efl/legacy/ecore/src/lib/ecore/ecore_anim.c

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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdlib.h>
#include <math.h>
#include "Ecore.h"
#include "ecore_private.h"
struct _Ecore_Animator
{
EINA_INLIST;
ECORE_MAGIC;
Ecore_Task_Cb func;
void *data;
double start, run;
Ecore_Timeline_Cb run_func;
void *run_data;
Eina_Bool delete_me : 1;
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Eina_Bool suspended : 1;
};
static Eina_Bool _ecore_animator_run(void *data);
static Eina_Bool _ecore_animator(void *data);
static int animators_delete_me = 0;
static Ecore_Animator *animators = NULL;
static double animators_frametime = 1.0 / 30.0;
static Ecore_Animator_Source src = ECORE_ANIMATOR_SOURCE_TIMER;
static Ecore_Timer *timer = NULL;
static int ticking = 0;
static Ecore_Cb begin_tick_cb = NULL;
static const void *begin_tick_data = NULL;
static Ecore_Cb end_tick_cb = NULL;
static const void *end_tick_data = NULL;
static void
_begin_tick(void)
{
if (ticking) return;
ticking = 1;
switch (src)
{
case ECORE_ANIMATOR_SOURCE_TIMER:
if (!timer)
{
double t_loop = ecore_loop_time_get();
double sync_0 = 0.0;
double d = -fmod(t_loop - sync_0, animators_frametime);
timer = ecore_timer_loop_add(animators_frametime,
_ecore_animator, NULL);
ecore_timer_delay(timer, d);
}
break;
case ECORE_ANIMATOR_SOURCE_CUSTOM:
if (begin_tick_cb) begin_tick_cb((void *)begin_tick_data);
break;
default:
break;
}
}
static void
_end_tick(void)
{
if (!ticking) return;
ticking = 0;
switch (src)
{
case ECORE_ANIMATOR_SOURCE_TIMER:
if (timer)
{
ecore_timer_del(timer);
timer = NULL;
}
break;
case ECORE_ANIMATOR_SOURCE_CUSTOM:
if (end_tick_cb) end_tick_cb((void *)end_tick_data);
break;
default:
break;
}
}
static Eina_Bool
_do_tick(void)
{
Ecore_Animator *animator;
EINA_INLIST_FOREACH(animators, animator)
{
if (!animator->delete_me && !animator->suspended)
{
if (!animator->func(animator->data))
{
animator->delete_me = EINA_TRUE;
animators_delete_me++;
}
}
}
if (animators_delete_me)
{
Ecore_Animator *l;
for (l = animators; l;)
{
animator = l;
l = (Ecore_Animator *) EINA_INLIST_GET(l)->next;
if (animator->delete_me)
{
animators = (Ecore_Animator *)
eina_inlist_remove(EINA_INLIST_GET(animators),
EINA_INLIST_GET(animator));
ECORE_MAGIC_SET(animator, ECORE_MAGIC_NONE);
free(animator);
animators_delete_me--;
if (animators_delete_me == 0) break;
}
}
}
if (!animators)
{
_end_tick();
return ECORE_CALLBACK_CANCEL;
}
return ECORE_CALLBACK_RENEW;
}
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/**
* @addtogroup Ecore_Group Ecore - Main Loop and Job Functions.
*
* @{
*/
/**
* @addtogroup Ecore_Animator_Group Ecore Animator functions
*
* @{
*/
/**
* Add a animator to tick off at every animaton tick during main loop execution.
* @param func The function to call when it ticks off
* @param data The data to pass to the function
* @return A handle to the new animator
*
* This function adds a animator and returns its handle on success and NULL on
* failure. The function @p func will be called every N seconds where N is the
* frametime interval set by ecore_animator_frametime_set(). The function will
* be passed the @p data pointer as its parameter.
*
* When the animator @p func is called, it must return a value of either 1 or 0.
* If it returns 1 (or ECORE_CALLBACK_RENEW), it will be called again at the
* next tick, or if it returns 0 (or ECORE_CALLBACK_CANCEL) it will be deleted
* automatically making any references/handles for it invalid.
