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import edje_types;
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2017-05-30 06:38:13 -07:00
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// FIXME: This EO doc needs a direct link to the "edcref" doc
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2017-09-05 19:52:35 -07:00
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class Edje.Object (Efl.Canvas.Group, Efl.File, Efl.Container, Efl.Part,
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Efl.Observer, Efl.Ui.Base, Efl.Canvas.Layout_Calc,
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Efl.Canvas.Layout_Signal, Efl.Canvas.Layout_Group,
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Efl.Player)
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{
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[[Edje object class]]
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legacy_prefix: edje_object;
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eo_prefix: edje_obj;
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event_prefix: edje_object;
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data: Edje;
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methods {
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@property animation {
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[[Whether this object is animating or not.
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This property indicates whether animations are stopped or not.
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Animations here refer to transitions between states.
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If animations are disabled, transitions between states (as
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defined in EDC) are then instantaneous. This is conceptually similar
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to setting the @Efl.Player.play_speed to an infinitely high
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value.
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]]
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get {
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[[Get the current state of animation, $true by default.]]
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}
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set {
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[[Start or stop animating this object.]]
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}
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values {
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on: bool; [[The animation state, $true by default.]]
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}
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}
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@property perspective {
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set {
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[[Sets the given perspective object on this Edje object.
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Make the given perspective object be the default perspective for this Edje
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object.
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There can be only one perspective object per Edje object, and if a
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previous one was set, it will be removed and the new perspective object
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will be used.
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An Edje perspective will only affect a part if it doesn't point to another
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part to be used as perspective.
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\@ref edje_object_perspective_new()
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See also @.perspective.get()
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\@ref edje_perspective_set()]]
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values {
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ps: ptr(Edje.Perspective); [[The perspective object that will be used.]]
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}
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}
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get {
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[[Gets the current perspective used on this Edje object.
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See also @.perspective.set()]]
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values {
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@cref ps: Edje.Perspective; [[The perspective object that will be used.]]
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}
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}
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}
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// TODO: Legacy only. EO may rely on futures.
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preload {
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[[Preloads the images on the Edje Object in the background.
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This function requests the preload of all data images (on the given
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object) in the background. The work is queued before being processed
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(because there might be other pending requests of this type).
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It emits a signal "preload,done" when finished.
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Note: Use $true on scenarios where you don't need
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the image data preloaded anymore.]]
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return: bool; [[$false if obj was not a valid Edje object
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otherwise $true]]
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params {
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@in cancel: bool; [[$false will add it the preloading work queue,
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$true will remove it (if it was issued before).]]
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}
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}
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@property load_error {
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get {
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[[Gets the (last) file loading error for a given Edje object
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This function is meant to be used after an Edje EDJ file
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loading, what takes place with the $file_set() function. If that
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function does not return $true, one should check for the reason
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of failure with this one.
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]]
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legacy: null;
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}
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values {
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error: Efl.Image.Load.Error(Efl.Image.Load.Error.generic);
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[[The load error code.]]
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}
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}
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/* CLASS APIS BEGIN -------------------------------------------------- */
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@property global_color_class @class {
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set {
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[[Sets Edje color class.
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This function sets the color values for a process level color
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class. This will cause all edje parts in the current process that
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have the specified color class to have their colors multiplied by
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these values. (Object level color classes set by
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edje_object_color_class_set() will override the values set by this
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function).
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Setting color emits a signal "color_class,set" with source being
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the given color class in all objects.
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Note: unlike Evas, Edje colors are not pre-multiplied. That is,
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half-transparent white is 255 255 255 128.]]
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legacy: null;
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return: bool; [[$true on success, $false otherwise]]
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}
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get {
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[[Gets Edje color class.
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This function gets the color values for a process level color
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class. This value is the globally set and not per-object, that is,
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the value that would be used by objects if they did not override with
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@.color_class.set().
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See also, @.global_color_class.set()
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Note: unlike Evas, Edje colors are not pre-multiplied. That is,
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half-transparent white is 255 255 255 128.]]
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legacy: null;
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return: bool; [[$true if found or $false if not found and all values
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are zeored.]]
