Summary:
There was a mistake caused by "2a0eeba evas: fix png regression issue".
The flag is_for_data was close_file before this commit.
_evas_image_load_file_internal_head_png closes file if it is called only for
header. So the close_file does not mean is_for_data.
This patch is changing is_for_data to is_for_head, and make
_evas_image_load_file_internal_head_png use EINA_FILE_SEQUENTIAL
for data decoding.
Reviewers: Hermet, jsuya, herb, raster
Reviewed By: raster
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11783
Summary:
Accidentally commit "382c580 evas: add support for .9.png file to PNG loader."
adding the 9 patch feature with small code refactoring made use of setjmp
incorrectly.
[Problem]
evas_image_load_file_data_png calls _evas_image_load_file_internal_head_png,
and _evas_image_load_file_internal_head_png calls setjmp and returns without
problem. And png_read_row calls longjmp. This causes jumping into a function
which was exited. Problematic png file will be attached.
[Solution]
Save calling environment i.e. call setjmp, after returning from
_evas_image_load_file_internal_head_png.
Test Plan:
Problematic png file
{F3876983}
And example code.
{F3876986}
Reviewers: Hermet, jsuya, herb
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11782
Since we moved to floating calculation for msaa, this comparsion
is not working for direct image drawing though it's doable.
To resolve this, we can compare floatings regardless of msaa enable.
we were losing cached chaders and overwriting the cache all the time
when apps finished compiling new shaders and at other points... when
they should have already had a populated shader cache that was all
fine and happy. this fixes that so once the cache is fully populated
it wont write anymore and it wont lose existing shaders in the cache
@fix
Summary:
Static analysis tool reports passing a null pointer 'im->gc' to
_evas_gl_image_cache_add which directly dereferences it, so lets
be sure that 'im->gc' is valid before passing it to cache_add
Reviewers: Hermet, jsuya, herb, zmike
Reviewed By: zmike
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11676
gc width/height indicates the main output size,
if the target surface(fbo) is larger than this, rect won't be drawn.
We should clip this with current context size.
@fix
Summary:
If use ein_str_split, have to free the first element of the array
and free the array.
Test Plan: N/A
Reviewers: Hermet, YOhoho, bu5hm4n, zmike
Reviewed By: zmike
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11419
When we allocated s but fail to allocate l we need to make sure to free
the first allocation before erroring out.
CID: 1419874
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D11409
The commit fixed a mem leak with freeing one element in the array, which
was never going to work, as only the array is a pointer you can
allocate.
This could have been discovered by simply running ninja test.
Summary:
The clear of the Evas_Thread_Command_Ector_Surface structure is an unmanaged variable.
When ector calls _draw_thread_ector_surface_set and it checks the clear value.
the clear value is garbage value. This can cause the pixels to fail to initialize.
This is why afterimages remain after updating shapes while using ector surfaces.
Test Plan:
./build/src/examples/evas/efl-canvas-vg-simple
1 - Basic Shape test
Scale up 's' or do something
Reviewers: Hermet, smohanty, kimcinoo
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11278
Summary:
If image object geometry is same with image size, then a crash occurs on both
GL and SW engine.
[Test Code]
evas_object_image_size_get(img, &w, &h);
evas_object_resize(img, w, h);
[GL engine]
eng_ector_buffer_wrap should use output instead of engine for calling
evas_ector_buffer_engine_image, because it expects the output not the engine.
[SW engine]
eng_ector_buffer_wrap should check if im->image.data is NULL because
_evas_ector_software_buffer_evas_ector_buffer_engine_image_set returns before
calling evas_cache_iamge_ref if im->image.data is NULL, and it causes
a segmentation fault finally with following backtrace.
(#0) evas_cache_image_drop (im=0x0)
(#1) _evas_ector_software_buffer_efl_object_destructor
(#2) efl_destructor
(#3) _efl_del_internal
(#4) _efl_unref_internal
(#5) _efl_add_internal_end
(#6) _efl_add_end
(#7) eng_ector_buffer_wrap
Test Plan: {F3841366}
Reviewers: Hermet, jsuya
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11258
Summary:
The _gl_filter_mask defines value of gc->dc->clip.mask, and make_color but
those are not used at all, because the evas_gl_common_Filter_blend_push calls
evas_gl_common_context_image_push which doesn't care of those values.
