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* Sometimes you don't want it because you provide the same functionality
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* inside your app, so this will request that the indicator is hidden in this
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* circumstance. The default is depend on the environments. For example, like
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* phones, default is to have the indicator shown. But like TV, default is to
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* have the indicator hidden.
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*
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* @ingroup Elm_Win
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*/
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typedef enum
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{
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ELM_WIN_INDICATOR_UNKNOWN = 0, /** Unknown indicator state */
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ELM_WIN_INDICATOR_HIDE, /** Hides the indicator */
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ELM_WIN_INDICATOR_SHOW /** Shows the indicator */
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} Elm_Win_Indicator_Mode;
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/** Defines the opacity modes of indicator that can be shown
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*
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* @ingroup Elm_Win
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*/
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typedef enum
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{
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ELM_WIN_INDICATOR_OPACITY_UNKNOWN = 0, /** Unknown indicator opacity mode */
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ELM_WIN_INDICATOR_OPAQUE, /** Opacifies the indicator */
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ELM_WIN_INDICATOR_TRANSLUCENT, /** Be translucent the indicator */
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ELM_WIN_INDICATOR_TRANSPARENT /** Transparentizes the indicator */
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} Elm_Win_Indicator_Opacity_Mode;
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2016-06-02 01:40:41 -07:00
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/**
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* @brief Available commands that can be sent to the Illume manager.
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*
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* When running under an Illume session, a window may send commands to the
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* Illume manager to perform different actions.
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*
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* @ingroup Elm
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*/
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typedef enum
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{
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ELM_ILLUME_COMMAND_FOCUS_BACK = 0, /** Reverts focus to the previous window
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*/
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ELM_ILLUME_COMMAND_FOCUS_FORWARD, /** Sends focus to the next window in the
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* list */
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ELM_ILLUME_COMMAND_FOCUS_HOME, /** Hides all windows to show the Home screen
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*/
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ELM_ILLUME_COMMAND_CLOSE /** Closes the currently active window */
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} Elm_Illume_Command;
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2016-06-07 07:41:48 -07:00
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typedef Efl_Ui_Win_Type Elm_Win_Type;
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2017-01-12 01:02:18 -08:00
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#define ELM_WIN_UNKNOWN EFL_UI_WIN_UNKNOWN
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#define ELM_WIN_BASIC EFL_UI_WIN_BASIC
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#define ELM_WIN_DIALOG_BASIC EFL_UI_WIN_DIALOG_BASIC
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#define ELM_WIN_DESKTOP EFL_UI_WIN_DESKTOP
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#define ELM_WIN_DOCK EFL_UI_WIN_DOCK
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#define ELM_WIN_TOOLBAR EFL_UI_WIN_TOOLBAR
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#define ELM_WIN_MENU EFL_UI_WIN_MENU
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#define ELM_WIN_UTILITY EFL_UI_WIN_UTILITY
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#define ELM_WIN_SPLASH EFL_UI_WIN_SPLASH
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#define ELM_WIN_DROPDOWN_MENU EFL_UI_WIN_DROPDOWN_MENU
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#define ELM_WIN_POPUP_MENU EFL_UI_WIN_POPUP_MENU
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#define ELM_WIN_TOOLTIP EFL_UI_WIN_TOOLTIP
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#define ELM_WIN_NOTIFICATION EFL_UI_WIN_NOTIFICATION
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#define ELM_WIN_COMBO EFL_UI_WIN_COMBO
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/**
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* Used to indicate the window is a representation of an object being
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* dragged across different windows, or even applications. Typically
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* used with elm_win_override_set().
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*/
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#define ELM_WIN_DND 13
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#define ELM_WIN_INLINED_IMAGE 14
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#define ELM_WIN_SOCKET_IMAGE 15
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#define ELM_WIN_FAKE 16 /**< See elm_win_fake_add(). @since 1.13 */
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#define ELM_WIN_NAVIFRAME_BASIC EFL_UI_WIN_NAVIFRAME_BASIC
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typedef Efl_Ui_Win_Keyboard_Mode Elm_Win_Keyboard_Mode;
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#define ELM_WIN_KEYBOARD_UNKNOWN EFL_UI_WIN_KEYBOARD_UNKNOWN
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#define ELM_WIN_KEYBOARD_OFF EFL_UI_WIN_KEYBOARD_OFF
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#define ELM_WIN_KEYBOARD_ON EFL_UI_WIN_KEYBOARD_ON
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#define ELM_WIN_KEYBOARD_ALPHA EFL_UI_WIN_KEYBOARD_ALPHA
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#define ELM_WIN_KEYBOARD_NUMERIC EFL_UI_WIN_KEYBOARD_NUMERIC
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#define ELM_WIN_KEYBOARD_PIN EFL_UI_WIN_KEYBOARD_PIN
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#define ELM_WIN_KEYBOARD_PHONE_NUMBER EFL_UI_WIN_KEYBOARD_PHONE_NUMBER
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#define ELM_WIN_KEYBOARD_HEX EFL_UI_WIN_KEYBOARD_HEX
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#define ELM_WIN_KEYBOARD_TERMINAL EFL_UI_WIN_KEYBOARD_TERMINAL
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#define ELM_WIN_KEYBOARD_PASSWORD EFL_UI_WIN_KEYBOARD_PASSWORD
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#define ELM_WIN_KEYBOARD_IP EFL_UI_WIN_KEYBOARD_IP
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#define ELM_WIN_KEYBOARD_HOST EFL_UI_WIN_KEYBOARD_HOST
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#define ELM_WIN_KEYBOARD_FILE EFL_UI_WIN_KEYBOARD_FILE
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#define ELM_WIN_KEYBOARD_URL EFL_UI_WIN_KEYBOARD_URL
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#define ELM_WIN_KEYBOARD_KEYPAD EFL_UI_WIN_KEYBOARD_KEYPAD
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#define ELM_WIN_KEYBOARD_J2ME EFL_UI_WIN_KEYBOARD_J2ME
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typedef Efl_Ui_Win_Keygrab_Mode Elm_Win_Keygrab_Mode;
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#define ELM_WIN_KEYGRAB_UNKNOWN EFL_UI_WIN_KEYGRAB_UNKNOWN
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#define ELM_WIN_KEYGRAB_SHARED EFL_UI_WIN_KEYGRAB_SHARED
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#define ELM_WIN_KEYGRAB_TOPMOST EFL_UI_WIN_KEYGRAB_TOPMOST
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#define ELM_WIN_KEYGRAB_EXCLUSIVE EFL_UI_WIN_KEYGRAB_EXCLUSIVE
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#define ELM_WIN_KEYGRAB_OVERRIDE_EXCLUSIVE EFL_UI_WIN_KEYGRAB_OVERRIDE_EXCLUSIVE
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2013-04-29 00:03:21 -07:00
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/**
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* Adds a window object. If this is the first window created, pass NULL as
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* @p parent.