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}
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keys {
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color_class: string; [[The name of color class]]
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mode: Edje.Color_Class.Mode; [[Edje color class mode]]
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}
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values {
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r: int; [[Object Red value]]
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g: int; [[Object Green value]]
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b: int; [[Object Blue value]]
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a: int; [[Object Alpha value]]
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}
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}
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@property color_class {
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set {
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[[Sets the object color class.
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This function sets the color values for an object level color
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class. This will cause all edje parts in the specified object that
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have the specified color class to have their colors multiplied by
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these values.
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The first color is the object, the second is the text outline, and
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the third is the text shadow. (Note that the second two only apply
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to text parts).
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Setting color emits a signal "color_class,set" with source being
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the given color.
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Note: unlike Evas, Edje colors are not pre-multiplied. That is,
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half-transparent white is 255 255 255 128.]]
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legacy: null;
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return: bool; [[$true on success, $false otherwise]]
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}
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get {
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[[Gets the object color class.
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This function gets the color values for an object level color
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class. If no explicit object color is set, then global values will
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be used.
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The first color is the object, the second is the text outline, and
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the third is the text shadow. (Note that the second two only apply
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to text parts).
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Note: unlike Evas, Edje colors are not pre-multiplied. That is,
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half-transparent white is 255 255 255 128.]]
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legacy: null;
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return: bool; [[$true if found or $false if not found and all
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values are zeroed.]]
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}
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keys {
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color_class: string; [[The name of color class]]
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mode: Edje.Color_Class.Mode; [[Edje color class mode]]
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}
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values {
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r: int; [[Object Red value]]
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g: int; [[Object Green value]]
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b: int; [[Object Blue value]]
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a: int; [[Object Alpha value]]
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}
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}
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@property color_class_description {
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get {
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[[Gets the description of an object color class.
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This function gets the description of a color class in use by an object.]]
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return: string; [[The description of the target color class or $null if not found]]
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}
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keys {
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color_class: string; [[Color class description]]
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}
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}
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color_class_clear @const {
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[[Clears object color classes.
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@since 1.17.0]]
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return: bool; [[$true on success, or $false on error]]
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}
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color_class_del {
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[[Deletes the object color class.
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This function deletes any values at the object level for the
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specified object and color class.
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Deleting the color class will revert it to the values
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defined by edje_color_class_set() or the color class
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defined in the theme file.
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Deleting the color class will emit the signal "color_class,del"
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for the given Edje object.]]
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params {
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@in color_class: string; [[The color class to be deleted.]]
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}
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}
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@property text_class {
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set {
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[[Sets Edje text class.
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This function sets the text class for the Edje.]]
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return: bool; [[$true on success, or $false on error]]
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}
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get {
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[[Gets font and font size from edje text class.
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This function gets the font and the font size from the object
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text class. The font string will only be valid until the text
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class is changed or the edje object is deleted.]]
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return: bool; [[$true on success, or $false on error]]
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}
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keys {
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text_class: string; [[The text class name]]
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}
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values {
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font: string; [[Font name]]
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size: int; [[Font Size]]
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}
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}
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text_class_del {
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[[Deletes the object text class.
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This function deletes any values at the object level for the
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specified object and text class.
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Deleting the text class will revert it to the values
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defined by edje_text_class_set() or the text class
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defined in the theme file.
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@since 1.17]]
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params {
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@in text_class: string; [[The color class to be deleted.]]
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}
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}
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@property size_class {
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set {
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[[Sets the object size class.
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This function sets the min and max values for an object level size
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|
class. This will make all edje parts in the specified object that
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have the specified size class update their min and max size with given values.
|
2014-03-18 07:00:14 -07:00
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|
2016-08-10 17:33:55 -07:00
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@since 1.17]]
|
2017-02-27 02:48:38 -08:00
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return: bool; [[$true on success, or $false on error]]
|
2016-08-10 17:33:55 -07:00
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}
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get {
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[[Gets the object size class.
|
2014-03-18 07:00:14 -07:00
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|
2016-08-10 17:33:55 -07:00
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This function gets the min and max values for an object level size
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class. These values will only be valid until the size class is changed
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or the edje object is deleted.
