efl_ui_focus_object: document the bahaviour of the manager property
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@ -3,6 +3,7 @@
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#endif
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#endif
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#define EFL_UI_FOCUS_COMPOSITION_PROTECTED
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#define EFL_UI_FOCUS_COMPOSITION_PROTECTED
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#define EFL_UI_FOCUS_OBJECT_PROTECTED
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#include <Elementary.h>
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#include <Elementary.h>
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#include "elm_priv.h"
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#include "elm_priv.h"
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@ -1,6 +1,8 @@
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#ifdef HAVE_CONFIG_H
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#ifdef HAVE_CONFIG_H
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# include "elementary_config.h"
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# include "elementary_config.h"
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#endif
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#endif
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#define EFL_UI_FOCUS_OBJECT_PROTECTED
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#include <Elementary.h>
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#include <Elementary.h>
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#include "elm_priv.h"
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#include "elm_priv.h"
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@ -2,6 +2,8 @@
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# include "elementary_config.h"
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# include "elementary_config.h"
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#endif
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#endif
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#define EFL_UI_FOCUS_OBJECT_PROTECTED
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#include <Elementary.h>
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#include <Elementary.h>
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#include "elm_priv.h"
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#include "elm_priv.h"
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@ -5,8 +5,10 @@ interface Efl.Ui.Focus.User {
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]]
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]]
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methods {
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methods {
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@property manager {
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@property manager {
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[[Describes which manager is used to register or should be used
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[[Describes which manager is used to register.
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to register this user.
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If a instance of this interface is the root of a manager this instance should not have the manager where it is root as this property. This other manager then this instance will be set as focused in the other manager.
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This instance should be regiered there with it own manager as redirect.
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]]
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]]
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get {}
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get {}
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values {
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values {
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@ -11,6 +11,7 @@
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#define EFL_CANVAS_OBJECT_PROTECTED
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#define EFL_CANVAS_OBJECT_PROTECTED
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#define EFL_UI_TRANSLATABLE_PROTECTED
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#define EFL_UI_TRANSLATABLE_PROTECTED
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#define EFL_UI_WIN_INLINED_PROTECTED
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#define EFL_UI_WIN_INLINED_PROTECTED
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#define EFL_UI_FOCUS_OBJECT_PROTECTED
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#define EFL_UI_WIN_BETA
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#define EFL_UI_WIN_BETA
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#include <Elementary.h>
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#include <Elementary.h>
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@ -5,6 +5,7 @@
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#define EFL_ACCESS_PROTECTED
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#define EFL_ACCESS_PROTECTED
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#define ELM_INTERFACE_ATSPI_WIDGET_ACTION_PROTECTED
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#define ELM_INTERFACE_ATSPI_WIDGET_ACTION_PROTECTED
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#define EFL_UI_FOCUS_COMPOSITION_PROTECTED
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#define EFL_UI_FOCUS_COMPOSITION_PROTECTED
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#define EFL_UI_FOCUS_OBJECT_PROTECTED
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#include <Elementary.h>
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#include <Elementary.h>
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#include "elm_priv.h"
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#include "elm_priv.h"
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#define EFL_ACCESS_COMPONENT_PROTECTED
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#define EFL_ACCESS_COMPONENT_PROTECTED
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#define ELM_INTERFACE_ATSPI_WIDGET_ACTION_PROTECTED
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#define ELM_INTERFACE_ATSPI_WIDGET_ACTION_PROTECTED
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#define EFL_UI_FOCUS_COMPOSITION_PROTECTED
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#define EFL_UI_FOCUS_COMPOSITION_PROTECTED
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#define EFL_UI_FOCUS_OBJECT_PROTECTED
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#include <Elementary.h>
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#include <Elementary.h>
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#include "elm_priv.h"
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#include "elm_priv.h"
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@ -6,6 +6,7 @@
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#define EFL_ACCESS_TEXT_PROTECTED
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#define EFL_ACCESS_TEXT_PROTECTED
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#define EFL_ACCESS_EDITABLE_TEXT_PROTECTED
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#define EFL_ACCESS_EDITABLE_TEXT_PROTECTED
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#define ELM_LAYOUT_PROTECTED
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#define ELM_LAYOUT_PROTECTED
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#define EFL_UI_FOCUS_OBJECT_PROTECTED
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#include <Elementary.h>
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#include <Elementary.h>
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#include <Elementary_Cursor.h>
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#include <Elementary_Cursor.h>
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@ -8,6 +8,7 @@
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#define ELM_INTERFACE_ATSPI_WIDGET_ACTION_PROTECTED
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#define ELM_INTERFACE_ATSPI_WIDGET_ACTION_PROTECTED
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#define ELM_WIDGET_ITEM_PROTECTED
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#define ELM_WIDGET_ITEM_PROTECTED
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#define EFL_UI_TRANSLATABLE_PROTECTED
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#define EFL_UI_TRANSLATABLE_PROTECTED
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#define EFL_UI_FOCUS_OBJECT_PROTECTED
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#include <Elementary.h>
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#include <Elementary.h>
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@ -9,6 +9,7 @@
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#define EFL_CANVAS_OBJECT_BETA
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#define EFL_CANVAS_OBJECT_BETA
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#define EFL_INPUT_EVENT_PROTECTED
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#define EFL_INPUT_EVENT_PROTECTED
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#define EFL_UI_TRANSLATABLE_PROTECTED
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#define EFL_UI_TRANSLATABLE_PROTECTED
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#define EFL_UI_FOCUS_OBJECT_PROTECTED
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#include <Elementary.h>
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#include <Elementary.h>
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