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*
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* @param parent Parent object to add the window to, or NULL
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* @param name The name of the window
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* @param type The window type, one of #Elm_Win_Type.
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*
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* The @p parent parameter can be @c NULL for every window @p type
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* except #ELM_WIN_INLINED_IMAGE, which needs a parent to retrieve the
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* canvas on which the image object will be created.
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*
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* @return The created object, or @c NULL on failure
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*
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* @ingroup Elm_Win
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*/
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EAPI Evas_Object *elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type);
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2016-06-07 07:41:48 -07:00
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typedef Evas_Object Elm_Win;
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2015-01-09 21:33:55 -08:00
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/**
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* Creates a fake window object using a pre-existing canvas.
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*
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* @param ee The Ecore_Evas to use
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*
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* The returned window widget will not manage or modify the canvas;
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* this canvas must continue to be managed externally.
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*
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* Do not use this function if you are not writing a window manager.
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* @warning Exact behaviors of this function are not guaranteed.
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*
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* @return The created object, or @c NULL on failure
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*
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* @ingroup Elm_Win
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*
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* @since 1.13
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*/
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EAPI Evas_Object *elm_win_fake_add(Ecore_Evas *ee);
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2013-04-29 00:03:21 -07:00
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/**
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* Adds a window object with standard setup
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*
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* @param name The name of the window
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* @param title The title for the window
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*
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* This creates a window like elm_win_add() but also puts in a standard
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* background with elm_bg_add(), as well as setting the window title to
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* @p title. The window type created is of type ELM_WIN_BASIC, with @c NULL
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* as the parent widget.
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*
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* @return The created object, or @c NULL on failure
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*
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* @see elm_win_add()
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*
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* @ingroup Elm_Win
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*/
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EAPI Evas_Object *elm_win_util_standard_add(const char *name, const char *title);
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2015-01-03 05:13:35 -08:00
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/**
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* Adds a window object with dialog setup
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*
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* @param parent The parent window
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* @param name The name of the window
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* @param title The title for the window
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*
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* This creates a window like elm_win_add() but also puts in a standard
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* background with elm_bg_add(), as well as setting the window title to
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* @p title. The window type created is of type ELM_WIN_DIALOG_BASIC.
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* This type of window will be handled in special mode by window managers
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* with regards of it's @p parent window.
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*
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* @return The created object, or @c NULL on failure
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*
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* @see elm_win_add()
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*
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* @ingroup Elm_Win
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* @since 1.13
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*/
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EAPI Evas_Object *elm_win_util_dialog_add(Evas_Object *parent, const char *name, const char *title);
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2017-11-09 23:50:01 -08:00
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/**
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* @brief Set the window's autodel state.
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*
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* When closing the window in any way outside of the program control, like
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* pressing the X button in the titlebar or using a command from the Window
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* Manager, a "delete,request" signal is emitted to indicate that this event
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* occurred and the developer can take any action, which may include, or not,
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* destroying the window object.
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*
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* When the @c autodel parameter is set, the window will be automatically
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* destroyed when this event occurs, after the signal is emitted. If @c autodel
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* is @c false, then the window will not be destroyed and is up to the program
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* to do so when it's required.
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*
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* @param[in] obj The object.
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* @param[in] autodel If @c true, the window will automatically delete itself
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* when closed.
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*
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* @ingroup Elm_Win
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*/
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EAPI void elm_win_autodel_set(Evas_Object *obj, Eina_Bool autodel);
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/**
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* @brief Get the window's autodel state.
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*
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* @param[in] obj The object.
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*
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* @return If @c true, the window will automatically delete itself when closed.
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*
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* @ingroup Elm_Win
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*/
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EAPI Eina_Bool elm_win_autodel_get(const Evas_Object *obj);
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2013-04-29 00:03:21 -07:00
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/**
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* Set the floating mode of a window.
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*
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* @param obj The window object
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* @param floating If true, the window is floating mode
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*
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* The floating mode can be used on mobile environment. For example, if the
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* video-player window sets the floating mode, then e (enlightenment window
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* manager) changes its geometry and handles it like a popup. This is similar to
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* a multi window concept in a mobile phone. The way of handling floating mode
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* window is decided by enlightenment window manager.
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*
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* @ingroup Elm_Win
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* @see elm_win_floating_mode_get()
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* @since 1.8
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*/
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EAPI void elm_win_floating_mode_set(Evas_Object *obj, Eina_Bool floating);
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/**
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* Get the floating mode of a window.
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*
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* @param obj The window object
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* @return If true, the window is floating mode
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*
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* @ingroup Elm_Win
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* @see elm_win_floating_mode_set()
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* @since 1.8
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*/
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EAPI Eina_Bool elm_win_floating_mode_get(const Evas_Object *obj);
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/**
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* This pushes (increments) the norender counter on the window
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*
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* @param obj The window object
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*
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* There are some occasions where you wish to suspend rendering on a window.
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* You may be "sleeping" and have nothing to update and do not want animations
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* or other theme side-effects causing rendering to the window while "asleep".
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* You can push (and pop) the norender mode to have this work.
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*
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* If combined with evas_render_dump(), evas_image_cache_flush() and
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* evas_font_cache_flush() (and maybe edje_file_cache_flush() and
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* edje_collection_cache_flush()), you can minimize memory footprint
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* significantly while "asleep", and the pausing of rendering ensures
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* evas does not re-load data into memory until needed. When rendering is
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* resumed, data will be re-loaded as needed, which may result in some
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* lag, but does save memory.
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*
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* @see elm_win_norender_pop()
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* @see elm_win_norender_get()
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* @see elm_win_render()
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* @ingroup Elm_Win
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* @since 1.7
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*/
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EAPI void elm_win_norender_push(Evas_Object *obj);
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/**
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* This pops (decrements) the norender counter on the window
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*
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* @param obj The window object
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*
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* Once norender has gone back to 0, then automatic rendering will continue
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* in the given window. If it is already at 0, this will have no effect.
