This fix the issue with elementary cursor end set function.
The cursor is now after the last textblock node, and not before it, as
it was until now.
SVN revision: 49242
Upon creating a timer, it's callback must return an int, otherwise it
would panic. The python bindings do the nicety of, if the callback
function returns nothing, automatically canceling the reschedule of
the timer.
This patch does the same for lua. It's a oneliner.
SVN revision: 49051
items. mulling over how an item href name will map to having an evas object
attached/supplied (once there, its' easy to just control the object like href
objects, selection and cursor objects are).
SVN revision: 48311
To use the Edje Edit API now you need to add the object to the canvas with edje_edit_object_add().
Normal edje functions will work as usual, but it's no longer possible to tamper with the standard objects internals.
Also, big reformat of Edje_Edit.h while fixing docs. Yes, monster commit.
SVN revision: 48220
Others types, like TEXT/TEXTBLOCK/SWALLOW/GROUP (others?), are similar to Externals. And may can recalc some properties only in description_apply, not on every call to part_recalc.
Some generic boolean properties, like "visible", can be moved to description_appy too.
SVN revision: 48144
Remaining:
edje_lua.c:328: ‘_edje_lua_reg_count’ defined but not used
edje_lua.c:409: ‘_edje_lua_rawgetfield’ defined but not used
edje_lua.c:445: ‘_edje_lua_free_metatable’ defined but not used
edje_lua.c:2182: ‘_edje_lua_object_set_pointer_mode’ defined but not used
edje_lua.c:2190: ‘_edje_lua_object_set_precise_is_inside’ defined but not used
SVN revision: 48142
Pretty much moving some things around and extending the smart class
to allow overloading some common functions. Edje_Edit will make use
of this.
SVN revision: 47841
All state functions now receive the value as a double, separate from
the state name.
Getting the list of states from the part still returns a list of strings
with everything together, but we'll change that soon too.
SVN revision: 47811
but it could be much much much cleaner/better so i started a minimalist redo.
it's temporarily enabled right now. will disable soon to do in the background.
SVN revision: 47782
Sometimes you want to catch an action like "clicked" from elm/button
or "mouse,clicked,1" from a regular part and want to set a property
like "play" on some object. In this case there is no source property
to copy, so setting the destination makes sense. This was possible
with Embryo, and now it is with regular "program".
Sample EDC:
{{{
// test.edc, compile with edje_cc and run with edje_player
externals {
external: "elm";
}
collections {
group { name: "main";
parts {
part { name: "bg"; type: RECT;
description { state: "default" 0.0;
color: 255 255 255 255;
}
}
part { name: "button"; type: EXTERNAL;
source: "elm/button";
description { state: "default" 0.0;
rel2.relative: 1.0 0.5;
}
}
part { name: "display"; type: TEXT;
description { state: "default" 0.0;
color: 0 128 0 255;
rel1.relative: 0.0 0.5;
rel2.relative: 0.5 1.0;
text { font: "Sans"; size: 16; }
}
}
part { name: "entry"; type: EXTERNAL;
source: "elm/scrolled_entry";
description { state: "default" 0.0;
rel1.relative: 0.5 0.5;
params.bool: "editable" 0;
}
}
programs {
program {
signal: "clicked";
source: "button";
action: PARAM_SET "display" "text" "hello world!";
}
program {
signal: "clicked";
source: "button";
action: PARAM_SET "entry" "text" "bla!";
}
}
}
}
}
}}}
SVN revision: 47635
Choices are useful to represent enumerations and restricted set of
elements to user. Usually this is displayed in hoversel/comboboxes.
SVN revision: 47570
Edje got a new program action called PARAM_COPY in the form:
action: PARAM_COPY "src_part" "src_param" "dst_part" "dst_param";
This will copy the parameter "src_param" from part "src_part" to
parameter "dst_param" of part "dst_part".
So far so good, why the "crazy" in the first line? Because this also:
* do type conversion!
* set properties of native parts, not just EXTERNAL!
The type conversion allows one to get an integer and display that in a
text property, or get an string and convert into a float.
The set of native parts is quite simple, basically a map of Edje.h
edje_object_part_*_set(). With that one can set the string to be used
by a TEXT, or set drag page/step/size/value! (page/step increments are
not supported at the moment, if it is worth, they may be supported in
future).
