Commit Graph

554 Commits

Author SHA1 Message Date
Carsten Haitzler 53fb870568 hmmmm gl-es doesnt like that texture2d thing. disable again.
SVN revision: 48774
2010-05-12 03:27:34 +00:00
Carsten Haitzler fa6a067737 gl engine now does rotates (0, 90, 180, 270), like software engines
SVN revision: 48704
2010-05-09 05:15:20 +00:00
Carsten Haitzler 7713be2a89 fix map bug - overzealous optimising. missed case in opt.
SVN revision: 48465
2010-04-30 11:24:22 +00:00
Gustavo Sverzut Barbieri 2e4b0fddd8 load ~/.Xdefaults less often, make it shared and free its resources.
SVN revision: 48420
2010-04-29 15:32:47 +00:00
Gustavo Sverzut Barbieri 66475f25c3 Load Xft.dpi from ~/.Xdefaults as well.
Do this for consistency with other applications, some people just set
.Xdefaults but do not have xrdb to load it to screen. This works with
most of the systems, like Gtk and Qt, but not in Evas, so we get
different font sizes as they calculate based on DPI.

HOWEVER, and this may be a big thing, so RASTERMAN take a look, this
might impose a performance hit on window creation... remember that
every E17 popup/tooltip will hit this process of reading the file (if
exists) and then query X server (round trip).
    I'd rather make this a global resource, loaded just once for all
created windows, we can store the mtime to know when it changed and
invalidate the pointer... but as Raster did not keep the
XrmGetDatabase() result as global, I'm not doing it here either.



SVN revision: 48403
2010-04-28 20:26:04 +00:00
Carsten Haitzler c4e6db910d enable that stuff - shouldnt hurt to be explicit.
SVN revision: 48383
2010-04-28 05:14:02 +00:00
Carsten Haitzler afe65d7c0a add ability to dump engine coontents (if engine supports it). this means
unload images it has loaded from disk, unload fonts, and more. dump dump dump!



SVN revision: 47947
2010-04-12 08:23:53 +00:00
Vincent Torri 4a54173b20 remove useless include
SVN revision: 47838
2010-04-08 17:39:26 +00:00
Carsten Haitzler 197e4b7bad some debugging i get to turn on sometimes... off now.
SVN revision: 47618
2010-03-31 09:25:21 +00:00
Cedric BAIL 3d27a7b9e4 * evas: improve thread rendering by moving image loading in worker thread.
SVN revision: 47434
2010-03-24 19:07:59 +00:00
Cedric BAIL 3059ecd31c * evas: fix bug that impact performance of map.
TODO: Got the idea that we could spread the load of image data
	on all proc instead of blocking on the main thread for that.


SVN revision: 47430
2010-03-24 16:51:51 +00:00
Cedric BAIL 1a51c662bf * evas: make map work with threaded rendering.
SVN revision: 47429
2010-03-24 16:39:39 +00:00
Carsten Haitzler 3cf6e2fde7 1. clean up egl better on context shutdown
2. clean up pprograms/shaders on shared shutdown



SVN revision: 47386
2010-03-23 09:55:02 +00:00
Carsten Haitzler 68db2638fa fix rect clip bug in gl engine - oops.
SVN revision: 47370
2010-03-22 09:55:50 +00:00
Carsten Haitzler f2b1114521 actually... do canvas free.
SVN revision: 47362
2010-03-22 05:33:46 +00:00
Carsten Haitzler eb4c4a29b3 actuallyu free gl context//terminate on last gl window gone.
SVN revision: 47361
2010-03-22 05:33:20 +00:00
Cedric BAIL a859e60140 * evas: Make evas_object_move on Evas_Object_Polygon work.
TODO: Make evas_object_resize work also.


SVN revision: 47291
2010-03-16 13:23:37 +00:00
Carsten Haitzler a67d080b06 some internalling of symbols and formatting
SVN revision: 46702
2010-03-01 16:17:11 +00:00
Carsten Haitzler bfd8514063 fix calloc with negative values - missing size set initially!
SVN revision: 46701
2010-03-01 15:51:22 +00:00
Carsten Haitzler 3b71758aea fix some more possible bad callocs
SVN revision: 46699
2010-03-01 15:03:13 +00:00
Carsten Haitzler 2f1ffe9863 fix ... negative calloc... hrrrm
SVN revision: 46696
2010-03-01 14:37:37 +00:00
Carsten Haitzler 8bac55ed06 ok cant get this info until a context is made current. aaagh. tat means i
cant decide on the config attrs to pass based on vendor. :(



