server mode
Summary: For E internal windows, we cannot use custom animator sources
due to Other animators using a timer-based solution. For this case,
when running in "server mode" for internal windows we will default to
a timer based animator solution.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary:
Use markup text for password in preedit mode
Problem is that when text comes in preedit mode
it is always markup text and when it is committed
to entry it got committed with markup tags along with
the original string, so for preedit mode password
should be filtered all markup to set the proper text.
@fix
Test Plan:
In preedit mode, enter any character say 'A'
preedit markup like <preedit>A</preedit>
will come in preedit changed callback
Result: Text is set as plain text like below
<preedit>A</preedit>
Reviewers: thiepha, jihoon, herdsman, shilpasingh, tasn
Reviewed By: shilpasingh, tasn
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2929
This fixes the build for Windows. Thanks @vtorri for the report.
I'm not using "unsigned int" as uint was mostly used like DATA32,
ie. color data (one pixel color or a pixel buffer).
Summary:
When text is selected, crash happens due to double free as rectangles are freed both in _sel_update
and _evas_textblock_selection_iterator_free hence removing free from _sel_update.
@fix T2910
Test Plan:
1. Launch elementary test
2. launch entry demo
3. select text
Reviewers: cedric, herdsman
Subscribers: jpeg
Maniphest Tasks: T2910
Differential Revision: https://phab.enlightenment.org/D3401
The original plan was to have two different surfaces for GL and SW,
but this is probably not going to happen anytime soon. So, move
the implementation back to lib/ector. This avoid a file duplication.
Rename a few things:
- draw helper -> efl_draw
- Ector_Rop -> Efl.Gfx.Render_Op
- ECTOR_ bla bla -> DRAW_ bla bla (base pixel ops)
- ector_memfill -> draw_memset32 (and invert arg order to match memset)
The main rasterizer file is now draw.h in static_libs/draw
This is a non functional change, simple code refactor.
Ector Surface now inherits from Ector Buffer, and the current
two renderers (SW and Cairo SW) use Ector.Software.Buffer
implementations for pixel surfaces.
Basic pixel handling is merged and will allow easy extension
(color conversion, etc...).
Buffer classes are Mixins to be fully implemented by the final
class, such as: Ector.Software.Buffer, Ector.Software.Surface
or Ector.Cairo.Surface.
This is a large ugly commit. Sorry.
The code is quite a mess right now.
The objective of this patch is to propose a standardized
format for pixel buffers to use within Ector and Evas.
The basic EO API provided here is not meant to be the
fastest path for all operations, simply the most convenient
to generalize. Performance will be achieved by implementing
(or porting) custom draw functions.
This implements support for:
- Generic pixel buffers
- Generic buffer renderer to draw images with ector
- Software engine pixel buffers, ie. malloc buffers
- Software buffer renderer
Cairo support has not been implemented yet.
The only renderer is still extremely limited, as it does not
support Fill modes, Scaling, etc... yet.
Not a single line from this patch has been tested yet.
It compiles. That's pretty damn good for a start!
@feature
Summary:
@Fix
The eio_file_xattr test was failing in jenkins, so added a new callback
and moved the check condition to callback. The condition is checked
only when it is successfully executed
Signed-off-by: Vivek Ellur <vivek.ellur@samsung.com>
Reviewers: cedric, stefan_schmidt
Subscribers: jpeg, cedric
Maniphest Tasks: T2831
Differential Revision: https://phab.enlightenment.org/D3400