So this patch is using evas_gl_common_image_draw to use mask and mask_color.
Test Plan:
[Filter Program]
efl_gfx_filter_program_set(text,
"buffer:a(alpha); buffer:fat(alpha); buffer:rgbfat(rgba);
curve (0:255-255:0, dst = a); blend (a, color = #00ca00ff);
grow (1, dst = fat); blur (3, src = fat, color=#0000b9ff, ox = -2, oy = -2, dst = rgbfat);
mask (a, src = rgbfat);padding_set(t=5);",
"name");
[Before]
{F3835430}
[After]
{F3835431}
Reviewers: Hermet, jsuya
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11139
While we render vector drawing on ector,it uses ector buffers for subsequent compositions.
In this sequence, it switches ector buffer with a composition target,
while resuing the global ector context.
Previously, it trickly switched ector buffer, it broke the ector begin/end pair.
Now, it needs to recover global ector buffer once the composition finished.
Thus ector buffer need to return the current pixels information for this.
Summary:
This return can never be reached in this function.
CID: 1402607
Depends on D10682
Reviewers: raster, devilhorns
Reviewed By: devilhorns
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10683
Summary: The pointer s can be null.
Test Plan: N/A
Reviewers: Jaehyun_Cho, raster
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10654
Summary: If json data has marker information, it is stored in vg file data.
Test Plan: N/A
Reviewers: Hermet, smohanty, kimcinoo
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10504
Summary:
When grayscale fillter works there is a compile error:
implicit cast from "float" to "vec3"
Test Plan:
1. Create filter_example with following .
efl_gfx_filter_program_set(image, "grayscale ()", "grayscale");
2. Run.
ELM_ACCEL=gl ./filter_example
Reviewers: Hermet, jsuya
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10595
Summary: This is the first version of inverse color filter both GL and SW.
Test Plan:
1. Create filter_example with following .
efl_gfx_filter_program_set(image, "inverse_color ()", "inverse color");
2. Run.
./filter_example (Use ELM_ACCEL=gl for GL engine)
Reviewers: Hermet, jsuya
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10335
Summary:
before recent times we had to support static and shared building based
on the options of the user, which forced us to complicate our build with
the evas_goal hack. the evas_goal hack more or less was the idea of
"faking" the evas build in the evas directory, finish all the .eo
generation there, then build the modules and make all the static files
ready. Then build everything in evas_goal.
Now, that we just build everything the same always, we can simply build
it in the evas way (removing the evas_goal hack FINALLY), as the same modules
are build statically and shared.
This also gives us the possibility to build the shared image loaders
*again* the the modules directory, which unbreaks peoples build scripts
who packaged loader files seperatly.
Reviewers: zmike, raster, cedric, stefan_schmidt
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10548
Summary:
The node tree created from vg_common_svg_create_svg_node is not used after eet_data_write().
Therefore, to prevent memory leaks, free the node tree.
Test Plan: N/A
Reviewers: Hermet, smohanty, kimcinoo
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10443
if possible, use the platform specific egl get display as a wl egl
client. this fixes client side init with ... some drivers that can't
auto-detect the display type passed in.
@fix
We can request loading from data only in case of actual memory map.
The lottie-player would take care of the parsing on utf8/16/32 formats
more precisely so that we don't need to take care of this converting
from the memory.
Summary:
On the sw engine, an im could be changed and removed by evas_cache_image_size_set.
In this case, there is no chance to free its resource and ends up in memory leak.