SVN revision: 46690
2010-03-01 13:08:07 +00:00
Carsten Haitzler 2f8e37e654 disabel the rgb select for now until nokia fix their bugs.
SVN revision: 46687
2010-03-01 12:45:47 +00:00
Carsten Haitzler c6117c504c turn this off - definitely broken on n900! bug filing time!
SVN revision: 46685
2010-03-01 12:29:10 +00:00
Carsten Haitzler c76d28e4d2 oooh oops. colormap etc. was wrong. fix fix fix. no debug... driver bugs tho...
SVN revision: 46683
2010-03-01 12:00:54 +00:00
Carsten Haitzler d7aa78290c make egl work again.. sgx egl broken tho :(
SVN revision: 46680
2010-03-01 06:49:46 +00:00
Carsten Haitzler 07e3e08384 oops - fix.
SVN revision: 46679
2010-03-01 05:19:00 +00:00
Carsten Haitzler 5ae0845c1c begin work on argb window support for gl - glx/gl doesnt work. i think egl/gles
will tho.



SVN revision: 46677
2010-03-01 04:44:23 +00:00
Carsten Haitzler 8c14ff2e76 hmmmm oops. re-enable bgra support.
SVN revision: 46577
2010-02-27 10:34:19 +00:00
Carsten Haitzler 6559804d43 found booboo on non-bgra extended gl-es.
SVN revision: 46576
2010-02-27 10:31:17 +00:00
Carsten Haitzler 9dcca83a08 fix alpha set/unset on image obj in gl engine.
SVN revision: 46344
2010-02-21 15:49:44 +00:00
Carsten Haitzler 64a129f1fa stderr for that output! one day it will go - but for now, it stays.
SVN revision: 46329
2010-02-20 05:36:45 +00:00
Carsten Haitzler e1f2ad1f76 and merge some delcaration lines for compactness
SVN revision: 46328
2010-02-20 04:49:03 +00:00
Carsten Haitzler c26d5bc2bc simplify shaders to have fewer tmp vars. in case of dumb shader compilers.
SVN revision: 46327
2010-02-20 04:37:22 +00:00
Vincent Torri 298da926f1 check OpenGL version:
* OpenGL ES : 2.0
 * OpenGL desktop : >= 1.4

If OpenGL ES 3.* is out, this code must be fixed

If there are problems with the minimal version on desktop,
we will have to increase the minimal version.

Question: should we check GLSL version on desktop ?


SVN revision: 46309
2010-02-19 14:33:49 +00:00
Carsten Haitzler 1244978ecd disable error gets - minor impact to keep getting errors - but stil an impact
if we dont need to know what they are.



SVN revision: 46270
2010-02-18 08:54:24 +00:00
Carsten Haitzler 0fecb5ede7 and fix some over-zealous optimising.
SVN revision: 46269
2010-02-18 08:51:00 +00:00
Carsten Haitzler 136316d6ce more shaders... for more speeeeeeds!
SVN revision: 46268
2010-02-18 08:36:07 +00:00
Carsten Haitzler 25f169fc21 dont need these with shaders.
SVN revision: 46267
2010-02-18 07:21:17 +00:00
Carsten Haitzler c7695857f7 lots more shaders!
SVN revision: 46266
2010-02-18 07:10:28 +00:00
Gustavo Sverzut Barbieri 5777eee064 do not access NULL image data for native surfaces.
This fixes another segv that happens when using composite manager.


SVN revision: 46265
2010-02-18 02:51:27 +00:00
Cedric BAIL ed5adb020f * evas: Sync DirectFB engine with last Evas engine API.
Note: More test are needed, but basically, you have map running with DirectFB. Enjoy !


SVN revision: 46249
2010-02-17 17:24:27 +00:00
Cedric BAIL 17653e550c * evas: Fix SDL map usage (raster edje map test is working :-) ).
SVN revision: 46247
2010-02-17 15:22:58 +00:00
Carsten Haitzler ac2f03b865 fix small potnential bug in map rendering.
SVN revision: 46242
2010-02-17 08:05:19 +00:00
Carsten Haitzler 0a373f4d19 done need egl errors there.
SVN revision: 46241
2010-02-17 07:34:22 +00:00
Carsten Haitzler fcf092e6d7 get ansio ext + max val.
SVN revision: 46240
2010-02-17 07:26:44 +00:00
Carsten Haitzler 6b42415c3b fix err output.
SVN revision: 46239
2010-02-17 06:27:22 +00:00
Carsten Haitzler 6de08e07fa fix maps with alpha.. sorry about that!
SVN revision: 46235
2010-02-17 04:48:53 +00:00
Carsten Haitzler c474d55267 oops fix erro check.
SVN revision: 46234
2010-02-17 04:30:58 +00:00
Carsten Haitzler dc8fdf5e3a lots of gl error catching.. if gl errors happen.
it's a #defined macro so it can be removed.
 


SVN revision: 46233
2010-02-17 04:21:59 +00:00