efl/src/modules/evas/engines/gl_common/evas_gl_texture.c

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#include "evas_gl_private.h"
static const GLenum rgba_fmt = GL_RGBA;
static const GLenum rgba_ifmt = GL_RGBA;
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static const GLenum rgb_fmt = GL_RGBA;
static const GLenum rgb_ifmt = GL_RGB;
#ifdef GL_GLES
static const GLenum bgra_fmt = GL_BGRA;
static const GLenum bgra_ifmt = GL_BGRA;
static const GLenum bgr_fmt = GL_BGRA;
static const GLenum bgr_ifmt = GL_BGRA;
#else
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static const GLenum bgra_fmt = GL_BGRA;
static const GLenum bgra_ifmt = GL_RGBA;
static const GLenum bgr_fmt = GL_BGRA;
static const GLenum bgr_ifmt = GL_RGB;
#endif
#ifdef GL_GLES
static const GLenum alpha_fmt = GL_ALPHA;
static const GLenum alpha_ifmt = GL_ALPHA;
#else
static const GLenum alpha_fmt = GL_ALPHA;
static const GLenum alpha_ifmt = GL_ALPHA4;
#endif
static const GLenum lum_fmt = GL_LUMINANCE;
static const GLenum lum_ifmt = GL_LUMINANCE;
static const GLenum lum_alpha_fmt = GL_LUMINANCE_ALPHA;
static const GLenum lum_alpha_ifmt = GL_LUMINANCE_ALPHA;
static const GLenum rgba8_ifmt = GL_RGBA;
static const GLenum rgba8_fmt = GL_BGRA;
static const GLenum etc1_fmt = GL_ETC1_RGB8_OES;
static struct {
struct {
int num, pix;
} c, a, v, r, n, d;
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} texinfo = {{0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}};
static const struct {
Eina_Bool alpha;
Eina_Bool bgra;
Evas_Colorspace cspace;
const GLenum *intformat;
const GLenum *format;
} matching_format[] = {
{ EINA_TRUE, EINA_TRUE, EVAS_COLORSPACE_ARGB8888, &bgra_ifmt, &bgra_fmt },
{ EINA_TRUE, EINA_FALSE, EVAS_COLORSPACE_ARGB8888, &rgba_ifmt, &rgba_fmt },
{ EINA_FALSE, EINA_TRUE, EVAS_COLORSPACE_ARGB8888, &bgr_ifmt, &bgr_fmt },
#ifdef GL_GLES
{ EINA_FALSE, EINA_FALSE, EVAS_COLORSPACE_ARGB8888, &rgba_ifmt, &rgba_fmt },
#else
{ EINA_FALSE, EINA_FALSE, EVAS_COLORSPACE_ARGB8888, &rgb_ifmt, &rgb_fmt },
#endif
{ EINA_FALSE, EINA_FALSE, EVAS_COLORSPACE_GRY8, &lum_fmt, &lum_ifmt },
{ EINA_FALSE, EINA_TRUE, EVAS_COLORSPACE_GRY8, &lum_fmt, &lum_ifmt },
{ EINA_TRUE, EINA_FALSE, EVAS_COLORSPACE_AGRY88, &lum_alpha_fmt, &lum_alpha_ifmt },
{ EINA_TRUE, EINA_TRUE, EVAS_COLORSPACE_AGRY88, &lum_alpha_fmt, &lum_alpha_ifmt },
{ EINA_FALSE, EINA_FALSE, EVAS_COLORSPACE_ETC1, &etc1_fmt, &etc1_fmt },
{ EINA_FALSE, EINA_TRUE, EVAS_COLORSPACE_ETC1, &etc1_fmt, &etc1_fmt }
};
static const GLenum matching_rgba[] = { GL_RGBA4, GL_RGBA8, GL_RGBA12, GL_RGBA16, 0x0 };
static const GLenum matching_alpha[] = { GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, 0x0 };
static const GLenum matching_luminance[] = { GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, 0x0 };
static const GLenum matching_luminance_alpha[] = { GL_LUMINANCE4_ALPHA4, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, 0x0 };
static const struct {
GLenum master;
const GLenum *matching;
} matching_fmt[] = {
{ GL_RGBA, matching_rgba },
{ GL_ALPHA, matching_alpha },
{ GL_LUMINANCE, matching_luminance },
{ GL_LUMINANCE_ALPHA, matching_luminance_alpha }
};
static Eina_Bool
_evas_gl_texture_match(GLenum intfmt, GLenum intfmtret)
{
unsigned int i;
if (intfmt == intfmtret) return EINA_TRUE;
for (i = 0; i < sizeof (matching_fmt) / sizeof (matching_fmt[0]); i++)
if (matching_fmt[i].master == intfmt)
{
unsigned int j;
for (j = 0; matching_fmt[i].matching[j] != 0x0; j++)
if (matching_fmt[i].matching[j] == intfmtret)
return EINA_TRUE;
return EINA_FALSE;
}
return EINA_FALSE;
}
static int
_evas_gl_texture_search_format(Eina_Bool alpha, Eina_Bool bgra, Evas_Colorspace cspace)
{
unsigned int i;
alpha = !!alpha;
bgra = !!bgra;
for (i = 0; i < sizeof (matching_format) / sizeof (matching_format[0]); ++i)
if (matching_format[i].alpha == alpha &&
matching_format[i].bgra == bgra &&
matching_format[i].cspace == cspace)
return i;
abort();
return 0;
}
static void
_print_tex_count(void)
{
if (getenv("EVAS_GL_MEMINFO"))
{
fprintf(stderr,
"T: c:%i/%ik | a:%i/%ik | v:%i/%ik | r:%i/%ik | n:%i/%ik | d:%i/%ik\n",
texinfo.c.num, (texinfo.c.pix * 4) / 1024,
texinfo.a.num, (texinfo.a.pix ) / 1024,
texinfo.v.num, (texinfo.v.pix ) / 1024,
texinfo.r.num, (texinfo.r.pix * 4) / 1024,
texinfo.n.num, (texinfo.n.pix * 4) / 1024,
texinfo.d.num, (texinfo.d.pix * 4) / 1024
);
}
}
static int
_nearest_pow2(int num)
{
unsigned int n = num - 1;
n |= n >> 1;
n |= n >> 2;
n |= n >> 4;
n |= n >> 8;
n |= n >> 16;
return n + 1;
}
static void
_tex_adjust(Evas_Engine_GL_Context *gc, int *w, int *h)
{
if (gc->shared->info.tex_npo2) return;
/*if (gc->shared->info.tex_rect) return;*/
*w = _nearest_pow2(*w);
*h = _nearest_pow2(*h);
}
static int
_tex_round_slot(Evas_Engine_GL_Context *gc, int h)
{
if (!gc->shared->info.tex_npo2)
h = _nearest_pow2(h);
return (h + gc->shared->info.tune.atlas.slot_size - 1) /
gc->shared->info.tune.atlas.slot_size;
}
static int
_tex_format_index(GLuint format)
{
switch (format)
{
case GL_RGBA:
case GL_RGBA4:
case GL_RGBA8:
case GL_RGBA12:
case GL_RGBA16:
case GL_BGRA:
return 0;
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return 1;
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
return 2;
case GL_LUMINANCE: // never used in atlas
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return 3;
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return 4;
default:
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return 0;
}
return 0;
}
static Eina_Bool
_tex_2d(Evas_Engine_GL_Context *gc, int intfmt, int w, int h, int fmt, int type)
{
if ((w > gc->shared->info.max_texture_size) ||
(h > gc->shared->info.max_texture_size))
{
ERR("Fail tex too big %ix%i", w, h);
return EINA_FALSE;
}
glTexImage2D(GL_TEXTURE_2D, 0, intfmt, w, h, 0, fmt, type, NULL);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#ifdef GL_TEXTURE_INTERNAL_FORMAT
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# ifdef GL_GLES
# else
// this is not in opengles!!! hrrrm
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// if (glGetTexLevelParameteriv) // in case of weak symbols?
