Summary:
In animation classes, "Animation" is not used as a namespace but it is
used as a prefix in the class names.
e.g. Efl.Canvas.Animation_Alpha
However, those classes are basically animation classes with different
features. Therefore, "Animation" should be used as a postfix in the
class names.
e.g. Efl.Canvas.Animation_Alpha -> Efl.Canvas.Alpha_Animation
However, for the easier usage of C APIs, c_prefix of animation classes
are remained to be "efl_animation_xxx".
Reviewers: segfaultxavi, bu5hm4n, zmike, Hermet, jsuya
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11108
the mixin can handle the same things as the player. Additionally, the
usage of the mixin simplifies the animation usage alot.
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10636
Summary:
OK, so, ALL interpolator parameters were called "factor" and the docs
literally said "First factor, Second factor, ..."
After diving into the actual implementation, proper names (and types) for the
parameters were found and proper docs written.
I am afraid I could not make any sense of the Divisor interpolator code. Those
docs still need writing.
Test Plan: Everything still builds and passes tests. No functional changes.
Reviewers: zmike, cedric, bu5hm4n, Jaehyun_Cho
Reviewed By: bu5hm4n
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10603
this has some overlap with the existing 'play' property which will
soon be renamed. the intent here is that there is a property for
controlling the 'playing' state and then another property for managing
'pausing' the play state
ref T7877
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10113
elementary_test Efl.Animation.Interpolator test performs Invalid
memory access if the window is closed during the animation. This can
lead to elm_test crashing after the main window is closed.
In order to avoid this invalid memory access, when the window gets
deleted we can delete the efl_event_callback so that the event does
not fire while the window is being deleted.
ref T7392
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Differential Revision: https://phab.enlightenment.org/D7644
To synchronize other types of event info,
Efl_Canvas_Animation_Player_Running_Event_Info is changed to
Efl_Canvas_Animation_Player_Event_Running.
Remove unused struct.
Summary:
Efl.Player interface simply provides play functions,
but another interface which indicates Efl.Player will play is also
needed.
Test Plan: Run elementary_test->Efl.Animation tests
Reviewers: woohyun, conr2d, Jaehyun_Cho, jpeg, cedric
Differential Revision: https://phab.enlightenment.org/D5662