Edje_Edit: save files name instead of full path on sound add
Since file will be inside of edj file, there is no need in having full path to the place from where it was imported @fix
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@ -1226,7 +1226,7 @@ edje_edit_sound_sample_add(Evas_Object *obj, const char *name, const char *snd_s
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sound_sample = ed->file->sound_dir->samples +
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ed->file->sound_dir->samples_count - 1;
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sound_sample->name = (char *)eina_stringshare_add(name);
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sound_sample->snd_src = (char *)eina_stringshare_add(snd_src);
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sound_sample->snd_src = (char *)eina_stringshare_add(ecore_file_file_get(snd_src));
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sound_sample->compression = EDJE_SOUND_SOURCE_TYPE_INLINE_RAW;
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sound_sample->id = id;
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sound_sample->mode = 0;
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