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*
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* @see elm_win_norender_push()
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* @see elm_win_norender_get()
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* @see elm_win_render()
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* @ingroup Elm_Win
|
2014-04-10 02:10:55 -07:00
|
|
|
* @since 1.7
|
2013-04-29 00:03:21 -07:00
|
|
|
*/
|
2014-04-10 02:10:55 -07:00
|
|
|
EAPI void elm_win_norender_pop(Evas_Object *obj);
|
2013-04-29 00:03:21 -07:00
|
|
|
|
|
|
|
/**
|
2018-08-31 01:45:31 -07:00
|
|
|
* The returns how many times norender has been pushed on the window
|
2013-04-29 00:03:21 -07:00
|
|
|
* @param obj The window object
|
2014-04-10 02:10:55 -07:00
|
|
|
* @return The number of times norender has been pushed
|
2013-04-29 00:03:21 -07:00
|
|
|
*
|
2014-04-10 02:10:55 -07:00
|
|
|
* @see elm_win_norender_push()
|
|
|
|
* @see elm_win_norender_pop()
|
|
|
|
* @see elm_win_render()
|
2016-03-16 08:05:31 -07:00
|
|
|
* @ingroup Elm_Win
|
2014-04-10 02:10:55 -07:00
|
|
|
* @since 1.7
|
2013-04-29 00:03:21 -07:00
|
|
|
*/
|
2015-06-08 10:44:29 -07:00
|
|
|
EAPI int elm_win_norender_get(const Evas_Object *obj);
|
2013-04-29 00:03:21 -07:00
|
|
|
|
|
|
|
/**
|
2014-04-10 02:10:55 -07:00
|
|
|
* This manually asks evas to render the window now
|
2013-04-29 00:03:21 -07:00
|
|
|
*
|
|
|
|
* @param obj The window object
|
|
|
|
*
|
2014-04-10 02:10:55 -07:00
|
|
|
* You should NEVER call this unless you really know what you are doing and
|
2017-11-23 15:41:41 -08:00
|
|
|
* why. Never call this unless you are asking for performance degradation
|
2014-04-10 02:10:55 -07:00
|
|
|
* and possibly weird behavior. Windows get automatically rendered when the
|
2014-08-31 07:00:51 -07:00
|
|
|
* application goes into the idle enter state so there is never a need to call
|
|
|
|
* this UNLESS you have enabled "norender" mode.
|
2013-04-29 00:03:21 -07:00
|
|
|
*
|
2014-04-10 02:10:55 -07:00
|
|
|
* @see elm_win_norender_push()
|
|
|
|
* @see elm_win_norender_pop()
|
|
|
|
* @see elm_win_norender_get()
|
2016-03-16 08:05:31 -07:00
|
|
|
* @ingroup Elm_Win
|
2014-04-10 02:10:55 -07:00
|
|
|
* @since 1.7
|
2013-04-29 00:03:21 -07:00
|
|
|
*/
|
2014-04-10 02:10:55 -07:00
|
|
|
EAPI void elm_win_render(Evas_Object *obj);
|
2013-04-29 00:03:21 -07:00
|
|
|
|
2014-04-10 02:10:55 -07:00
|
|
|
/* Wayland specific call - returns NULL on non-Wayland engines */
|
2013-04-29 00:03:21 -07:00
|
|
|
/**
|
2014-04-10 02:10:55 -07:00
|
|
|
* Get the Ecore_Wl_Window of an Evas_Object
|
2013-04-29 00:03:21 -07:00
|
|
|
*
|
2015-04-20 02:18:42 -07:00
|
|
|
* Do not use this function if you'd like your application/library be portable.
|
|
|
|
* You have been warned.
|
|
|
|
*
|
2014-04-10 02:10:55 -07:00
|
|
|
* @param obj the object
|
2013-04-29 00:03:21 -07:00
|
|
|
*
|
2014-04-10 02:10:55 -07:00
|
|
|
* @return The Ecore_Wl_Window of @p obj
|
2013-04-29 00:03:21 -07:00
|
|
|
*
|
2016-03-16 08:05:31 -07:00
|
|
|
* @ingroup Elm_Win
|
2013-04-29 00:03:21 -07:00
|
|
|
*/
|
2015-10-01 07:25:23 -07:00
|
|
|
EAPI Ecore_Wl2_Window *elm_win_wl_window_get(const Evas_Object *obj);
|
2015-10-15 14:13:42 -07:00
|
|
|
|
|
|
|
/* Windows specific call - returns NULL on non-Windows engines */
|
|
|
|
/**
|
|
|
|
* Get the Ecore_Win32_Window of an Evas_Object
|
|
|
|
*
|
|
|
|
* Do not use this function if you'd like your application/library be portable.
|
|
|
|
* You have been warned.
|
|
|
|
*
|
|
|
|
* @param obj the object
|
|
|
|
*
|
|
|
|
* @return The Ecore_Win32_Window of @p obj
|
|
|
|
*
|
2016-03-16 08:05:31 -07:00
|
|
|
* @ingroup Elm_Win
|
2015-10-15 14:13:42 -07:00
|
|
|
*
|
|
|
|
* @since 1.16
|
|
|
|
*/
|
|
|
|
EAPI Ecore_Win32_Window *elm_win_win32_window_get(const Evas_Object *obj);
|
2013-04-29 00:03:21 -07:00
|
|
|
|
|
|
|
/**
|
2014-04-10 02:10:55 -07:00
|
|
|
* Set the preferred rotation value.
|
2013-04-29 00:03:21 -07:00
|
|
|
*
|
2019-01-28 04:14:20 -08:00
|
|
|
* This function is used to set the orientation of window @p obj to specific angle fixed.
|
2013-04-29 00:03:21 -07:00
|
|
|
*
|
|
|
|
* @param obj The window object
|
2014-04-10 02:10:55 -07:00
|
|
|
* @param rotation The preferred rotation of the window in degrees (0-360),
|
|
|
|
* counter-clockwise.
|
2013-04-29 00:03:21 -07:00
|
|
|
*
|
2014-04-10 02:10:55 -07:00
|
|
|
* @see elm_win_wm_rotation_preferred_rotation_get()
|
2013-04-29 00:03:21 -07:00
|
|
|
*
|
2016-03-16 08:05:31 -07:00
|
|
|
* ingroup Elm_Win
|
2014-04-10 02:10:55 -07:00
|
|
|
* @since 1.9
|
2013-04-29 00:03:21 -07:00
|
|
|
*/
|
2016-05-27 01:13:08 -07:00
|
|
|
EAPI void elm_win_wm_rotation_preferred_rotation_set(Evas_Object *obj, int rotation);
|
2013-04-29 00:03:21 -07:00
|
|
|
|
2016-04-25 02:15:19 -07:00
|
|
|
/**
|
|
|
|
* @brief Add @c subobj as a resize object of window @c obj.
|
|
|
|
*
|
|
|
|
* Setting an object as a resize object of the window means that the @c subobj
|
|
|
|
* child's size and position will be controlled by the window directly. That
|
|
|
|
* is, the object will be resized to match the window size and should never be
|
|
|
|
* moved or resized manually by the developer.
|
|
|
|
*
|
|
|
|
* In addition, resize objects of the window control what the minimum size of
|
|
|
|
* it will be, as well as whether it can or not be resized by the user.