{
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int intfmtret = -1;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
GL_TEXTURE_INTERNAL_FORMAT, &intfmtret);
if (!_evas_gl_texture_match(intfmt, intfmtret))
{
ERR("Fail tex alloc %ix%i", w, h);
// XXX send async err to evas
return EINA_FALSE;
}
}
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// else
// {
// ERR("GL_TEXTURE_INTERNAL_FORMAT defined but no symbol loaded.");
// }
# endif
#endif
return EINA_TRUE;
}
static Evas_GL_Texture *
evas_gl_common_texture_alloc(Evas_Engine_GL_Context *gc,
Evas_Coord w, Evas_Coord h,
Eina_Bool alpha)
{
Evas_GL_Texture *tex;
tex = calloc(1, sizeof(Evas_GL_Texture));
if (!tex) return NULL;
tex->gc = gc;
tex->references = 1;
tex->alpha = alpha;
tex->w = w;
tex->h = h;
return tex;
}
static void
evas_gl_common_texture_light_free(Evas_GL_Texture *tex)
{
free(tex);
}
static Evas_GL_Texture_Pool *
_pool_tex_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, GLenum format)
{
Evas_GL_Texture_Pool *pt;
Eina_Bool ok;
if ((w > gc->shared->info.max_texture_size) ||
(h > gc->shared->info.max_texture_size))
{
ERR("Fail tex too big %ix%i", w, h);
return NULL;
}
pt = calloc(1, sizeof(Evas_GL_Texture_Pool));
if (!pt) return NULL;
h = _tex_round_slot(gc, h) * gc->shared->info.tune.atlas.slot_size;
_tex_adjust(gc, &w, &h);
pt->gc = gc;
pt->w = w;
pt->h = h;
pt->intformat = intformat;
pt->format = format;
pt->dataformat = GL_UNSIGNED_BYTE;
pt->references = 0;
glGenTextures(1, &(pt->texture));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindTexture(GL_TEXTURE_2D, pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
ok = _tex_2d(gc, pt->intformat, w, h, pt->format, pt->dataformat);
glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!ok)
{
glDeleteTextures(1, &(pt->texture));
free(pt);
return NULL;
}
if (format == alpha_fmt)
{
texinfo.a.num++;
texinfo.a.pix += pt->w * pt->h;
}
else if (format == lum_fmt)
{
texinfo.v.num++;
texinfo.v.pix += pt->w * pt->h;
}
else
{
texinfo.c.num++;
texinfo.c.pix += pt->w * pt->h;
}
_print_tex_count();
return pt;
}
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static Evas_GL_Texture_Alloca *
_pool_tex_define(Evas_GL_Texture_Pool *pt, int lastx, int w, int *u, Eina_List *l)
{
Evas_GL_Texture_Alloca *napt;
*u = lastx;
napt = malloc(sizeof (Evas_GL_Texture_Alloca));
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if (!napt) return NULL;
napt->tex = NULL;
napt->x = lastx;
napt->w = w;
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if (l == NULL)
pt->allocations = eina_list_append(pt->allocations, napt);
else
pt->allocations = eina_list_prepend_relative_list(pt->allocations, napt, l);
return napt;
}
static Evas_GL_Texture_Alloca *
_pool_tex_alloc(Evas_GL_Texture_Pool *pt, int w, int h EINA_UNUSED, int *u, int *v)
{
Evas_GL_Texture_Alloca *apt;
Eina_List *l;
int lastx = 0;
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*v = 0;
EINA_LIST_FOREACH(pt->allocations, l, apt)
{
if (apt->x - lastx >= w)
return _pool_tex_define(pt, lastx, w, u, l);
lastx = apt->x + apt->w;
}
if (pt->w - lastx >= w)
return _pool_tex_define(pt, lastx, w, u, NULL);
return NULL;
}
static Evas_GL_Texture_Pool *
_pool_tex_find(Evas_Engine_GL_Context *gc, int w, int h,
GLenum intformat, GLenum format, int *u, int *v,
Evas_GL_Texture_Alloca **apt, int atlas_w)
{
Evas_GL_Texture_Pool *pt = NULL;
Eina_List *l;
int th, th2;
if (atlas_w > gc->shared->info.max_texture_size)
atlas_w = gc->shared->info.max_texture_size;
if ((w > gc->shared->info.tune.atlas.max_w) ||
(h > gc->shared->info.tune.atlas.max_h) ||
(intformat == etc1_fmt))
{
pt = _pool_tex_new(gc, w, h, intformat, format);
if (!pt) return NULL;
gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, pt);
pt->slot = -1;
pt->fslot = -1;
pt->whole = 1;
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*apt = _pool_tex_alloc(pt, w, h, u, v);
return pt;
}
th = _tex_round_slot(gc, h);
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th2 = _tex_format_index(intformat);
EINA_LIST_FOREACH(gc->shared->tex.atlas[th][th2], l, pt)
{
if ((*apt = _pool_tex_alloc(pt, w, h, u, v)) != NULL)
{
gc->shared->tex.atlas[th][th2] =
eina_list_remove_list(gc->shared->tex.atlas[th][th2], l);
gc->shared->tex.atlas[th][th2] =
eina_list_prepend(gc->shared->tex.atlas[th][th2], pt);
return pt;
}
}
pt = _pool_tex_new(gc, atlas_w, h, intformat, format);
if (!pt) return NULL;
gc->shared->tex.atlas[th][th2] =
eina_list_prepend(gc->shared->tex.atlas[th][th2], pt);
pt->slot = th;
pt->fslot = th2;
*apt = _pool_tex_alloc(pt, w, h, u, v);
return pt;
}
Evas_GL_Texture *
evas_gl_common_texture_new(Evas_Engine_GL_Context *gc, RGBA_Image *im)
{
Evas_GL_Texture *tex;
GLsizei w, h;
int u = 0, v = 0;
int lformat;
tex = evas_gl_common_texture_alloc(gc, im->cache_entry.w, im->cache_entry.h, im->cache_entry.flags.alpha);
if (!tex) return NULL;
#define TEX_HREP 1
#define TEX_VREP 1
lformat = _evas_gl_texture_search_format(im->cache_entry.flags.alpha, gc->shared->info.bgra, im->cache_entry.space);
if (im->cache_entry.space == EVAS_COLORSPACE_ETC1)
{
// Add border for avoiding artifact
w = im->cache_entry.w + 2;
h = im->cache_entry.h + 2;
// Adjust w and h for etc1 format (multiple of 4 pixels on both axis)
w = ((w >> 2) + (w & 0x3 ? 1 : 0)) << 2;
h = ((h >> 2) + (h & 0x3 ? 1 : 0)) << 2;
}
else
{
/* This need to be adjusted if we do something else than strip allocation */
w = im->cache_entry.w + TEX_HREP + 2; /* one pixel stop gap and two pixels for the border */
h = im->cache_entry.h + TEX_VREP; /* only one added border for security down */
}
tex->pt = _pool_tex_find(gc, w, h,
*matching_format[lformat].intformat,
*matching_format[lformat].format,
&u, &v, &tex->apt,
