efl/src/lib/efl/Efl.h

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#ifndef _EFL_H
#define _EFL_H
#if defined ( __cplusplus )
extern "C" {
#endif
#include <Eo.h>
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#ifdef EAPI
# undef EAPI
#endif
#ifdef EWAPI
# undef EWAPI
#endif
#ifdef EOAPI
# undef EOAPI
#endif
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#ifdef _WIN32
# ifdef EFL_BUILD
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# ifdef DLL_EXPORT
# define EAPI __declspec(dllexport)
# else
# define EAPI
# endif
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# else
# define EAPI __declspec(dllimport)
# endif
# define EAPI_WEAK
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#else
# ifdef __GNUC__
# if __GNUC__ >= 4
# define EAPI __attribute__ ((visibility("default")))
# define EAPI_WEAK __attribute__ ((weak))
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# else
# define EAPI
# define EAPI_WEAK
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# endif
# else
# define EAPI
# define EAPI_WEAK
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# endif
#endif
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#define EWAPI EAPI EAPI_WEAK
#define EOAPI EAPI EAPI_WEAK
#define EFL_VERSION_1_18 1
#define EFL_VERSION_1_19 1
#define EFL_VERSION_1_20 1
#define EFL_VERSION_1_21 1
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#define EFL_VERSION_1_22 1
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#define EFL_VERSION_1_23 1
/* Add here all the required ifdef for any @protected method */
#ifdef EFL_BUILD
# define EFL_PACK_LAYOUT_PROTECTED
# define EFL_GFX_HINT_PROTECTED
#endif
/**
* @ingroup Efl
* @since 1.18
*
* This type is a alias to struct tm.
* It is intended to be a standard way to reference it in .eo files.
*/
typedef struct tm Efl_Time;
typedef struct _Efl_Text_Cursor_Cursor Efl_Text_Cursor_Cursor;
typedef struct _Efl_Text_Annotate_Annotation Efl_Text_Annotate_Annotation;
#include "interfaces/efl_types.eot.h"
#include <Efl_MVVM_Common.h>
/* Data types */
#include "interfaces/efl_gfx_types.eot.h"
#include "interfaces/efl_ui_types.eot.h"
typedef Efl_Gfx_Path_Command_Type Efl_Gfx_Path_Command;
/* Interfaces */
#include "interfaces/efl_config.eo.h"
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#include "interfaces/efl_control.eo.h"
#include "interfaces/efl_duplicate.eo.h"
#include "interfaces/efl_file.h"
#include "interfaces/efl_file.eo.h"
#include "interfaces/efl_file_save.eo.h"
#include "interfaces/efl_gfx_image.eo.h"
#include "interfaces/efl_gfx_frame_controller.eo.h"
#include "interfaces/efl_gfx_image_load_controller.eo.h"
#include "interfaces/efl_gfx_image_orientable.eo.h"
#include "interfaces/efl_part.eo.h"
#include "interfaces/efl_playable.eo.h"
#include "interfaces/efl_player.eo.h"
#include "interfaces/efl_text.eo.h"
#include "interfaces/efl_text_types.eot.h"
#include "interfaces/efl_ui_i18n.eo.h"
#include "interfaces/efl_ui_layout_orientable.eo.h"
#include "interfaces/efl_ui_layout_orientable_readonly.eo.h"
#include "interfaces/efl_ui_drag.eo.h"
#include "interfaces/efl_ui_range_display.eo.h"
#include "interfaces/efl_ui_range_interactive.eo.h"
#include "interfaces/efl_ui_autorepeat.eo.h"
#include "interfaces/efl_ui_draggable.eo.h"
#include "interfaces/efl_ui_scrollable.eo.h"
scroller: Introducing Efl.Ui.Scroller Summary: scrollable widgets had a interface_scrollable as a mixin so that the widgets had a 'is-a' relation with interface_scrollabe. however, new scroller concept don't have 'is-a' relationship, but 'has-a' relationship. scrollable widgets should have a scroll manager inside them, then scroll manager handles event from user and api implementations. and also we cut the features such as paging because there will be aka 'elm_pager'. we are expecting that the new concept make us to maintain the scroller easier. please excuse for many unorganized code and logics. : ( [contained commit] scrollable: add efl_ui_scroller example scrollable: refactoring for behavior in case of multiple scroller scrollable: remove repetitive scrollbar code. scrollable: combine calculating bounce distance code. scroll_manager: mouse up function refactoring scroll_manager: mouse move function refactoring scroll_manager: warp animator wip scroll_manager: fix denominator value when calculating flicking behavior. Fix to disconnect bounce animator once animation is done gather duplicated animator drop logics gather duplicated conditions Rearrange prototypes and append comment Add manipulate functions for animators scroll_manager: change member_add function. scroll_manger: apply mirroring logic scroll_manager: apply scrollbar apply API to scroller widget scroll_manager: apply scroll event callback Change logics for all about scroll animating efl_ui_pan: add efl_ui_pan scrollable: change content_min_limit to match_content scroll theme: apply overlapped scrollbar + many others! Reviewers: akanad, woohyun, cedric, jpeg Subscribers: jenkins, cedric, jpeg Differential Revision: https://phab.enlightenment.org/D5222 Note by @jpeg: Unfortunately this patch comes in a massive single blob, after too many rebase operations. It has now come to a point where I think the API is nice and it works as I'd expect. Now I only wonder how applicable this will be for Efl.Ui.List. As we can see Photocam (legacy and unified API) could be transformed to use this new API.
