+eina_tiler_area_size_get
also fix docs for eina_tiler_area_size_set
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@ -1,3 +1,7 @@
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2013-07-08 Mike Blumenkrantz
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* add eina_tiler_area_size_get
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2013-07-06 Carsten Haitzler (The Rasterman)
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2013-07-06 Carsten Haitzler (The Rasterman)
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* Add direct eina file map populate controls
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* Add direct eina file map populate controls
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2
NEWS
2
NEWS
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@ -31,7 +31,7 @@ Additions:
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- Add eina_inlist_last
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- Add eina_inlist_last
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- Add eina_str_convert_len() to work around broken eina_str_convert()
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- Add eina_str_convert_len() to work around broken eina_str_convert()
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- Add eina_file_dup()
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- Add eina_file_dup()
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- Add eina_tiler_area_size_set(), eina_tiler_strict_set()
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- Add eina_tiler_area_size_set(), eina_tiler_strict_set(), eina_tiler_area_size_get()
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- Add eina_file_map_populate()
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- Add eina_file_map_populate()
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* Eet:
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* Eet:
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- Add eet_mmap()
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- Add eet_mmap()
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@ -1169,6 +1169,13 @@ EAPI void eina_tiler_area_size_set(Eina_Tiler *t, int w, int h)
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t->area.h = h;
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t->area.h = h;
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}
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}
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EAPI void eina_tiler_area_size_get(const Eina_Tiler *t, int *w, int *h)
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{
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EINA_MAGIC_CHECK_TILER(t);
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if (w) *w = t->area.w;
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if (h) *h = t->area.h;
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}
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EAPI void eina_tiler_tile_size_set(Eina_Tiler *t, int w, int h)
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EAPI void eina_tiler_tile_size_set(Eina_Tiler *t, int w, int h)
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{
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{
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EINA_MAGIC_CHECK_TILER(t);
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EINA_MAGIC_CHECK_TILER(t);
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@ -213,10 +213,23 @@ EAPI void eina_tiler_tile_size_set(Eina_Tiler *t, int w, int h);
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* @param w Width of the area.
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* @param w Width of the area.
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* @param h Height of the area.
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* @param h Height of the area.
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*
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*
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* Better clear the tiler before changing it's size.
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* @since 1.8
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*
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* @warning Must clear the tiler before changing its size.
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*/
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*/
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EAPI void eina_tiler_area_size_set(Eina_Tiler *t, int w, int h);
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EAPI void eina_tiler_area_size_set(Eina_Tiler *t, int w, int h);
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/**
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* @brief Get the size of the area covered by the tiler.
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*
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* @param t The tiler whose area size will be fetched.
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* @param w Width of the area.
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* @param h Height of the area.
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*
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* @since 1.8
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*/
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EAPI void eina_tiler_area_size_get(const Eina_Tiler *t, int *w, int *h);
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/**
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/**
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* @brief Define if we need to follow a strict grid of tile or a loosy one
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* @brief Define if we need to follow a strict grid of tile or a loosy one
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*
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*
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