gc->shared->info.tune.atlas.max_alloc_size);
if (!tex->pt)
{
evas_gl_common_texture_light_free(tex);
return NULL;
}
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tex->apt->tex = tex;
tex->x = u + 1;
tex->y = v;
if (im->cache_entry.space == EVAS_COLORSPACE_ETC1)
tex->y++;
tex->pt->references++;
evas_gl_common_texture_update(tex, im);
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return tex;
}
static Evas_GL_Texture_Pool *
_pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, int format)
{
Evas_GL_Texture_Pool *pt;
int fnum;
Eina_Bool ok;
if ((w > gc->shared->info.max_texture_size) ||
(h > gc->shared->info.max_texture_size))
{
ERR("Fail tex too big %ix%i", w, h);
return NULL;
}
pt = calloc(1, sizeof(Evas_GL_Texture_Pool));
if (!pt) return NULL;
_tex_adjust(gc, &w, &h);
pt->gc = gc;
pt->w = w;
pt->h = h;
pt->intformat = intformat;
pt->format = format;
pt->dataformat = GL_UNSIGNED_BYTE;
pt->render = 1;
pt->references = 0;
#ifdef GL_GLES
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# ifndef GL_FRAMEBUFFER
# define GL_FRAMEBUFFER GL_FRAMEBUFFER_OES
# endif
# ifndef GL_COLOR_ATTACHMENT0
# define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_OES
# endif
#else
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# ifndef GL_FRAMEBUFFER
# define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
# endif
# ifndef GL_COLOR_ATTACHMENT0
# define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
# endif
#endif
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fnum);
glGenTextures(1, &(pt->texture));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindTexture(GL_TEXTURE_2D, pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
ok = _tex_2d(gc, pt->intformat, w, h, pt->format, pt->dataformat);
glsym_glGenFramebuffers(1, &(pt->fb));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glsym_glBindFramebuffer(GL_FRAMEBUFFER, pt->fb);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glsym_glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pt->texture, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glsym_glBindFramebuffer(GL_FRAMEBUFFER, fnum);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!ok)
{
glDeleteTextures(1, &(pt->texture));
free(pt);
return NULL;
}
texinfo.r.num++;
texinfo.r.pix += pt->w * pt->h;
_print_tex_count();
return pt;
}
static Evas_GL_Texture_Pool *
_pool_tex_native_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, int format, Evas_GL_Image *im)
{
Evas_GL_Texture_Pool *pt;
if ((w > gc->shared->info.max_texture_size) ||
(h > gc->shared->info.max_texture_size))
{
ERR("Fail tex too big %ix%i", w, h);
return NULL;
}
pt = calloc(1, sizeof(Evas_GL_Texture_Pool));
if (!pt) return NULL;
pt->gc = gc;
#ifdef GL_TEXTURE_RECTANGLE_ARB
if (im->native.target == GL_TEXTURE_RECTANGLE_ARB)
{
printf("REEEEEEEEECT\n");
pt->w = w;
pt->h = h;
}
else
#endif
{
// FIXME: handle po2 only textures
pt->w = w;
pt->h = h;
}
pt->intformat = intformat;
pt->format = format;
pt->dataformat = GL_UNSIGNED_BYTE;
pt->references = 0;
pt->native = 1;
glGenTextures(1, &(pt->texture));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindTexture(im->native.target, pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#ifdef GL_GLES
#else
if (im->native.loose)
{
if (im->native.func.bind)
im->native.func.bind(im->native.func.data, im);
}
#endif
glTexParameteri(im->native.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(im->native.target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(im->native.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(im->native.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindTexture(im->native.target, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindTexture(im->native.target, gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
texinfo.n.num++;
texinfo.n.pix += pt->w * pt->h;
_print_tex_count();
return pt;
}
static Evas_GL_Texture_Pool *
_pool_tex_dynamic_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, int format)
{
Evas_GL_Texture_Pool *pt = NULL;
#ifdef GL_GLES
int fmt; // EGL_MAP_GL_TEXTURE_RGBA_SEC or EGL_MAP_GL_TEXTURE_RGB_SEC or bust
int pixtype; // EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC or bust
int attr[] =
{
EGL_MAP_GL_TEXTURE_WIDTH_SEC, 32,
EGL_MAP_GL_TEXTURE_HEIGHT_SEC, 32,
EGL_MAP_GL_TEXTURE_FORMAT_SEC, EGL_MAP_GL_TEXTURE_RGBA_SEC,
EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC, EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC,
EGL_NONE
};
void *egldisplay;
if (intformat != format) return NULL;
switch (intformat)
{
#ifdef EGL_MAP_GL_TEXTURE_LUMINANCE_SEC
case GL_LUMINANCE: attr[5] = EGL_MAP_GL_TEXTURE_LUMINANCE_SEC; break;
#endif
#ifdef EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC
case GL_LUMINANCE_ALPHA: attr[5] = EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC; break;
#endif
case GL_RGBA: attr[5] = EGL_MAP_GL_TEXTURE_RGBA_SEC; break;
case GL_BGRA: attr[5] = EGL_MAP_GL_TEXTURE_BGRA_SEC; break;
default: fprintf(stderr, "unknown format\n"); return NULL;
}
pt = calloc(1, sizeof(Evas_GL_Texture_Pool));
if (!pt) return NULL;
h = _tex_round_slot(gc, h) * gc->shared->info.tune.atlas.slot_size;
_tex_adjust(gc, &w, &h);
pt->gc = gc;
pt->w = w;
pt->h = h;
pt->intformat = intformat;
pt->format = format;
pt->dataformat = GL_UNSIGNED_BYTE;
pt->render = 1;
pt->references = 0;
texinfo.d.num++;
texinfo.d.pix += pt->w * pt->h;
_print_tex_count();
glGenTextures(1, &(pt->texture));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindTexture(GL_TEXTURE_2D, pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
egldisplay = pt->gc->egldisp;
attr[1] = pt->w;
attr[3] = pt->h;
// FIXME: seems a bit slower than i'd like - maybe too many flushes?
