EPhysics: fix soft body geometry set
Issue found on ephysics_sandbox. The scale was been applied considering the rigid body behaviour. This patch applies a reverse scale then scale again. Patch by: Leandro Dorileo <dorileo@profusion.mobi> SVN revision: 79056
This commit is contained in:
parent
8fa96610bb
commit
be9c5adb45
|
@ -427,7 +427,7 @@ _ephysics_body_transform_set(EPhysics_Body *body, btTransform trans)
|
||||||
btTransform origin;
|
btTransform origin;
|
||||||
btTransform dest;
|
btTransform dest;
|
||||||
|
|
||||||
if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
|
if (body->type != EPHYSICS_BODY_TYPE_RIGID)
|
||||||
{
|
{
|
||||||
origin = _ephysics_body_transform_get(body);
|
origin = _ephysics_body_transform_get(body);
|
||||||
dest.setIdentity();
|
dest.setIdentity();
|
||||||
|
@ -887,20 +887,29 @@ static void
|
||||||
_ephysics_body_resize(EPhysics_Body *body, Evas_Coord w, Evas_Coord h, Evas_Coord d)
|
_ephysics_body_resize(EPhysics_Body *body, Evas_Coord w, Evas_Coord h, Evas_Coord d)
|
||||||
{
|
{
|
||||||
double rate, sx, sy, sz;
|
double rate, sx, sy, sz;
|
||||||
|
btVector3 body_scale;
|
||||||
|
|
||||||
rate = ephysics_world_rate_get(body->world);
|
rate = ephysics_world_rate_get(body->world);
|
||||||
sx = w / rate;
|
sx = w / rate;
|
||||||
sy = h / rate;
|
sy = h / rate;
|
||||||
sz = d / rate;
|
sz = d / rate;
|
||||||
|
|
||||||
if (body->soft_body)
|
body_scale = btVector3(sx, sy, sz);
|
||||||
|
if (body->type == EPHYSICS_BODY_TYPE_SOFT)
|
||||||
{
|
{
|
||||||
body->soft_body->scale(btVector3(sx, sy, sz));
|
body->soft_body->scale(btVector3(1, 1, 1) / body->scale);
|
||||||
|
body->soft_body->scale(body_scale);
|
||||||
_ephysics_body_soft_body_constraints_rebuild(body);
|
_ephysics_body_soft_body_constraints_rebuild(body);
|
||||||
}
|
}
|
||||||
|
else if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
|
||||||
|
{
|
||||||
|
body->soft_body->scale(btVector3(1, 1, 1) / body->scale);
|
||||||
|
body->soft_body->scale(body_scale);
|
||||||
|
_ephysics_body_cloth_constraints_rebuild(body);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
body->collision_shape->setLocalScaling(btVector3(sx, sy, sz));
|
body->collision_shape->setLocalScaling(body_scale);
|
||||||
|
|
||||||
if(!body->rigid_body->isStaticObject())
|
if(!body->rigid_body->isStaticObject())
|
||||||
_ephysics_body_mass_set(body, ephysics_body_mass_get(body));
|
_ephysics_body_mass_set(body, ephysics_body_mass_get(body));
|
||||||
|
@ -909,7 +918,7 @@ _ephysics_body_resize(EPhysics_Body *body, Evas_Coord w, Evas_Coord h, Evas_Coor
|
||||||
body->size.w = w;
|
body->size.w = w;
|
||||||
body->size.h = h;
|
body->size.h = h;
|
||||||
body->size.d = d;
|
body->size.d = d;
|
||||||
body->scale = btVector3(sx, sy, sz);
|
body->scale = body_scale;
|
||||||
|
|
||||||
ephysics_body_activate(body, EINA_TRUE);
|
ephysics_body_activate(body, EINA_TRUE);
|
||||||
|
|
||||||
|
@ -974,14 +983,15 @@ _ephysics_body_geometry_set(EPhysics_Body *body, Evas_Coord x, Evas_Coord y, Eva
|
||||||
|
|
||||||
if (body->type == EPHYSICS_BODY_TYPE_SOFT)
|
if (body->type == EPHYSICS_BODY_TYPE_SOFT)
|
||||||
{
|
{
|
||||||
|
body->soft_body->scale(btVector3(1, 1, 1) / body->scale);
|
||||||
body->soft_body->scale(body_scale);
|
body->soft_body->scale(body_scale);
|
||||||
body->soft_body->getCollisionShape()->setLocalScaling(body_scale);
|
|
||||||
body->rigid_body->proceedToTransform(trans);
|
body->rigid_body->proceedToTransform(trans);
|
||||||
body->soft_body->transform(trans);
|
_ephysics_body_transform_set(body, trans);
|
||||||
_ephysics_body_soft_body_constraints_rebuild(body);
|
_ephysics_body_soft_body_constraints_rebuild(body);
|
||||||
}
|
}
|
||||||
else if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
|
else if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
|
||||||
{
|
{
|
||||||
|
body->soft_body->scale(btVector3(1, 1, 1) / body->scale);
|
||||||
body->soft_body->scale(body_scale);
|
body->soft_body->scale(body_scale);
|
||||||
_ephysics_body_transform_set(body, trans);
|
_ephysics_body_transform_set(body, trans);
|
||||||
_ephysics_body_cloth_constraints_rebuild(body);
|
_ephysics_body_cloth_constraints_rebuild(body);
|
||||||
|
|
Loading…
Reference in New Issue