Ector: Fix warning on Windows (use PRIx64 to print uint64_t)

Thanks @vtorri for pointing this out.
This commit is contained in:
Jean-Philippe Andre 2016-01-20 19:54:44 +09:00
parent ac45e9e9af
commit 3fc6e48c8a
1 changed files with 1 additions and 1 deletions

View File

@ -126,7 +126,7 @@ _ector_gl_shader_glsl_link(uint64_t flags,
if (!ok)
{
gl_compile_link_error(prg, "link fragment and vertex shaders", EINA_FALSE);
ERR("Abort compile of shader (flags: %16lx)", flags);
ERR("Abort compile of shader (flags: %16" PRIx64 ")", flags);
GL.glDeleteProgram(prg);
prg = 0;
goto on_error;