|
|
|
|
*
|
|
|
|
* For the end user to be able to resize a window by dragging the handles or
|
|
|
|
* borders provided by the Window Manager, or using any other similar
|
|
|
|
* mechanism, all of the resize objects in the window should have their @ref
|
|
|
|
* evas_object_size_hint_weight_set set to EVAS_HINT_EXPAND.
|
|
|
|
*
|
|
|
|
* Also notice that the window can get resized to the current size of the
|
|
|
|
* object if the EVAS_HINT_EXPAND is set after the call to this. So if the
|
|
|
|
* object should get resized to the size of the window, set this hint before
|
|
|
|
* adding it as a resize object (this happens because the size of the window
|
|
|
|
* and the object are evaluated as soon as the object is added to the window).
|
|
|
|
*
|
|
|
|
* @param[in] subobj The resize object to add.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_resize_object_add(Evas_Object *obj, Evas_Object *subobj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Delete @c subobj as a resize object of window @c obj.
|
|
|
|
*
|
|
|
|
* This function removes the object @c subobj from the resize objects of the
|
|
|
|
* window @c obj. It will not delete the object itself, which will be left
|
|
|
|
* unmanaged and should be deleted by the developer, manually handled or set as
|
|
|
|
* child of some other container.
|
|
|
|
*
|
|
|
|
* @param[in] subobj The resize object to add.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_resize_object_del(Evas_Object *obj, Evas_Object *subobj);
|
2016-05-03 03:14:03 -07:00
|
|
|
|
|
|
|
/** Get the Ecore_X_Window of an Evas_Object.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Ecore_X_Window elm_win_xwindow_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the Ecore_Wl2_Window of an Evas_Object.
|
|
|
|
*
|
|
|
|
* @return The Ecore_Wl2_Window of @c obj.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Ecore_Wl2_Window *elm_win_wl_window_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the Ecore_Win32_Window of an Evas_Object
|
|
|
|
*
|
|
|
|
* @return The Ecore_Win32_Window of @c obj.
|
|
|
|
*
|
|
|
|
* @since 1.17
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Ecore_Win32_Window *elm_win_win32_window_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
2016-06-20 21:26:15 -07:00
|
|
|
* @brief Get the Ecore_Cocoa_Window of an Efl.Canvas.Object.
|
2016-05-03 03:14:03 -07:00
|
|
|
*
|
|
|
|
* @return The Ecore_Cocoa_Window of @c obj.
|
|
|
|
*
|
|
|
|
* @since 1.17
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Ecore_Cocoa_Window *elm_win_cocoa_window_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the trap data associated with a window.
|
|
|
|
*
|
|
|
|
* @return The trap data of the window.
|
|
|
|
*
|
|
|
|
* @since 1.12
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void *elm_win_trap_data_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the override state of a window.
|
|
|
|
*
|
|
|
|
* A window with @c override set to true will not be managed by the Window
|
|
|
|
* Manager. This means that no decorations of any kind will be shown for it,
|
|
|
|
* moving and resizing must be handled by the application, as well as the
|
|
|
|
* window visibility.
|
|
|
|
*
|
|
|
|
* This should not be used for normal windows, and even for not so normal ones,
|
|
|
|
* it should only be used when there's a good reason and with a lot of care.
|
|
|
|
* Mishandling override windows may result situations that disrupt the normal
|
|
|
|
* workflow of the end user.
|
|
|
|
*
|
|
|
|
* @param[in] override If true, the window is overridden.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_override_set(Evas_Object *obj, Eina_Bool override);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the override state of a window.
|
|
|
|
*
|
|
|
|
* @return If true, the window is overridden.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_override_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Lower a window object.
|
|
|
|
*
|
|
|
|
* Places the window pointed by @c obj at the bottom of the stack, so that no
|
|
|
|
* other window is covered by it.
|
|
|
|
*
|
|
|
|
* If @ref elm_win_override_set is not set, the Window Manager may ignore this
|
|
|
|
* request.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_lower(Evas_Object *obj);
|
2016-05-16 00:06:58 -07:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set a window to be an illume quickpanel window.
|
|
|
|
*
|
|
|
|
* By default window objects are not quickpanel windows.
|
|
|
|
*
|
|
|
|
* @param[in] quickpanel The quickpanel flag.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_quickpanel_set(Evas_Object *obj, Eina_Bool quickpanel);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get if this window is a quickpanel or not.
|
|
|
|
*
|
|
|
|
* @return The quickpanel flag.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_quickpanel_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
|
|
* @brief Set which zone this quickpanel should appear in.
|
|
|
|
*
|
|
|
|
* @param[in] zone The requested zone for this quickpanel.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_quickpanel_zone_set(Evas_Object *obj, int zone);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get which zone this quickpanel should appear in.
|
|
|
|
*
|
|
|
|
* @return The requested zone for this quickpanel.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI int elm_win_quickpanel_zone_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
|
|
* @brief Set the major priority of a quickpanel window.
|
|
|
|
*
|
|
|
|
* @param[in] priority The major priority for this quickpanel or -1.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_quickpanel_priority_major_set(Evas_Object *obj, int priority);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the major priority of a quickpanel window.
|
|
|
|
*
|
|
|
|
* @return The major priority for this quickpanel or -1.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI int elm_win_quickpanel_priority_major_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the minor priority of a quickpanel window.
|
|
|
|
*
|
|
|
|
* @param[in] priority The minor priority for this quickpanel.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_quickpanel_priority_minor_set(Evas_Object *obj, int priority);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the minor priority of a quickpanel window.
|
|
|
|
*
|
|
|
|
* @return The minor priority for this quickpanel.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI int elm_win_quickpanel_priority_minor_get(const Evas_Object *obj);
|
|
|
|
|
2016-05-23 04:14:54 -07:00
|
|
|
/**
|
|
|
|
* @brief Sets the indicator mode of the window.
|
|
|
|
*
|
|
|
|
* @param[in] mode The mode, one of #Elm_Win_Indicator_Mode.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_indicator_mode_set(Evas_Object *obj, Elm_Win_Indicator_Mode mode);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the indicator mode of the window.
|
|
|
|
*
|
|
|
|
* @return The mode, one of #Elm_Win_Indicator_Mode.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Elm_Win_Indicator_Mode elm_win_indicator_mode_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Sets the indicator opacity mode of the window.
|
|
|
|
*
|
|
|
|
* @param[in] mode The mode, one of #Elm_Win_Indicator_Opacity_Mode.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_indicator_opacity_set(Evas_Object *obj, Elm_Win_Indicator_Opacity_Mode mode);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the indicator opacity mode of the window.
|
|
|
|
*
|
|
|
|
* @return The mode, one of #Elm_Win_Indicator_Opacity_Mode.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Elm_Win_Indicator_Opacity_Mode elm_win_indicator_opacity_get(const Evas_Object *obj);
|
|
|
|
|
2016-05-26 00:02:58 -07:00
|
|
|
/**
|
|
|
|
* @brief Sets whether the window is a keyboard.
|
|
|
|
*
|
|
|
|
* @param[in] mode If true, the window is a virtual keyboard..