|
2014-03-18 07:00:14 -07:00
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2016-08-10 17:33:55 -07:00
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@since 1.17]]
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2017-02-27 02:48:38 -08:00
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return: bool; [[$true on success, or $false on error]]
|
2016-08-10 17:33:55 -07:00
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}
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keys {
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size_class: string; [[The size class name]]
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}
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values {
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minw: int; [[The min width]]
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minh: int; [[The min height]]
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maxw: int; [[The max width]]
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maxh: int; [[The max height]]
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2014-03-18 07:00:14 -07:00
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}
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}
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2016-08-10 17:33:55 -07:00
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size_class_del {
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2017-02-27 02:48:38 -08:00
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[[Deletes the object size class.
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2014-03-18 07:00:14 -07:00
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2016-08-10 17:33:55 -07:00
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This function deletes any values at the object level for the
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specified object and size class.
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2014-03-18 07:00:14 -07:00
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2016-08-10 17:33:55 -07:00
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Deleting the size class will revert it to the values
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defined by edje_size_class_set() or the color class
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defined in the theme file.
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2014-03-18 07:00:14 -07:00
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2016-08-10 17:33:55 -07:00
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@since 1.17]]
|
2014-03-18 07:00:14 -07:00
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params {
|
2016-11-11 01:25:33 -08:00
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@in size_class: string; [[Size class name]]
|
2014-03-18 07:00:14 -07:00
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}
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}
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2017-05-30 06:38:13 -07:00
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/* CLASS APIS END ---------------------------------------------------- */
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|
2017-10-12 00:00:42 -07:00
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access_part_iterate @beta {
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2017-02-27 02:48:38 -08:00
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[[Iterates over all accessibility-enabled part names.]]
|
2016-08-10 17:33:55 -07:00
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legacy: null;
|
2017-09-15 07:57:44 -07:00
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return: iterator<string> @owned; [[Part name iterator]]
|
2016-08-10 17:33:55 -07:00
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}
|
2017-05-30 06:38:13 -07:00
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/* TEXT PART APIS BEGIN ---------------------------------------------- */
|
2016-08-10 17:33:55 -07:00
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@property text_change_cb {
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set {
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2017-02-27 02:48:38 -08:00
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[[Sets the object text callback.
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2014-03-18 07:00:14 -07:00
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|
2016-08-10 17:33:55 -07:00
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This function sets the callback to be called when the text changes.]]
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}
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values {
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func: Edje.Text.Change_Cb; [[The callback function to handle the text change]]
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data: void_ptr; [[The data associated to the callback function.]]
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}
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}
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@property item_provider {
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set {
|
2017-02-27 02:48:38 -08:00
|
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[[Sets the function that provides item objects for named items in an edje entry text
|
2014-03-18 07:00:14 -07:00
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|
2016-08-10 17:33:55 -07:00
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Item objects may be deleted any time by Edje, and will be deleted when the
|
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Edje object is deleted (or file is set to a new file).]]
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}
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|
values {
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func: Edje.Item_Provider_Cb; [[The function to call (or $null to disable) to get item objects]]
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data: void_ptr; [[The data pointer to pass to the func callback]]
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}
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}
|
2017-05-30 06:38:13 -07:00
|
|
|
/* TEXT PART APIS END ------------------------------------------------ */
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|
|
2016-11-30 13:52:14 -08:00
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|
|
@property seat {
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get {
|
2017-02-27 02:48:38 -08:00
|
|
|
[[Returns the seat device given its Edje's name.
|
2016-11-30 13:52:14 -08:00
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|
|
Edje references seats by a name that differs from Evas.
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|
Edje naming follows a incrementional convention: first
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registered name is "seat1", second is "seat2", differently
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from Evas.
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|
@since 1.19]]
|
|
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|
|
return: Efl.Input.Device; [[The seat device or $null if not found.]]
|
|
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|
}
|
|
|
|
keys {
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|
|
|
name: stringshare; [[The name's character string.]]
