Cedric BAIL
c59546a100
evas: let's fix all Tasn borkage.
2014-10-08 17:10:28 +02:00
Tom Hacohen
6846978ebd
Eo: Get rid of eo_add_custom.
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We decided to deprecate this one in favour of setting thing in the
construction between the constructor and the finalizer.
2014-09-25 10:30:56 +01:00
Savio Sena
ec28b13c09
evas: Examples - fix Evsa3D Eo classnames.
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Summary: Renamed EVAS_OBJ_.+_CLASS to EVAS_.+_CLASS so that "make examples" works.
@fix
Reviewers: cedric, tasn, Hermet
CC: felipealmeida, smohanty, raster, cedric
Differential Revision: https://phab.enlightenment.org/D935
Signed-off-by: Cedric BAIL <c.bail@partner.samsung.com>
2014-06-04 00:51:57 +02:00
ChunEon Park
022ab7f2e6
evas/evas3d: applied eo intensively and fix indentation.
2014-05-12 13:30:50 +09:00
ChunEon Park
5a1c7f6d9b
evas/evas3d: removed export of evas_3d_node_add() and apply eo to examples.
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but still i don't like eo apis used in app side (if it's only way)
we should export legacy apis for convenience.
lets decide this policy later.
2014-05-07 22:36:34 +09:00
ChunEon Park
c84668d2c3
evas/evas3d: call eo_unref() after eo_add().
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since eo default ref count is 1 and increased by canvas parent again,
they should be unref() called if they wanna deleted automatically.
I wonder if evas unref the objects while it removes the objects from it's list,
then user don't need to call eo_unref() manually which may cause a mistake in usage.
2014-05-07 19:36:45 +09:00
ChunEon Park
2bbba9bec9
evas/evas3d: set gl backened forcely in the examples
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Right now, evas 3d doesn't support software renderer,
we set the gl backened forcely.
2014-05-07 15:35:36 +09:00
Cedric Bail
bcfae42b3c
evas: fix Evas_3D examples to use Eo API.
2014-05-01 12:05:32 +02:00
ChunEon Park
862488083b
evas/evas3d: cleanup cube example code.
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fixed eo grammar error.
added static keywords for internal variables.
include eo header explicitly.
fixed indentation.
2014-04-30 21:36:04 +09:00
ChunEon Park
387bd78921
evas/evas3d: removed unnecessary header include.
2014-04-30 21:11:48 +09:00
ChunEon Park
4a70c3aea8
evas/evas_3d: rewrite evas_3d_cube eo based.
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still evas_3d_node_add() call should be changed to eo_add().
2014-04-30 20:37:20 +09:00
ChunEon Park
60cfdc4b4f
evas/evas3d: rename 3d_scene_set()/get() to scene_set()/get()
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if eolian generates c++ apis, the method name will be started with
numberic character that wont' be accepted by c++ language.
so renamed.
2014-04-25 19:53:18 +09:00
ChunEon Park
3914193a0a
evas3d: forget evas_3d.h. it's merged to evas.h
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Conflicts:
src/lib/evas/Evas_3D.h
2014-04-25 17:16:16 +09:00
Subhransu Sekhar Mohanty
f7503e61ac
Evas: 3D: Change the api name from t3d_scene to 3d_scene as the eolian issue got fixed.
2014-04-25 16:47:32 +09:00
Taekyun Kim
6856e562ca
Evas: 3D: Refined proxy texture implementation
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Added new APIs for controlling source object's visibility.
Fixed bugs related to updating proxy textures.
2014-04-25 16:20:24 +09:00
Taekyun Kim
c15c162016
Evas: 3D: Example: Rotating cube
2014-04-25 16:18:39 +09:00