Subject: [E-devel] [Patch] elm_genlist_clear
When items are added right after genlist clear, genlist is scrolled to the previous position.
If all item is deleted, the scroller have to locate 0, 0.
But scroller has wanted position to remembers the scrolled location.
So even if all item is deleted, it locate previous position.
Then I added elm_smart_scroller_child_region_show(wd->scr, 0, 0, 0, 0)
at the end of the elm_genlist_clear.
SVN revision: 62778
genlists.
When the items are made invalid, don't access rotten pointers! I think
I did it right, but it exposes a bug on genlist test 2, elementary
test. I'll let that fix to the authors of that specific code
(insert_after() and such).
SVN revision: 62763
Chanwook Jung <joey.jung@samsung.com>
From: 정찬욱 [mailto:joey.jung@samsung.com]
Sent: Friday, August 19, 2011 4:40 PM
Subject: [E-devel] [Patch] bug in elm_genlist_item_insert_after
Dear developers.
I found the problem when group item is added using
elm_genlist_item_insert_after in genlist.
The new group item is refer to the group item list not item list.
Therefore
it is inserted in the wrong place.
I modified that if the new group item is inserted, refer to the last
item
of the after group item.
Thanks.
SVN revision: 62645
On Thu, Aug 4, 2011 at 7:11 PM, Hyoyoung Chang
<hyoyoung.chang@samsung.com> wrote:
> Yeah, you're right.
> Could review improve version of previous patch?
> I attached it.
SVN revision: 62190
Subject: [E-devel] [patch] elm_genlist - bugfix evas_object_del at
selected callback
This patch is about elm_genlist.
When a user delete genlist object at selected callback,
Genlist don't proper handle it.
Before genlist clearing, genlist delete its widget data.
So sometimes, it's crashed.
I made two point diffs
1. add genlist clearning at _del_hook
2. checking at _item_select, whether it's deleted or not.
SVN revision: 62040
these bad boys are so big and pixelthirsty they can't be constrained by a regular canvas or window, they use OVERRIDE REDIRECT WINDOWS. not only that, they totally exceed the boundaries of what a reasonable function name length could be. 50 character function name limit? puh-leeze. these guys don't care what side of the screen they're even on so long as they get to wade into the thick of the action and block out each and every crappy non-efl application behind them. and that's when they're in good moods. you don't even want to know what happens when you piss these guys off.
SVN revision: 61735
this signal is called whenever an item receives either a double click or selection+(enter/spacebar/return)
this commit also unifies the click/enter/spacebar/etc event api for these widgets, including removing the double click signal from keypress events and removing the 'clicked' signal from double click events
SVN revision: 61720
Try to get the bounce option from the internal els_scroller, and also
add checks on the els_scroller api to see if the arguments were given.
SVN revision: 61592
2011/7/5 Jaehwan Kim <jae.hwan.kim@samsung.com>:
>
> Dear all,
>
> In target, elm_genlist sometime blink while it realize again.
> It is why the signal like "elm,state,selected" isn't processed immediatly.
> So it show default state and then change to seleted state.
> _item_realize have to process the signals immediatly.
> It add a line "edje_object_message_signal_process" in the last of the _item_realize.
> Please check the patch.
>
> Thanks.
SVN revision: 61061
Subject: [E-devel] [Patch] elm_genlist - added auto scroll function
when expanding items.
Now, The user don't know how many items are added when the item is expanded in tree view.
If the use want to know how many items are added, they have to scroll
genlist view.
So I added auto scroll function when the items is expanded on bottom of viewport.
Using this, the user can know expanded items although that is expanded
beyond the view port.
SVN revision: 60302
Using evas_event_freeze/thaw in _item_realize, _item_block_recalc and _queue_process breaks "Genlist 4" test case which is using textblock.
We need to re-examine evas_event_freeze/thaw. They are so tricky :(
SVN revision: 60092
1. Changed int for 0/1 to Eina_Bool.
2. Removed unnecessary variable. Don't need to assign macro to
variable. Just use macro.
3. Fixed indentation.
SVN revision: 60086
Genlist items are realized separately. So block realize doesn't mean
realizing all items in the block. This function and
_item_block_unrealize() will be refactored later again.
SVN revision: 60085
It looks like flip is not changed frequently now. I will check
whitespace and indentation from time to time. If this is not good,
please check codes before commit. Thanks.
SVN revision: 59884
Subject: [E-devel] [Patch] elm_genlist - added new feature : genlist
reorder mode
I introduce a new feature "reorder mode" of genlist.
