ChunEon Park
5a1c7f6d9b
evas/evas3d: removed export of evas_3d_node_add() and apply eo to examples.
...
but still i don't like eo apis used in app side (if it's only way)
we should export legacy apis for convenience.
lets decide this policy later.
2014-05-07 22:36:34 +09:00
ChunEon Park
c84668d2c3
evas/evas3d: call eo_unref() after eo_add().
...
since eo default ref count is 1 and increased by canvas parent again,
they should be unref() called if they wanna deleted automatically.
I wonder if evas unref the objects while it removes the objects from it's list,
then user don't need to call eo_unref() manually which may cause a mistake in usage.
2014-05-07 19:36:45 +09:00
ChunEon Park
2bbba9bec9
evas/evas3d: set gl backened forcely in the examples
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Right now, evas 3d doesn't support software renderer,
we set the gl backened forcely.
2014-05-07 15:35:36 +09:00
ChunEon Park
a238e091d6
evas/evas3d: rewrite evas-3d-md2 example with eo based.
2014-04-30 22:02:23 +09:00
ChunEon Park
60cfdc4b4f
evas/evas3d: rename 3d_scene_set()/get() to scene_set()/get()
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if eolian generates c++ apis, the method name will be started with
numberic character that wont' be accepted by c++ language.
so renamed.
2014-04-25 19:53:18 +09:00
ChunEon Park
3914193a0a
evas3d: forget evas_3d.h. it's merged to evas.h
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Conflicts:
src/lib/evas/Evas_3D.h
2014-04-25 17:16:16 +09:00
Subhransu Sekhar Mohanty
f7503e61ac
Evas: 3D: Change the api name from t3d_scene to 3d_scene as the eolian issue got fixed.
2014-04-25 16:47:32 +09:00
Taekyun Kim
6856e562ca
Evas: 3D: Refined proxy texture implementation
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Added new APIs for controlling source object's visibility.
Fixed bugs related to updating proxy textures.
2014-04-25 16:20:24 +09:00
Taekyun Kim
44a9f924ee
Evas: 3D: Example: MD2 mesh file example
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MD2 model file is from http://mb.srb2.org/showthread.php?t=34800
Thanks to Jeck Jim.
2014-04-25 16:19:10 +09:00