akuma no code desu!
there are a LOT of paths that lead to calling external callbacks froma
pgoram thaty will invalidate the loop or code just after that call-
causing... segv's and all sort sof fun goodies. i've blocks/locks off a lot
of them... i hope i haven't missed any - but it's likely. tread carefully
within callbacks!
SVN revision: 7375
to set/get dragable size relative to its confie and is value relative to its
cofine, query what directiosn a dragable can be dragged. you shoudl be able
to do scrollbars - except scroll arrows internally in edje making the
scrollbar move.
SVN revision: 7324
a whole and/or to each collection in the edje .eet file (different
namespoaces with each collection having its own namespace) :) this shoudl
make Rbdpngn happy :)
SVN revision: 7288
This font directory is relative to the pwd during edje execution, but will at least allow view of Edje interfaces without having to drop all your fonts into /usr/local/share/edje/data/test/fonts. This will be obsolete when font pathing is added as an EDC font parameter.
SVN revision: 7252
.edc file and can be accessed. the min_size_get has become a min_size_calc
since it does actually calculate it.
also swallowed edjes will be queried for their own min/max size and that will
be used to further limit the part that swallows. also you can attach
properties to any old evas object so it will have min/max size properties
(maybe one day this can go into evas itself?). also swallowed objects if
deleted before the parent edje will "unswallow" themselves properly :)
SVN revision: 7195
routines. Some stubs for altivec support can be seen here, those are
unreachable code paths until the corresponding functions are complete and
committed.
SVN revision: 7191
very efficient at matching hundreds of prgorams up to lots of signals always
ticking off. i've optimized it now with a match (and no_match) cache so if an
input signal (and source) combination is known not to match anything, it's
cached after the first full check and henceforth avoids extra checks. the
cache is realyl simply right now - i could optimize it a bit to avoid excess
memory usage though...
SVN revision: 7189