Ector: Fix warning on Windows (use PRIx64 to print uint64_t)
Thanks @vtorri for pointing this out.
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@ -126,7 +126,7 @@ _ector_gl_shader_glsl_link(uint64_t flags,
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if (!ok)
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{
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gl_compile_link_error(prg, "link fragment and vertex shaders", EINA_FALSE);
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ERR("Abort compile of shader (flags: %16lx)", flags);
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ERR("Abort compile of shader (flags: %16" PRIx64 ")", flags);
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GL.glDeleteProgram(prg);
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prg = 0;
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goto on_error;
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