Vg node: modify so the eo_add migration script won't break.

This commit is contained in:
Tom Hacohen 2016-03-09 15:22:09 +00:00
parent b85bb37183
commit 6ac1fb78d8
1 changed files with 2 additions and 1 deletions

View File

@ -778,7 +778,8 @@ _efl_vg_base_dup(Eo *obj, Efl_VG_Base_Data *pd, const Efl_VG_Base *from)
_efl_vg_clean_object(&pd->mask);
if (fromd->mask)
{
pd->mask = eo_add(eo_class_get(fromd->mask), obj, efl_vg_dup(eoid, pd->mask));
Eo *tmp = pd->mask;
pd->mask = eo_add(eo_class_get(fromd->mask), obj, efl_vg_dup(eoid, tmp));
}
pd->x = fromd->x;