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_keyboard_win_set(Evas_Object *obj, Eina_Bool is_keyboard);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get whether the window is a keyboard
|
|
|
|
*
|
|
|
|
* @return The mode, If true, the window is a virtual keyboard..
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_keyboard_win_get(const Evas_Object *obj);
|
|
|
|
|
2016-05-26 01:18:02 -07:00
|
|
|
/**
|
|
|
|
* @brief Set if this window is an illume conformant window.
|
|
|
|
*
|
|
|
|
* @param[in] conformant The conformant flag.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_conformant_set(Evas_Object *obj, Eina_Bool conformant);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get if this window is an illume conformant window.
|
|
|
|
*
|
|
|
|
* @return The conformant flag.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_conformant_get(const Evas_Object *obj);
|
2016-05-26 00:02:58 -07:00
|
|
|
|
2016-05-26 22:55:50 -07:00
|
|
|
/**
|
|
|
|
* @brief Set the manual rotation done mode.
|
|
|
|
*
|
|
|
|
* This function is used to set or reset the manual rotation done mode. the
|
|
|
|
* message of rotation done is sent to WM after rendering its canvas in
|
|
|
|
* Ecore_Evas. but if set the manual rotation done mode, it's disabled and user
|
|
|
|
* should call this explicitly to sends the message.
|
|
|
|
*
|
|
|
|
* @param[in] set @c true to set manual rotation done mode, @c false otherwise.
|
|
|
|
*
|
|
|
|
* @since 1.9
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_wm_rotation_manual_rotation_done_set(Evas_Object *obj, Eina_Bool set);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the state of manual rotation done mode.
|
|
|
|
*
|
|
|
|
* This function is used to get the state of manual rotation done mode.
|
|
|
|
*
|
|
|
|
* @return @c true to set manual rotation done mode, @c false otherwise.
|
|
|
|
*
|
|
|
|
* @since 1.9
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_wm_rotation_manual_rotation_done_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief To notify the rotation done to WM manually.
|
|
|
|
*
|
|
|
|
* This function is used to notify the rotation done to WM manually.
|
|
|
|
*
|
|
|
|
* @since 1.9
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_wm_rotation_manual_rotation_done(Evas_Object *obj);
|
|
|
|
|
2016-05-27 01:13:08 -07:00
|
|
|
/**
|
|
|
|
* @brief Set the rotation of the window.
|
|
|
|
*
|
|
|
|
* Most engines only work with multiples of 90.
|
|
|
|
*
|
|
|
|
* This function is used to set the orientation of the window @c obj to match
|
|
|
|
* that of the screen. The window itself will be resized to adjust to the new
|
|
|
|
* geometry of its contents. If you want to keep the window size, see
|
|
|
|
* @ref elm_win_rotation_with_resize_set.
|
|
|
|
*
|
|
|
|
* @param[in] rotation The rotation of the window, in degrees (0-360),
|
|
|
|
* counter-clockwise.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_rotation_set(Evas_Object *obj, int rotation);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the rotation of the window.
|
|
|
|
*
|
|
|
|
* @return The rotation of the window, in degrees (0-360), counter-clockwise.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI int elm_win_rotation_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Rotates the window and resizes it.
|
|
|
|
*
|
|
|
|
* Like @ref elm_win_rotation_set, but it also resizes the window's contents so
|
|
|
|
* that they fit inside the current window geometry.
|
|
|
|
*
|
|
|
|
* @param[in] rotation The rotation of the window in degrees (0-360),
|
|
|
|
* counter-clockwise.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_rotation_with_resize_set(Evas_Object *obj, int rotation);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Query whether window manager supports window rotation or not.
|
|
|
|
*
|
|
|
|
* The window manager rotation allows the WM to controls the rotation of
|
|
|
|
* application windows. It is designed to support synchronized rotation for the
|
|
|
|
* multiple application windows at same time.
|
|
|
|
*
|
|
|
|
* See also @ref elm_win_wm_rotation_preferred_rotation_get,
|
|
|
|
* @ref elm_win_wm_rotation_available_rotations_get.
|
|
|
|
*
|
|
|
|
* @since 1.9
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_wm_rotation_supported_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the preferred rotation value.
|
|
|
|
*
|
2017-11-23 15:41:41 -08:00
|
|
|
* This function is used to get the preferred rotation value.
|
2016-05-27 01:13:08 -07:00
|
|
|
*
|
|
|
|
* @return The preferred rotation of the window in degrees (0-360),
|
|
|
|
* counter-clockwise.
|
|
|
|
*
|
|
|
|
* @since 1.9
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI int elm_win_wm_rotation_preferred_rotation_get(const Evas_Object *obj);
|
|
|
|
|
2016-05-31 21:28:01 -07:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the screen position of a window.
|
|
|
|
*
|
|
|
|
* @param[out] x The int to store the x coordinate to.
|
|
|
|
* @param[out] y The int to store the y coordinate to.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_screen_position_get(const Evas_Object *obj, int *x, int *y);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get screen geometry details for the screen that a window is on.
|
|
|
|
*
|
|
|
|
* @param[out] x Where to return the horizontal offset value. May be @c null.
|
|
|
|
* @param[out] y Where to return the vertical offset value. May be @c null.
|
|
|
|
* @param[out] w Where to return the width value. May be @c null.
|
|
|
|
* @param[out] h Where to return the height value. May be @c null.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_screen_size_get(const Evas_Object *obj, int *x, int *y, int *w, int *h);
|
2016-05-31 23:47:31 -07:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get screen dpi for the screen that a window is on.
|
|
|
|
*
|
|
|
|
* @param[out] xdpi Pointer to value to store return horizontal dpi. May be
|
|
|
|
* @c null.
|
|
|
|
* @param[out] ydpi Pointer to value to store return vertical dpi. May be
|
|
|
|
* @c null.
|
|
|
|
*
|
|
|
|
* @since 1.7
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_screen_dpi_get(const Evas_Object *obj, int *xdpi, int *ydpi);
|
|
|
|
|
2016-06-01 02:31:00 -07:00
|
|
|
/**
|
|
|
|
* @brief Set the icon name of the window.
|
|
|
|
*
|
|
|
|
* @param[in] icon_name The icon name to set.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_icon_name_set(Evas_Object *obj, const char *icon_name);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the icon name of the window.
