items. mulling over how an item href name will map to having an evas object
attached/supplied (once there, its' easy to just control the object like href
objects, selection and cursor objects are).
SVN revision: 48311
To use the Edje Edit API now you need to add the object to the canvas with edje_edit_object_add().
Normal edje functions will work as usual, but it's no longer possible to tamper with the standard objects internals.
Also, big reformat of Edje_Edit.h while fixing docs. Yes, monster commit.
SVN revision: 48220
Others types, like TEXT/TEXTBLOCK/SWALLOW/GROUP (others?), are similar to Externals. And may can recalc some properties only in description_apply, not on every call to part_recalc.
Some generic boolean properties, like "visible", can be moved to description_appy too.
SVN revision: 48144
Remaining:
edje_lua.c:328: ‘_edje_lua_reg_count’ defined but not used
edje_lua.c:409: ‘_edje_lua_rawgetfield’ defined but not used
edje_lua.c:445: ‘_edje_lua_free_metatable’ defined but not used
edje_lua.c:2182: ‘_edje_lua_object_set_pointer_mode’ defined but not used
edje_lua.c:2190: ‘_edje_lua_object_set_precise_is_inside’ defined but not used
SVN revision: 48142
Pretty much moving some things around and extending the smart class
to allow overloading some common functions. Edje_Edit will make use
of this.
SVN revision: 47841
All state functions now receive the value as a double, separate from
the state name.
Getting the list of states from the part still returns a list of strings
with everything together, but we'll change that soon too.
SVN revision: 47811
but it could be much much much cleaner/better so i started a minimalist redo.
it's temporarily enabled right now. will disable soon to do in the background.
SVN revision: 47782
Sometimes you want to catch an action like "clicked" from elm/button
or "mouse,clicked,1" from a regular part and want to set a property
like "play" on some object. In this case there is no source property
to copy, so setting the destination makes sense. This was possible
with Embryo, and now it is with regular "program".
Sample EDC:
{{{
// test.edc, compile with edje_cc and run with edje_player
externals {
external: "elm";
}
collections {
group { name: "main";
parts {
part { name: "bg"; type: RECT;
description { state: "default" 0.0;
color: 255 255 255 255;
}
}
part { name: "button"; type: EXTERNAL;
source: "elm/button";
description { state: "default" 0.0;
rel2.relative: 1.0 0.5;
}
}
part { name: "display"; type: TEXT;
description { state: "default" 0.0;
color: 0 128 0 255;
rel1.relative: 0.0 0.5;
rel2.relative: 0.5 1.0;
text { font: "Sans"; size: 16; }
}
}
part { name: "entry"; type: EXTERNAL;
source: "elm/scrolled_entry";
description { state: "default" 0.0;
rel1.relative: 0.5 0.5;
params.bool: "editable" 0;
}
}
programs {
program {
signal: "clicked";
source: "button";
action: PARAM_SET "display" "text" "hello world!";
}
program {
signal: "clicked";
source: "button";
action: PARAM_SET "entry" "text" "bla!";
}
}
}
}
}
}}}
SVN revision: 47635