Reviewers: Hermet, raster, jsuya, cedric
Reviewed By: cedric
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10334
if your platform is picky enough it won't want to leave unresolved
symbols (which wshould be resovled at runtime from the host lib) so we
need to link these modules to evas. the problem is due to the
complicated build of some modules being static and some shared, evas
is declared with evas_goal and this has to be declared after static
modules are declared but since i was declaring static and shared at
the same time from a table this breaks. so i have to move all the
static and shared module stuff into evas_goal into 2 phases. one phase
for the static and one for the shared after evas is delcared so evas
as a target exists to link to.
so the evas modules able to be static or not was a bit pointless as it
could inline all evas modules (or none) not just the most common or
not, but ecore evas modules were still modules, so it really wasn't
being useful.
image loaders ans savers omn the other hand were *ALL* being
statically built in without exception. this was kind of a regression
in the build system in the move to meson. some were static due to
micro optimizations and performance inlining the most common to save a
little extra loading + linking + page fragmentation for loaders you
are likely to need in most cases as well as save the drity pages from
linking in their dependencies (libgif, libtiff, libwebp and all their
dependencies too etc. etc.). this now brings back the ability to
decide which are static and which are shared modules (not exposed to
the user as options for meson - fixed in meson.build files which i
think is good enough given the purpose of this).
evas-modules affects evas engine modules if they are static or shared,
but ecore evas modules are still modules... so all in all this doesnt
help much as it still requires modules to be separate from the shared
libs, thus disallowing for statically linking efl into an app anyway
etc. etc. etc. ... so less options to deal with, less complexity.
better.
Summary:
Initial version implementing grayscale filter in pure GL.
This patch needs a logt of love as 5bce712 did.
Grasyscale formula:
https://www.tutorialspoint.com/dip/grayscale_to_rgb_conversion.htm
Test Plan:
1. Create filter_example with following .
efl_gfx_filter_program_set(image, "grayscale ()", "grayscale");
2. Run.
ELM_ACCEL=gl ./filter_example
Reviewers: Hermet, jsuya
Subscribers: ali.alzyod, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9858
the default still is gl-es as documented. you need to explicitly turn
on full opengl to get gl support on osx because thats all the engine
does. document this exception for osx (having gl magically being full
on osx and gle-es elsewhere is another option but then we need
different os specific defaults for this which is kind of bad in other
ways).
If we check reference validation, the rest of other usage
should keep the reference check as well.
Remove it since gl prorgram must be valid always here
to shutdown the static analyzer reporting this suspicous logic.
Summary:
Crash depending on LOCALE when using strtod.
So change to eina_convert_strtod_c which is made to prevent strtod problem.
Test Plan: N/A
Reviewers: Hermet, smohanty, kimcinoo
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9988
For reducing maintainability burden,
We drop supporting cairo backend.
The default backend is to software implementation from now.
It's well maintained so far and works good.x
fixes ylee's xpm loading issue... it really is just that xpm's didn't
load if you preload/load from a thread... because it wass the only
loader that claimed it couldnt be threaded... which it can be.
@fix
so we USED to... if buffer age changed between frames, force a full
redraw and add that to the pipeline... somehow someone removed that.
this brings that back as it's really needed to deal with updating
correctly.
@fix
Accidentally commit "382c580 evas: add support for .9.png file to PNG loader."
adding the 9 patch feature with small code refactoring missed a line calling
eina_file_map_all taking EINA_FILE_SEQUENTIAL for data decoding.
You can see the previous change adding the line from the following commit.
e60baa0 evas: change mapping policy to be less agressive into loading file
in memory.
This is a response to the request of @cedric on D9580
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D9614
Summary:
integrate mman.h to make Evil private to the EFL, as mman.h does not exist on Windows. After a discussion with raster, i include sys/mman.h only on non Windows platform.
One issue, though, is that src/modules/emotion/generic/Emotion_Generic_Plugin.h has inlined functions using mmap()
Test Plan: compilation on Windows
Reviewers: cedric, raster, zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9542
Summary:
The evas_image_load_file_data_png had called png_set_tRNS_to_alpha
from following commit.
6988a38 evas: fix png loader to actually produce lower resolution
content when asked.
You could refer to following information regarding png_set_tRNS_to_alpha
which is available on page http://www.libpng.org/pub/png/libpng-manual.txt
The following code transforms grayscale images of less than 8 to 8 bits,
changes paletted images to RGB, and adds a full alpha channel if there is
transparency information in a tRNS chunk. This is most useful on
grayscale images with bit depths of 2 or 4 or if there is a multiple-image
viewing application that wishes to treat all images in the same way.
if (color_type == PNG_COLOR_TYPE_PALETTE)
png_set_palette_to_rgb(png_ptr);
if (png_get_valid(png_ptr, info_ptr,
PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png_ptr);
if (color_type == PNG_COLOR_TYPE_GRAY &&
bit_depth < 8) png_set_expand_gray_1_2_4_to_8(png_ptr)
Accidentally commit "382c580 evas: add support for .9.png file to PNG loader."
adding a new feature with small code refactoring missed the line calling
png_set_tRNS_to_alpha.