|
|
|
|
*
|
|
|
|
* The returned string is an internal one and should not be freed or modified.
|
|
|
|
* It will also be invalid if a new icon name is set or if the window is
|
|
|
|
* destroyed.
|
|
|
|
*
|
|
|
|
* @return The icon name to set.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI const char *elm_win_icon_name_get(const Evas_Object *obj);
|
|
|
|
|
2016-06-01 04:47:30 -07:00
|
|
|
/**
|
|
|
|
* @brief Set the withdrawn state of a window.
|
|
|
|
*
|
|
|
|
* @param[in] withdrawn If true, the window is withdrawn.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_withdrawn_set(Evas_Object *obj, Eina_Bool withdrawn);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the withdrawn state of a window.
|
|
|
|
*
|
|
|
|
* @return If true, the window is withdrawn.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_withdrawn_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the urgent state of a window.
|
|
|
|
*
|
|
|
|
* @param[in] urgent If true, the window is urgent.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_urgent_set(Evas_Object *obj, Eina_Bool urgent);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the urgent state of a window.
|
|
|
|
*
|
|
|
|
* @return If true, the window is urgent.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_urgent_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the demand_attention state of a window.
|
|
|
|
*
|
|
|
|
* @param[in] demand_attention If true, the window is demand_attention.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_demand_attention_set(Evas_Object *obj, Eina_Bool demand_attention);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the demand_attention state of a window.
|
|
|
|
*
|
|
|
|
* @return If true, the window is demand_attention.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_demand_attention_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the modal state of a window.
|
|
|
|
*
|
|
|
|
* @param[in] modal If true, the window is modal.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_modal_set(Evas_Object *obj, Eina_Bool modal);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the modal state of a window.
|
|
|
|
*
|
|
|
|
* @return If true, the window is modal.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_modal_get(const Evas_Object *obj);
|
|
|
|
|
2016-06-01 05:25:47 -07:00
|
|
|
/**
|
|
|
|
* @brief Set the shaped state of a window.
|
|
|
|
*
|
|
|
|
* Shaped windows, when supported, will render the parts of the window that has
|
|
|
|
* no content, transparent.
|
|
|
|
*
|
|
|
|
* If @c shaped is false, then it is strongly advised to have some background
|
|
|
|
* object or cover the entire window in any other way, or the parts of the
|
|
|
|
* canvas that have no data will show framebuffer artifacts.
|
|
|
|
*
|
|
|
|
* @param[in] shaped If @c true, the window is shaped.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_shaped_set(Evas_Object *obj, Eina_Bool shaped);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the shaped state of a window.
|
|
|
|
*
|
|
|
|
* @return If @c true, the window is shaped.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_shaped_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the title of the window.
|
|
|
|
*
|
|
|
|
* @param[in] title The title.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_title_set(Evas_Object *obj, const char *title);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the title of the window.
|
|
|
|
*
|
|
|
|
* The returned string is an internal one and should not be freed or modified.
|
|
|
|
* It will also be invalid if a new title is set or if the window is destroyed.
|
|
|
|
*
|
|
|
|
* @return The title.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI const char *elm_win_title_get(const Evas_Object *obj);
|
|
|
|
|
2016-06-02 01:18:17 -07:00
|
|
|
/**
|
|
|
|
* @brief Set the base window size used with stepping calculation
|
|
|
|
*
|
|
|
|
* Base size + stepping is what is calculated for window sizing restrictions.
|
|
|
|
*
|
|
|
|
* @param[in] w The base width.
|
|
|
|
* @param[in] h The base height.
|
|
|
|
*
|
|
|
|
* @since 1.7
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_size_base_set(Evas_Object *obj, int w, int h);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the base size of a window.
|
|
|
|
*
|
|
|
|
* @param[out] w The base width.
|
|
|
|
* @param[out] h The base height.
|
|
|
|
*
|
|
|
|
* @since 1.7
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_size_base_get(const Evas_Object *obj, int *w, int *h);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the window stepping used with sizing calculation.
|
|
|
|
*
|
|
|
|
* Base size + stepping is what is calculated for window sizing restrictions.
|
|
|
|
*
|
|
|
|
* @param[in] w The stepping width (0 disables).
|
|
|
|
* @param[in] h The stepping height (0 disables).
|
|
|
|
*
|
|
|
|
* @since 1.7
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_size_step_set(Evas_Object *obj, int w, int h);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the stepping of a window.
|
|
|
|
*
|
|
|
|
* @param[out] w The stepping width (0 disables).
|
|
|
|
* @param[out] h The stepping height (0 disables).
|
|
|
|
*
|
|
|
|
* @since 1.7
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_size_step_get(const Evas_Object *obj, int *w, int *h);
|
|
|
|
|
2016-06-02 01:40:41 -07:00
|
|
|
/**
|
|
|
|
* @brief Send a command to the windowing environment
|
|
|
|
*
|
|
|
|
* This is intended to work in touchscreen or small screen device environments
|
|
|
|
* where there is a more simplistic window management policy in place. This
|
|
|
|
* uses the window object indicated to select which part of the environment to
|
|
|
|
* control (the part that this window lives in), and provides a command and an
|
|
|
|
* optional parameter structure (use NULL for this if not needed).
|
|
|
|
*
|
|
|
|
* @param[in] params Optional parameters for the command.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_illume_command_send(Evas_Object *obj, Elm_Illume_Command command, void *params);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the profile of a window.
|
|
|
|
*
|
|
|
|
* @param[in] profile The string value of a window profile.
|
|
|
|
*
|
|
|
|
* @since 1.8
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_profile_set(Evas_Object *obj, const char *profile);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the profile of a window.
|
|
|
|
*
|
|
|
|
* @return The string value of a window profile.
|
|
|
|
*
|
|
|
|
* @since 1.8
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI const char *elm_win_profile_get(const Evas_Object *obj);
|
|
|
|
|
2016-06-02 02:07:07 -07:00
|
|
|
/**
|
|
|
|
* @brief Set the layer of the window.
|
|
|
|
*
|
|
|
|
* What this means exactly will depend on the underlying engine used.
|
|
|
|
*
|
|
|
|
* In the case of X11 backed engines, the value in @c layer has the following
|
|
|
|
* meanings - less than 3 means that the window will be placed below all
|
|
|
|
* others, more than 5 means that the window will be placed above all others,
|
|
|
|
* and anything else means that the window will be placed in the default layer.
|
|
|
|
*
|
|
|
|
* @param[in] layer The layer of the window.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_layer_set(Evas_Object *obj, int layer);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the layer of the window.
