Edje_Edit: save files name instead of full path on sound add

Since file will be inside of edj file, there is no need in having full path to
the place from where it was imported

@fix
This commit is contained in:
Vitalii Vorobiov 2016-10-28 15:56:28 +03:00
parent f2e049c818
commit 4655f90aaf
1 changed files with 1 additions and 1 deletions

View File

@ -1226,7 +1226,7 @@ edje_edit_sound_sample_add(Evas_Object *obj, const char *name, const char *snd_s
sound_sample = ed->file->sound_dir->samples +
ed->file->sound_dir->samples_count - 1;
sound_sample->name = (char *)eina_stringshare_add(name);
sound_sample->snd_src = (char *)eina_stringshare_add(snd_src);
sound_sample->snd_src = (char *)eina_stringshare_add(ecore_file_file_get(snd_src));
sound_sample->compression = EDJE_SOUND_SOURCE_TYPE_INLINE_RAW;
sound_sample->id = id;
sound_sample->mode = 0;