Sample EDC:
{{{
// test.edc, compile with edje_cc and run with edje_player
externals {
external: "elm";
}
collections {
group { name: "main";
parts {
part { name: "bg"; type: RECT;
description { state: "default" 0.0;
color: 255 255 255 255;
}
}
part { name: "entry"; type: EXTERNAL;
source: "elm/scrolled_entry";
description { state: "default" 0.0;
rel2.relative: 1.0 0.5;
}
}
part { name: "display"; type: TEXT;
description { state: "default" 0.0;
color: 0 128 0 255;
rel1.relative: 0.0 0.5;
text { font: "Sans"; size: 16; }
}
}
programs {
program {
signal: "changed";
source: "entry";
action: PARAM_COPY "entry" "text" "display" "text";
}
}
}
}
}
}}}
SVN revision: 47500
I'm now introducing a couple of goodies to make externals more useful,
they are:
* add: extra parameter with the part name. This may be used by
external objects to emit signals in the name of that part.
* param_set/param_get: set parameters at runtime, given their names
and types. This avoids requiring users to get the actual object and
call methods. This abstraction is also good because it let one uses
Elementary without even linking to it ;-) (this have limits, like
complex types are not supported). Right now this is just exposed
to C, but goal is to have it exposed in Embryo and Lua as well.
* translate: new method to translate previously strings that are
specified statically, such as the parameters names.
Four new functions got added to the Edje API:
* edje_object_part_external_object_get() so we don't have to abuse
edje_object_part_swallow_get()
* edje_object_part_external_param_set() and
edje_object_part_external_param_get() that call the external type's
functions.
* edje_external_param_type_str() to convert types to string and
provide nicer debugs :-)
TODO:
* expose external_param_set()/external_param_get() to Embryo and Lua.
SVN revision: 47456
with stringshare, we can just compare pointers instead of
strcmp. Since we'll need the stringshare later, this is a good
optimization.
SVN revision: 46925
If file changed on disc (mtime), then make the reference dangling so
it is not reused anymore on subsequent open. If it is in cache, just
free it as it is not useful anymore.
This solves the following problem:
edje_object_file_set(ed, path, group);
ecore_file_cp(new_gen_file, path);
edje_object_file_set(ed, path, group); /* still uses the old one! */
By: Bruno Dilly <bdilly@profusion.mobi>
SVN revision: 46548
* must disconnect connected callbacks, particularly those to
canvas. The object we previously connect will die anyway, but
canvas continues alive, dispatching its
EVAS_CALLBACK_CANVAS_FOCUS_IN and EVAS_CALLBACK_CANVAS_FOCUS_OUT,
causing nasty segmentation faults!
* must call _edje_clean_objects() *AFTER* the entry is shut
down. Otherwise ed->evas will be NULL and
evas_event_callback_del_full() will fail. I left extra checks on
those, since this call will return the given data (in our case
"ed") and NULL when callback connection was not found.
* flag existence of entries and if they were already initalized and
shutdown before, avoid redoing such work.
This fixes a stupid crash that bugged editje for a while now.
SVN revision: 46263
ERR() should not be used there, because _edje_lua_error() is already
an error logging function. Instead we should call eina_log_print()
directly, handling the source of the error.
SVN revision: 46058
Change group_del() to receive the name of the group to be deleted, and
change the function to not delete a group currently loaded. This causes
problems at the time of deleting the Evas_Object.
Also changed a bit the save() function and added save_all(), which saves
every group loaded, not only the one set to the object. This is mainly so
at the time of deleting a group, we can save the whole file and thus avoid
it getting out of sync with references if a group is deleted and the file
not saved afterwards.
SVN revision: 45720
More of this can be done, and some may even be too much, but I'm losing
perspective over it and either I'm inclined to move all of them or none
at all.
Reviews, comment, fixes and reverts are welcome.
SVN revision: 45115
as we are on the modules context not the array.
All the referenced projects are changed too. Remember that the list_free()
already calls the unload() on each module so no need to call list_unload()
SVN revision: 44978
You can try it by passing --enable-fixed-point to the configure. It
will produce an ABI/API compatible Edje library that use internally
Eina_F32p32 instead of double. It will load Eina_F32p32 instead of
double from eet file (thanks to eet ability to convert them on the
fly), so edje file are compatible between fixed point and floating
point version.
This patch touch almost all internal calc of Edje, I did test it with
elementary_test, enlightenment and all my test apps, but it could
certainly break some of your preferred Edje file. If you see any
unexpected behaviour please report them to me as soon as possible.
Note: For devs, I put few macros in edje_private.h that should now
be used when doing calc in Edje, please use them so that Fixed Point
doesn't break in the futur.
SVN revision: 44323
- add preview_get() and description_get(), breaking ABI badly.
- add abi_version field to be fileld with EDJE_EXTERNAL_TYPE_ABI_VERSION
and checked with edje_external_type_abi_version_get()
SVN revision: 44135
This is the recommended way to register a batch of types, it will not
do check (hash lookup) before adding and keys are added as "direct"
(not copied), thus lighter on memory.
SVN revision: 44102