*/
EAPI Ecore_Animator *
ecore_animator_add(Ecore_Task_Cb func, const void *data)
{
Ecore_Animator *animator;
if (!func) return NULL;
animator = calloc(1, sizeof(Ecore_Animator));
if (!animator) return NULL;
ECORE_MAGIC_SET(animator, ECORE_MAGIC_ANIMATOR);
animator->func = func;
animator->data = (void *)data;
animators = (Ecore_Animator *)eina_inlist_append(EINA_INLIST_GET(animators), EINA_INLIST_GET(animator));
_begin_tick();
return animator;
}
/**
* Add a animator that runs for a limited time
* @param runtime The time to run in seconds
* @param func The function to call when it ticks off
* @param data The data to pass to the function
* @return A handle to the new animator
*
* This function is just like ecore_animator_add() except the animator only
* runs for a limited time specified in seconds by @p runtime. Once the runtime
* the animator has elapsed (animator finished) it will automatically be
* deleted. The callback function @p func can return ECORE_CALLBACK_RENEW to
* keep the animator running or ECORE_CALLBACK_CANCEL ro stop it and have
* it be deleted automatically at any time.
*
* The @p func will ALSO be passed a position parameter that will be in value
* from 0.0 to 1.0 to indicate where along the timeline (0.0 start, 1.0 end)
* the animator run is at. If the callback wishes not to have a linear
* transition it can "map" this value to one of several curves and mappings
* via ecore_animator_pos_map().
*
* @since 1.1.0
*/
EAPI Ecore_Animator *
ecore_animator_timeline_add(double runtime, Ecore_Timeline_Cb func, const void *data)
{
Ecore_Animator *animator;
if (runtime <= 0.0) runtime = 0.0;
animator = ecore_animator_add(_ecore_animator_run, NULL);
animator->data = animator;
animator->run_func = func;
animator->run_data = (void *)data;
animator->start = ecore_loop_time_get();
animator->run = runtime;
return animator;
}
static double
_pos_map_sin(double in)
{
return eina_f32p32_double_to(eina_f32p32_sin(eina_f32p32_double_from(in)));
}
static double
_pos_map_cos(double in)
{
return eina_f32p32_double_to(eina_f32p32_cos(eina_f32p32_double_from(in)));
}
static double
_pos_map_accel_factor(double pos, double v1)
{
int i, fact = (int)v1;
double p, o1 = pos, o2 = pos, v;
p = 1.0 - _pos_map_sin((M_PI / 2.0) + ((pos * M_PI) / 2.0));
o2 = p;
for (i = 0; i < fact; i++)
{
o1 = o2;
o2 = o2 * p;
}
v = v1 - (double)fact;
pos = (v * o2) + ((1.0 - v) * o1);
return pos;
}
static double
_pos_map_pow(double pos, double divis, int p)
{
double v = 1.0;
int i;
for (i = 0; i < p; i++) v *= pos;
return ((pos * divis) * (1.0 - v)) + (pos * v);
}
static double
_pos_map_spring(double pos, int bounces, double decfac)
{
int segnum, segpos, b1, b2;
double len, decay, decpos, p2;
if (bounces < 0) bounces = 0;
p2 = _pos_map_pow(pos, 0.5, 3);
len = (M_PI / 2.0) + ((double)bounces * M_PI);
segnum = (bounces * 2) + 1;
segpos = 2 * (((int)(p2 * segnum) + 1) / 2);
b1 = segpos;
b2 = segnum + 1;
if (b1 < 0) b1 = 0;
decpos = (double)b1 / (double)b2;
decay = _pos_map_accel_factor(1.0 - decpos, decfac);
return _pos_map_sin((M_PI / 2.0) + (p2 * len)) * decay;
}
/**
* Maps an input position from 0.0 to 1.0 along a timeline to another position
*
* Takes an input position (0.0 to 1.0) and maps to a new position (normally
* between 0.0 and 1.0, but it may go above/below 0.0 or 1.0 to show that it
* has "overshot" the mark) using some interpolation (mapping) algorithm.
