This make it possible to use the object tree to reduce the number of object, we need to explore to know
what is under a specific position. First used by propagation event code. That code is now 4 times faster, enjoy !
As a side cost evas_object_move goes from 925 to 980 valgrind cycle on my computer, so not something you
will notice.
NOTE: if you notice any breakage regarding event propagation, map, cats, minor or major, please report to
me ! I hope I didn't loose my mojo, with such a scary change, I have a big chance to get it back !
SVN revision: 70564
NOTE: This should be part of evas_render itself and not
delegated to the engine. So cleaning things to make it easier
during evas_render rewrite.
SVN revision: 70503
Handle 'moving' nad 'resizing' of objects if they are not 'frame objects'
Add code for frame_object_get/set functions.
Fix some formatting.
SVN revision: 66536
currently evas_object_event_callback_call checks _evas_event_counter
for preventing object's callback called several times in one evas event.
but it use global variable(_evas_event_counter), it can be changed while
procssing same event.
for example , evas_event_feed_mouse_up.
If there are several object in e->pointer.object.in and object 1's callback
create new evas event, object 2 cannot now event id.
so I change callback call api, and object callbacks can decide wheather it deal with that event.
SVN revision: 66234
in most cases, it is performed twice inside and outside of the function in inefficient way.
and calling of events_frozen in the passes_through() is not understable in the view of functional consistency.
Check is separately would be better.
SVN revision: 65269
as there was no cleanup.. and the method of exposing
evas_filter_key_get() was so out of step with any other code i have
ever seen.. letalong evas... fix.
SVN revision: 58747
Add missing evas_object_image_source functions.
(was giving nasty 'implicit declarations' prior to this change)
Add UNUSED to evas_common_map_rgba for npoints variable
(wasn't used in that function)
Fixed a little formatting in evas_object_main.c
Add UNUSED to the eng_image_map_draw function of the gl_x11 engine.
(npoints variable not used there)
Fixed a little formatting in gl_x11 engine.
SVN revision: 56869
now. use old calloc+free thing for 1.0 and enable mpool for 1.1. this
is just done in advance but disabled for some testing purposes looking
for some bugs.
SVN revision: 55006
move or resize of an obj WHILE in the middle of a move or resize
already - some weird case someone has come up with where this happens
and things like smart clipped's "move relatvie by dx, dy" totally
screw up then. it's a totally unexpected case though. some circular
action has been created that logically shouldn't have existed.
SVN revision: 53434