So we got a rendering issue. It made around 75% size white rectangle
using a grayscale and transparent image. I'd like to attach the image
which has following type information for test purpose.
$ identify -verbose ./grayscale_transparent.png | grep type -i
Mime type: image/png
Type: Bilevel
png:IHDR.color-type-orig: 0
png:IHDR.color_type: 0 (Grayscale)
Test Plan:
This is the sample image file grayscale_transparent.png
{F3748665}
Reviewers: cedric, Hermet, jsuya
Reviewed By: Hermet
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9580
do it once and remember the result from the first one. drops overhead
for sure by a chunk i actually could see in perf reports like about 1-2%
of cpu...
tracking some seemingly not so good asan hits on the eina file where
we're accessing an eina file already closed... so be extra paranoid
about it and set things to null after free/close...
add a wrapper function for glFramebufferTexture.
some bugs were fixed.
I tested on Ubuntu 14.04(x64) and nVidia 375 driver with VK-GL-CTS
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D4831
The eet_data_read() api creates the structure by referencing the wwt data structure
and reading from eet file. So the structure should be deleted by the user of the function.
As eet_data_read() api documentation dosen't specify about the ownership I guess
we need to free this structure to avoid memory leak.
Summary:
Multiple gradients can be declared.
There is a problem of keeping only one gradient information
when it is declared outside defs or when defs is not declared.
It supports the use of multiple gradients even if no defs are declared.
Test Plan:
(with D9312 patch)
cd src/example/edje
edje_cc -beta svg.edc && gcc -o svg-test svg-test.c `pkg-config --libs --cflags evas ecore ecore-evas edje`
./svg-test
Reviewers: Hermet, kimcinoo, smohanty
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9315
This support Android 9 patch file format. Only black is a recognized color for both
the stretch area and the content area. All other color are associated with being
"white".
Reviewed-by: Hermet Park <hermetpark@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9103
This is just the plumbing that feed data provided along android 9 patch image for example
into Evas object image new stretch and content region infrastructure for rendering them
properly.
Reviewed-by: Hermet Park <hermetpark@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9102
Any svg node could have its opacity value, we missed implementing it.
If a node have a opacity, it's opacity could be multiply with fill and stroke colors.
@fix
the problem was that the savers are defining the same defines as the
loaders. Because of me beeing paranoid, i would like to keep the double
define, as later on, someone will likely forget it, and it does not do
any harm here.
this fixes ci.
Reviewed-by: Stefan Schmidt <stefan@datenfreihafen.org>
Differential Revision: https://phab.enlightenment.org/D9174
Summary:
Introduce a new evas json loader to support lottie animation.
This json loader uses rlottie library which is a new github open project.
These days most ui frameworks (windowpws, skia, qt, xamarin, react, nativescript) supports lottie,
the rlottie was designed to support lottie as a standalone library and compatible with efl as well.
To enable this,please install rlottie library then remove json disabler in meson_options.txt
For more information, See lottie/rlottie project and its a introdcution article:
https://airbnb.io/lottie/#/https://github.com/samsung/rlottiehttps://hermet.pe.kr/143
Co-authored-by: JunsuChoi <jsuya.choi@samsung.com>
{D8941}
{D8944}
Reviewers: #committers, jsuya, bu5hm4n
Subscribers: bu5hm4n, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8940
Summary:
in gl engines, orientation is applied during the draw. this is different from
sw engines where the orientation is directly applied to the internal pixel data
which results in a state change of the object internals.
this preserves image cache state and allows the image to be loaded normally instead
of displaying a black rectangle if orientation is set prior to a texture being
created
@fix
Depends on D8916
Reviewers: Hermet, cedric
Reviewed By: Hermet, cedric
Subscribers: Hermet, cedric, #reviewers, #committers
Tags: #efl_rendering
Differential Revision: https://phab.enlightenment.org/D8918
Summary:
this occurs when orientation is set during image construction
@fix
Reviewers: segfaultxavi, cedric
Reviewed By: cedric
Subscribers: cedric, #reviewers, #committers
Tags: #efl_rendering
Differential Revision: https://phab.enlightenment.org/D8916
Summary:
This patch improves png quality when image uses scale-down at image loading.