*
* You might normally use this like:
* @code
* double pos; // input position in a timeline from 0.0 to 1.0
* double out; // output position after mapping
* int x1, y1, x2, y2; // x1 & y1 are start position, x2 & y2 are end position
* int x, y; // x & y are the calculated position
*
* out = ecore_animator_pos_map(pos, ECORE_POS_MAP_BOUNCE, 1.8, 7);
* x = (x1 * out) + (x2 * (1.0 - out));
* y = (y1 * out) + (y2 * (1.0 - out));
* move_my_object_to(myobject, x, y);
* @endcode
*
* @param pos The input position to map
* @param map The mapping to use
* @param v1 A parameter use by the mapping (pass 0.0 if not used)
* @param v2 A parameter use by the mapping (pass 0.0 if not used)
* @return The mapped value
*
* @since 1.1.0
*/
EAPI double
ecore_animator_pos_map(double pos, Ecore_Pos_Map map, double v1, double v2)
{
if (pos > 1.0) pos = 1.0;
else if (pos < 0.0) pos = 0.0;
switch (map)
{
case ECORE_POS_MAP_LINEAR:
return pos;
case ECORE_POS_MAP_ACCELERATE:
pos = 1.0 - _pos_map_sin((M_PI / 2.0) + ((pos * M_PI) / 2.0));
return pos;
case ECORE_POS_MAP_DECELERATE:
pos = _pos_map_sin((pos * M_PI) / 2.0);
return pos;
case ECORE_POS_MAP_SINUSOIDAL:
pos = (1.0 - _pos_map_cos(pos * M_PI)) / 2.0;
return pos;
case ECORE_POS_MAP_ACCELERATE_FACTOR:
pos = _pos_map_accel_factor(pos, v1);
return pos;
case ECORE_POS_MAP_DECELERATE_FACTOR:
pos = 1.0 - _pos_map_accel_factor(1.0 - pos, v1);
return pos;
case ECORE_POS_MAP_SINUSOIDAL_FACTOR:
if (pos < 0.5) pos = _pos_map_accel_factor(pos * 2.0, v1) / 2.0;
else pos = 1.0 - (_pos_map_accel_factor((1.0 - pos) * 2.0, v1) / 2.0);
return pos;
case ECORE_POS_MAP_DIVISOR_INTERP:
pos = _pos_map_pow(pos, v1, (int)v2);
return pos;
case ECORE_POS_MAP_BOUNCE:
pos = _pos_map_spring(pos, (int)v2, v1);
if (pos < 0.0) pos = -pos;
pos = 1.0 - pos;
return pos;
case ECORE_POS_MAP_SPRING:
pos = 1.0 - _pos_map_spring(pos, (int)v2, v1);
return pos;
default:
return pos;
}
return pos;
v2 = 0.0;
}
/**
* Delete the specified animator from the animator list.
* @param animator The animator to delete
* @return The data pointer set for the animator on add
*
* Delete the specified @p aqnimator from the set of animators that are executed
* during main loop execution. This function returns the data parameter that
* was being passed to the callback on success, or NULL on failure. After this
* call returns the specified animator object @p animator is invalid and should not
* be used again. It will not get called again after deletion.
*/
EAPI void *
ecore_animator_del(Ecore_Animator *animator)
{
if (!ECORE_MAGIC_CHECK(animator, ECORE_MAGIC_ANIMATOR))
{
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ECORE_MAGIC_FAIL(animator, ECORE_MAGIC_ANIMATOR,
"ecore_animator_del");
return NULL;
}
if (animator->delete_me) return animator->data;
animator->delete_me = EINA_TRUE;
animators_delete_me++;
if (animator->run_func) return animator->run_data;
return animator->data;
}
/**
* Set the animator call interval in seconds.
* @param frametime The time in seconds in between animator ticks.
*
* This function sets the time interval (in seconds) between animator ticks.
*/
EAPI void
ecore_animator_frametime_set(double frametime)
{
if (frametime < 0.0) frametime = 0.0;
if (animators_frametime == frametime) return;
animators_frametime = frametime;
_end_tick();
if (animators) _begin_tick();
}
/**
* Get the animator call interval in seconds.
* @return The time in second in between animator ticks.
*
* this function retrieves the time between animator ticks, in seconds.
*/
EAPI double
ecore_animator_frametime_get(void)
{
return animators_frametime;
}
/**
* Suspend the specified animator.
* @param animator The animator to delete
*
* The specified @p animator will be temporarly removed from the set of animators
* that are executed during main loop execution.
*/
EAPI void
ecore_animator_freeze(Ecore_Animator *animator)
{
if (!ECORE_MAGIC_CHECK(animator, ECORE_MAGIC_ANIMATOR))
{
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ECORE_MAGIC_FAIL(animator, ECORE_MAGIC_ANIMATOR,
"ecore_animator_del");
return;
}
if (animator->delete_me) return;
animator->suspended = EINA_TRUE;
}
/**
* Restore execution of the specified animator.
* @param animator The animator to delete
*
* The specified @p animator will be put back in the set of animators
* that are executed during main loop execution.