// FIXME: YCbCr no support as yet
pt->dyn.img = secsym_eglCreateImage(egldisplay,
EGL_NO_CONTEXT,
EGL_MAP_GL_TEXTURE_2D_SEC,
0, attr);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!pt->dyn.img)
{
glBindTexture(GL_TEXTURE_2D, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glDeleteTextures(1, &(pt->texture));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
free(pt);
return NULL;
}
if (secsym_eglGetImageAttribSEC(egldisplay,
pt->dyn.img,
EGL_MAP_GL_TEXTURE_WIDTH_SEC,
&(pt->dyn.w)) != EGL_TRUE) goto error;
if (secsym_eglGetImageAttribSEC(egldisplay,
pt->dyn.img,
EGL_MAP_GL_TEXTURE_HEIGHT_SEC,
&(pt->dyn.h)) != EGL_TRUE) goto error;
if (secsym_eglGetImageAttribSEC(egldisplay,
pt->dyn.img,
EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC,
&(pt->dyn.stride)) != EGL_TRUE) goto error;
if (secsym_eglGetImageAttribSEC(egldisplay,
pt->dyn.img,
EGL_MAP_GL_TEXTURE_FORMAT_SEC,
&(fmt)) != EGL_TRUE) goto error;
if (secsym_eglGetImageAttribSEC(egldisplay,
pt->dyn.img,
EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC,
&(pixtype)) != EGL_TRUE) goto error;
if (pixtype != EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC) goto error;
glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
2010-09-18 19:10:09 -07:00
#else
2012-11-14 21:03:45 -08:00
if (gc + w + h + intformat + format) return pt;
#endif
return pt;
/* ERROR HANDLING */
#ifdef GL_GLES
error:
secsym_eglDestroyImage(egldisplay, pt->dyn.img);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
pt->dyn.img = NULL;
glBindTexture(GL_TEXTURE_2D, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glDeleteTextures(1, &(pt->texture));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
free(pt);
return NULL;
#endif
}
void
evas_gl_texture_pool_empty(Evas_GL_Texture_Pool *pt)
{
Evas_GL_Texture_Alloca *apt;
if (!pt->gc) return;
if (pt->format == alpha_fmt)
{
texinfo.a.num--;
texinfo.a.pix -= pt->w * pt->h;
}
else if (pt->format == lum_fmt)
{
texinfo.v.num--;
texinfo.v.pix -= pt->w * pt->h;
}
else if (pt->dyn.img)
{
texinfo.d.num--;
texinfo.d.pix -= pt->w * pt->h;
}
else if (pt->render)
{
texinfo.r.num--;
texinfo.r.pix -= pt->w * pt->h;
}
else if (pt->native)
{
texinfo.n.num--;
texinfo.n.pix -= pt->w * pt->h;
}
else
{
texinfo.c.num--;
texinfo.c.pix -= pt->w * pt->h;
}
_print_tex_count();
#ifdef GL_GLES
if (pt->dyn.img)
{
if (pt->dyn.checked_out > 0)
secsym_eglUnmapImageSEC(pt->gc->egldisp, pt->dyn.img, EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC);
secsym_eglDestroyImage(pt->gc->egldisp, pt->dyn.img);
pt->dyn.img = NULL;
pt->dyn.data = NULL;
pt->dyn.w = 0;
pt->dyn.h = 0;
pt->dyn.stride = 0;
pt->dyn.checked_out = 0;
}
#endif
glDeleteTextures(1, &(pt->texture));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (pt->gc->pipe[0].shader.cur_tex == pt->texture)
pt->gc->pipe[0].shader.cur_tex = 0;
if (pt->fb)
{
glsym_glDeleteFramebuffers(1, &(pt->fb));
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
pt->fb = 0;
}
EINA_LIST_FREE(pt->allocations, apt)
free(apt);
pt->texture = 0;
pt->gc = NULL;
pt->w = 0;
pt->h = 0;
}
void
pt_unref(Evas_GL_Texture_Pool *pt)
{
if (!pt) return;
if (!pt->gc) return;
pt->references--;
if (pt->references != 0) return;
if (!((pt->render) || (pt->native)))
{
if (pt->whole)
pt->gc->shared->tex.whole =
eina_list_remove(pt->gc->shared->tex.whole, pt);
else
pt->gc->shared->tex.atlas [pt->slot][pt->fslot] =
eina_list_remove(pt->gc->shared->tex.atlas[pt->slot][pt->fslot], pt);
}
evas_gl_texture_pool_empty(pt);
free(pt);
}
static void
pt_link(Evas_Engine_GL_Context *gc, Evas_GL_Texture_Pool *pt)
{
gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, pt);
pt->slot = -1;
pt->fslot = -1;
pt->whole = 1;
pt->references++;
}
Evas_GL_Texture *
evas_gl_common_texture_native_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha, Evas_GL_Image *im)
{
Evas_GL_Texture *tex;
int lformat;
tex = evas_gl_common_texture_alloc(gc, w, h, alpha);
if (!tex) return NULL;
lformat = _evas_gl_texture_search_format(alpha, gc->shared->info.bgra, EVAS_COLORSPACE_ARGB8888);
tex->pt = _pool_tex_native_new(gc, w, h,
*matching_format[lformat].intformat,
*matching_format[lformat].format,
im);
if (!tex->pt)
{
evas_gl_common_texture_light_free(tex);
return NULL;
}
tex->pt->references++;
return tex;
}
Evas_GL_Texture *
evas_gl_common_texture_render_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha)
{
Evas_GL_Texture *tex;
int lformat;
tex = evas_gl_common_texture_alloc(gc, w, h, alpha);
if (!tex) return NULL;
lformat = _evas_gl_texture_search_format(alpha, gc->shared->info.bgra, EVAS_COLORSPACE_ARGB8888);
tex->pt = _pool_tex_render_new(gc, w, h,
*matching_format[lformat].intformat,
*matching_format[lformat].format);
if (!tex->pt)
{
evas_gl_common_texture_light_free(tex);
return NULL;
}
tex->pt->references++;
2010-10-26 00:00:26 -07:00
return tex;
}
Evas_GL_Texture *
evas_gl_common_texture_dynamic_new(Evas_Engine_GL_Context *gc, Evas_GL_Image *im)
{
Evas_GL_Texture *tex;
int lformat;
tex = evas_gl_common_texture_alloc(gc, im->w, im->h, im->alpha);
if (!tex) return NULL;
lformat = _evas_gl_texture_search_format(tex->alpha, gc->shared->info.bgra, EVAS_COLORSPACE_ARGB8888);
tex->pt = _pool_tex_dynamic_new(gc, tex->w, tex->h,
*matching_format[lformat].intformat,
*matching_format[lformat].format);
if (!tex->pt)
{
evas_gl_common_texture_light_free(tex);
return NULL;
}
tex->pt->references++;
return tex;
}
void
evas_gl_common_texture_upload(Evas_GL_Texture *tex, RGBA_Image *im, unsigned int bytes_count)
{
2010-02-17 23:10:28 -08:00
GLuint fmt;
fmt = tex->pt->format;
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (tex->gc->shared->info.unpack_row_length)
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
// printf("tex upload %ix%i\n", im->cache_entry.w, im->cache_entry.h);
