ecore: don't crash if the animator is already destroyed.
SVN revision: 80038
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3d346a6511
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@ -402,6 +402,7 @@ ecore_animator_del(Ecore_Animator *obj)
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Ecore_Animator_Private_Data *animator = eo_data_get(obj, MY_CLASS);
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Ecore_Animator_Private_Data *animator = eo_data_get(obj, MY_CLASS);
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_ecore_lock();
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_ecore_lock();
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if (!animator) goto unlock;
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if (animator->delete_me)
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if (animator->delete_me)
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{
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{
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data = animator->data;
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data = animator->data;
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