Commit Graph

3 Commits

Author SHA1 Message Date
Marcel Hollerbach ddb3bd7d21 efl_canvas_object: remove event_freeze
this is now done via Efl.Object.event_freeze / Efl.Object.event_thaw.

ref T7555

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D8011
2019-02-25 10:37:43 +01:00
Marcel Hollerbach f1ad1559b7 efl_ui_stack: use direct events instead of event_animation
event_animation of efl_canvas_object, is a little problem, we need to
explictly turn it off, to do a visual state manipulation, just to attach
the animation again. Further more, the animation objects are stored in
static fields, which are not bound to the object. Which means, when two
Efl.Ui.Stack objects are running in parrallel, the animation will look a
little bit wacky, since the object is detached before the animation is
ended.

ref T7555

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D8008
2019-02-25 10:37:39 +01:00
Jaehyun Cho ab4fa83f62 efl_ui_stack: Add Efl.Ui.Stack class
Efl.Ui.Stack is a container arranges objects in stack structure by
pushing and popping them.
2018-04-19 23:39:57 +09:00