|
|
|
|
*
|
|
|
|
* @return The layer of the window.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI int elm_win_layer_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the inlined image object handle
|
|
|
|
*
|
|
|
|
* When you create a window with elm_win_add() of type #ELM_WIN_INLINED_IMAGE,
|
|
|
|
* then the window is in fact an evas image object inlined in the parent
|
|
|
|
* canvas. You can get this object (be careful to not manipulate it as it is
|
|
|
|
* under control of elementary), and use it to do things like get pixel data,
|
|
|
|
* save the image to a file, etc.
|
|
|
|
*
|
|
|
|
* @return The inlined image object or @c null if none exists.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Evas_Object *elm_win_inlined_image_object_get(const Evas_Object *obj);
|
|
|
|
|
2016-06-02 23:36:13 -07:00
|
|
|
/**
|
2017-11-23 15:41:41 -08:00
|
|
|
* @brief Internal. Used to complete the fake window type.
|
2016-06-02 23:36:13 -07:00
|
|
|
*
|
|
|
|
* @param[in] oee
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
2017-08-17 08:29:02 -07:00
|
|
|
*
|
|
|
|
* @deprecated
|
2016-06-02 23:36:13 -07:00
|
|
|
*/
|
2017-08-17 08:29:02 -07:00
|
|
|
EAPI void elm_win_fake_canvas_set(Evas_Object *obj, Ecore_Evas *oee) EINA_DEPRECATED;
|
2016-06-02 23:36:13 -07:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the Ecore_Window of an Evas_Object
|
|
|
|
*
|
|
|
|
* When Elementary is using a Wayland engine, this function will return the surface id of the elm window's surface.
|
|
|
|
*
|
|
|
|
* @param obj The window object
|
|
|
|
* @return The Ecore_Window of an Evas_Object
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
* @since 1.8
|
|
|
|
* @note Unless you are getting the window id for the purpose of communicating between client<->compositor over dbus,
|
|
|
|
* this is definitely not the function you are looking for.
|
|
|
|
*/
|
|
|
|
EAPI Ecore_Window elm_win_window_id_get(const Evas_Object *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the Main Menu of a window.
|
|
|
|
*
|
|
|
|
* @return The Main Menu of the window ($null on error).
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Evas_Object *elm_win_main_menu_get(Evas_Object *obj);
|
|
|
|
|
2016-06-07 07:41:48 -07:00
|
|
|
/**
|
|
|
|
* @brief Sets the keyboard mode of the window.
|
|
|
|
*
|
|
|
|
* @param[in] mode The mode, one of #Elm_Win_Keyboard_Mode.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_keyboard_mode_set(Elm_Win *obj, Elm_Win_Keyboard_Mode mode);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the keyboard mode of the window.
|
|
|
|
*
|
|
|
|
* @return The mode, one of #Elm_Win_Keyboard_Mode.
|
|
|
|
*
|
|
|
|
* @ingroup Elm_Win
|
|
|
|
*/
|
|
|
|
EAPI Elm_Win_Keyboard_Mode elm_win_keyboard_mode_get(const Elm_Win *obj);
|
2016-06-07 23:24:08 -07:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the aspect ratio of a window.
|
|
|
|
*
|
|
|
|
* @param[in] aspect If 0, the window has no aspect limits, otherwise it is
|
|
|
|
* width divided by height.
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_aspect_set(Elm_Win *obj, double aspect);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the aspect ratio of a window.
|
|
|
|
*
|
|
|
|
* @return If 0, the window has no aspect limits, otherwise it is width divided
|
|
|
|
* by height.
|
|
|
|
*/
|
|
|
|
EAPI double elm_win_aspect_get(const Elm_Win *obj);
|
2017-05-17 13:02:53 -07:00
|
|
|
|
2017-07-16 22:24:30 -07:00
|
|
|
/**
|
|
|
|
* @brief Set keygrab value of the window
|
|
|
|
*
|
|
|
|
* This function grabs the @c key of window using @c grab_mode.
|
|
|
|
*
|
|
|
|
* @param[in] key This string is the keyname to grab.
|
2017-11-23 15:41:41 -08:00
|
|
|
* @param[in] modifiers A combination of modifier keys that must be present to
|
2017-07-16 22:24:30 -07:00
|
|
|
* trigger the event. Not supported yet.
|
2017-11-23 15:41:41 -08:00
|
|
|
* @param[in] not_modifiers A combination of modifier keys that must not be
|
2017-07-16 22:24:30 -07:00
|
|
|
* present to trigger the event. Not supported yet.
|
|
|
|
* @param[in] priority Not supported yet.
|
|
|
|
* @param[in] grab_mode Describes how the key should be grabbed, wrt. focus and
|
|
|
|
* stacking.
|
|
|
|
*
|
|
|
|
* @return @c true on success, @c false otherwise
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_keygrab_set(Elm_Win *obj, const char *key, Evas_Modifier_Mask modifiers, Evas_Modifier_Mask not_modifiers, int priority, Elm_Win_Keygrab_Mode grab_mode);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Unset keygrab value of the window
|
|
|
|
*
|
|
|
|
* This function unset keygrab value. Ungrab @c key of window.
|
|
|
|
*
|
|
|
|
* @param[in] key This string is the keyname to grab.
|
2017-11-23 15:41:41 -08:00
|
|
|
* @param[in] modifiers A combination of modifier keys that must be present to
|
2017-07-16 22:24:30 -07:00
|
|
|
* trigger the event. Not supported yet.
|
2017-11-23 15:41:41 -08:00
|
|
|
* @param[in] not_modifiers A combination of modifier keys that must not be
|
2017-07-16 22:24:30 -07:00
|
|
|
* present to trigger the event. Not supported yet.
|
|
|
|
*
|
|
|
|
* @return @c true on success, @c false otherwise
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_keygrab_unset(Elm_Win *obj, const char *key, Evas_Modifier_Mask modifiers, Evas_Modifier_Mask not_modifiers);
|
|
|
|
|
2017-05-17 13:02:53 -07:00
|
|
|
/**
|
|
|
|
* @brief Get the elm_win object from any child object
|
|
|
|
*
|
|
|
|
* @return The elm_win, or @c NULL on failure
|
|
|
|
* @since 1.20
|
|
|
|
*/
|
|
|
|
EAPI Evas_Object *elm_win_get(Evas_Object *obj);
|
2017-08-17 08:29:02 -07:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Create a socket to provide the service for Plug widget.
|
|
|
|
*
|
|
|
|
* @param[in] svcname The name of the service to be advertised. Eensure that it
|
|
|
|
* is unique (when combined with @c svcnum) otherwise creation may fail.
|
|
|
|
* @param[in] svcnum A number (any value, 0 being the common default) to
|
|
|
|
* differentiate multiple instances of services with the same name.
|
|
|
|
* @param[in] svcsys A boolean that if true, specifies to create a system-wide
|
|
|
|
* service all users can connect to, otherwise the service is private to the
|
|
|
|
* user id that created the service.