Since current scale-down logic just works like point sampling,
image result could be wholely different,
Simply, if source data is consist of continous white and black pixels,
and scale down factor is 2, the sampled data would be only white,
and lose all black pixels, or vice versa.
The result can be unexpected by users.
Even current jpeg scale-down works with interpolation.
Before:
{F3711651}
After:
{F3711652}
Original:
{F3711653}
Reviewers: cedric, raster, #committers, kimcinoo, jsuya
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8788
there are some specific defines and cflags needed for these builds
to succeed and provide the expected functionality
Depends on D8733
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Reviewed-by: Vincent Torri <vincent.torri@gmail.com>
Differential Revision: https://phab.enlightenment.org/D8734
Summary:
evas_gl_common_image_content_hint_set makes RGBA_Image NULL if content hint
is EVAS_IMAGE_CONTENT_HINT_DYNAMIC with 'sec_tbm_surface' and 'egl_tbm_ext'.
efl_file_save(_efl_canvas_image_internal_efl_file_save_save) does not work
in this case because ENFN->image_data_direct_get returns FALSE.
This patch makes ENFN->image_data_direct_get work but you need to free its
returned data after using it.
Reviewers: Hermet, jsuya
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8516
Summary:
This patch improves png quality when image uses scale-down at image loading.
Since current scale-down logic just works like point sampling,
image result could be wholely different,
Simply, if source data is consist of continous white and black pixels,
and scale down factor is 2, the sampled data would be only white,
and lose all black pixels, or vice versa.
The result can be unexpected by users.
Even current jpeg scale-down works with interpolation.
Before:
{F3711651}
After:
{F3711652}
Original:
{F3711653}
Reviewers: cedric, raster, #committers, kimcinoo, jsuya
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8788
Previously, mannual scale down logic was too primitive,
it copied pixel data each channels. Obviously, it's ineffective.
We know the general case - 4 bytes channel which is the most usage,
If loader copies data per four bytes, instructions could be reduced.
When I load scale-downed image(original 8k), about 0.02 secs was reduced by this.
Evas module loading code assumes engines are installed in
evas/modules/engines.
As part of the fixes building evas with meson, the engines are under a
subproject named evas/engines, causing the modules to be installed in
libdir/evas/engines/modules by default.
This commit adds a override of the directory the engine modules are
installed to use the correct location.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8693
the directory it was installed to was <prefix>/include/evas/engine-1/
instead of <prefix>/include/evas-1/ which is wrong. This fixes
enlightenment building.
Reviewed-by: Lauro Neto <lauromauro_>
Differential Revision: https://phab.enlightenment.org/D8692
Double check patch again, since my wrong logical thinking,
Every width must be considered to rounding up fiting 8 bits.
this new compuation must be correct.
Revert "evas wbmp: remove unnecessary size overflow."
This reverts commit 1061d0a751.
Revert "evas image: check format more strong way for wbmp."
This reverts commit 68fe9ec6bf.
this caused wbmp files to no longer be loadable
ref T7824
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8689
wbmp format doesn't have any tags for verifying file header,
It's easy to pass other format headers if they have the first 1 byte 0x0,
This ocassionally brings wrong result (= succeeed loading image),
if unknown file format is tried.
So, to make it sure, here verify the size of image additionally.
if the image size is not expected, It returns fail as the result.
This problem is actually happened in this scenario.
open any mpeg file with elm_image.
elm_image_file_set() will return true though it fails to read data.
since wbmp make it pass to succeed.
@fix
Summary:
it FINALLY happend! With this python bindings should be able to work
again with a meson build, you can also enable b_lundef right now. And it
appears to work, with this we can also get another step closer to a
windows build.
Depends on D8669
Reviewers: zmike, stefan_schmidt, cedric, vtorri
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8670
Summary:
this is required later on, where we want to build the engines
undependend from image loaders etc.
