elementary: currently double declare elm_init/shutdown.
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@ -127,6 +127,9 @@ extern "C" {
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extern EAPI double _efl_startup_time;
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// EO types. Defined for legacy-only builds as legacy uses typedef of EO types.
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#include "efl_ui.eot.h"
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# include <efl_ui_focus_object.eo.h>
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# include <efl_ui_focus_manager.eo.h>
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# include <efl_ui_focus_manager_calc.eo.h>
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@ -186,6 +189,56 @@ extern EAPI double _efl_startup_time;
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# include <efl_ui_bg_eo.h>
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# include <efl_ui_panes_eo.h>
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/**
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* Initialize Elementary
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*
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* @param[in] argc System's argument count value
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* @param[in] argv System's pointer to array of argument strings
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* @return The init counter value.
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*
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* This function initializes Elementary and increments a counter of
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* the number of calls to it. It returns the new counter's value.
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*
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* @warning This call is exported only for use by the @c ELM_MAIN()
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* macro. There is no need to use this if you use this macro (which
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* is highly advisable). An elm_main() should contain the entry
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* point code for your application, having the same prototype as
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* elm_init(), and @b not being static (putting the @c EAPI_MAIN symbol
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* in front of its type declaration is advisable). The @c
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* ELM_MAIN() call should be placed just after it.
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*
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* Example:
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* @dontinclude bg_example_01.c
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* @skip static void
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* @until ELM_MAIN
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*
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* See the full @ref bg_example_01_c "example".
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*
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* @see elm_shutdown().
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* @ingroup Elm_General
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*/
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EAPI int elm_init(int argc, char **argv);
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/**
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* Shut down Elementary
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*
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* @return The init counter value.
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*
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* This should be called at the end of your application, just
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* before it ceases to do any more processing. This will clean up
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* any permanent resources your application may have allocated via
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* Elementary that would otherwise persist.
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*
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* @see elm_init() for an example
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*
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* @note elm_shutdown() will iterate main loop until all ecore_evas are freed.
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* There is a possibility to call your ecore callbacks(timer, animator, event,
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* job, and etc.) in elm_shutdown()
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*
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* @ingroup Elm_General
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*/
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EAPI int elm_shutdown(void);
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#ifdef __cplusplus
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}
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#endif
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