// +-+
// +-+
//
_tex_sub_2d(tex->gc, tex->x, tex->y,
im->cache_entry.w, im->cache_entry.h,
fmt, tex->pt->dataformat,
im->image.data);
// xxx
// xxx
// ---
_tex_sub_2d(tex->gc, tex->x, tex->y + im->cache_entry.h,
im->cache_entry.w, 1,
fmt, tex->pt->dataformat,
(unsigned char *) im->image.data + (((im->cache_entry.h - 1) * im->cache_entry.w)) * bytes_count);
// xxx
// xxx
// o
_tex_sub_2d(tex->gc, tex->x - 1, tex->y + im->cache_entry.h,
1, 1,
fmt, tex->pt->dataformat,
(unsigned char *) im->image.data + (((im->cache_entry.h - 1) * im->cache_entry.w)) * bytes_count);
// xxx
// xxx
// o
_tex_sub_2d(tex->gc, tex->x + im->cache_entry.w, tex->y + im->cache_entry.h,
1, 1,
fmt, tex->pt->dataformat,
(unsigned char *) im->image.data + (((im->cache_entry.h - 1) * im->cache_entry.w) + (im->cache_entry.w - 1)) * bytes_count);
if (tex->gc->shared->info.unpack_row_length)
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, im->cache_entry.w);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
// |xxx
// |xxx
//
_tex_sub_2d(tex->gc, tex->x - 1, tex->y,
1, im->cache_entry.h,
fmt, tex->pt->dataformat,
im->image.data);
// xxx|
// xxx|
//
_tex_sub_2d(tex->gc, tex->x + im->cache_entry.w, tex->y,
1, im->cache_entry.h,
fmt, tex->pt->dataformat,
(unsigned char *) im->image.data + (im->cache_entry.w - 1) * bytes_count);
}
else
{
DATA8 *tpix, *ps, *pd;
int i;
tpix = alloca(im->cache_entry.h * bytes_count);
pd = tpix;
ps = im->image.data8;
for (i = 0; i < (int)im->cache_entry.h; i++)
{
memcpy(pd, ps, bytes_count);
pd += bytes_count;
ps += im->cache_entry.w * bytes_count;
}
// |xxx
// |xxx
//
_tex_sub_2d(tex->gc, tex->x - 1, tex->y,
1, im->cache_entry.h,
fmt, tex->pt->dataformat,
tpix);
pd = tpix;
ps = im->image.data8 + (im->cache_entry.w - 1) * bytes_count;
for (i = 0; i < (int)im->cache_entry.h; i++)
{
memcpy(pd, ps, bytes_count);
pd += bytes_count;
ps += im->cache_entry.w * bytes_count;
}
// xxx|
// xxx|
//
_tex_sub_2d(tex->gc, tex->x + im->cache_entry.w, tex->y,
1, im->cache_entry.h,
fmt, tex->pt->dataformat,
tpix);
}
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
{
glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
}
void
evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im)
{
unsigned int bytes_count;
if (tex->alpha != im->cache_entry.flags.alpha)
{
int lformat;
tex->pt->allocations = eina_list_remove(tex->pt->allocations, tex->apt);
pt_unref(tex->pt);
tex->alpha = im->cache_entry.flags.alpha;
lformat = _evas_gl_texture_search_format(tex->alpha, tex->gc->shared->info.bgra, im->cache_entry.space);
// FIXME: why a 'render' new here ??? Should already have been allocated, quite a weird path.
tex->pt = _pool_tex_render_new(tex->gc, tex->w, tex->h,
*matching_format[lformat].intformat,
*matching_format[lformat].format);
}
// If image was preloaded then we need a ptt
if (!tex->pt) return;
if (!im->image.data) return;
switch (im->cache_entry.space)
{
case EVAS_COLORSPACE_ARGB8888: bytes_count = 4; break;
case EVAS_COLORSPACE_GRY8: bytes_count = 1; break;
case EVAS_COLORSPACE_AGRY88: bytes_count = 2; break;
case EVAS_COLORSPACE_ETC1:
{
/*
ETC1 can't be scaled down on the fly and interpolated, like it is
required for preloading, so we don't take that path. Also as the content
already have duplicated border and we use a specific function to
upload the compressed data, there is no need to use the normal path at
all.
*/
GLsizei width, height;
width = im->cache_entry.w + 2;
height = im->cache_entry.h + 2;
width = ((width >> 2) + (width & 0x3 ? 1 : 0)) << 2;
height = ((height >> 2) + (height & 0x3 ? 1 : 0)) << 2;
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glCompressedTexImage2D(GL_TEXTURE_2D, 0, tex->pt->format,
width, height, 0,
((width * height) >> 4) * 8, im->image.data);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
{
glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
return;
}
default:
ERR("Don't know how to upload texture in colorspace %i.", im->cache_entry.space);
return;
}
// if preloaded, then async push it in after uploading a miniature of it
if (im->cache_entry.flags.preload_done && tex->w > 2 * EVAS_GL_TILE_SIZE && tex->h > 2 * EVAS_GL_TILE_SIZE)
{
Evas_GL_Texture_Async_Preload *async;
unsigned char *in;
unsigned char *out;
GLuint fmt;
float xstep, ystep;
float x, y;
int i, j;
int lformat;
int u, v;
if (tex->ptt) return ;
out = alloca(bytes_count * EVAS_GL_TILE_SIZE * EVAS_GL_TILE_SIZE);
xstep = (float)tex->w / (EVAS_GL_TILE_SIZE - 2);
ystep = (float)tex->h / (EVAS_GL_TILE_SIZE - 1);
in = im->image.data8;
for (y = 0, j = 0; j < EVAS_GL_TILE_SIZE - 1; y += ystep, j++)
{
memcpy(&out[j * EVAS_GL_TILE_SIZE * bytes_count],
&in[(int)y * im->cache_entry.w * bytes_count],
bytes_count);
for (x = 0, i = 1; i < EVAS_GL_TILE_SIZE - 1; x += xstep, i++)
memcpy(&out[(j * EVAS_GL_TILE_SIZE + i) * bytes_count],
&in[((int)y * im->cache_entry.w + (int)x) * bytes_count],
bytes_count);
memcpy(&out[(j * EVAS_GL_TILE_SIZE + i) * bytes_count],
&in[((int)y * im->cache_entry.w + (int)(x - xstep)) * bytes_count],
bytes_count);
}
memcpy(&out[(j * EVAS_GL_TILE_SIZE) * bytes_count],
&out[((j - 1) * EVAS_GL_TILE_SIZE) * bytes_count],
EVAS_GL_TILE_SIZE * bytes_count);
// out is a miniature of the texture, upload that now and schedule the data for later.
// Creating the mini picture texture
lformat = _evas_gl_texture_search_format(tex->alpha, tex->gc->shared->info.bgra, im->cache_entry.space);
tex->ptt = _pool_tex_find(tex->gc, EVAS_GL_TILE_SIZE, EVAS_GL_TILE_SIZE,
*matching_format[lformat].intformat,
*matching_format[lformat].format,
&u, &v, &tex->aptt,
tex->gc->shared->info.tune.atlas.max_alloc_size);
if (!tex->ptt)
goto upload;
tex->aptt->tex = tex;
tex->tx = u + 1;
tex->ty = v;
tex->ptt->references++;
// Bind and upload ! Vooom !
