don't try to do these on the framespace clip object. Also, since we
need the evas to get the framespace clip object, just directly use the
framespace values from the canvas, rather than function call to get
those values.
SVN revision: 75989
Lets wait until after the code freeze is over and people apply their
patches, otherwise it'll be hellish.
This reverts commit 75632
SVN revision: 75704
The map cache must be dropped if the content of the surface is rendered again.
The example evas-smart-object.c has a valid test case for this bug.
SVN revision: 75636
position. Fix bug when clipping to viewport/framespace. These changes
fix Several buggers on Trac which related to the Wayland Engine(s).
Fix minor bug in evas_render where clipping for framespace would
not take into account the frame height and also move the frame clip to
the values specified in framespace (not viewport).
Fix buggers in evas_object_main which was causing objects (when created using
the wayland engines) to be an incorrect size & position (objects will now
be the same size/position in EFL Wayland as they are in X11).
Fix evas_object_geometry_get to return values based on where they were
moved (in relation to framespace). (These fixes are for the Wayland
Engines and do not affect X11).
Remove nw/nh from evas_object_resize (not needed variables anymore).
SVN revision: 74565
This make it possible to use the object tree to reduce the number of object, we need to explore to know
what is under a specific position. First used by propagation event code. That code is now 4 times faster, enjoy !
As a side cost evas_object_move goes from 925 to 980 valgrind cycle on my computer, so not something you
will notice.
NOTE: if you notice any breakage regarding event propagation, map, cats, minor or major, please report to
me ! I hope I didn't loose my mojo, with such a scary change, I have a big chance to get it back !
SVN revision: 70564
NOTE: This should be part of evas_render itself and not
delegated to the engine. So cleaning things to make it easier
during evas_render rewrite.
SVN revision: 70503
Handle 'moving' nad 'resizing' of objects if they are not 'frame objects'
Add code for frame_object_get/set functions.
Fix some formatting.
SVN revision: 66536
currently evas_object_event_callback_call checks _evas_event_counter
for preventing object's callback called several times in one evas event.
but it use global variable(_evas_event_counter), it can be changed while
procssing same event.
for example , evas_event_feed_mouse_up.
If there are several object in e->pointer.object.in and object 1's callback
create new evas event, object 2 cannot now event id.
so I change callback call api, and object callbacks can decide wheather it deal with that event.
SVN revision: 66234
in most cases, it is performed twice inside and outside of the function in inefficient way.
and calling of events_frozen in the passes_through() is not understable in the view of functional consistency.
Check is separately would be better.
SVN revision: 65269