|
|
|
|
*
|
|
|
|
* @return @c true on success, @c false otherwise
|
|
|
|
*
|
|
|
|
* @ingroup Efl_Ui_Win
|
|
|
|
*/
|
2017-08-30 23:42:52 -07:00
|
|
|
EAPI Eina_Bool elm_win_socket_listen(Elm_Win *obj, const char *svcname, int svcnum, Eina_Bool svcsys);
|
2017-08-30 23:15:58 -07:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get whether a window has focus.
|
|
|
|
*
|
|
|
|
* @return @c true if window has focus, @c false otherwise
|
|
|
|
*
|
|
|
|
* @ingroup Efl_Ui_Win
|
|
|
|
*/
|
2017-08-30 23:42:52 -07:00
|
|
|
EAPI Eina_Bool elm_win_focus_get(const Elm_Win *obj);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the style for the focus highlight on this window.
|
|
|
|
*
|
|
|
|
* Sets the style to use for theming the highlight of focused objects on the
|
|
|
|
* given window. If @c style is NULL, the default will be used.
|
|
|
|
*
|
|
|
|
* @param[in] style The style or @c null if none.
|
|
|
|
*
|
|
|
|
* @ingroup Efl_Ui_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_focus_highlight_style_set(Elm_Win *obj, const char *style);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the style set for the focus highlight object.
|
|
|
|
*
|
|
|
|
* @return The style or @c null if none.
|
|
|
|
*
|
|
|
|
* @ingroup Efl_Ui_Win
|
|
|
|
*/
|
|
|
|
EAPI const char *elm_win_focus_highlight_style_get(const Elm_Win *obj);
|
2017-08-30 23:57:53 -07:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the enabled status for the focus highlight in a window.
|
|
|
|
*
|
|
|
|
* This function will enable or disable the focus highlight only for the given
|
|
|
|
* window, regardless of the global setting for it.
|
|
|
|
*
|
|
|
|
* @param[in] enabled The enabled value for the highlight.
|
|
|
|
*
|
|
|
|
* @ingroup Efl_Ui_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_focus_highlight_enabled_set(Elm_Win *obj, Eina_Bool enabled);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the enabled value of the focus highlight for this window.
|
|
|
|
*
|
|
|
|
* @return The enabled value for the highlight.
|
|
|
|
*
|
|
|
|
* @ingroup Efl_Ui_Win
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_focus_highlight_enabled_get(const Elm_Win *obj);
|
2017-08-31 00:08:10 -07:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the animate status for the focus highlight for this window.
|
|
|
|
*
|
|
|
|
* This function will enable or disable the animation of focus highlight only
|
|
|
|
* for the given window, rof the global setting for it.
|
|
|
|
*
|
|
|
|
* @param[in] animate The enabled value for the highlight animation.
|
|
|
|
*
|
|
|
|
* @ingroup Efl_Ui_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_focus_highlight_animate_set(Elm_Win *obj, Eina_Bool animate);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the animate value of the focus highlight for this window.
|
|
|
|
*
|
|
|
|
* @return The enabled value for the highlight animation.
|
|
|
|
*
|
|
|
|
* @ingroup Efl_Ui_Win
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_focus_highlight_animate_get(const Elm_Win *obj);
|
2017-08-31 00:45:08 -07:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Raise a window object.
|
|
|
|
*
|
|
|
|
* Places the window pointed by @c obj at the top of the stack, so that it's
|
|
|
|
* not covered by any other window.
|
|
|
|
*
|
|
|
|
* @ingroup Efl_Ui_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_raise(Elm_Win *obj);
|
2017-08-31 01:57:40 -07:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the array of available profiles to a window.
|
|
|
|
*
|
|
|
|
* @param[in] profiles The string array of available profiles.
|
|
|
|
* @param[in] count The number of members in profiles.
|
|
|
|
*
|
|
|
|
* @since 1.8
|
|
|
|
*
|
|
|
|
* @ingroup Efl_Ui_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_available_profiles_set(Elm_Win *obj, const char **profiles, unsigned int count);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the array of available profiles of a window.
|
|
|
|
*
|
|
|
|
* @param[out] profiles The string array of available profiles.
|
|
|
|
* @param[out] count The number of members in profiles.
|
|
|
|
*
|
|
|
|
* @return @c true on success, @c false otherwise
|
|
|
|
*
|
|
|
|
* @since 1.8
|
|
|
|
*
|
|
|
|
* @ingroup Efl_Ui_Win
|
|
|
|
*/
|
|
|
|
EAPI Eina_Bool elm_win_available_profiles_get(const Elm_Win *obj, char ***profiles, unsigned int *count);
|
win: Make wm_available_rotations simpler for EO
The problem with the API is that it uses an array of ints, which is not
well defined in EO. We could set an array of pointers to int, but that
would be super awkward to use.
I believe the original API has been slightly over-engineered as it was
passing an array of available rotations when in reality only 4 rotations
could be supported (0, 90, 180, 270). It seems to me that the day
arbitrary rotation needs to be allowed, another API would be required
(maybe with a range, or a single bool flag to allow anything).
I have not modified the internal code, which still uses an array (as
ecore evas uses that).
Mote: ec464939d9b8e4daa removed wm_rotation_supported_get(), as well as
the preferred rotation from EO, but they could easily be added back if
needed.
Note 2: I couldn't test as desktop E doesn't support WM rotations.
Ref T5322
2017-11-20 00:28:20 -08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the array of available window rotations.
|
|
|
|
*
|
|
|
|
* This function is used to set the available rotations to give the hints to
|
|
|
|
* WM. WM will refer this hints and set the orientation window properly.
|
|
|
|
*
|
|
|
|
* @param[in] obj The object.
|
|
|
|
* @param[in] rotations The array of rotation value.
|
|
|
|
* @param[in] count The size of the rotations array.
|
|
|
|
*
|
|
|
|
* @since 1.9
|
|
|
|
*
|
|
|
|
* @ingroup Efl_Ui_Win
|
|
|
|
*/
|
|
|
|
EAPI void elm_win_wm_rotation_available_rotations_set(Elm_Win *obj, const int *rotations, unsigned int count);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the array of available window rotations.
|
|
|
|
*
|
|
|
|
* This function is used to get the available rotations.
|
|
|
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*
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* @param[in] obj The object.
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* @param[out] rotations The array of rotation value.
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* @param[out] count The size of the rotations array.
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*
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* @return @c true on success, @c false otherwise
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*
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* @since 1.9
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*
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* @ingroup Efl_Ui_Win
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*/
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EAPI Eina_Bool elm_win_wm_rotation_available_rotations_get(const Elm_Win *obj, int **rotations, unsigned int *count);
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