fmt = tex->ptt->format;
glBindTexture(GL_TEXTURE_2D, tex->ptt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (tex->gc->shared->info.unpack_row_length)
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_sub_2d(tex->gc, u, tex->ty, EVAS_GL_TILE_SIZE, EVAS_GL_TILE_SIZE, fmt, tex->ptt->dataformat, out);
// Switch back to current texture
if (tex->ptt->texture != tex->gc->pipe[0].shader.cur_tex)
{
glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
// Now prepare uploading the main texture before returning;
async = malloc(sizeof (Evas_GL_Texture_Async_Preload));
if (!async)
{
goto upload;
}
async->tex = tex;
async->tex->references++;
async->im = im;
#ifdef EVAS_CSERVE2
if (evas_cache2_image_cached(&async->im->cache_entry))
evas_cache2_image_ref(&async->im->cache_entry);
else
#endif
evas_cache_image_ref(&async->im->cache_entry);
async->unpack_row_length = tex->gc->shared->info.unpack_row_length;
if (evas_gl_preload_push(async))
return ;
// Failed to start asynchronous upload, likely due to preload not being supported by the backend
async->tex->references--;
#ifdef EVAS_CSERVE2
if (evas_cache2_image_cached(&async->im->cache_entry))
evas_cache2_image_close(&async->im->cache_entry);
else
#endif
evas_cache_image_drop(&async->im->cache_entry);
free(async);
upload:
pt_unref(tex->ptt);
tex->ptt = NULL;
}
evas_gl_common_texture_upload(tex, im, bytes_count);
}
void
evas_gl_common_texture_free(Evas_GL_Texture *tex, Eina_Bool force EINA_UNUSED)
{
if (!tex) return;
if (force)
{
evas_gl_preload_pop(tex);
while (tex->targets)
evas_gl_preload_target_unregister(tex, eina_list_data_get(tex->targets));
}
tex->references--;
if (tex->references != 0) return;
if (tex->fglyph)
{
tex->gc->font_glyph_textures = eina_list_remove(tex->gc->font_glyph_textures, tex);
tex->fglyph->ext_dat = NULL;
tex->fglyph->ext_dat_free = NULL;
}
if (tex->pt)
{
tex->pt->allocations = eina_list_remove(tex->pt->allocations, tex->apt);
free(tex->apt);
tex->apt = NULL;
pt_unref(tex->pt);
}
if (tex->ptt)
{
2013-06-20 01:30:21 -07:00
tex->ptt->allocations = eina_list_remove(tex->ptt->allocations, tex->aptt);
free(tex->aptt);
tex->aptt = NULL;
pt_unref(tex->ptt);
}
if (tex->ptu)
pt_unref(tex->ptu);
if (tex->ptv)
pt_unref(tex->ptv);
if (tex->ptuv)
pt_unref(tex->ptuv);
evas_gl_common_texture_light_free(tex);
}
Evas_GL_Texture *
evas_gl_common_texture_alpha_new(Evas_Engine_GL_Context *gc, DATA8 *pixels,
unsigned int w, unsigned int h, int fh)
{
Evas_GL_Texture *tex;
int u = 0, v = 0;
tex = evas_gl_common_texture_alloc(gc, w, h, EINA_FALSE);
if (!tex) return NULL;
tex->pt = _pool_tex_find(gc, w + 3, fh, alpha_ifmt, alpha_fmt, &u, &v,
&tex->apt,
gc->shared->info.tune.atlas.max_alloc_alpha_size);
if (!tex->pt)
{
evas_gl_common_texture_light_free(tex);
return NULL;
}
2013-06-20 01:30:21 -07:00
tex->apt->tex = tex;
tex->x = u + 1;
tex->y = v;
tex->pt->references++;
evas_gl_common_texture_alpha_update(tex, pixels, w, h, fh);
return tex;
}
void
evas_gl_common_texture_alpha_update(Evas_GL_Texture *tex, DATA8 *pixels,
unsigned int w, unsigned int h, int fh EINA_UNUSED)
{
if (!tex->pt) return;
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (tex->gc->shared->info.unpack_row_length)
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
_tex_sub_2d(tex->gc, tex->x, tex->y, w, h, tex->pt->format,
tex->pt->dataformat, pixels);
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
{
glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
}
Evas_GL_Texture *
evas_gl_common_texture_yuv_new(Evas_Engine_GL_Context *gc, DATA8 **rows, unsigned int w, unsigned int h)
{
Evas_GL_Texture *tex;
tex = evas_gl_common_texture_alloc(gc, w, h, EINA_FALSE);
if (!tex) return NULL;
tex->ptu = _pool_tex_new(gc, w / 2 + 1, h / 2 + 1, lum_ifmt, lum_fmt);
if (!tex->ptu)
{
evas_gl_common_texture_light_free(tex);
return NULL;
}
gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, tex->ptu);
tex->ptu->slot = -1;
tex->ptu->fslot = -1;
tex->ptu->whole = 1;
tex->ptv = _pool_tex_new(gc, tex->ptu->w, tex->ptu->h, lum_ifmt, lum_fmt);
if (!tex->ptv)
{
pt_unref(tex->ptu);
evas_gl_common_texture_light_free(tex);
return NULL;
}
gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, tex->ptv);
tex->ptv->slot = -1;
tex->ptv->fslot = -1;
tex->ptv->whole = 1;
tex->pt = _pool_tex_new(gc, tex->ptu->w * 2, tex->ptu->h * 2, lum_ifmt, lum_fmt);
if (!tex->pt)
{
pt_unref(tex->ptu);
pt_unref(tex->ptv);
evas_gl_common_texture_light_free(tex);
return NULL;
}
gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, tex->pt);
tex->pt->slot = -1;
tex->pt->fslot = -1;
tex->pt->whole = 1;
tex->pt->references++;
tex->ptu->references++;
tex->ptv->references++;
evas_gl_common_texture_yuv_update(tex, rows, w, h);
return tex;
}
void
evas_gl_common_texture_yuv_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned int w, unsigned int h)
{
if (!tex->pt) return;
// FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2
if (tex->gc->shared->info.unpack_row_length)
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!_tex_2d(tex->gc, tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat))
return;
_tex_sub_2d(tex->gc, 0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
glBindTexture(GL_TEXTURE_2D, tex->ptu->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!_tex_2d(tex->gc, tex->ptu->intformat, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat))
return;
_tex_sub_2d(tex->gc, 0, 0, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat, rows[h]);
glBindTexture(GL_TEXTURE_2D, tex->ptv->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + (h / 2) + 1] - rows[h + (h / 2)]);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!_tex_2d(tex->gc, tex->ptv->intformat, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat))
return;
