Commit Graph

7 Commits

Author SHA1 Message Date
Vincent Torri f5b01ac5ce all: Simplify definition of EAPI
This will help in the transition from Autotools to Meson. This has been
tested on Windows for which EFL_XXX_BUILD were first introduced.
2018-01-18 18:04:03 +09:00
Vincent Torri dee65b525c ector: fix EAPI on Windows
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-08-15 14:13:25 -07:00
Jean-Philippe Andre 2ef8d6f39a evas filters: Refactor ector and gfx filters A LOT
Alright, so this is a massive patch that is the result of
trying to get rid of unused or poorly implemented classes in
ector. Originally ector was meant to support VG but extend to
things like filters as well. At the moment, ector's design
makes it quite hard to plug in the filters.

For now I think it's easier to implement the GL support for
the filters directly in the engine, where I hope to interfere
as little as possible.

This massive patch keeps only the required minimum to support
a versatile gl buffer that can be mapped, drawn or rendered to (FBO).
It's extremely inefficient as it relies on glReadPixels and lots
of texture uploads, as well as conversions between ARGB and Alpha.

Another type of GL buffer is a wrap around an existing GL image,
but that one is read-only (map or draw: no write map, no FBO).

No, all the filters run fine, and the high-level implementation
(evas_filters.c) does not need to know whether the underlying engine
is SW or GL. One problem though appears with the blending or blurring
of some Alpha buffers, the colors are wrong.

This patch removes more lines than it adds so it must be good ;)
2017-04-14 11:26:43 +09:00
Tom Hacohen 9f15b9fbe7 Ector renderer gl: Remove the no longer needed .Base hack. 2016-05-11 12:57:55 +01:00
Jean-Philippe Andre ce08ed30c7 Ector: Protect all headers by EFL_BETA_API_SUPPORT
Those Ector APIs are not stable!
2016-01-06 14:26:25 +09:00
Jean-Philippe Andre e3a7f657d9 ector: add Ector.GL.Buffer.* support. 2016-01-05 15:43:44 +09:00
Cedric BAIL 116fe3c65c ector: initial implementation of our own Ector GL backend. 2016-01-05 15:43:44 +09:00