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|
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|
}
|
|
|
|
}
|
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|
|
@property seat_name {
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|
get {
|
2017-02-27 02:48:38 -08:00
|
|
|
[[Gets the name given to a set by Edje.
|
2016-11-30 13:52:14 -08:00
|
|
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|
|
|
Edje references seats by a name that differs from Evas.
|
|
|
|
Edje naming follows a incrementional convention: first
|
|
|
|
registered name is "seat1", second is "seat2", differently
|
|
|
|
from Evas.
|
|
|
|
|
|
|
|
@since 1.19]]
|
|
|
|
|
|
|
|
return: stringshare; [[The name's character string or $null if not found.]]
|
|
|
|
}
|
|
|
|
keys {
|
|
|
|
device: Efl.Input.Device; [[The seat device]]
|
|
|
|
}
|
|
|
|
}
|
2014-03-18 07:00:14 -07:00
|
|
|
}
|
|
|
|
implements {
|
2016-12-27 08:47:00 -08:00
|
|
|
Efl.Gfx.visible { set; }
|
|
|
|
Efl.Gfx.position { set; }
|
|
|
|
Efl.Gfx.size { set; }
|
2016-08-10 07:23:04 -07:00
|
|
|
Efl.Object.constructor;
|
2017-07-20 23:24:08 -07:00
|
|
|
Efl.Object.debug_name_override;
|
2016-12-27 08:47:00 -08:00
|
|
|
Efl.Canvas.Object.no_render { set; }
|
|
|
|
Efl.Canvas.Object.paragraph_direction { set; }
|
2016-06-17 01:26:08 -07:00
|
|
|
Efl.Canvas.Group.group_calculate;
|
2017-08-01 02:15:34 -07:00
|
|
|
Efl.Canvas.Layout_Calc.calc_auto_update_hints { get; set; }
|
|
|
|
Efl.Canvas.Layout_Calc.calc_size_min;
|
|
|
|
Efl.Canvas.Layout_Calc.calc_parts_extends;
|
|
|
|
Efl.Canvas.Layout_Calc.calc_freeze;
|
|
|
|
Efl.Canvas.Layout_Calc.calc_thaw;
|
|
|
|
Efl.Canvas.Layout_Calc.calc_force;
|
2017-08-03 01:50:01 -07:00
|
|
|
Efl.Canvas.Layout_Group.group_size_min { get; }
|
|
|
|
Efl.Canvas.Layout_Group.group_size_max { get; }
|
|
|
|
Efl.Canvas.Layout_Group.group_data { get; }
|
2017-08-03 01:23:21 -07:00
|
|
|
Efl.Canvas.Layout_Signal.message_send;
|
|
|
|
Efl.Canvas.Layout_Signal.signal_callback_add;
|
|
|
|
Efl.Canvas.Layout_Signal.signal_callback_del;
|
|
|
|
Efl.Canvas.Layout_Signal.signal_emit;
|
|
|
|
Efl.Canvas.Layout_Signal.signal_process;
|
2017-05-31 02:33:11 -07:00
|
|
|
Efl.Ui.Base.mirrored { set; get; }
|
|
|
|
Efl.Ui.Base.language { set; get; }
|
|
|
|
Efl.Ui.Base.scale { set; get; }
|
2017-06-09 00:36:25 -07:00
|
|
|
Efl.Ui.Base.base_scale { get; }
|
2016-12-27 08:47:00 -08:00
|
|
|
Efl.File.mmap { get; set; }
|
2016-04-20 20:15:32 -07:00
|
|
|
Efl.Container.content_remove;
|
2017-09-20 20:23:29 -07:00
|
|
|
Efl.Part.part; [[Returns @Efl.Canvas.Layout.Part.]]
|
2016-11-01 10:59:09 -07:00
|
|
|
Efl.Observer.update;
|
2017-07-27 19:48:34 -07:00
|
|
|
Efl.Player.playable { get; }
|
|
|
|
Efl.Player.play { get; set; }
|
|
|
|
Efl.Player.play_speed { get; set; }
|
2014-03-18 07:00:14 -07:00
|
|
|
}
|
2015-04-21 09:00:58 -07:00
|
|
|
events {
|
2015-06-11 09:09:02 -07:00
|
|
|
recalc; [[Edje re-calculated the object.]]
|
2015-04-21 09:00:58 -07:00
|
|
|
}
|
2014-03-18 07:00:14 -07:00
|
|
|
}
|