_tex_sub_2d(tex->gc, 0, 0, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2)]);
}
else
{
unsigned int y;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!_tex_2d(tex->gc, tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat))
return;
if ((rows[1] - rows[0]) == (int)w)
_tex_sub_2d(tex->gc, 0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
else
{
for (y = 0; y < h; y++)
_tex_sub_2d(tex->gc, 0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]);
}
glBindTexture(GL_TEXTURE_2D, tex->ptu->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!_tex_2d(tex->gc, tex->ptu->intformat, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat))
return;
if ((rows[h + 1] - rows[h]) == (int)(w / 2))
_tex_sub_2d(tex->gc, 0, 0, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat, rows[h]);
else
{
for (y = 0; y < (h / 2); y++)
_tex_sub_2d(tex->gc, 0, y, w / 2, 1, tex->ptu->format, tex->ptu->dataformat, rows[h + y]);
}
glBindTexture(GL_TEXTURE_2D, tex->ptv->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!_tex_2d(tex->gc, tex->ptv->intformat, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat))
return;
if ((rows[h + (h / 2) + 1] - rows[h + (h / 2)]) == (int)(w / 2))
_tex_sub_2d(tex->gc, 0, 0, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2)]);
else
{
for (y = 0; y < (h / 2); y++)
_tex_sub_2d(tex->gc, 0, y, w / 2, 1, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2) + y]);
}
}
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
{
glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
}
static Evas_GL_Texture *
_evas_gl_common_texture_y2uv_new(Evas_Engine_GL_Context *gc,
unsigned int yw, unsigned int yh,
Eina_Bool uv2w, Eina_Bool uv2h,
GLenum y_ifmt, GLenum y_fmt,
GLenum uv_ifmt, GLenum uv_fmt,
Eina_Bool dynamic)
{
Evas_GL_Texture_Pool *pt[2] = { NULL, NULL };
Evas_GL_Texture_Pool *ptuv[2] = { NULL, NULL };
Evas_GL_Texture *tex;
unsigned int uvw, uvh;
uvw = uv2w ? yw / 2 + 1 : yw + 1;
uvh = uv2h ? yh / 2 + 1 : yh + 1;
if (!dynamic)
{
ptuv[0] = _pool_tex_new(gc, uvw, uvh, uv_ifmt, uv_fmt);
ptuv[1] = _pool_tex_new(gc, uvw, uvh, uv_ifmt, uv_fmt);
if (ptuv[0] && ptuv[1])
{
pt[0] = _pool_tex_new(gc,
ptuv[0]->w * (uv2w ? 2 : 1),
ptuv[0]->h * (uv2h ? 2 : 1),
y_ifmt, y_fmt);
pt[1] = _pool_tex_new(gc,
ptuv[1]->w * (uv2w ? 2 : 1),
ptuv[1]->h * (uv2h ? 2 : 1),
y_ifmt, y_fmt);
}
}
else
{
ptuv[0] = _pool_tex_dynamic_new(gc, uvw, uvh, uv_ifmt, uv_fmt);
ptuv[1] = _pool_tex_dynamic_new(gc, uvw, uvh, uv_ifmt, uv_fmt);
if (ptuv[0] && ptuv[1])
{
pt[0] = _pool_tex_dynamic_new(gc,
ptuv[0]->w * (uv2w ? 2 : 1),
ptuv[0]->h * (uv2h ? 2 : 1),
y_ifmt, y_fmt);
pt[1] = _pool_tex_dynamic_new(gc,
ptuv[1]->w * (uv2w ? 2 : 1),
ptuv[1]->h * (uv2h ? 2 : 1),
y_ifmt, y_fmt);
}
}
if (!pt[0] || !pt[1] || !ptuv[0] || !ptuv[1])
goto on_error;
INF("YUV [%i, %i] => Y[%i, %i], UV[%i, %i]",
yw, yh,
pt[0]->w, pt[0]->h,
ptuv[0]->w, ptuv[0]->h);
tex = evas_gl_common_texture_alloc(gc, yw, yh, EINA_FALSE);
if (!tex)
goto on_error;
tex->pt = pt[0];
tex->ptuv = ptuv[0];
tex->dyn = dynamic;
pt_link(gc, pt[0]);
pt_link(gc, pt[1]);
pt_link(gc, ptuv[0]);
pt_link(gc, ptuv[1]);
tex->double_buffer.source = 0;
memcpy(tex->double_buffer.pt, pt, sizeof (Evas_GL_Texture_Pool *) * 2);
memcpy(tex->double_buffer.ptuv, ptuv, sizeof (Evas_GL_Texture_Pool *) * 2);
return tex;
on_error:
pt_unref(pt[0]);
pt_unref(pt[1]);
pt_unref(ptuv[0]);
pt_unref(ptuv[1]);
return NULL;
}
Evas_GL_Texture *
evas_gl_common_texture_yuy2_new(Evas_Engine_GL_Context *gc, DATA8 **rows, unsigned int w, unsigned int h)
{
Evas_GL_Texture *tex;
tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_FALSE, lum_alpha_ifmt, lum_alpha_fmt, rgba8_ifmt, rgba8_fmt, 0);
evas_gl_common_texture_yuy2_update(tex, rows, w, h);
return tex;
}
Evas_GL_Texture *
evas_gl_common_texture_nv12_new(Evas_Engine_GL_Context *gc, DATA8 **rows, unsigned int w, unsigned int h)
{
Evas_GL_Texture *tex;
#ifdef GL_GLES
tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_TRUE, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt, 1);
if (!tex)
#endif
tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_TRUE, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt, 0);
evas_gl_common_texture_nv12_update(tex, rows, w, h);
return tex;
}
Evas_GL_Texture *
evas_gl_common_texture_nv12tiled_new(Evas_Engine_GL_Context *gc, DATA8 **rows, unsigned int w, unsigned int h)
{
Evas_GL_Texture *tex = NULL;
#ifdef GL_GLES
tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_TRUE, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt, 1);
if (!tex)
#endif
tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_TRUE, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt, 0);
evas_gl_common_texture_nv12tiled_update(tex, rows, w, h);
return tex;
}
void
evas_gl_common_texture_yuy2_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned int w, unsigned int h)
{
if (!tex->pt) return;
// FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2
unsigned int y;
tex->double_buffer.source = 1 - tex->double_buffer.source;
tex->pt = tex->double_buffer.pt[tex->double_buffer.source];
tex->ptuv = tex->double_buffer.ptuv[tex->double_buffer.source];
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!_tex_2d(tex->gc, tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat))
return;
if ((rows[1] - rows[0]) == (int)w * 4)
_tex_sub_2d(tex->gc, 0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
else
{
for (y = 0; y < h; y++)
_tex_sub_2d(tex->gc, 0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]);
}
glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!_tex_2d(tex->gc, tex->ptuv->intformat, w / 2, h, tex->ptuv->format, tex->ptuv->dataformat))
return;
#if 0
/*
FIXME: this piece of code doesn't work anymore since texture width
is not anymore exactly w / 2. I don't understand why.