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#include "interfaces/efl_ui_scrollbar.eo.h"
#include "interfaces/efl_ui_scrollable_interactive.eo.h"
#include "interfaces/efl_ui_selectable.eo.h"
#include "interfaces/efl_ui_multi_selectable.eo.h"
#include "interfaces/efl_ui_zoom.eo.h"
#include "interfaces/efl_screen.eo.h"
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/* Core interface */
#include "interfaces/efl_interpolator.eo.h"
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/* Graphics */
#include "interfaces/efl_gfx_entity.eo.h"
#include "interfaces/efl_gfx_color.eo.h"
#include "interfaces/efl_gfx_buffer.eo.h"
#include "interfaces/efl_gfx_stack.eo.h"
#include "interfaces/efl_gfx_fill.eo.h"
#include "interfaces/efl_gfx_view.eo.h"
#include "interfaces/efl_gfx_path.eo.h"
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#include "interfaces/efl_gfx_shape.eo.h"
#include "interfaces/efl_gfx_gradient.eo.h"
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#include "interfaces/efl_gfx_gradient_linear.eo.h"
#include "interfaces/efl_gfx_gradient_radial.eo.h"
#include "interfaces/efl_gfx_filter.eo.h"
#include "interfaces/efl_gfx_blur.eo.h"
#include "interfaces/efl_gfx_hint.eo.h"
#include "interfaces/efl_gfx_color_class.eo.h"
#include "interfaces/efl_gfx_text_class.eo.h"
#include "interfaces/efl_gfx_size_class.eo.h"
/* Input events */
#include "interfaces/efl_input_types.eot.h"
#include "interfaces/efl_input_device.eo.h"
/* Canvas & UI */
#include "interfaces/efl_canvas_scene.eo.h"
#include "interfaces/efl_canvas_pointer.eo.h"
#include "interfaces/efl_ui_view.eo.h"
#include "interfaces/efl_ui_property_bind.eo.h"
#include "interfaces/efl_ui_factory.eo.h"
#include "interfaces/efl_ui_factory_bind.eo.h"
#include "interfaces/efl_cached_item.eo.h"
/* Observable interface */
#include "interfaces/efl_observer.eo.h"
#include "interfaces/efl_observable.eo.h"
/* Packing & containers */
#include "interfaces/efl_container.eo.h"
#include "interfaces/efl_content.eo.h"
#include "interfaces/efl_pack.eo.h"
#include "interfaces/efl_pack_layout.eo.h"
#include "interfaces/efl_pack_linear.eo.h"
#include "interfaces/efl_pack_table.eo.h"
#include "interfaces/efl_gfx_arrangement.eo.h"
/* Input and Output */
#include "interfaces/efl_io_closer.eo.h"
#include "interfaces/efl_io_reader.eo.h"
#include "interfaces/efl_io_writer.eo.h"
#include "interfaces/efl_io_sizer.eo.h"
#include "interfaces/efl_io_positioner.eo.h"
#include "interfaces/efl_io_buffer.eo.h"
#include "interfaces/efl_io_queue.eo.h"
/* Text interfaces */
#include "interfaces/efl_text_font.eo.h"
#include "interfaces/efl_text_style.eo.h"
#include "interfaces/efl_text_format.eo.h"
#include "interfaces/efl_text_cursor.eo.h"
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#include "interfaces/efl_text_annotate.eo.h"
#include "interfaces/efl_text_markup.eo.h"
#include "interfaces/efl_text_markup_interactive.eo.h"
#include "interfaces/efl_text_markup_util.eo.h"
#ifdef EFL_BETA_API_SUPPORT
EAPI void efl_observable_tuple_free(Efl_Observable_Tuple *tuple);
/**
* @brief Get a proxy object referring to a part of an object.
*
* The returned object is valid for only a single function call.
* Of course, if the first call is @ref efl_ref, it will last
* until @ref efl_unref.
*
* @param[in] obj The object.
* @param[in] name The part name.
*
* @return A (proxy) object, valid for a single call.
*
* @since 1.21
*/
EAPI Efl_Object *efl_part(const Eo *obj, const char *name);
/**
* @brief This triggers the create method of a factory and trigger the item created event.
*
* @param[in] factory The factory that will provide the item
* @param[in] model The model to use to fetch information from
* @param[in] parent The parent of the newly created item
* @return A future that will resolve with the newly created item.
*
* @since 1.22
* @note This exists as we always want to trigger the event once all the logic
* of every factory in the chain has done what it planned to do. Basically we
* want the inverse of inheritance call like efl_super. So we do setup the future
* in this way.
*/
EAPI Eina_Future *efl_ui_view_factory_create_with_event(Efl_Ui_Factory *factory, Efl_Model *model, Efl_Gfx_Entity *parent);
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#else
#ifndef EFL_NOLEGACY_API_SUPPORT
#include "interfaces/efl_gfx_types.eot.h"
#include "interfaces/efl_ui_types.eot.h"
#include "interfaces/efl_input_types.eot.h"
#include "interfaces/efl_text_types.eot.h"
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#endif
typedef Efl_Gfx_Path_Command_Type Efl_Gfx_Path_Command;
#endif
/* work-around bug in gcc --as-needed link optimization */
EAPI void __efl_internal_init(void);
#if defined ( __cplusplus )
}
#endif
#undef EAPI
#define EAPI
#endif