*/
EAPI void
ecore_animator_thaw(Ecore_Animator *animator)
{
if (!ECORE_MAGIC_CHECK(animator, ECORE_MAGIC_ANIMATOR))
{
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ECORE_MAGIC_FAIL(animator, ECORE_MAGIC_ANIMATOR,
"ecore_animator_del");
return;
}
if (animator->delete_me) return;
animator->suspended = EINA_FALSE;
}
/**
* Set the source of animator ticks for the mainloop
*
* @param source The source of animator ticks to use
*
* This sets the source of animator ticks. When an animator is active the
* mainloop will "tick" over frame by frame calling all animators that are
* registered until none are. The mainloop will tick at a given rate based
* on the animator source. The default source is the system clock timer
* source - ECORE_ANIMATOR_SOURCE_TIMER. This source uses the system clock
* to tick over every N seconds (specified by ecore_animator_frametime_set(),
* with the default being 1/30th of a second unless set otherwise). You can
* set a custom tick source by setting the source to
* ECORE_ANIMATOR_SOURCE_CUSTOM and then drive it yourself based on some input
* tick source (like another application via ipc, some vertical blanking
* interrupt etc.) using ecore_animator_custom_source_tick_begin_callback_set()
* and ecore_animator_custom_source_tick_end_callback_set() to set the
* functions that will be called to start and stop the ticking source, which
* when it gets a "tick" should call ecore_animator_custom_tick() to make
* the animator "tick" over 1 frame.
*/
EAPI void
ecore_animator_source_set(Ecore_Animator_Source source)
{
src = source;
_end_tick();
if (animators) _begin_tick();
}
/**
* Get the animator source currently set
* @return The current animator source
*
* This gets the current animator source. See ecore_animator_source_set() for
* more information.
*/
EAPI Ecore_Animator_Source
ecore_animator_source_get(void)
{
return src;
}
/**
* Set the function that begins a custom animator tick source
*
* @param func The function to call when ticking is to begin
* @param data The data passed to the tick begin function as its parameter
*
* The Ecore Animator infrastructure handles tracking if animators are needed
* or not and which ones need to be called and when, but when the tick source
* is custom, you have to provide a tick source by calling
* ecore_animator_custom_tick() to indicate a frame tick happened. In order
* to allow the source of ticks to be dynamically enabled or disabled as
* needed, the @p func when set is called to enable the tick source to
* produce tick events that call ecore_animator_custom_tick(). If @p func
* is NULL then no function is called to begin custom ticking.
*/
EAPI void
ecore_animator_custom_source_tick_begin_callback_set(Ecore_Cb func, const void *data)
{
begin_tick_cb = func;
begin_tick_data = data;
_end_tick();
if (animators) _begin_tick();
}
/**
* Set the function that ends a custom animator tick source
* @param func The function to call when ticking is to end
* @param data The data passed to the tick end function as its parameter
*
* This function is a matching pair to the function set by
* ecore_animator_custom_source_tick_begin_callback_set() and is called
* when ticking is to stop. If @p func is NULL then no function will be
* called to stop ticking. For more information please see
* ecore_animator_custom_source_tick_begin_callback_set().
*/
EAPI void
ecore_animator_custom_source_tick_end_callback_set(Ecore_Cb func, const void *data)
{
end_tick_cb = func;
end_tick_data = data;
_end_tick();
if (animators) _begin_tick();
}
/**
* Trigger a custom animator tick
*
* When animator source is set to ECORE_ANIMATOR_SOURCE_CUSTOM, then calling
* this function triggers a run of all animators currently registered with
* Ecore as this indicates a "frame tick" happened. This will do nothing
* if the animator source (set by ecore_animator_source_set() ) is not set
* to ECORE_ANIMATOR_SOURCE_CUSTOM.
*/
EAPI void
ecore_animator_custom_tick(void)
{
if (src == ECORE_ANIMATOR_SOURCE_CUSTOM) _do_tick();
}
void
_ecore_animator_shutdown(void)
{
_end_tick();
while (animators)
{
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Ecore_Animator *animator;
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animator = animators;
animators = (Ecore_Animator *) eina_inlist_remove(EINA_INLIST_GET(animators), EINA_INLIST_GET(animators));
ECORE_MAGIC_SET(animator, ECORE_MAGIC_NONE);
free(animator);
}
}
static Eina_Bool
_ecore_animator_run(void *data)
{
Ecore_Animator *animator = data;
double pos = 0.0, t;
Eina_Bool run_ret;
t = ecore_loop_time_get();
if (animator->run > 0.0)
{
pos = (t - animator->start) / animator->run;
if (pos > 1.0) pos = 1.0;
else if (pos < 0.0) pos = 0.0;
}
run_ret = animator->run_func(animator->run_data, pos);
if (t >= (animator->start + animator->run)) run_ret = EINA_FALSE;
return run_ret;
}
static Eina_Bool
_ecore_animator(void *data __UNUSED__)
{
return _do_tick();
}
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/**
* @}
*/
/**
* @}
*/