*/
if ((rows[1] - rows[0]) == (int)(w * 2))
_tex_sub_2d(tex->gc, 0, 0, w / 2, h, tex->ptuv->format, tex->ptuv->dataformat, rows[0]);
else
#endif
{
for (y = 0; y < h; y++)
_tex_sub_2d(tex->gc, 0, y, w / 2, 1, tex->ptuv->format, tex->ptuv->dataformat, rows[y]);
}
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
{
glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
}
void
evas_gl_common_texture_nv12_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned int w, unsigned int h)
{
if (!tex->pt) return;
tex->double_buffer.source = 1 - tex->double_buffer.source;
tex->pt = tex->double_buffer.pt[tex->double_buffer.source];
tex->ptuv = tex->double_buffer.ptuv[tex->double_buffer.source];
// FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2
if (tex->gc->shared->info.unpack_row_length)
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!_tex_2d(tex->gc, tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat))
return;
_tex_sub_2d(tex->gc, 0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!_tex_2d(tex->gc, tex->ptuv->intformat, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat))
return;
_tex_sub_2d(tex->gc, 0, 0, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat, rows[h]);
}
else
{
unsigned int y;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!_tex_2d(tex->gc, tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat))
return;
if ((rows[1] - rows[0]) == (int)w)
_tex_sub_2d(tex->gc, 0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
else
{
for (y = 0; y < h; y++)
_tex_sub_2d(tex->gc, 0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]);
}
glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!_tex_2d(tex->gc, tex->ptuv->intformat, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat))
return;
if ((rows[h + 1] - rows[h]) == (int)(w / 2))
_tex_sub_2d(tex->gc, 0, 0, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat, rows[h]);
else
{
for (y = 0; y < (h / 2); y++)
_tex_sub_2d(tex->gc, 0, y, w / 2, 1, tex->ptuv->format, tex->ptuv->dataformat, rows[h + y]);
}
}
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
{
glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
}
}
void
evas_gl_common_texture_nv12tiled_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned int w, unsigned int h)
{
unsigned int mb_x, mb_y, mb_w, mb_h;
unsigned int base_h;
if (!tex->pt) return;
tex->double_buffer.source = 1 - tex->double_buffer.source;
tex->pt = tex->double_buffer.pt[tex->double_buffer.source];
tex->ptuv = tex->double_buffer.ptuv[tex->double_buffer.source];
mb_w = w / 64 + (w % 64 ? 1 : 0);
mb_h = h / 32 + (h % 32 ? 1 : 0);
#ifdef GL_GLES
if (tex->dyn)
{
char *texture_addr;
char *tmp;
texture_addr = secsym_eglMapImageSEC(tex->gc->egldisp,
tex->pt->dyn.img,
EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC,
EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC);
/* Iterate each Y macroblock like we do in evas_convert_yuv.c */
for (mb_y = 0; mb_y < (mb_h >> 1); mb_y++)
{
int step = 2;
int offset = 0;
int x = 0;
int rmb_x = 0;
int ry[2];
ry[0] = mb_y * 2 * 32 * tex->pt->dyn.stride;
ry[1] = ry[0] + 32 * tex->pt->dyn.stride;
for (mb_x = 0; mb_x < mb_w * 2; mb_x++, rmb_x += 64 * 32)
{
unsigned int i;
tmp = texture_addr + x + ry[offset];
for (i = 0; i < 32 * 64; i += 64, tmp += tex->pt->dyn.stride)
memcpy(tmp, rows[mb_y] + rmb_x + i, 64);
step++;
if ((step & 0x3) == 0)
{
offset = 1 - offset;
x -= 64;
}
else
{
x += 64;
}
}
}
if (mb_h & 0x1)
{
int rmb_x = 0;
int x = 0;
int ry;
ry = mb_y * 2 * 32 * tex->pt->dyn.stride;
for (mb_x = 0; mb_x < mb_w; mb_x++, x += 64, rmb_x += 64 * 32)
{
unsigned int i;
tmp = texture_addr + x + ry;
for (i = 0; i < 32 * 64; i += 64, tmp += tex->pt->dyn.stride)
memcpy(tmp, rows[mb_y] + rmb_x + i, 64);
}
}
secsym_eglUnmapImageSEC(tex->gc->egldisp, tex->pt->dyn.img, EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC);
texture_addr = secsym_eglMapImageSEC(tex->gc->egldisp,
tex->ptuv->dyn.img,
EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC,
EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC);
/* Iterate each UV macroblock like we do in evas_convert_yuv.c */
base_h = (mb_h >> 1) + (mb_h & 0x1);
/* h is always a multiple of 32 */
mb_h = h / 2;
mb_h = (mb_h / 32 + (mb_h % 32 ? 1 : 0));
mb_w = w / 2;
mb_w = (mb_w / 64 + (mb_w % 64 ? 1 : 0));
for (mb_y = 0; mb_y < (mb_h >> 1); mb_y++)
{
int step = 2;
int offset = 0;
int x = 0;
int rmb_x = 0;
int ry[2];
ry[0] = mb_y * 2 * 32 * tex->ptuv->dyn.stride;
ry[1] = ry[0] + 32 * tex->ptuv->dyn.stride;
for (mb_x = 0; mb_x < mb_w * 4; mb_x++, rmb_x += 64 * 32)
{
unsigned int i = 0;
tmp = texture_addr + x + ry[offset];
for (i = 0; i < 32 * 64; i += 64, tmp += tex->ptuv->dyn.stride)
memcpy(tmp, rows[mb_y + base_h] + rmb_x + i, 64);
step++;
if ((step & 0x3) == 0)
{
offset = 1 - offset;
x -= 64;
}
else
{
x += 64;
}
}
}
if (mb_h & 0x1)
{
int rmb_x = 0;
int x = 0;
int ry;
ry = mb_y * 2 * 32 * tex->ptuv->dyn.stride;
for (mb_x = 0; mb_x < mb_w * 2; mb_x++, x += 64, rmb_x += 64 * 32)
{
unsigned int i;
tmp = texture_addr + x + ry;
/* It has horizontaly half the pixels, but they are double the size*/
for (i = 0; i < 32 * 64; i += 64, tmp += tex->ptuv->dyn.stride)
memcpy(tmp, rows[mb_y + base_h] + rmb_x + i, 64);
}
}
secsym_eglUnmapImageSEC(tex->gc->egldisp, tex->ptuv->dyn.img, EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC);
2013-06-20 04:28:18 -07:00
return;
}
#endif
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
// We are telling the driver to not swizzle back the buffer as we are going to replace all pixel
if (!_tex_2d(tex->gc, tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat))
return;
/* Iterate each Y macroblock like we do in evas_convert_yuv.c */
for (mb_y = 0; mb_y < (mb_h >> 1); mb_y++)
{
int step = 2;
int offset = 0;
int x = 0;
int rmb_x = 0;
int ry[2];
ry[0] = mb_y * 2 * 32;
ry[1] = ry[0] + 32;
for (mb_x = 0; mb_x < mb_w * 2; mb_x++, rmb_x += 64 * 32)
{
_tex_sub_2d(tex->gc, x, ry[offset], 64, 32, tex->pt->format, tex->pt->dataformat, rows[mb_y] + rmb_x);
step++;
if ((step & 0x3) == 0)
{
offset = 1 - offset;
x -= 64;
}
else
{
x += 64;
}
}
}
if (mb_h & 0x1)
{
int rmb_x = 0;
int x = 0;
int ry;
ry = mb_y * 2 * 32;
for (mb_x = 0; mb_x < mb_w; mb_x++, x += 64, rmb_x += 64 * 32)
_tex_sub_2d(tex->gc, x, ry, 64, 32, tex->pt->format, tex->pt->dataformat, rows[mb_y] + rmb_x);
}
glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
if (!_tex_2d(tex->gc, tex->ptuv->intformat, w, h, tex->ptuv->format, tex->ptuv->dataformat))
return;
/* Iterate each UV macroblock like we do in evas_convert_yuv.c */
base_h = (mb_h >> 1) + (mb_h & 0x1);
/* h is always a multiple of 32 */
mb_h = h / 2;
mb_h = (mb_h / 32 + (mb_h % 32 ? 1 : 0));
mb_w = w / 2;
mb_w = (mb_w / 32 + (mb_w % 32 ? 1 : 0));
for (mb_y = 0; mb_y < (mb_h >> 1); mb_y++)
{
int step = 2;
int offset = 0;
int x = 0;
int rmb_x = 0;
int ry[2];
ry[0] = mb_y * 2 * 32;
ry[1] = ry[0] + 32;
for (mb_x = 0; mb_x < mb_w * 2; mb_x++, rmb_x += 64 * 32)
{
_tex_sub_2d(tex->gc, x, ry[offset], 32, 32,
tex->ptuv->format, tex->ptuv->dataformat,
rows[mb_y + base_h] + rmb_x);
step++;
if ((step & 0x3) == 0)
{
offset = 1 - offset;
x -= 32;
}
else
{
x += 32;
}
}
}
if (mb_h & 0x1)
{
int rmb_x = 0;
int x = 0;
int ry;
ry = mb_y * 2 * 32;
for (mb_x = 0; mb_x < mb_w; mb_x++, x += 32, rmb_x += 64 * 32)
_tex_sub_2d(tex->gc, x, ry, 64, 32, tex->ptuv->format, tex->ptuv->dataformat, rows[mb_y + base_h] + rmb_x);
}
}