Depends on D8668
Reviewers: zmike, stefan_schmidt, cedric, vtorri
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8669
Summary:
with this we don't have any static module anymore in the engine
directory. This means either *all* modules in the enignes directory are
static OR shared. There is no mixture anymore. This is a requirement for
the directory to be build whenever we want it to be build.
Depends on D8667
Reviewers: zmike, stefan_schmidt, cedric, vtorri
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8668
Summary:
sooo, gl_common stuff is only used by gl_generic, (and maybe others.
However, it is build static anyways and only linked into gl_generic).
This means, only software_generic is still in here and we can remove one
special case from the build instructions.
Reviewers: zmike, stefan_schmidt, cedric, vtorri
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8667
Summary:
Svg parser gets transformation matrix information from svg.
If there is a matrix, calculate matrix operations
on the start and end points of the gradient.
TODO: We should implement gradientTransform of radialGradient.
Test Plan: N/A
Reviewers: Hermet, smohanty
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8663
Summary:
x1, y1, x2 and y2 of Svg_Linear_Gradient structure must be a percentage value.(0 ~ 1)
but these variables are reused with efl_gfx_gradient_linear_start/end_set/get
and duplicate operations occur.
Test Plan: N/A
Reviewers: Hermet, smohanty
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8662
Summary:
GL engine has used integer coordinates system since it's born though
OpenGL basically uses floating point vertex coordinates system.
There were many dissatisfaction, complaints about this
since object's transition is jiggled, not perfectly smooth.
It's obvious because Positioning must be stepping with integer units
without any subpixel rendering.
Our gl engine currently supports msaa options and evas map allows to
have double precivion coordinates system, our engine must do handle this over as well,
to work together.
If you don't like change,
We could switch behaviors optionally (turn on, only when msaa is enabled)
But I think it's pointless using integer coordinates system in GL thesedays.
It just make code complex to maintain.
There will be an additional patch coming for SW backend map behavior soon.
Left: before patch
Right: after patch
{F3694624}
Reviewers: #committers, raster
Reviewed By: #committers, raster
Subscribers: raster, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8552
evas map has used integer coodinate system since it's born,
since object's transition is jiggled, not perfectly smooth.
It's obvious because Positioning must be stepping with integer units
without any subpixel rendering.
Currently, this patch is a sort of preparatory to improve this,
only valid for high-quality evas map (smooth + anti-aliasing)
Summary:
Even if linear or radius gradient is declared,
it will not be output if there is no <defs/>
It can be supported because it stores the declared gradient in loader.gradient.
Test Plan: N/A
Reviewers: Hermet, smohanty
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8591
Summary:
The initial value of gradientUnits is objectBoundingBox.
If userSpaceOnUse is declared, change user_space to true.
We do not have to recalculate each value by this change.
The default unit for linear x1, y1, x2, y2 is percentages.
This can be a value from 0 to 1. If svg want to use a value between 0 and 100, it must have a '%' symbol
That is accroding to gradientUnits in here
https://www.w3.org/TR/2015/WD-SVG2-20150915/pservers.html#LinearGradientElementGradientUnitsAttribute
Test Plan:
cd ./src/examples/edje
edje_cc -beta svg.edc && gcc -o svg-test svg-test.c `pkg-config --libs --cflags evas ecore ecore-evas edje`
Reviewers: Hermet, smohanty
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8589
Summary:
The default unit of gradient value is percentage.
This can be a value from 0 to 1.
If svg use the '%' symbol, we must divide by 100.
And it must be calculated the same as any other case.
Test Plan: N/A
Reviewers: Hermet, smohanty
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8590
Summary:
there have been wrong function calls, that did not work at all, since
the function pointer had the wrong type. This fixes the segfaulting
examples of evas3d. However, they still do not render, at least, they
don't crash anymore.