Using this feature, user can reoder genlist items dynamically.
[API]
==================================================================
- EAPI Eina_Bool elm_genlist_item_rename_mode_get(Elm_Genlist_Item *it)
Get the rename mode state of an item. This gets the rename mode state
of an item
- EAPI void elm_genlist_reorder_mode_set(Evas_Object *obj, Eina_Bool reorder_mode)
Set genlist reorder mode. This enables the item is moved to another
item.
==================================================================
After set this reorder api, if user press an item (long press), the item can
be moved another position.
Then if the user releases the item, the item will be reodered in genlist.
When the user releases the holding item, Elm_Genlist_Item_Class.func.moved
callback is also called.
If needed, the application can add some logic in that callback function.
SVN revision: 59883
multiple selection. Patch by Hyoyoung Chang <hyoyoung.chang@samsung.com>
On Tue, May 24, 2011 at 7:43 PM, Hyoyoung Chang
<hyoyoung.chang@samsung.com> wrote:
Dear Elementary developers.
I made a oneline patch.
It's about in single selection mode of elm_genlist.
In single selection mode, some multi touching can make multi selected items.
It can't easy reproduce at PC environment(like as mouse+keyboard), but if you have multi touching device you can easily reproduce.
Reproduce step is putting two pointing device on genlist.
1. long pressing one pointer.
2. Short press another one pointer.
3. And repeat alternating press two device
Then you can find multi selected items in single selection mode.
So my approach is if a item is not selection and just only
highlighted, then make it with _item_unselection()
SVN revision: 59659
_item_unselect().
1. _item_select() and _item_highlight() are also separated. Each
function can be called separately. This will be introduced in later
commit.
2. 'unhighlight' sounds weird but there is no other good names.
3. Call _item_unhighlight() before _item_unselect() for selected items.
SVN revision: 59652
NOTE: if you want to implement even/odd in your theme you know
need to listen to both signal :
- elm,state,odd from elm
- elm,state,even from elm
If you set data of "stacking_even" to "above" of you item group
it will raise the even object above the odd one (that's the default
behaviour).
You could also explicitly active/deactivate the stacking by setting
data of "stacking" to "no". Default is "yes".
SVN revision: 58822
I introduce a new concept to genlist.
I named it "genlist mode" after I discussed it with raster.
Using this feature, one can activate/deactivate any mode(effect) to an item.
The mode is defined in genlist item edc.
You can watch a sample video on youtube.
http://www.youtube.com/watch?v=ZPbwpzwwiS8
I created two sample mode: Slide and Rotate.
[Feature Description]
- One can activate a specific mode to an item.
- One item is activated at one time while others are deactivated.
- Genlist handles deactivating other items when one item is activated.
- There are two different view: before activated, after activated.
- Genlist creates the second view when the first view is activated. Usually the first view is animated.
- Genlist destroys the second view when the item finishes deactivating.
- Creating/Destroying the second view on the fly gives performance enhancement because there is no reason to hold all objects in two views all the time.
- Mode is defined in genlist edc so one can easily add it more.
- Mode edc style is separated from normal genlist styles. One can combine any genlist style with mode edc style.
[API]
- EAPI void elm_genlist_item_mode_set(Elm_Genlist_Item *it, const char *mode_type, Eina_Bool mode_set) EINA_ARG_NONNULL(1, 2);
Activate/Deactivate a mode to an item.
- EAPI const char *elm_genlist_mode_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
Get activated mode name.
- EAPI const Elm_Genlist_Item *elm_genlist_mode_item_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
Get activated item.
[Structure]
- Elm_Genlist_Item
Added const char *mode_item_style;
[Usage]
- Set mode style name to genlist item class.
itc.mode_item_style = "mode";
- Activated mode to an item whenever you want.
elm_genlist_item_mode_set(it, "slide", EINA_TRUE);
SVN revision: 58791
Subject: [E-devel] [Patch] elm_genlist :
elm_genlist_realized_items_update api added
I added elm_genlist_realized_items_update api.
elm_genlist_item_update api already exists.
But If the application want to change all realized items using this api,
application always have to check genlist all realized items and call
elm_genlist_item_update api.
This routine is being used at many functions of application.
So I made elm_genlist_realized_items_update api.
This helps application to update easily all realized items at a time.
SVN revision: 58403
Unified double-click smart callback signal name to "clicked,double".
Wrong signal name "clicked" is still there.
But this will be removed soon after fixing all codes in trunk.
SVN revision: 58293