Depends on D8381
Reviewers: cedric, segfaultxavi, zmike, stefan_schmidt
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8382
Summary:
This patch implements engine support for outbuf_damage_region_set that
we can use to mark a framebuffer as being dirty, and to set the dirty
regions on that framebuffer.
ref T7690
Depends on D8403
Reviewers: raster, cedric, zmike
Subscribers: #reviewers, #committers
Tags: #efl
Maniphest Tasks: T7690
Differential Revision: https://phab.enlightenment.org/D8404
Summary:
Don't use redraws_clear to handle buffer swapping. Buffer swapping
should be done on outbuf_flush. This patch fixes evas drm software
output rotation (along with other patches in the series).
ref T7690
@fix
Depends on D8402
Reviewers: raster, cedric, zmike
Subscribers: #reviewers, #committers
Tags: #efl
Maniphest Tasks: T7690
Differential Revision: https://phab.enlightenment.org/D8403
Summary:
We don't need to use eng_output_resize in this engine as
eng_output_update will take care of that. Also, don't use
redraws_clear to handle buffer swapping. This is part one of software
rotation fixes.
ref T7690
@fix
Depends on D8116
Reviewers: raster, cedric, zmike
Subscribers: #reviewers, #committers
Tags: #efl
Maniphest Tasks: T7690
Differential Revision: https://phab.enlightenment.org/D8402
example:
...
im=evas_object_image_add()
evas_gl_surface_create
...
evas_object_image_native_surface_set(im, xx)-> MAIN CONTEXT
evas_gl_make_current -> CONTEXT A
.....
evas_object_image_size_set(im, x,x) ->WRONG CONTEXT A
evas_object_image_size_set of image have native_surface finally calls
eng_image_size_set function of gl_generic.
eng_image_size_set cannot get the proper context related with
evas_gl_common_image_native_enable.
It ruined gl context and texture of main context has gone wrong.
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8338
Here is a replacement to use eina_file from a vg obj instance
to map file data by vg loaders.
This brings a benefit that integrated access to load data
between vg object and vg loaders.
Summary:
This enables all the checks unconditionally, without ignoring
classes that don't have an Efl namespace. This required a lot
of beta marking to make it build. It most likely doesn't
mark types correctly, as that is not fully enabled yet.
Reviewers: zmike, cedric, segfaultxavi, bu5hm4n
Reviewed By: segfaultxavi
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8266
When we call evas_outbuf_reconfigure (when rotation changes), we need
to update the Outbuf with new values for width, height, rotation, etc.
Failing to do this here causes any rotations applied to the engine to
fail.
ref T7690
@fix
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8109
the source should be used in the dependency. However, only the generated
header source, not the .c files or we will get duplicated sources.
This is another attempt to fix the build OSX travis failure
Reviewed-by: Stefan Schmidt <stefan@datenfreihafen.org>
Differential Revision: https://phab.enlightenment.org/D7896
There was the problem that evas_ector_software_buffer.eo was not arround
but required by the gl_generic engine, this fixes that by adding the
generated source and dependencies to the software_generic dependency.
Reviewed-by: Stefan Schmidt <stefan@datenfreihafen.org>
Differential Revision: https://phab.enlightenment.org/D7871
Summary: This fixes especially the execution of edje_cc on Windows
Test Plan: execution of edje_cc
Reviewers: cedric, raster
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D7834
the error
```
./src/modules/evas/engines/gl_generic/../software_generic/evas_ector_software.h:31:10: fatal error: 'evas_ector_software_buffer.eo.h' file not found
```
Came up when building efl on osx with meson. This is caused by the fact that gl_generic was build before the .eo files of evas_ector have been created in software_generic, this fixes this race condition by adding a new dependency to avoid that.
Reviewed-by: Stefan Schmidt <stefan@datenfreihafen.org>
Differential Revision: https://phab.enlightenment.org/D7831
this came up on travis with osx. However, it should hit everyone, and
its questionable why it did not happened ever before.
Differential Revision: https://phab.enlightenment.org/D7831
We looked this up with dlsym, so I guess we should use that even though
the direct call seems to work just fine most of the time.
Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Chris Michael <cp.michael@samsung.com>
Differential Revision: https://phab.enlightenment.org/D7433
This implementation uses Ector_Buffer to generate mask image from vg container,
and pass it to Ector engine. Ector renderer could blend this image as a mask.
Yet only vg container works as a mask, we could extend shape to support masking later.
Still vector gl drawing is not completed, We use software ector buffer to draw on it.
This is on progessing.